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GDC: Aion: The Tower of Eternity Hands On

MMO PC Hands On by Oli Welsh

27 March, 2009

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NCsoft - or, we should say, NCsoft West - is in a rather odd position with Aion. Its first major MMO launch since the ill-fated Tabula Rasa has already debuted in Korea, and is proving to be a major draw. The company isn't talking total player numbers, but not long after launch it saw a peak concurrency (number of people online simultaneously) of 200,000, a huge headcount by anyone's standards.

But the American and European release is still at least six months away, as NCsoft West's Seattle office puts it through an exhaustive "culturalisation" process. Few know better than NCsoft the difficulties involved in bringing mainstream Korean games west, after its blockbuster Lineage games failed to make a dent in the US or European online gaming scene, so it's taking its time. Success may have been quick, but NCsoft's true objective - to create a genuinely global MMO, a trick only Blizzard has pulled off - still hangs in the balance.

On a lesser level, it has to find ways to build excitement around a game that's already public property, with a feature set that's already set in stone (as much as any MMO feature set is). Demoing the game at GDC this week, NCsoft wasn't able to offer a great deal more detail than it did in last summer's exhaustive previews.

If you're lacking background on what will probably be 2009's biggest MMO launch, start there. The executive summary: Aion is a highly polished and largely conventional MMO, blending the ornate artwork and large-scale player-versus-player endgame of Korean tradition with the more vibrant world, storyline, and rich questing of World of Warcraft. Eight classic character classes belonging to four archetypes; two factions warring with each other; a third, AI-controlled race in the central Abyss; a Stigma system that allows you to equip skills from other classes, and combo-chain combat; the power of flight and a pretty pair of wings for everyone at level 10.

Nevertheless, we saw and heard a few more interesting things about Aion this week, and got to try it for ourselves. A striking demo of the character-creation system proved that it combines the drop-dead, pop-star looks of Lineage or Guild Wars with the insane, slider-tweaking detail of an EverQuest II to great effect, and with a little imagination, isn't just limited to creating feather-cut fops and slinky temptresses. In fact, the Elyos race could convincingly be adjusted to look like either the dwarf or elf archetypes of fantasy tradition.

'GDC: Aion: The Tower of Eternity' Screenshot 1

Cruising through the Abyss. A glide's been added for safe return to the ground if you run out of Ether.

NCsoft spent plenty of time banging the questing drum, still keen to counter the lingering impression from Lineage that their Korean development studios are purveyors of pure grind. It's reassuring, of course, especially the highlighted Campaign quests that come loaded with scripted incident and story cut-scenes.

But times have moved on, and in this day and age - after the deft pacing and storytelling expertise shown by Lord of the Rings Online and Wrath of the Lich King - simply having quests in the first place isn't enough. And while NCsoft's claimed total of 1500 quests may sound like a lot, we learned from former WOW lead Jeff Kaplan today that World of Warcraft had some 2600 at launch, and now has over 7600. With a strict division in questing between the two playable races, it will have to be a fairly compact world and short levelling curve for these to fill it out.

For the loot-fixated, NCsoft showed some truly arresting high-level armour sets. These not only had the flaming, iridescent visual effects virtual fashionistas have come to expect, but even some morphing animations - and all in Aion's elaborate, curlicued style. They're not subtle, but neither is a Lamborghini, and at the end of the day raw beauty and bragging rights are all that counts. Aion's characters and kit have these in spades, and in a style that will appeal to those who still baulk at Blizzard's chunky cartooning. Also, the gear's stats can be modified with jewels called mana stones.

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Comments: 1-12 of 12 in total

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CapnCloudchaser
27/03/09 @ 14:49
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I can't wait for this! I'm been holding out on MMO's just for this one.
Synthesis
27/03/09 @ 14:58
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Good article, hopefully this game will be a whirlwind success and show the world that challenging PvP, pretty graphics and the style of a Korean MMO isn't that bad.

Aion is basically a westernised Lineage running on a prettier engine with a few subtle differences.

The big question that stands over NCSoft's head is not whether they can produce the content or an enjoyable game that can last years. The question is can they stop the sophisticated and game dominating bot programs from taking over as they did in Lineage II. The level of sophistication and detection avoidance from some of the bot programs on L2 were on a level I've never known before for cheat software. As a result of this (and poor GM behaviour) the game was plagued with automated players to the point where literally half the player base was involved in it.

NCSoft even allowed these programs to login and run characters without even running the game client, merely running a small GUI program on the users desktop, this meant people could run a massive amount of accounts from one PC with little to no resources consumed. Any game maker that allows such a program to access their servers throughout the life of their game without stopping it has some serious issues about anti-cheat I think.

If NC can stop this for Aion then it will be second only to WoW in popularity I think (assuming the game is actually good of course).
levitate
27/03/09 @ 15:08
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Sounds really good!
ZuluHero
27/03/09 @ 15:09
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Really looking forward to this. Only hope this "westernizing" does the trick to make it appeal to the western mmo crowd. Me? I’m a guild wars vet and mmo addict – I’m sure it will tick all the right boxes. I can only hope that it will hold my interest, esp. since I’ve been waiting years for it! :)

Here’s hoping!
Azazel
27/03/09 @ 16:04
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Furries make God wince.
Tyranix
27/03/09 @ 16:05
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Also really looking forward to Aion ^^ News from the Korean release is that it is excellent and provides pretty much everything I want from an mmo (WoW has completely lost its WOW factor for me now...nothing in the game is exotic or mysterious or dangerous anymore)
4thVariety
28/03/09 @ 12:03
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For a "Hands-On" the article mentions none of the combat's intricacies. The combos, the chaining, the combat tree with its individual cool downs you have to manage in order to get the most damage out of your toon.

Aside from mentioning the exhaustive "culturalisation" process, there was not a single example given where and how something was "culturalized".
Oli [staff]
28/03/09 @ 17:33
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4th variety - I didn't have long enough with the game to investigate those areas hands-on, I'm afraid. However, you will find more detail on them in the previous preview article from last year, linked in this piece.

Culturalisation includes UI things like the way hotkeys work as well as text translation. They're not going into it in too much detail.
Krelle
29/03/09 @ 02:40
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Would like to play an MMO again. But both WotLK and LOTRO seems more interesting than Aion. Atleast for now.
murinus
31/03/09 @ 21:05
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Really looking forward to this game..
This game is going to be a combination of L2, WoW and FF.(in a way)
I've was playing L2 for a couple of years, endgame was a blast to play - the reason? world pvp/sieges, but was a pain to hit endlvl(the grind was literally unbearable)
WoW.. i'm playing this game since its launch, it was fun to begin with, ok with TBC and sucked real bad with WoTLK.
One of its biggest downsides was that the PvP content was absent compared to the continuously updated PvE content.. plus i disliked the whole Battleground/Arena system to begin with.

I personally feel its wrong saying that LOTR and WoW(in its current state) still look more insteresting than Aion.. but that's just me.
I say - let's just wait and see what NC will bring us this time.

By the way, what about the whole "lack of environmental variation"?I always thought that Aion is gonna have plenty o' areas with different flora etc but then again.. i haven't played the game yet -- so our hands-on team must know better....

Edit: Forgot to mention another huge downside that L2 had: bots, biggest plague ever - an area that NCsoft failed.
Let's hope that it doesn't happen in Aion..
Edited 1 times, most recently on 31/03/09 @ 22:30
Agga66
26/06/09 @ 10:06
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Well I have been bouncing around looking for a decent MMo to play since SWG (when SWG was great) back in the day I've played many and a few deffo had there moments LOTRO had GREAT PVE content but there just wasn't enough of it,another that stuck out and had its moments too was WAR shame GOA couldn't handle the pressure and the supposed 'Huge pitch battles' fizzled out into an error404 lag fest and DC. AOC pfft enough said I pin my hops on NCSoft and Aion have pre-ordered it and it looks great all the elements are there for a great MMo worth spending some time in!! lets hope it gets the player base and peeps dont get put off by the 'fairy' wings personally I'm well into flight the wings look cool to me perhaps NCSoft should try a more gritty dark looking advertising campaign for the EU and America,to hook all us 'Well ard' Brits and Yanks:)
foc5979
26/06/09 @ 18:17
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Good article,good game Aion

Comments: 1-12 of 12 in total

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