GDC: Fable 2 Preview

Peter Molyneux shows us RPG co-op.

A Microsoft employee called Josh has shot Peter Molyneux's husband in the head. Molyneux confirms that this impossible to undo, and that his child will now be sent to a nearby orphanage. "You can get your kid to follow you," he points out, but you can't quickly get hitched again and dump the sprog on someone else. How about playing a sort of Pied Piper to other people's orphaned children? "You can go around and collect children," he says. "Whether or not that stays in to be honest depends on legal. What I worry about is children witnessing horrific things, like death of parents and stuff like that."

So then, it's business as usual for Lionhead, and Peter Molyneux - one of Britain's chattiest and most ambitious developers. Fable 2, another third-person action RPG, is due out later this year and for GDC he's got some new things to talk about. The biggest one being - as you might by now have guessed - co-operative play. "Everything in Fable 2 is fully co-operable," he says proudly. A second player with another Xbox controller can join at any stage of the adventure and stay for ten minutes, ten hours, or however long he or she wants.

"Co-op is quite good in other games," says Molyneux, "but for me it's not complete, because the thing I've really wanted is if I come into your world, I want you to pay me." When someone joins your game, you can negotiate the terms of their involvement, sliding bars left and right. Perhaps you get 50 percent of their earnings, or 30 percent of their experience. Which is great, providing of course they don't murder your husband.

'GDC: Fable 2' Screenshot 1

The reason this is relevant is that the other player gets to take their loot home with them. Stats and characters are now centralised online, so you can roam the worlds of other players and then go home and spend your cash. It's more expansive than that, too. As Microsoft reveals during its Game Developers Conference keynote two days after we play Fable 2, certain Xbox Live Arcade games will allow you to earn virtual money that you can then spend in the world of Albion.

"It's more than one game," he says of the XBLA interaction. One of them is called Keystone, although he's not sure which one is going to be announced and says he can't talk about it, although he does say it was his "seed of an idea". (He doesn't want to stop with Xbox Live Arcade, either. As he points out, Microsoft is "a really big corporation". He starts spitting out ideas: "the more words you type into Microsoft Word, the more you might earn Fable gold! You guys would be away!")

'GDC: Fable 2' Screenshot 2

Back in the real world, Keystone and its ilk won't be Lionhead-developed games - they are games from other Microsoft Game Studios developers. They aren't even anything to do with Fable. "You will be accruing Fable gold, and then if you buy Fable later on it will automatically recognise your gamertag has got this much Fable gold on it, and import it." You'll also be able to launch some of these XBLA games from in-game pubs. It's all gone a bit, dare we say it, PlayStation Home. But with husband-murder.

So let's talk about that gun. Last year Molyneux used GDC to espouse the game's drama, introducing your canine companion and emotional relationships, and then at E3 he talked about the one-button combat, which is meant to be ideal for casual and core gamers alike. But there are other buttons too: Y fires a gun, and B performs magic, which is another thing he can't talk about ("They knew that I was going to want to show all the stuff off, so they've crippled me," he says at one point, glumly).

The combat all follows the same rules: tap the button to do things quickly, or hold it down to charge up the sword, manually aim the gun or unleash more powerful magic attacks. "It's important that you feel it's super-accessible," says Molyneux, "but also that it's incredibly deep so if you're a gamer you feel there's a lot to get out of it." A bit later he shows us some of that depth, moving out of a powerful sword attack to fire the gun behind him in a smooth double-kill action, sending a frog-headed lizard dwarf thing flying in slow motion. "I will get more experience for doing that," he points out. There are co-operative elements to the combat as well, making it worthwhile to coordinate rather than hacking away separately.

Another new button is the "lookout trigger", which works a bit like Gears of War's Y-button. Whenever it flashes and you press it, the third-person camera changes position to highlight the most interesting thing nearby. In our demo, it's a pair of enemies chatting round the corner. Molyneux points out that apart from this, the interface is pretty sparse - largely, it would seem, because a lot of the more obvious gamey things have been rolled up into the world. Why bother with an alert indicator, for instance, when you can just have the dog growl?

As with the first game, everything has consequences. If you choose to be a woman, you have to carry and give birth to your child, which cuts into your adventuring. If you use the game's 'emotes' excessively, it affects perception of you. And as ever, while there is a plot (Molyneux bites his tongue to avoid spoiling it, but does insist that it will "push your morality to the limits"), you're not fenced in. To demonstrate this, he actually hops a nearby fence bordering the farmland you shared with your dead spouse, and starts mucking about in a ditch.

'GDC: Fable 2' Screenshot 3

"At the moment, the story is just part of the Fable world. When you finish, the credits roll, but you're free to wander around. You can end up buying everything in the world; every house and every castle. That's a whole mini-game of exploration in itself, because everything works in simulation; if you buy and sell in a certain region, it will affect the house prices."

On top of that, Fable 2 has "got all the normal things you'd expect from a sequel". The world's "ten times larger", with 12 free-roaming above-ground regions and "something like 30" underground ones, plus, "I dunno, 100 more swords, and 200 more pieces of clothing, and all of them are augmentable and there's jewellery and all that stuff - blah blah blah. On the list goes." (Although it might end up being less - let's face it, morale in that part of the office just took a hit.)

Anyway, our time in Molyneux's company is about up, and so we reach the point where we came in: Josh blowing his husband's head off. Just prior to this, as the female avatar and her murderous accomplice enter the lush meadow adjoining the farmland Molyneux owns, his son rushes towards him. "Mum - I thought you'd never come back," he gor-blimeys. "Don't ever leave us alone again." "That's so sad," says Molyneux, sounding soppy. "I'm going to be an adventurer when I grow up," says his son, "and I'll have a dog just like you." All this time, Molyneux is saying, "yes, yes..." wistfully. He loves this world. These people are more to him than toys, there to be shot to amuse journalists. He snaps out of it.

'GDC: Fable 2' Screenshot 4

"So I think it's looking pretty cool. It's going to be out this year - holiday season this year. It's really ambitious, there's a lot of stuff in there. There's a lot of freedom in there, and co-oping ends up being much, much bigger for role-playing than any other feature we could have put in." He's not wrong - when you murder someone's creation, you're crossing a line that very few games have really established. Conceptually, it's somewhere close to the idea of taking down massive spaceships in EVE Online; the grief you cause is palpable, with actual, real life consequences, and not just the in-game ones for which Fable's recognised. We can understand why Molyneux wells up about it. Fable 2 is sort of emotional.

Providing, of course, that all this makes it in. We hope it does.

Fable 2 is due out exclusively on Xbox 360 this year.

Comments (39) Latest comment 4 years ago

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  • Lexx87 #1 4 years ago

  • SpigleyMcCheese #2 4 years ago

    This sounds interesting indeed!
  • Bits #3 4 years ago

    The co-op is over Live right? The preview at the Keynote and in this doesn't make that quite clear.
  • wewillselfdestruct #4 4 years ago

    Peter Molyneux talks about new game. Lionhead coders watch nervously.

    Although this time he does seem to have stopped himself quite a bit ;)
  • captainrentboy #5 4 years ago

    Bits, I bloody hope so, two of you playing on the one screen would be shite.
    I'm starting to want this game more and more now, this and GOW 2 are going to make my Chrimbo grrreat.
  • Raziel #6 4 years ago

    Rumours the past few days spoke of 4 Player co-op. Though, 2 Player is great too.
  • Xerx3s #7 4 years ago

    I suppose it's like halo 3, 2 player coop guaranteed, 4 player if they can get it working.
  • dsmx #8 4 years ago

    For the love of god get a restraining order on peter to stop him from talking to the press from now until the game is released.
  • Markusdragon #9 4 years ago

    It looks good, and he actually has it demoed to prove it?

    Fingers crossed until release, methinks.
  • Krun #10 4 years ago

    I see a multi player world full of grief.
    It's bad enough when someone enters a multi player game and player kills everyone and ruins your 15mins. Now these social misfits will enter your world, kill your Dog you trained from a pup, murder your wife & children and burn down your house.
  • Vin #11 4 years ago

    God, this looks bloody amazing.
  • Benno #12 4 years ago

    so whats stopping some cunt coming on and killing my wife and kids?

    and by cunt i mean my real life mates just having a laugh

    i can see this game been awesome over live haha
  • immateriaux #13 4 years ago

    ... but then the game is released and it is nothing like that at all. Ho hum.
  • BTBAM #14 4 years ago

    dsmx - Well done, you tried to have an original opinion but it was miserable. What did he say wrong this time? Yeah, nothing. You just saw his name and thought 'yeah, this is what people say about Peter Molyneux, I don't have a clue but I'm gonna say it anyway.'



    I'm not fussed about the multiplayer aspect, and I don't really look forward to paying more for Xbox Live Arcade games to earn money for Fable (unless thjey're free, then it's all good), but I'm still ridiculously excited.

    Fable 1 didn't deliver, but I still thoroughly enjoyed it for what it was. I've exhausted Oblivion like no other game, and I'm really looking forward to this and GOW.

  • Razorus #15 4 years ago

    Very very ambitious indeed. Please God make all this awesome-ness work!

    I'm a bit worried about the idea of someone acting friendly, me welcoming them into my world, and then they reveal themselves to be bastards. They will kick my chickens, poison my dog with chocolate, rape and crucify my wife, then steal my kids and raise them as their own.
  • Dermoth #16 4 years ago

    Could be awesome. Could just be Fable 2. Currently filed under "cockteasing".

  • Grayvern #17 4 years ago

    Yes because we can 'trust' Molineaux's track record. Lets not forget that the weakest part in Fable ,the story, wasn't limited by the hardware as the rest of the game supposedly was.

    Oh and without region limitation and the abundance of assholes on live i don't expect any great experience in multiplayer. And what about differing strength of characters.
  • lockload #18 4 years ago

    Grayvern what a total troll you are if you invite randoms into a coop game that is your fault lol..

    The comments int his article arnt random comments of features that moleneux has mentions they are demonstrated in game.

    Everyone must watch the IGN demonstration video it covers everything in this article but you obviously see it and the game looks absolutely gorgeous :-)
    Edited by 2 at 21/02/08 @ 01:42
  • Darren #19 4 years ago

    I love hoarding everything for myself in RPGs so there's absolutely no way I could bear to play Fable 2 in co-op in case the other people nicked all the best stuff.

    /recalls Baldur's Gate: Dark Alliance and its sequel on the Xbox in co-op...

    Besides which good RPGs are usually so interesting, involving and lengthy that I'll personally have no need for co-op; they're fine for shooting games but not really necessary for RPGs IMO. Nice idea though, hope it works out well for people that want it.
  • locus2k1 #20 4 years ago

    why do i have a dreaded feeling there will be serial spouse killers online in fable 2?
  • rashes #21 4 years ago

    You will have to be very careful who you play with and no joining games with randoms, thats for sure.

    Oh, and what is with people not seeing the possibilities of multiplyer RPG?? You've heard of World of Warcraft, right?
    I know its not persistent but at least the loot will be.
  • mechamonkey #22 4 years ago

    I am really excited at the co-op prostpect.

    After playing MMOGs for years things like Oblivion just seem so lonely, bring this on :)

    Might actually get around to playign Fable before this comes out..
  • Britesparc Verified Creative, ITV #23 4 years ago

    This looks like having pretty much everything I ever wanted in a game. Apart from lightsabers and hoverboards, but maybe they'll save that for Fable 9 or something.
  • mazzl #24 4 years ago

    i just hope this is local co-op. would be nice to play this with a friend. and not via live.
  • Turambar #25 4 years ago

    If they pull that find all the silver keys bs again then i'm out.
  • Lutz #26 4 years ago

    No reason why it can't be both local and live co-op.
    And the silver keys weren't exactly well hidden now were they?
  • Cloudane #27 4 years ago

    This will either be one of the very best games of the year or simply end up being ambitious and disappointing at the same time.
  • DoKtoR #28 4 years ago

    I'm thinking this game is priming itself for an EG 10/10... that being said the first game was one of my favourite xbox games (along with KOTOR)... so yeah, I might have a bit of bias there... cant wait for co-op Fable though, f**ken sweet idea!
  • bushwod #29 4 years ago

    I don't think I'd trust co-opting with someone over live but I'd happly let my GF join in. Keep her from moaning about getting bored watching.
  • Xerx3s #30 4 years ago

    Benno: Dunno but I think reloading a previous save might do the trick.
  • Xerx3s #31 4 years ago

    "Yes because we can 'trust' Molineaux's track record."

    Erm, considering that his track record is more impressive than 95% of the industry, I'd say yes.
  • The-Bodybuilder #32 4 years ago

    >"The world's "ten times larger",

    This and the co-op are the best news so far.
  • The-Bodybuilder #33 4 years ago

    @ Crofto

    Is someone forcing you play co-op? Or are you just one of those moaning whingers?
  • The-Bodybuilder #34 4 years ago

    >"Now these social misfits will enter your world, kill your Dog you trained from a pup, murder your wife & children and burn down your house. "

    Leading to a cyber-space chase, were you chase that gamer from one world to another, like somekinf of cyber "jumper".
  • Lionheart #35 4 years ago

    @ Crofto

    Did co-op touch you as a child friend? You seem to have a reall hate for it

    It's ok.... it's...ok
  • NewbieZilla #36 4 years ago

    I actually agree with Crofto. I enjoy single player RPGs far more than co-op. But, I guess Crofto was looking forward to the game... Except this co-op is letting him down..

    Whereas, Fable was bad enough, this is just another nail in its coffin.
  • Luckz #37 4 years ago

    Having coop in increased my Fable2 care penis from complete flaccidity to quite a lot.
  • kangarootoo #38 4 years ago

    Did no one else find bit of that a little... odd.

    This line for starters (taken out of context for comedy effect, I agree).

    "You can go around and collect children," he says. "Whether or not that stays in to be honest depends on legal."

    Hehehe.

    With all that "that is so sad. Yes, yes" business I am starting to wonder if PM isn't just creating a game world where he can finally find the love that was denied him in real life. There is just something a little bit... odd, about that whole aspect of the game.
  • Moribundman #39 4 years ago

    I *think* that when someone comes in as your "henchman" it's not multiplayer in an MMORPG kind of way, it's co-op in an ad hoc San Andreas kind of way... Within YOUR game they are just a co-op character that runs around with you and your dog. Suggesting that you control the action, and they run around you and help out. The only difference from something like San Andreas is that you can go anywhere with them and when they're done, any money or experience they earned can be transferred back into THEIR game.

    I was put off by the idea of having any old git from Live come in and mess with your game world, but I think it looks more like a 2-player/one console arrangement in the video. I think they have to stick with you and go where you go, rather than running amok.

    With all this considered, I'm excited about it again.