Gears of War 2 keynote at GC 2008

Epic to talk progress in Leipzig.

Epic boss Michael Capps will be giving a Gears of War 2 keynote at this year's Games Convention in Leipzig, Germany.

The event runs from 18th to 20th August, and the talk will cover how the game has progressed through development.

"Epic set the technological bar for next-generation games with the original Gears of War, so we knew we had our work cut for us with Gears of War 2," said Capps. "We look forward to sharing with our peers what we have learned so far from this incredible experience."

There is no word on whether Cliff Bleszinski and his hair will be there to rip through a paper wall with a replica Lancer gun. Or if Capps will rap his speech in a similar fashion to The Cole Train.

Gears of War 2 was unveiled at the Game Developers Conference back in February. It will continue to be Xbox 360-exclusive and is due out in November.

The story is set six months after the first and has you teaming up with familiar and fresh faces to battle the Locust.

There are new enemies like the Kantus monks who can revive their fallen comrades, plus an expanded arsenal to help you best even bigger bosses - hopefully more challenging than that one in the Imulsion Mines from the original.

The Unreal Engine 3 has undergone some significant improvements from two years ago, too, and will allow more enemies on screen as well as do some fancy things we will never understand.

You can find out more about Gears of War 2 in our rather lengthy roundup of the new features.

Alternatively, pop over to our Gears of War 2 gamepage for all we know and have seen so far.

Comments (6) Latest comment 4 years ago

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  • Xerx3s #1 4 years ago

    coop = goty. \0/
  • LiquidViolence #2 4 years ago

    "Nothing will top GTA IV this year"
    Spore?
  • penhalion #3 4 years ago

    Kind of looking forward to this as I enjoyed the freshness of the first one. Not in terms of the story, rather with the cover system, the feeling of a proper firefight and the co-op smoothness.

    The thing is, I found it quite hard with the 5 - 6 locust in the first game, especially the jumping little ones. Is it actually going to be playable with hundreds of them coming at me? Surely 4 against 100 = absolute certain death....or am I missing something.
  • Dizzy #4 4 years ago

    "Nothing will top GTA IV this year"

    Wrath of the Lich King :)

    8 million copies guaranteed first week :)

    "The thing is, I found it quite hard with the 5 - 6 locust in the first game, especially the jumping little ones."

    Yeah, you are right. GoW is not about numbers, it is close up small squad combat that made it great.
    Edited by Dizzy at 01/05/08 @ 11:24
  • Xerx3s #5 4 years ago

    Who says that it is 4 against a hundred? It will most likely be the same gameplay as normal with a few massive fights thrown in to give a good sense of it's EPIC battle.
  • Arwin #6 4 years ago

    I just today picked up the first one on Platinum. It's aging rather quickly now, I must say (esp. after a certain other game on another platform that was inspired by it), but playability is very good and I can see why it had such an impact on cover in so many other games. I wouldn't mind more enemies and think it's possible - just a matter of designing the right environment/location for it.