GDC: iPhone graphics eclipsing DS and PSP
Says man who makes iPhone games.
Ngmoco bossman Neil Young has said the iPhone is just as good for playing games on as dedicated handhelds - and even has better graphics.
Speaking at the Game Developers Conference he said, "[iPhone] is a really good device for playing games. Don't let the haters tell you that it sucks relative to the DS and PSP, because it doesn't.
"It's clear already that from a graphics standpoint that the quality of iPhone games is eclipsing its console counterparts," Young continued. "And that's even more acute when you compare and contrast to the prior generation [of mobile games]."
Young went on to suggest that developers look at the rivalry between the PSP and the DS for an insight into the handheld market.
"There's a lot that we can learn from Nintendo. If you look at the epic battle back in the day where the Nintendo DS was up against the PSP, on the surface it looked like the PSP had it in the bag," Young said, adding that the PSP had higher technical specs and more publisher support. But the DS had unique dual screens and a load of games that would only work with its control system, and has become the more successful system as a result.
"You know the way the story ended. The DS, both in terms of software sales and hardware installed base, crushed the PSP. It didn't do it by competing on spec, it did it by competing on features and functionality," he said.
Young predicted that in the future, iPhone games will focus more on social networking, online multiplayer gaming and VOIP. "The challenge is to start thinking about how we bring all those ideas together into single play experiences," he said.
Also during his presentation, Young showed off Live Fire - an iPhone FPS where you can call on your friends to help you out and buy items such as rocket launchers in-game. But according to Young, those items won't be expensive - "We're not going to prioritise greed over gameplay," he said.
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Comments (37) Latest comment 3 years ago
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Yes, yes they are, and there's a substantial amount of wedge to be made from it, too. Which is why the number of said games available is increasing exponentially as all sorts of folk (not just publishers) jump on the bandwagon.
As for iPhone graphics eclipsing the other systems...erm, perhaps not. It's a nice enough beastie, but it doesn't have anywhere near the grunt of the PSP.
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The biggest problem I encountered was the lack of any real inputs other than the touch screen, kind of hard designing a game where you have to obscure your own view to control it.
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Note: Whoever names which drink they've been drinking will gain a cookie
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Nope, but it doesn't cost you anything per month to have an iPod touch either.
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/pedant
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Ha ha, unless this guy has clear evidence then this is obviously bullshit. Has he seen the likes of Chains of Olympus or Resistance PSP?! What a fucking liar.
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just look at the amazing new mgs4 game! never seen THAT on newgrounds, eh?
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Perhaps some iPhone apps and games can have amazing graphics. Certainly better than DS, but not as good as PSP. But Neil doesn't seem to realise that memory plays an important part. An iPhone game with ridiculously good graphics will only have about 10 minutes of gameplay to it's name probably. But you can have a graphically inferior game on the DS with superior gameplay and longevity.
To sum up: Neil Young is a bit of a tard.
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Lot of hate on the iPhone on this site. You'd think it was made by Sony.
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Make, quick, fun and casual games, don't try to be a traditional games machine, that's not what people are looking for in that device.
More Rolando and less Live Fire, okay?
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Who?
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(it has better graphics than DS tho')
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I remember John Carmack saying something similar,under the condition that you spend couple million dollars on its development.
But i am sure that armchair developers know better...
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As for "We're not going to prioritise greed over gameplay" - that's a bit hard to believe when greed before anything else is 100% of Apple's business strategy.
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Why is Eurogamer giving coverage to a nobody talking about an outdated mobile phone?
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I would have agreed with you until I played Phantom Hourglass on the DS. Never once did I feel the need to use what little button controls it had, that game really is a fully functional console experience without requiring a single button press. A game such as Professor Layton is another (although more obvious) example.