GDC 2008 just days away

What we're up to and what looks good.

It's the Game Developers Conference next week, and Eurogamer will be sitting there in the front row of as many sessions as possible, or possibly somewhere near the back so we can sneak out if it's boring. We're sure it'll be fine.

GDC isn't always as big as the likes of E3 or the Tokyo Game Show for announcements, but there are usually some good ones, and the keynote addresses are where those take place. There are three keynotes this year - on Wednesday, Thursday and Friday - and we'll be providing our usual LiveText coverage of two of them and reporting on the other one:

  • LIVETEXT: Wednesday, 20th February, 6.30pm - 7.30pm GMT: Microsoft's John Schappert, "A Future Wide Open: Unleashing the Creative Community" (LiveText coverage)
  • Thursday, 21st February, 6.30pm - 7.30pm GMT: Ray Kurzweil, "The Next 20 Years of Gaming" (News report)
  • LIVETEXT: Friday, 22nd February, 6.30pm - 7.30pm GMT: David Jaffe, "From Grunt to God to Startup: Career Lessons From the Edge of Game Development" (LiveText coverage)

But that's hardly the extent of it, with dozens and dozens of sessions from major developers on a wide range of subjects. Some highlights, off the tops of our heads, include:

  • "Storytelling in BIOSHOCK: Empowering Players to Care about Your Stupid Story", with Ken Levine, 2K Boston
  • "Standing the Test of Time": A Q&A with Sid Meier, Firaxis
  • "WII FIT: Creating a Brand New Interface for the Home Console", with Takao Sawano, Nintendo
  • "From DOOM to RAGE: Pushing Boundaries", with Matt Hooper, id Software
  • "My First MMO", with Dave Jones, Realtime Worlds
  • "'Do, Don't Show' - Narrative Design in FARCRY 2", with Patrick Redding, Ubisoft
  • "CRYSIS in the Making", with Cevat Yerli, Crytek
  • "FABLE 2 - The Big Three Features Revealed", with Peter Molyneux, Lionhead
  • "A PORTAL Post-Mortem: Integrating Writing and Design", with Kim Swift and Erik Wolpaw, Valve
  • "UNCHARTED: DRAKE'S FORTUNE Post-Mortem: Amazing Feats of Daring", with Richard Lemarchand, Naughty Dog
  • "Development - SUPER SMASH BROS. BRAWL", with Masahiro Sakurai, Sora Ltd.

And there's also the prospect of fights breaking out when, for example, people realise that the Crysis and Far Cry 2 sessions listed above take place at the same time on the same day.

On top of all that, there will of course be countless opportunities to play games on the Expo floor, to interview developers like Lionhead's Peter Molyneux and Epic Games' Mark Rein, and the small matter of the Independent Games Festival's award ceremony, where we will finally discover which is better, drawing or goo. Assuming one of them wins.

For full details on all the sessions at GDC, check out the Conference website, and watch out for our coverage throughout its duration.

Comments (17) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • mkreku #1 4 years ago

    Bit interested in the Far Cry 2 session.. Hope you'll report from it.
  • syphaa #2 4 years ago

    Looks like a good line up of talks.
    Looking forward to the coverage!

    Far Cry 2 sounds like it could be a good'n!
  • Turambar #3 4 years ago

    Looking forward to more Rage news.
  • Uncle_Fishboy #4 4 years ago

  • asphaltcowboy #5 4 years ago

    After the EDGE feature on FarCry 2, I'm very interested in hearing more about it!
  • MightyMouse #6 4 years ago

    The Valve post-mortem sounds a bit more humble than the Naughty Dog one.
  • seasidebaz #7 4 years ago

    @mightymouse: valve one sounds dull, it seems to be about integrating the story into the gameplay, as has been done since half-life 1

    imo the best one could be the wii balance board, or how to think outside the box when creating interfaces and software.

    fixed: slight typo hehe
    Edited by 1 at 15/02/08 @ 17:36
  • DonnieDarko333 #8 4 years ago

    I'm guessing GDC overall will be a letdown though! Lets hope i'm wrong!

    I want some info on Alan Wake and Banjo 360 please!
  • AOFanboi #9 4 years ago

    <em>"FABLE 2 - The Big Three Features Revealed", with Peter Molyneux, Lionhead</em>

    I am interested in what the two other than "Microsoft exclusive" are going to be... :)
  • Bagpuss #10 4 years ago

    "CRYSIS in the Making", with Cevat Yerli, Crytek

    Do you think at some point he will explain/apologise as to why this turkey runs like dog shit on every PC known to man?.

    Heres a tip for there next project:

    If you want to make money, at least make it playable on current hardware.....dicks.
  • Buran #11 4 years ago

    Bagpuss: a 8800 GT can handle Crysis on High settings at 1280 x 960 avbove 45 fps nearly to any PC in what you put the card.
    Damm, Crysis on High even runs at average 34 fps at 1680 x 1050 in my GTS 512.

    tThe rumors about the bad optimization of the game are vastly wrong; you can't see this level of detail, huge landscape and minimal one single loading per map in any other game.
  • BraveArse #12 4 years ago

    "My First MMO" - Dave Jones, realtime worlds

    That's a biggie right there imo.
  • HairyArse #13 4 years ago

    I'm going to GDC - wonder if I'll see any of the EG guys!?
  • T4RG4 #14 4 years ago

  • woodnotes #15 4 years ago

    Could be one of the best GDCs yet. Would be really great to be there at all these talks, hopefully we'll get some in-depth reporting on them.
  • 3william56 #16 4 years ago

    Microsoft's John Schappert, "A Future Wide Open: Unleashing the Creative Community"

    Er... isn't that the Sony "Game 3.0" speech from last year?
    Which was sort of embarrassing (although not that inaccurate) the first time around.
    Jeez - Microsoft ripping off someone else's idea, and coming back with it half cocked and a year late. Who'd have thunk it.
    Xbox 360 exclusives for GDC 2008: SmallLargeWorld, and MicrosoftHouse.

    Next year: The Microsoft Mphone. 1 inch touch screen, 512 mb WMA player.
  • monkie_king #17 4 years ago

    Guys, really not sure you need to bother LiveTexting the David Jaffe keynote, aka. "Down the dumper: How I went from God of War to bad Twisted Metal ports".

    Seriously, LiveText is for breaking news/big keynote announcements, isn't it? I'm sure any insights Jaffe has can wait to be edit into a regular news item.