GDC: Molyneux's Fable 2 revelation
One man and his dog.
Peter Molyneux has finally let slip one of his big secrets for Fable 2, revealing at GDC that you will have a canine companion to follow you throughout your adventures in Albion.
The Lionhead boss believes this furry fellow will tug at our heart strings and help the Xbox 360 title imprint itself in our memories.
The four-legged tail-wagger will behave exactly as you'd expect: it hates cats, unconditionally loves its master, fetches balls, does tricks, sniffs other dog's bottoms and even responds to voice commands - something Molyneux wasn't ready to show yet.
It will also have a more practical use, acting as a scout to guide you (in the absence of the mini-map and HUD from the first game), point out previously unexplored areas and pick up an enemy's scent. You'll even be able to turn into the beast in various mini-games.
Get into a fight and good old Rover will steam in, providing a welcome distraction but no real combat prowess. While it will sustain injuries in combat, it won't die - although Molyneux hinted that man and beast might part ways later in the story.
The dog will also grow to visually represent your alignment, which Molyneux promises won't be so clear cut this time around. If you're a nasty sort, your dog will resemble a Doberman, but if you're an angelic type it'll take on an unbearably cute Sheep Dog look.
So, perhaps there's more to this than meets the eye, and early demonstrations point to a robust and non-intrusive companion.
Pet themed downloadable content was also hinted at, as was the opportunity to meet other people's canine creations, which Molyneux promised will never be identical.
He also let slip other bits and bobs for his upcoming sandbox role-playing game. For instance, you'll be able to play as a man or woman this time around, wooing and possibly sleeping with the opposing sex for fun or for family. If you do pop a little rug rat out, it'll mostly stay at home, but will naturally idolise you and follow in your good or evil footsteps.
You'll also be able to buy any land you see in the game, snapping up properties to unlock new quests. Dynamic regions will also be introduced, meaning towns can grow from one hut into a prospering city, devoted to you if you helped form the original foundations.
Meanwhile, money will be much harder to come by this time around - but if you buy absolutely everything, you can even end the game as Emperor, banishing clothes and passing barn dancing laws, or something.
Will Molyneux actually be able to deliver on his promises this time around? Or will hell freeze over?
You may also like...
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
Resistance: Burning Skies PS Vita release date
-
Project Draco's final name is Crimson Dragon
-
Wii RPG Pandora's Tower release date
-
Sony explains PlayStation Vita game price strategy
-
Rockstar mulling LA Noire 2 development
-
Sony confirms PS Vita 1st Party digital only game prices
-
DICE working on multiple Battlefield 3 fixes
-
3DS Ambassador Super Mario Bros. game updated
-
Mojang: no plans for Minecraft on Vita
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Halo 4 Master Chief action figure flaunts new suit design
-
Apple begins Foxconn factories inspections
-
Tim Schafer: publishers aren't evil
-
Ridge Racer Unbounded delayed by four weeks
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Making FIFA Street in the FIFA engine's image
-
Activision: games are relationships, "brands in people's lives"
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Metal Gear Solid 3D demo on eShop this week
-
EA evaluating FIFA Street features for FIFA 13
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
David Braben discusses consumer Raspberry Pi release









Comments (58) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Let's hope it doesn't take so long for it to appear on the PC this time. I like to play my RPG's on my PC.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I really despised the implementation of spells on the console version last time, and the arrows were also weak. I Just ended up hacking and slashing instead. Improved combat controls are called for (take a hint from Zelda Peter).
Still, looking forward to this.
Comment below viewing threshold Show
Comment below viewing threshold Show
Was this the big reveal that we were all speculating about not that long ago? Some said a pirate setting, some said gunpowder weapons, some even said multiplayer over XBLive... we got a dog?
Is it just me? Am I missing something here?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Dog armour?
Comment below viewing threshold Show
Comment below viewing threshold Show
There should be more character customisations and the changes should be more subtle.
I loved Fable. It may not have been all that was promised but it was a hell of game!
Comment below viewing threshold Show
The dynamic city business sounds interesting, though it's probably far more linear than it sounds. He's probably set up settlements to flourish in a preplanned manner once you trigger certain plot events.
Make it stream like Oblivion, Pete.
EDIT- Oh wait, it does.
Comment below viewing threshold Show
Comment below viewing threshold Show
Would it not pull more heart strings if you build up a relationship with the dog, only for it to get run over by a passing horse & cart.
Comment below viewing threshold Show
Like I said, watch the vid on the forum and you will know that this A) isn't the big thing, B) looks better than it sounds and C) does have guns and potentially pirates.
Comment below viewing threshold Show
http://ww w.eurogamer.net/forum_thread_po...
Comment below viewing threshold Show
/coat
Comment below viewing threshold Show
]http://www....
[/link]
Shoooooooooo shweeeeeeeeet!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Molyneux: ... and you get a dog.
Press: A dog? How does that enhance the experience?
Molyneux: Well, in this demonstration I'm in the woods fighting this monster. And I pick up a nearby stick. the monster knocks the stick out of my hand and I press twice left and up and massage the button and the dog will 'fetch' the stick for me. Cool eh?
Press: What else?
Molyneux: Well, your in a cemetary and a monster attacks you. You scrabble around and pick up a skeleton bone to fight with. The monster knocks the bone out of my hand and I press twice left and up and massage the button and the dog will 'fetch' the bone for me. Cool eh?
Press: What else?
Molyneux: Well, your in a village by a toy makers workshop and a monster attacks you. You scrabble around and pick up a squeaky toy to fight with...
Comment below viewing threshold Show
Like Rare, Lionhead is way past its prime. Someone should put those companies out of their misery.
Comment below viewing threshold Show
I just read somewhere that it does indeed have guns.
Comment below viewing threshold Show
As for your opinion of Rare- Viva Pinata is evidence to the contrary.
Comment below viewing threshold Show
Comment below viewing threshold Show
Like Rare, Lionhead is way past its prime. Someone should put those companies out of their misery."
Jee-zus.
Comment below viewing threshold Show
Comment below viewing threshold Show
This is the big thing he was mercilessly bangin on about a few months ago.
"I want the player to experience love, real love"
Everyone speculated. Alot of people laughed at him then. I personally commented on the fact that love is an impossible emotion to realise in a closed game world. Cant tell him that though nope.
Hope his wife realises that he classify's love as something as piddly as 'ohh look my dog chased a chicken' huh guess thats pretty cool
hahahaha what a tit.
Congratulations Mr Molyneux you have used up the last of your Kudos points from your earlier games. You are now a bumbling nobody in my eyes.
Git yer head out the clouds and start making some bloody games.
Comment below viewing threshold Show
----------------------------------------------
I just read somewhere that it does indeed have guns.
I just wonder why a re-skinned bow should be considered more of an innovation than having an animal companion.
Comment below viewing threshold Show
Have half you guys even watched the video? The addition of the dog is much more then just a novelty.
Edit: "Congratulations Mr Molyneux you have used up the last of your Kudos points from your earlier games. You are now a bumbling nobody in my eyes."
Oh no, I bet he'll be crying himself to sleep tonight.
Comment below viewing threshold Show
But they scrapped the HUD in Black and White without, in my view, really replacing it with an equally efficient method of giving feedback to the player. Black and White ended up almost less than the sum of its parts - it was an average RTS with god game and AI pet elements, with no HUD and a great graphics engine.
What I fear for Fable 2 is that we end up with a half-decent RPG, with great character customisation and AI pet elements, with no HUD and a great graphics engine. You've got to make sure it all gels properly this time Mr Molyneux!
I do love his enthusiasm though, I find it infectious. I maintain my hopes that Fable 2 turns out well, I did like the first one (even if it didn't quite match expectations).
Comment below viewing threshold Show
But it goes 'bang'. Surely you see the attraction?
Comment below viewing threshold Show
Working for him must be a nightmare...
Comment below viewing threshold Show
Comment below viewing threshold Show
Like adding a bicycle to a F1 Racing Game because it adds originality and pacing."
I wouldn't class it as such. You could choose not to use the bike if you didn’t want.
If it was something that you went back to in a set location to play with etc, then I would agree. However this seems to be interwoven into many of the core mechanics of the game, replacing the map etc, helping in combat and affecting the way you are perceived by people in the world.
You may not like this addition, but it’s not a novelty.
Comment below viewing threshold Show
09-Mar-07 11:21:00 Underwhelmed.
Was this the big reveal that we were all speculating about not that long ago? Some said a pirate setting, some said gunpowder weapons, some even said multiplayer over XBLive... we got a dog?
Is it just me? Am I missing something here? ""
You missed a lot actually, but to be fair its more down to eurogamers lazy coverage.. for a much more detailed and thought out report see igns coverage
http://uk .xbox360.ign.com/articles/771/7...
Comment below viewing threshold Show
Whatever your view on Molyneux, it's pretty hard to deny that he's one of the few guys around who still believes in genuine creativity, quality and originality and tries to build games that live up to that. I'm pretty sure he'd be the first to admit that sometimes the actual product falls short, or doesn't quite work in this way or that, but compare that to most of the identi-kit dross that comes out, and I personally think that we'd be lost without him.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Ta for the link.
Comment below viewing threshold Show
I'd rather say he was. He just lost it.
"As for your opinion of Rare- Viva Pinata is evidence to the contrary."
I've always thought these guys were way overrated, but Pinata is return to form: grab a Nintendo game concept and add some gloss.
Comment below viewing threshold Show
Comment below viewing threshold Show
This is just a rip off Nintendogs!
Sheesh...
Comment below viewing threshold Show
Sounds good to me. Certainly works for Nintendo
Comment below viewing threshold Show
I firmly believe that the good elements from his (at least recent games) collection come from other people in the studio, some of which still work at Lionhead and have been with Peter since day one. Those are the guys who save Peter IMHO. I guess this Peter-Marmite conversation will go on and on until a) He retires to a loopy home or b) someone comes along and gives us great games
Comment below viewing threshold Show
Comment below viewing threshold Show
EDIT - Oh, and about the dog - someone has clearly been playing nethack.
Comment below viewing threshold Show
So here I am reading Pete's ramblings and saying "wow! Can’t wait, that sounds really special, bring it on...etc"....you smooth talking get.
Comment below viewing threshold Show
'...he insisted that the dog sidekick would open up all-new avenues of game design because it would make players forge an emotional bond with a fictional character. Molyneux described the dog's love as "infectious" in nature: "Once you start caring about [the dog]," Molyeux explained, "I've got you."'
Funnily enough, Pete, people have been 'forging emotional bonds' with games characters since pretty much the first time somebody managed to get something vaguely humanoid onto a screen. Forget Yorda or Aeris- I know gamers whose lower lips trembled every time Sonic drowned in toxic goop. I don't doubt you'll add something new to the mix, but let's stop pretending you're venturing into uncharted territory.
Molyneux has done some sterling work and he has a lot of interesting ideas, but it pisses me off that he feels he has to adopt this visionary persona while other, better developers get on with things in silence. But then he is a bit of an industry posterchild, so I suppose it can't be helped.