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GDC: Molyneux's Fable 2 revelation News

Xbox 360 News by Robert Purchese

9 March, 2007

Peter Molyneux has finally let slip one of his big secrets for Fable 2, revealing at GDC that you will have a canine companion to follow you throughout your adventures in Albion.

The Lionhead boss believes this furry fellow will tug at our heart strings and help the Xbox 360 title imprint itself in our memories.

The four-legged tail-wagger will behave exactly as you'd expect: it hates cats, unconditionally loves its master, fetches balls, does tricks, sniffs other dog's bottoms and even responds to voice commands - something Molyneux wasn't ready to show yet.

It will also have a more practical use, acting as a scout to guide you (in the absence of the mini-map and HUD from the first game), point out previously unexplored areas and pick up an enemy's scent. You'll even be able to turn into the beast in various mini-games.

Get into a fight and good old Rover will steam in, providing a welcome distraction but no real combat prowess. While it will sustain injuries in combat, it won't die - although Molyneux hinted that man and beast might part ways later in the story.

The dog will also grow to visually represent your alignment, which Molyneux promises won't be so clear cut this time around. If you're a nasty sort, your dog will resemble a Doberman, but if you're an angelic type it'll take on an unbearably cute Sheep Dog look.

So, perhaps there's more to this than meets the eye, and early demonstrations point to a robust and non-intrusive companion.

Pet themed downloadable content was also hinted at, as was the opportunity to meet other people's canine creations, which Molyneux promised will never be identical.

He also let slip other bits and bobs for his upcoming sandbox role-playing game. For instance, you'll be able to play as a man or woman this time around, wooing and possibly sleeping with the opposing sex for fun or for family. If you do pop a little rug rat out, it'll mostly stay at home, but will naturally idolise you and follow in your good or evil footsteps.

You'll also be able to buy any land you see in the game, snapping up properties to unlock new quests. Dynamic regions will also be introduced, meaning towns can grow from one hut into a prospering city, devoted to you if you helped form the original foundations.

Meanwhile, money will be much harder to come by this time around - but if you buy absolutely everything, you can even end the game as Emperor, banishing clothes and passing barn dancing laws, or something.

Will Molyneux actually be able to deliver on his promises this time around? Or will hell freeze over?

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Comments: 1-50 of 59 in total | next 50 »

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MaxiSleep
09/03/07 @ 11:03
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WoW! Pets in a game!
Dizzy
09/03/07 @ 11:04
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Interesting. I hope they have a dynamic streaming world this time. That would have changed the game for good to awesome.
mkreku
09/03/07 @ 11:08
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I actually liked Fable. I replayed it just about a week ago and it was much better than I first thought when I got it. But it wasn't very friendly for someone who enjoys the Gothic series the most, with its corridor resembling maps. If they can make this sequel a bit more open (streaming maps?) it would indeed be worth a lot for an old explorer like me.

Let's hope it doesn't take so long for it to appear on the PC this time. I like to play my RPG's on my PC.
Negotiator
09/03/07 @ 11:15
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Pete talks the talk, and then runs away when the shit hits the fan. I just wanna be there when he fu#ks this one up as well, just so I can punch his fugly face in.
Xerx3s
09/03/07 @ 11:16
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There is a vid showing it off in the thread in the forum. Looks brilliant.
bushwod
09/03/07 @ 11:17
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Streaming maps would be a very welcome addition to this series. The dog things sounds a bit too reminicent of the creatures from Black & White, but the emotional value sounds good.

I really despised the implementation of spells on the console version last time, and the arrows were also weak. I Just ended up hacking and slashing instead. Improved combat controls are called for (take a hint from Zelda Peter).

Still, looking forward to this.
Razorus
09/03/07 @ 11:20
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This is sounding far more ambitious than I thought it would be. Let's hope Ol' Petey Pooh can keep his promises and deliver us a great game from the heavens. If it's like an upgraded Fable, I would be happy with that even, but with all this added stuff, its sounding really exciting indeed.
kangarootoo
09/03/07 @ 11:21
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Underwhelmed.

Was this the big reveal that we were all speculating about not that long ago? Some said a pirate setting, some said gunpowder weapons, some even said multiplayer over XBLive... we got a dog?

Is it just me? Am I missing something here?
richardiox
09/03/07 @ 11:22
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Think Fable 2 is sounding really good, hopefully Molyneux can realise it all properly in the finished game.
kangarootoo
09/03/07 @ 11:22
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In hindsight, this just can't be the big reveal he was waxing about a few weeks ago. Surely not. I await more info.
chub
09/03/07 @ 11:25
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"Pet themed downloadable content was also hinted at"
Dog armour?
brooza
09/03/07 @ 11:26
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I've read the interview that this info came from, and there are 3 big things in the game, this is one of them, and the only one he's willing to talk about as it's the only one that's already fully implemented in the game (he's been told off for talking about features that aren't 100% definate)
UNSCmasterCHEF
09/03/07 @ 11:29
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The one thing I hated about Fable was that the good guy was always blonde haired and blue eyed. The bad guy had dark hair and flies. Why can't I be evil and clean?

There should be more character customisations and the changes should be more subtle.

I loved Fable. It may not have been all that was promised but it was a hell of game!

dirigiblebill
09/03/07 @ 11:30
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Sounds like he's buying into the whole Ueda Fumito teamwork gameplay thing. I don't expect this dog to tug on the heart strings like Yorda or Agro.

The dynamic city business sounds interesting, though it's probably far more linear than it sounds. He's probably set up settlements to flourish in a preplanned manner once you trigger certain plot events.

Make it stream like Oblivion, Pete.

EDIT- Oh wait, it does.
Edited 1 times, most recently on 09/03/07 @ 11:51
insincere_dave
09/03/07 @ 11:34
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Fable-ous news!!!
Dark_Stranger
09/03/07 @ 11:35
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"The Lionhead boss believes this furry fellow will tug at our heart strings" & "While it will sustain injuries in combat, it won't die"

Would it not pull more heart strings if you build up a relationship with the dog, only for it to get run over by a passing horse & cart.
Xerx3s
09/03/07 @ 11:44
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In hindsight, this just can't be the big reveal he was waxing about a few weeks ago. Surely not. I await more info.

Like I said, watch the vid on the forum and you will know that this A) isn't the big thing, B) looks better than it sounds and C) does have guns and potentially pirates.
Xerx3s
09/03/07 @ 11:46
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Eldritch
09/03/07 @ 11:54
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So this is basically like Fate with more bells and whistles then?

/coat
Talha
09/03/07 @ 11:59
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Awwwwwwwwwwwwwwwwhttp://www....

Shoooooooooo shweeeeeeeeet!
Xerx3s
09/03/07 @ 12:00
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Yeh because his previous games where utter rubbish. Oh wait... ¬_¬
Xerx3s
09/03/07 @ 12:01
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Talha: Your link is borked.
w00t
09/03/07 @ 12:02
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Nethackesquetastic!
retr0gamer
09/03/07 @ 12:04
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Peter should play shadow of the colossus and realise that it has been done before. Peter late to the party once again
kangarootoo
09/03/07 @ 12:11
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Are there any other vids? I could stick with the one linked out of the forum because PMs droning waffle almost sent me into a coma. I just want to see some footage with maybe a voiceover, I don't want to have to sit through ten mins of him not really saying anything.
AlMcD
09/03/07 @ 12:24
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Has Molyneux been reading the Death Gate Cycle?
Xerx3s
09/03/07 @ 12:25
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It's an interview. All vids will show the same.
morriss
09/03/07 @ 12:27
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PM ftw!!
spongebob
09/03/07 @ 12:31
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I'm loving it. Games need more relationships and more emotions.
Lonestar
09/03/07 @ 12:33
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I can imagine the presentation:

Molyneux: ... and you get a dog.

Press: A dog? How does that enhance the experience?

Molyneux: Well, in this demonstration I'm in the woods fighting this monster. And I pick up a nearby stick. the monster knocks the stick out of my hand and I press twice left and up and massage the button and the dog will 'fetch' the stick for me. Cool eh?

Press: What else?

Molyneux: Well, your in a cemetary and a monster attacks you. You scrabble around and pick up a skeleton bone to fight with. The monster knocks the bone out of my hand and I press twice left and up and massage the button and the dog will 'fetch' the bone for me. Cool eh?

Press: What else?

Molyneux: Well, your in a village by a toy makers workshop and a monster attacks you. You scrabble around and pick up a squeaky toy to fight with...
Les
09/03/07 @ 12:36
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Wow, they're copying Nintendo: combining an RPG with Nintendogs...

Like Rare, Lionhead is way past its prime. Someone should put those companies out of their misery.
UncleLou
09/03/07 @ 12:48
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some said gunpowder weapons

I just read somewhere that it does indeed have guns.
dirigiblebill
09/03/07 @ 12:50
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'Put them out of their misery' is a bit strong, isn't it? Nothing Pete has done lately can match Black and White I'll agree, but Fable was still pretty damn respectable, and I expect the sequel to be pretty damn respectable too.

As for your opinion of Rare- Viva Pinata is evidence to the contrary.
T4RG4
09/03/07 @ 12:56
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PM = No handle of what people want to see in games. A dog? Fine, not exactly great though is it!
Vin
09/03/07 @ 13:00
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"Wow, they're copying Nintendo: combining an RPG with Nintendogs...

Like Rare, Lionhead is way past its prime. Someone should put those companies out of their misery."

Jee-zus.

dirigiblebill
09/03/07 @ 13:03
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I reserve the right to kill that dog if it shits in my slippers.
Iora
09/03/07 @ 13:05
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LOL
This is the big thing he was mercilessly bangin on about a few months ago.
"I want the player to experience love, real love"

Everyone speculated. Alot of people laughed at him then. I personally commented on the fact that love is an impossible emotion to realise in a closed game world. Cant tell him that though nope.

Hope his wife realises that he classify's love as something as piddly as 'ohh look my dog chased a chicken' huh guess thats pretty cool

hahahaha what a tit.

Congratulations Mr Molyneux you have used up the last of your Kudos points from your earlier games. You are now a bumbling nobody in my eyes.

Git yer head out the clouds and start making some bloody games.
Pike
09/03/07 @ 13:06
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some said gunpowder weapons
----------------------------------------------
I just read somewhere that it does indeed have guns.

I just wonder why a re-skinned bow should be considered more of an innovation than having an animal companion.
Keso
09/03/07 @ 13:09
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Wow, tough crowd.

Have half you guys even watched the video? The addition of the dog is much more then just a novelty.

Edit: "Congratulations Mr Molyneux you have used up the last of your Kudos points from your earlier games. You are now a bumbling nobody in my eyes."

Oh no, I bet he'll be crying himself to sleep tonight.
Edited 1 times, most recently on 09/03/07 @ 13:11
Crea
09/03/07 @ 13:10
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It's the "the dog is your HUD" comments that scare me. I do understand where it's coming from - the idea that the HUD stands between a player and the game world and is therefore an impediment to immersion.

But they scrapped the HUD in Black and White without, in my view, really replacing it with an equally efficient method of giving feedback to the player. Black and White ended up almost less than the sum of its parts - it was an average RTS with god game and AI pet elements, with no HUD and a great graphics engine.

What I fear for Fable 2 is that we end up with a half-decent RPG, with great character customisation and AI pet elements, with no HUD and a great graphics engine. You've got to make sure it all gels properly this time Mr Molyneux!

I do love his enthusiasm though, I find it infectious. I maintain my hopes that Fable 2 turns out well, I did like the first one (even if it didn't quite match expectations).
dirigiblebill
09/03/07 @ 13:10
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@ Pike

But it goes 'bang'. Surely you see the attraction?
the creeper
09/03/07 @ 13:20
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But will the dog really do all those things or has Molyneux done one of his famous jobs of screwing his dev team over? The man has a history of getting up on stage and making it up as he goes along. Then the coders have to completely rework everything to change things to his latest announced way things work.

Working for him must be a nightmare...
onyxbox
09/03/07 @ 13:24
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I felt an emotional attachment in Shadow of Colossus to the horse, so I think this sort of thing works and adds a level of attachment to a game.


Keso
09/03/07 @ 13:24
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"It's a novelty.
Like adding a bicycle to a F1 Racing Game because it adds originality and pacing."

I wouldn't class it as such. You could choose not to use the bike if you didn’t want.

If it was something that you went back to in a set location to play with etc, then I would agree. However this seems to be interwoven into many of the core mechanics of the game, replacing the map etc, helping in combat and affecting the way you are perceived by people in the world.

You may not like this addition, but it’s not a novelty.
alpha-0ne
09/03/07 @ 14:06
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@""kangarootoo
09-Mar-07 11:21:00 Underwhelmed.
Was this the big reveal that we were all speculating about not that long ago? Some said a pirate setting, some said gunpowder weapons, some even said multiplayer over XBLive... we got a dog?
Is it just me? Am I missing something here? ""

You missed a lot actually, but to be fair its more down to eurogamers lazy coverage.. for a much more detailed and thought out report see igns coverage
http://uk.xbox360.ign.com/articles/771/7...
Edited 1 times, most recently on 09/03/07 @ 14:07
teabagger
09/03/07 @ 14:18
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I really liked Fable and I'm looking forward to the next one.
Whatever your view on Molyneux, it's pretty hard to deny that he's one of the few guys around who still believes in genuine creativity, quality and originality and tries to build games that live up to that. I'm pretty sure he'd be the first to admit that sometimes the actual product falls short, or doesn't quite work in this way or that, but compare that to most of the identi-kit dross that comes out, and I personally think that we'd be lost without him.
Salvia
09/03/07 @ 14:32
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And people rip Sony/PhilH a new one for 'lies and overpromising"...?
Mr_Brown
09/03/07 @ 15:16
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Bit of a let down but could work. Fable one was too black and white (no pun intended) you were ether good or bad and was too linear. If they add more options and a huge free roaming world to explore, with a long single player game, I'll be happy. But pets it a change I suppose.
zozart
09/03/07 @ 16:04
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Please live up to the hype! All that stuff sounds amazing.
kangarootoo
09/03/07 @ 16:27
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@alpha-0ne

Ta for the link.

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