Gears 2 actor teases details
Brumak fight, new kit and people.
Actor John DiMaggio, who voices Marcus Fenix in Gears of War 2, has dropped hints about the game's contents, mentioning a Brumak fight, new weapons, enemies and characters.
DiMaggio told IGN Australia that he's doing GoW2 "right now" and reprising Marcus Fenix and one of his other characters, Franklin - the chap who owned the Junker, as you may remember.
On the Brumak, DiMaggio says "they fight him now", going on to mention "new weapons, new beasts" and "a couple of new characters". He also says that the story bits explaining what's going on are "a lot deeper".
Gears of War 2 was announced at GDC last week, and is due out in November exclusively on Xbox 360.
All we've seen so far is a chainsaw bayonet clash between silhouetted characters, and a few suggestive Unreal Engine 3 tech demos - for things like wobbly meat, destructible scenery and water.
We spoke to Epic Games' Mark Rein at GDC but he was keeping details quiet.
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Comments (18) Latest comment 4 years ago
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Boring techi bits
All physics engines start out as wobbly meat engines. By this I mean that all engines start out without the rigid body physics we have all come to know and love. Instead the objects act like the meat cubes and blob you saw. We then add rigid body on top of that. In short (and rather defying logic) all physics engines start out far MORE capable than they end up. If you aren't sure what I mean, a great book to dispell all this aw and worship surrounding such announcements (and a book that sits on many a professional coders desk) is Game physics engine development
If you are looking for a career in gaming you can do far worse than read this book (oh and get a degree too while you are at it) hint hint.
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When you say a game is EXCLUSIVE to a console, try and keep it that way. Or at least make the ports the same.
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What the smeg are you going on about re dead rising? How can you have an unlockable character when he is the main character? And I wasn't aware Dead Rising was out on PC or PS3. Are you some sort of tit?
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What? Ragdolls and bodies are not soft, they're a combination of rigidbodies with constraints, linked to each other. HL2 physics is Havok, which doesn't support soft bodies as demonstrated in that tech demo.
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Things I want to see in next-gen physics engines:
1) Proper water displacement
2) Volumetric smoke and fire that can be displaced or blown by wind
3) Large-scale destructable surfaces, so you can bring down entire buildings
Of course, I don't know how much of that is possible at the moment...
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Although I'm sure that's not what you were getting at...
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Just to reiterate; you can play as Frank West in the PC and PS3 (right?) version of Lost Planet, which is not fair because Dead Rising is not on PS3, so why sould they get Frank when 360 users don't.
Also, while I'm at it: *bitch slaps SomaticSense*
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Razorus, do you really give a toss about such things as unlockable characters here and there and extra content for other platforms that amount to next to bugger all. It doesn't seem very important to me. Have a piece of cake or something, maybe a mince pie. And some tea. You're probably not a tit but I like calling people tits.
*Bitch slaps Razorus and gives him a wedgie because he bitchslapped Somatic sense*
*gives AL7AIR a slice of victoria sponge*
*offers Somatic Sense a custard cream*
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