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GDC: Aion: The Tower of Eternity Hands On

MMO PC Hands On by Oli Welsh

27 March, 2009

Page 2 of 2. <- Page 1

One detail we missed last summer was a position combat system intended to stop players standing still while fighting, simply by giving them an edge if they don't. You get a small but appreciable boost to attack power if you're moving forward, to block if you move back, and to dodge if you move from side to side. (A plan to increase critical hit chance with jumps was abandoned when it turned everyone into a Quake III-style jack-in-a-box, and just looked ridiculous.) It's an intriguing twist, more effective in PVP apparently - it should make solo play more interesting, but we wonder if it won't make some group play situations a bit awkward.

We were then taken on a tour of the Abyss, the central zone controlled by the AI Balaur faction. It can be accessed from the mid-levels, but is mostly a maximum-level zone for questing, raiding and PVP. It's designed for full flight, and the Ether fuel that is in limited supply and restricts flight elsewhere is abundant here.

It's a cavernous 3D space criss-crossed by spidery pathways and studded with fortresses. These fortresses, initially under Balaur control, will grant access to hunting grounds and specific vendors that can be taxed by the owners. They have many entrances and are difficult to defend, and also surrounded with lesser control points called artefacts that give a huge advantage. The Asmodian and Elyos will likely run into each other here on their way to wresting fortress control from the Balaur. Korean servers are seeing spectacular pitched battles of some two to three hundred players at a time around the Fortresses.

There's a ranking system in effect in the Abyss. Similarly to Warhammer Online, players will earn points for contributing to their faction's struggle in both PVP and adventuring, although the balance is most likely tipped towards PVP - and towards the individual scores of a dedicated elite. High rankings will bestow special skills, including one that actually turns the player into a raid boss.

'GDC: Aion: The Tower of Eternity' Screenshot 2

Most MMO furries make us wince with embarrassment. These, we like.

All this is grist to the Korean players' mill, of course. By all accounts it's working well over there - but when even Warhammer Online, a game specifically engineered for massed open-world PVP, struggles to attain critical mass in such battles, we have to wonder if it can ever work in the West outside of purely player-driven games like EVE Online. This is one of the biggest areas of divergence in the cultures of eastern and Western online gaming. However, the trick up Aion's sleeve is the Balaur, who effectively turn high-end PVP and raiding into the same thing by their presence. Given a smooth introduction and stuff for smaller groups of players to do, it could still work.

Hands-on, it's clear that one area that's a problem for many MMOs at launch, even quite high-profile ones - moment-to-moment polish - isn't a worry for Aion. Strong sound cues and animations make combat feel slick and robust, although we didn't have long enough with the game to get a sense of the extent of its depth and balance, and the user interface is hard to fault. The creature designs are fantastic in every sense, and the environments are lush and colourful. This CryEngine game has a sharp, defined and detailed beauty, pushing its fabulous art ahead of effects.

Barring slight concerns about the rather random scattering of enemy placement and a lack of environmental variation, making it easy to lose your bearings, Aion's world is an inviting place to be. That's a critical hurdle for an MMO to clear - you're asking players to spend months, years in this world, after all - and not managed as often as you might think. Aion's journey to the West isn't over yet by any means. But it's given itself a decent head start.

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Comments: 1-12 of 12 in total

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CapnCloudchaser
27/03/09 @ 14:49
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I can't wait for this! I'm been holding out on MMO's just for this one.
Synthesis
27/03/09 @ 14:58
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Good article, hopefully this game will be a whirlwind success and show the world that challenging PvP, pretty graphics and the style of a Korean MMO isn't that bad.

Aion is basically a westernised Lineage running on a prettier engine with a few subtle differences.

The big question that stands over NCSoft's head is not whether they can produce the content or an enjoyable game that can last years. The question is can they stop the sophisticated and game dominating bot programs from taking over as they did in Lineage II. The level of sophistication and detection avoidance from some of the bot programs on L2 were on a level I've never known before for cheat software. As a result of this (and poor GM behaviour) the game was plagued with automated players to the point where literally half the player base was involved in it.

NCSoft even allowed these programs to login and run characters without even running the game client, merely running a small GUI program on the users desktop, this meant people could run a massive amount of accounts from one PC with little to no resources consumed. Any game maker that allows such a program to access their servers throughout the life of their game without stopping it has some serious issues about anti-cheat I think.

If NC can stop this for Aion then it will be second only to WoW in popularity I think (assuming the game is actually good of course).
levitate
27/03/09 @ 15:08
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Sounds really good!
ZuluHero
27/03/09 @ 15:09
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Really looking forward to this. Only hope this "westernizing" does the trick to make it appeal to the western mmo crowd. Me? I’m a guild wars vet and mmo addict – I’m sure it will tick all the right boxes. I can only hope that it will hold my interest, esp. since I’ve been waiting years for it! :)

Here’s hoping!
Azazel
27/03/09 @ 16:04
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Furries make God wince.
Tyranix
27/03/09 @ 16:05
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Also really looking forward to Aion ^^ News from the Korean release is that it is excellent and provides pretty much everything I want from an mmo (WoW has completely lost its WOW factor for me now...nothing in the game is exotic or mysterious or dangerous anymore)
4thVariety
28/03/09 @ 12:03
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For a "Hands-On" the article mentions none of the combat's intricacies. The combos, the chaining, the combat tree with its individual cool downs you have to manage in order to get the most damage out of your toon.

Aside from mentioning the exhaustive "culturalisation" process, there was not a single example given where and how something was "culturalized".
Oli [staff]
28/03/09 @ 17:33
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4th variety - I didn't have long enough with the game to investigate those areas hands-on, I'm afraid. However, you will find more detail on them in the previous preview article from last year, linked in this piece.

Culturalisation includes UI things like the way hotkeys work as well as text translation. They're not going into it in too much detail.
Krelle
29/03/09 @ 02:40
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Would like to play an MMO again. But both WotLK and LOTRO seems more interesting than Aion. Atleast for now.
murinus
31/03/09 @ 21:05
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Really looking forward to this game..
This game is going to be a combination of L2, WoW and FF.(in a way)
I've was playing L2 for a couple of years, endgame was a blast to play - the reason? world pvp/sieges, but was a pain to hit endlvl(the grind was literally unbearable)
WoW.. i'm playing this game since its launch, it was fun to begin with, ok with TBC and sucked real bad with WoTLK.
One of its biggest downsides was that the PvP content was absent compared to the continuously updated PvE content.. plus i disliked the whole Battleground/Arena system to begin with.

I personally feel its wrong saying that LOTR and WoW(in its current state) still look more insteresting than Aion.. but that's just me.
I say - let's just wait and see what NC will bring us this time.

By the way, what about the whole "lack of environmental variation"?I always thought that Aion is gonna have plenty o' areas with different flora etc but then again.. i haven't played the game yet -- so our hands-on team must know better....

Edit: Forgot to mention another huge downside that L2 had: bots, biggest plague ever - an area that NCsoft failed.
Let's hope that it doesn't happen in Aion..
Edited 1 times, most recently on 31/03/09 @ 22:30
Agga66
26/06/09 @ 10:06
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Well I have been bouncing around looking for a decent MMo to play since SWG (when SWG was great) back in the day I've played many and a few deffo had there moments LOTRO had GREAT PVE content but there just wasn't enough of it,another that stuck out and had its moments too was WAR shame GOA couldn't handle the pressure and the supposed 'Huge pitch battles' fizzled out into an error404 lag fest and DC. AOC pfft enough said I pin my hops on NCSoft and Aion have pre-ordered it and it looks great all the elements are there for a great MMo worth spending some time in!! lets hope it gets the player base and peeps dont get put off by the 'fairy' wings personally I'm well into flight the wings look cool to me perhaps NCSoft should try a more gritty dark looking advertising campaign for the EU and America,to hook all us 'Well ard' Brits and Yanks:)
foc5979
26/06/09 @ 18:17
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Good article,good game Aion

Comments: 1-12 of 12 in total

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