GDC: Braid cost 200k to make, says Blow
Plus: "It's hard to sell a turd."
Jonathan Blow has said it cost him USD 200,000 to produce Braid, the hit puzzle-platformer he made for XBLA and PC.
However, he reckons it's possible to produce games for much less than that. He spent most of the money on hiring an artist, and could have saved loads if he'd bothered learning how to draw. "The game wouldn't have been as good, but it would have made a profit," Blow said.
"Also, a lot of that 200k was spent because I didn't want to live in a shack somewhere... It doesn't require USD 200,000 to make a game. It requires a PC, a dev kit and enough money to live on for the time it takes to develop, plus extra time because it will always slip. If you can live for three years at your Mom's house, you can make a game for free."
Blow was speaking at the Game Developers Conference, during a panel discussion titled "Braving the stormy waters of XBLA and PSN: Smaller is NOT Easier." But it's not really harder, according to Blow.
"[Braid] was a lot of work, but the process is structured such that it's very easy. Now I'm about to ship my game on the PC and it's much more nebulous," he said. "Put it this way: I worked an average of three or four hours a day on development, with a few self-imposed crunch periods. The development cycle was around three years. It was hard at times, but that's just because it's a lot of work for one person to do."
Towards the end of the cycle, Microsoft started focus testing Braid - and "it was terrible", said Blow. "The scores were terrible. And then you could feel the interest in this game at Microsoft evaporating rapidly. They stopped answering my emails quite so quickly."
The thing is, Blow continued, platform holders have a priority towards their platforms. As a result they rely on focus testing and the like - even though that's not always the best idea. "Any publisher who takes a gatekeeper role doesn't necessarily understand what makes a good or bad game in the first place," he said. "What they greenlight or turn down isn't necessarily in their best interests, even though they think it might be."
Blow went on to say that while marketing and PR can be useful, they won't help if your game's just not good enough. "It's hard to sell a turd," he observed. "If everybody can smell it, doesn't matter how many people you advertise it to."
Find out what Braid smells like by reading our review.
You may also like...
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Why Devs Owe You Nothing
-
Face-Off: The Darkness 2
-
EA evaluating FIFA Street features for FIFA 13
-
Gotham City Impostors Review
-
Who Killed Rare?
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Kingdoms of Amalur: Reckoning Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
The Darkness 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Grand Slam Tennis 2 Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
One Piece: Unlimited Cruise SP Review
-
King Arthur 2 Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Metal Gear Solid: The "Lost" HD Remasters
-
Samsung Galaxy Note Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
App of the Day: Superman
-
Mass Effect 3 FemShep trailer debuts
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Double Fine Adventure passes Day of the Tentacle budget
-
Blizzard legally opposes Valve's Dota trademark application









Comments (12) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
not if its on the wii call it Turd Sports or Turd Fit and you got yourself a winner
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Well that is certainly true.
Comment below viewing threshold Show
They don't say this at all.
Comment below viewing threshold Show
Comment below viewing threshold Show
er...trente percente?
Comment below viewing threshold Show
He goes on to criticise the focus testing mentallity but he could at least have given some info on how exactly he turned it around from being 'terrible' to being very highly regarded at release. Microsoft would not have been pushing as part of their summer promotion with the likes of Galaga 2 and Geometry Wars 2 and Castle Crashers if the focus testing was still saying it was rubbish.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
How about you tell us how after all his griping about how EVIL MICROSOFT FORCED HIM to charge so much... he then decided that he'd made so much profit off the XBLA version that he immediately cut the price of the PC version on release?
PLEASE, games media, STOP GIVING HIM A SOAPBOX TO TALK BOLLOCKS ON.
(and yes, the irony of 'it's hard to sell a turd' when he did, ha ha haaaa I see what you did there)
Comment below viewing threshold Show
Though I'm sure the process of XBLA focus testing was terrible as well, but I suspect that Blow just likes to whine about things a bit, so if he did get good feed back that changed the game from 'terrible' to great (at least in terms of giving MS confidence to promote the game), then the XBLA obviously can't be quite as bad as he makes out.