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GDC: Split/Second Preview

Xbox 360 PC PlayStation 3 Preview by Tom Bramwell

24 March, 2009

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I'm cheating. Technically this is a Game Developers Conference preview - the first opportunity to sit down and experience Black Rock's brand new racing game - but I'm not in San Francisco, I'm two minutes up the road from our office, sitting behind black-out curtains in the Disney studio's conference room, as Split/Second argues that Pure was anything but a fluke.

It's another simple but ingenious variation on an established racing game model: impressive driving - drifts, drafting, jumps and near misses - feeds into a three-stage power bar, each segment of which allows you to set off an explosion, called a powerplay, to bring the likes of radio control towers, freeways and burnt-out cars down on your opponents. Some of these explosions also alter the track layout, so there's a basic layer of mid-race strategy: do I risk trying to smash up the guy ahead of me, or open a new path to try and cut down his lead?

It sounds contrived, but then it's meant to be: you're one of the stars of a reality TV show set in a city that's been rigged with explosives, and the single-player game plays out like a series, episode by episode, at the end of which you'll hopefully win. But it's primarily to films that Black Rock has turned for inspiration, and not just in the settings (the teaser trailer's storm drains are pure Terminator 2), but specifically in terms of the gameplay and explosions.

Or, to be more precise, controlled demolitions. For the biggest set-pieces, like a freeway collapse, the developers plant their explosives to initiate a predictable chain of events, before Havok physics takes over to worry about the precise details. Don't worry though, because periphery events can afford to be more dynamic. And in fact, don't worry at all, because the goal - as common to Black Rock's game as it was to the effects artists on Michael Bay's childhood-shredding Transformers film, is for memorably choreographed explosive events. In any case, the gradual accumulation of new powerplays means that course design won't just vary on the fly, but that your options become more elaborate as you progress through the game.

'GDC: Split/Second' Screenshot 1

Damage modelling is nowhere to be seen yet, but Black Rock says it wants to go beyond Burnout Paradise, and properly wrap the cars around things. This is Disney though, so the driver lives.

On a first spin through the demo track, for instance - along the swooping elevated carriageways snaking around an airport - the husks of toasted cars are hurled from their naked launch stations on crash barriers at the flick of a switch, and a radar tower topples and bursts as it tastes asphalt. On a subsequent playthrough with "super powerplays" unlocked, the entire front of the terminal disintegrates in a flash of light and a rush of particle effects, generously revealing the slumping concrete arches and hooded entryways as they cave into your path. Super powerplays will use up the whole power bar, so it's a big commitment, but you'll probably struggle to restrain yourself the first time around.

A lap later, the collapse has altered the track layout and sent you through the terminal rather than around it, while another event sends you off down the runway itself and through some hangars, where a hydraulic steel press lends you a shortcut if you can avoid its crushing jaws. A lot of the time though, it's less of a question of taking advantage and more of taking evasive action; the second time you head down the runway, it's into the face of a cargo plane landing in a belly-flop and grinding towards you, and hopefully into your rearview.

At the moment, with about 50 per cent of the visual effects and lighting in place, it's all bleached tarmac under midday sun; bright, bold and detailed enough to sit at the same table as Project Gotham Racing 4, if not GRID or Burnout Paradise. But Black Rock has a lot of refinement in mind, and again it plays into what they call "cinematic realism": saturation effects, and varied use of colour, designed to impregnate the visuals with gloss and vibrancy. The artists have a tool that allows them to screenshot the game, tinker with it in Photoshop to get the effect they want, and then plug those settings back into the engine, and the results should be closer to Michael Mann's oppressive Miami Vice than regional TV news and wedding videos.

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Comments: 1-14 of 14 in total

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Rash'
24/03/09 @ 16:07
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I've been really impressed with the trailers for this one. One for the Burnout fan I think.
asphaltcowboy
24/03/09 @ 16:13
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Sounds cool! Looking forward to seeing more!
crwoody
24/03/09 @ 16:22
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Like the sound of this, one to watch out for.
VandelayIndustries
24/03/09 @ 16:34
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"Like the sound of this, one to watch out for."

Indeed.
shamblemonkee
24/03/09 @ 16:34
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want!
smoothpete
24/03/09 @ 16:46
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This sounds awesome
myke6699
24/03/09 @ 16:49
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Pure was too bloomy for my taste. This game looks great and hopefully Blackrock would restrain from turnng up the bloom effect or else it would look like something from the Playboy Channel.
kangarootoo
24/03/09 @ 17:06
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Good studio with a good rep. High expectations for this.

Above all it sounds like over the top fun (which is exactly how I like my driving games).
PrivateFloyd
24/03/09 @ 17:43
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that preview got me thinkin' of mashed.

god i love mashed. if this can match the multplayer mayhem of mashed then it will be made of pure win. and on the subject of pure i loved that too.

high hopes.
peterfll
24/03/09 @ 19:01
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I really love Burnout and was still left wanting a little from Paradise. I didn't like Pure as I'm just not into the tricks \ stunts game, pressing umpteen buttons to pull off some stunt leaves me cold. But I know it was a hoot if that's your bag and it was also technically impressive. So.... takiing all that I'm finding THIS VERY interesting..
gribb
24/03/09 @ 19:51
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Sounds interesting, I'm excited for this 1.
Vin
24/03/09 @ 20:24
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That looks fucking sexy.

It's got the old Motorhead vibe. Pure was pretty decent, to boot.
TRUTH
24/03/09 @ 21:45
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Pure was brilliant - great graphics, sound, music and that great arcade sensation but still retained gameplay depth.
homerramone
25/03/09 @ 12:10
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Hopefully this will be a suitable replacement for Crash N Burn which dont work on 360 (and is soooo underrated)


And yeah - wheres there 360 version of mashed with online !!!

Comments: 1-14 of 14 in total

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