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GDC: XNA Trials Roundup First Impressions

Xbox 360 First Impressions by Dan Whitehead

22 February, 2008

Page 1 of 2. Page 2 ->

So, many moons after the XNA (Xbox Nautical Acclimatiser) was first announced, we're finally getting to see the fruits of all those amateur coders, beavering away over a hot keyboard. Seven preview versions of XNA titles are available from the Xbox Live Marketplace, but will turn into smoke and be blown away on a fragrant breeze in just over two weeks time.

To access the games, you first need to download the XNA Launcher from the Game Store. Then scroll through the blades to My Games, and select XNA Creators Club from the top bar. Hit the Y button and you can start downloading.

The games are, as you'd expect, a mixed bag. Some have their amateur roots proudly on display, others could be added to Live Arcade tomorrow and fit right in. This, then, is not a review but a sort of "previewy roundup", to use Tom's delightful phrase - a critical overview to see what sort of content is being created, how it's shaping up and what we might start seeing once Microsoft's peer-reviewed developer community really starts cranking them out.

Culture

  • Developed by: Hidden Path Entertainment, USA
'GDC: XNA Trials Roundup' Screenshot culture

Three horticultural mini-games await in this curious compilation. In Bloom Game, you're the curator of a spherical green garden. Nasty weeds pop up on the surface and you must stamp down their botanical invasion by surrounding them with flowers. Rotate the globe, draw lines of flowers, try to remove all the weeds before they dominate the garden. It sounds simple and it is. Accurately boxing in the weeds can be a random affair, however, since you're never entirely sure if your lines are joining up. Is that a gap in your line, or just the normal gap between the flowers? The effect of the flowers sprouting life beneath your cursor is very nice, but it's all too repetitive and vague to really grab your imagination.

Paint With Flowers is exactly what it sounds like. Paint By Numbers, using flowers instead of paint. Scroll around the large grid, selecting the correct colour from your palette and clicking in the right place. Once you've correctly filled all the areas, the game zooms out and shows you your masterpiece. It's almost entirely devoid of challenge, but strangely compelling.

Both of these games earn you "mixers" which can then be used in the third element of the game - the Flower Garden. Here you combine different types of flower to create new colours and designs.

Certainly the most unusual of the seven demos, it's not entirely clear who Culture is aimed at. It's got a very nice relaxing feel to it, but it's not exactly overflowing with gameplay. Somewhere in this grab bag of ideas is the seed of a really lovely game, but it'll need careful nurturing to bear fruit.

JellyCar

  • Developed by: Walaber, USA
'GDC: XNA Trials Roundup' Screenshot jellocar

Now this is the sort of title that grabs your attention. A car? Made of jelly? Who could resist the chance to muck about with such a thing?

As the game succinctly explains, the aim is to drive a squishy car through squishy worlds. Between you and your goal are ramps, obstacles and other pitfalls. You can inflate your car to traverse gaps, and simply watching your gelatinous vehicle burble across the eight preview levels is immediately enjoyable. Calling to mind Crayon Physics Deluxe, the game is cheerful and bouncy in all the right ways, and there's clearly potential here for some devilish level designs. The part in the Factory level where the car is squished between two giant wheels and boinged across the room is a particular highlight.

Control, however, is very twitchy and navigating some of the moving puzzles is a right chore, especially as it's easy to get stuck in the scenery. Checkpoints wouldn't go amiss as well, since nothing drains goodwill more than painstakingly crossing a series of fiendish rotating platforms, only to start all over again after one mistake. Those are easy problems to fix, though, and this is one of those demos where you can clearly see how much fun the full game will be.

Little Gamers

  • Developed by: Loic Dansart, Belgium

The first of two side-scrolling games, Little Gamers is based on a web comic. My tolerance for smug Penny Arcade rip-offs is incredibly low, so I'll just move onto the game itself.

'GDC: XNA Trials Roundup' Screenshot littlegamers

It's sort of like River City Ransom, as you guide the hilarious Little Gamer characters across a series of nicely rendered but rather bland levels. There are loads of weapons to pick up, and as enemies approach from the left and right you mash the buttons to kill them all. In its favour, the game does mix things up with each new level, introducing vertical ascents up skyscrapers and mech-suit combat, but the core gameplay never changes to suit.

Little Gamers certainly looks good but is neither original nor particularly interesting at this stage, I'm afraid. I'd happily swap all the "l33t" jokes in the world for some better-paced level design.

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Comments: 1-18 of 18 in total

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Darkedge
22/02/08 @ 11:39
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only interested in Dishwasher and Little gamers myself.

Hope this isn't just a one off though and they periodically do another batch of stuff
muscleblade
22/02/08 @ 11:42
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The dishwasher is ok, but not nearly as good as Alien Hominid. At 400 points it could do alright.
Xerx3s
22/02/08 @ 12:15
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Darkedge: I reckon that it will be some time before there is more stuff (as ms is still working to get the infra structure up to speed) but once everything falls in place, the speed will only be determined by the amount of bedroom devs.
SomaticSense
22/02/08 @ 12:19
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I personally didn't like Alien Hominid whatsoever, whereas love Dishwasher from what I've played so far and can't wait for a proper release. So there are obviously some differences that set them apart which define the difference for a personal hate-worthy game and an utterly brilliant one. Accessability and fairness is one.
DrDamn
22/02/08 @ 12:23
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I found the titles I tried (Culture, Jelly Car & Dishwasher) interesting but not things I would have paid money for. To be fair Dishwasher is one which other people seem to like but is just not my cuppa.

@Darkedge

They said they were aiming for 1000 releases before the end of the year. I think periodically do another batch is well under the plans they have. Needs a way to sort through the crap to unearth the gems - but I suppose that is what EG is for :). A Youtube type rating system is something I've seen mooted but not sure it is a "would like to have" or an official aspect.

Coupled with this announcement was that XNA has now been made free for students. Hence the number of titles could balloon substatially.
Kyle
22/02/08 @ 12:43
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Dishwasher and Jelly Car FTW!

I agree with EG though, Dishwasher would probably be worth 800 points but I don't think the rest could ask for more than 400.
Vivid
22/02/08 @ 12:55
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So, many moons after the XNA (Xbox Nautical Acclimatiser) was first announced,"

For goodness sake, people! Do your bloody research. It stands for Xylophone Naked Arousal, for reasons that are FAR too obvious to go into.

http://msdn2.microsoft.com/en-us/directx...
That_Happy_Cat
22/02/08 @ 13:59
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i cried myself to sleep trying to work out how a dishwasher could be a character in a video game.

Now i understand... dish washer / dishwasher?? Erm?

Oh god
monkie_king
22/02/08 @ 14:43
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there's a pseudo-sequel in the works, i hear, The Tumbledryer.
monkie_king
22/02/08 @ 14:53
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Dan, please don't use the words "hot", "amateur" and "beaver" in such close proximity in future. It can be most alarming.
DanWhitehead
22/02/08 @ 15:51
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Works wonders for the Google hits though.
Kraftwurm
22/02/08 @ 16:27
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They all look better than they are fun to play.
But maybe that's just me...
bad09
22/02/08 @ 20:25
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Just tried Jelly Car and Dishwasher and I have to say great fun! I'd pay a couple of quid for these.
GregorV
23/02/08 @ 07:00
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I am not terribly fond of the frantic gameplay in Dishwasher, but the art and style of this game are absolutely top notch! It's an incredibly impressive effort.

I also tried the Jelly Car and it is a very fun concept too, I just don't think it can carry an extended game. But as a five minute romp (especially if it should ever feature a possibilty for user created downloadable content) it's very solid and enjoyable.
Tomo
24/02/08 @ 01:21
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Found most of them pretty meh. JellyCar was ok and Dishwasher kept me playing surprisingly even if it felt a bit like Viewtiful Joe which I find a bit gash.

Rocketball is awful though and Little Friends is pretty boring too. At one point in the latter, you get in a Mech Warrior type thing and it's actually harder to kill the bad guys... nice one...
riz23
28/02/08 @ 00:29
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Jellycar is essentially Elastomania with a couple of tweaks. It's fun though
Edited 2 times, most recently on 28/02/08 @ 00:31
captain-future
01/03/08 @ 20:55
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my tolerance for IGN-site rip-offs like Eurogamer... *LULZ*
http://little-gamers.com/index.php?comic...

--

I'm seriously mad at the STUPID and uncalled comment about Little Gamers web comic being a Penny Arcade rip-off.
Guess the review dude never even visited the site because he's comparing apples to oranges.
bushwod
03/03/08 @ 11:48
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I loved jellycar, couldn't put it down.

Comments: 1-18 of 18 in total

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