Gears of War 2: Road to Ruin
Smaller, shorter, less badass?
Never mind Gears of War 3, says Marky R, Epic is still working on Gears of War 2. And how. There have been three multiplayer map packs, and three title updates that rebalanced the game, not to mention a few weekend events that introduced custom playlists, like ticker-packed Horde sessions to celebrate Independence Day. Although we tend to forget about that one over here.
Tomorrow though, three map packs doesn't just become four, it becomes four and then some, as Gears of War 2: Dark Corners introduces seven new multiplayer playgrounds (with typically macho names like "Allfathers Garden") and, perhaps most excitingly, a new single-player and co-operative chapter called Road to Ruin. Dark Corners is available for 1200 Microsoft Points (£10.20 / €14.40), or you can gather all of Gears of War 2's existing DLC together in a single bundle called All Fronts Collection, which goes for 1600 MSP (£13.60 / €19.20).
Given that it's not out until tomorrow, however, it's been difficult to find opponents for the new multiplayer maps, and it seems unreasonable to try and review them off the strength of a few snatched games. Not wanting to leave you without any guidance though, Eurogamer's own Coaliation of Ordered Governments (that's me and former editor Kristan Reed) took to the internet over the weekend to play through Road to Ruin and bring you impressions.
Road to Ruin begins with a short video introduction by Epic design director Cliff Bleszinski, who explains that sometimes sections get cut out of games for various reasons. A cynical individual might point out that this one appears to have been cut for the reason of making 1200 Microsoft Points. Whatever - it's being billed as a "Deleted Scene", and can only be played out of sequence. This means that it does checkpoint your progress as you go, but doesn't offer actual save slots, so if you want to stop playing you will need to pick it up from the start next time.

Actually, isn't Allfathers Garden one of those protest groups that climbs Big Ben?
From that you might infer that Road to Ruin is insubstantial, and that's true, but it's still an interesting concoction. It's set between Dom's unfortunate reunion with his wife and the assault on Nexus, and offers you the choice between marching along the Locust highway that takes you to the Locust Queen's palace all-guns-blazing, or borrowing some dead Theron Guards' salmon-pink death-armour and adopting a stealthy approach. And it really does offer it: in classic Gears 2 style, left trigger chooses stealth, right trigger chooses ultraviolence.
There are no new weapons or enemy types to worry about, but then Gears 2's campaign was celebrated not only for those, but for its impressive level design, which forced you to react to terrain and cover points that sometimes changed over the course of a fight, rather than boxing you into a fairly basic battle over and over again like the first game. Road to Ruin continues in this vein, splitting the action into a series of large-scale encounters bookended by massive Locust checkpoints, which consist of chunky metal blast doors and behave like locks on a canal, only allowing you to progress once you've closed the door behind you.
The first battle is a straightforward crate-to-wall-to-crate dodge along a flat and fairly narrow causeway, but things get interesting in the second and third big encounters, which include massive opposing staircases, a torture area that branches off in two different directions to open your flanks, and challenging use of the game's many enemy types: boomers supported by beast riders charging down a hundred-foot staircase towards you are pretty overwhelming, and in a manner the host game didn't attempt.
Then there's a bridge crossing rendered impassable by an old enemy, and an old friend to liberate following a slight hiccup. The better weapons are gradually uncovered - the longshot, the torque bow, the mulcher, etc. - and the pacing and level of variation in general is comparable to the better sections in Gears of War 2's Nexus assault, which of course would have followed this had Epic decided to include it on the disc last year.
Stealth, however, changes things considerably - although thankfully it's a different kind of stealth to the tedium that accompanied the hunt for Dom's wife among the iron man-cages in the main game. With Marcus and Dom dressed up as Theron Guards - they look like Boo from Monsters, Inc. - they can walk among the Locust without detection, providing they stay out of a certain range. The idea is that the Locust will sniff them out if they get too close.
Battles that rage for quite some time if you go in all-guns-blazing can be skilfully side-stepped. Some of the Locust are stationary, but several patrol on set routes, and there are distractions to set off to try and carve out a path. Coordinating stealth with a friend over headset is easy and enjoyable, and if you're on your own then AI Dom is surprisingly good at self-preservation, even calling situations for you. There's no extra interface clutter, but then it's not necessary.
If you are identified, of course, it's masks-off and guns up, and if you then die, you're transported back to the last canal lock checkpoint. Handily though, if you can fight off the Locusts instead and make it to the next canal lock thing, Marcus and Dom put their masks back on for the next bit and sneak around again. It's enough to justify the canal locks, anyway, which are otherwise very silly, complete with levers that need to be pulled simultaneously that also happen to be up entirely superfluous ladders. It's unusually fluffy stuff for Gears.

It's not explained where they're storing their COG armour in the meantime. They can't be wearing both, surely.
Overall though, Road to Ruin is an enjoyable extra chapter. Whether you choose stealth or violence, it culminates in a challenging brawl outside the doorway to Nexus against all sorts of old friends - tickers, beast riders, those resurrection bastards, and others - and playing through it a couple of times with a friend is a diverting hour-or-so's work, and worth 75 gamerpoints - 25 each for stealth and all-guns-blazing finishes, and 25 more for doing it in co-op.
With that said, it is very much a scene that could afford to be deleted. The stealth element is novel for Gears but hardly amazing, and while the action option hits some high points, they're not exactly using a giant worm. Fans of the series hoping that it might shed more light on the main story - what Adam Fenix is up to and so on - may also be disappointed, and the vaunted cameo from the first game isn't exactly General RAAM.
If you were thinking of buying Dark Corners specifically to play Road to Ruin, then, you will feel short-changed. However, throw in seven multiplayer maps, as Epic has, and the story may be different. Assuming we can find some people to play them with once the expansion's actually out, we'll try to bring you a real verdict in the days ahead.
Gears of War 2: Dark Corners and All Fronts Collection are both due out on 28th July.
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Comments (32) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I'll be having the All Fronts Collection I think, I've not bought maps for this yet and the single-player expansion is most welcome indeed
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[link url=http://www.vg247.com/2009/06/02/gears-2-ex pansion-pack-gets-price-cut/
]http://ww w.vg247.com/2009/06/02/gears-2-...[/link]
OK, maybe more than 1200, but 3 map packs and the expansion for 1600 points isn't so bad.
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I enjoyed GoW2 a lot, but this is taking the piss.
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I'm looking forward to this expansion for both the singleplayer and multiplayer additions. Hopefully it will bring some people back to the game.. people who aren't ridiculously good at it so I can win some games... maybe!
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Yeah, I will pass then. Thanks but no thanks Epic. How half assed can you get?
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No, it's not. I've jumped on Gears 2 multiplayer train quite late (last month or so), and there are no problems.
___
As for Dark Corners, I'll buy it tomorrow - additional chapter is always welcome if it's of the same quality as original ones and so are the new multiplayer maps. For me this singleplayer chapter plus many hours of multiplayer on new arenas are enough to justify DLC's price.
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cool. i managed a few decent games of horde shortly after release, but struggled to get any games of team deathmatch on the go. and then i got caught in world at war (for all it's faults)
probably going to give this a miss, little bit steep for just the single player
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Yeeeeeeaaaah riiiiiiiiiight. I'll believe that when I see it.
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Yeeeeeeaaaah riiiiiiiiiight. I'll believe that when I see it.
Actually he is. I cant think of any other reason why he wont come out of cover to resuscitate you even when there are no enemies around. Even if you manage to crawl to him he goes so far as to run away so that your bullet attracting properties dont rub off on him. I have never seen more selfish AI. Its almost human in that way.
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/is very cynical,
if it was 800 points I would have thought about it, for 600 I would have bought it when i next got some points,
TBH it would be better at 600points for the campaign, 800 for the MP maps, and 1600 still for all the DLC.
"Yeah, I will pass then. Thanks but no thanks Epic. How half assed can you get? "
Putting all of the people in the world in one matchmaking hopper, even though a 4 year old could work out this would mean lag...
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LOL :-D
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I've been replaying Gears 2 just recently (It really is a very good game) and I'm about to get to that bit.
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the multiplayer IS pretty badly broken. There is no host selection process beyond a random (and bridgable) allocation. There appears to be little or no country filtering. Host advantage (or, rather, poorly-connected-to-host disadvantage) is significant and terribly frustrating and informs nearly every aspect of gameplay. Some people appear to have a great deal of difficulty getting a match (I do not).
Apparently they've lowered the acceptable ping again in the last week or two. This may explain why only 1 game out of 4 is fully unplayable for me, rather than 1 out of 3 earlier in the year.
the mystery: why do I still play it to the exclusion of everything else?
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Is it worth the points ? If you play multiplayer, definately but agree if you have no interest in that side then its not worth it.
I suspect what may happen after the intial release, is that they will release the single player bit on its own.
It's 1200 for the new multiplayer maps and the single player bit
It's 1600 points if you want the new multiplayer maps, all the multiplayer maps released previously and the new single player bit.
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Indeed. You know what they should do? They should just cut the stealth segment from the game. Delete it. I mean, if you wanted to throw it in for free with a map pack later, that's fine, but it doesn't belong in the game and Epic shouldn't put it in.
Stupid Epic.
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I agree though that for non multiplayers/horders this probably isn't worth the money.
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mp sucks imho