Jump to navigation
Advertisement

GC: Wet Preview

Xbox 360 PlayStation 3 Preview by Ellie Gibson

23 August, 2007

The Vivendi booth is a good place to spend time at the Leipzig GC, and not just because it is offering food other than sausages. This year, thankfully, there's no sign of Larry and his leisure suit, 'Fiddy' Cent or dragon worrier Eragon, and in their place are games which make you go 'oh' without needing to add a 'dear'.

Topping the bill alongside Prototype and The Bourne Conspiracy is Wet. It's a third-person shooter starring a woman called Ruby, who comes equipped with a sword, dual pistols, dual breasts and some of the best hair in videogames today. You can check her out by viewing the teaser trailer.

Ruby is a gun-for-hire who'll work for anyone - be it underworld organisation or government agency - paying enough cash to keep her in tight vests. Over the course of the game she travels to the UK, San Francisco and Hong Kong, but as the game's only just been announced we're only being shown one level.

Body fluids

'GC: Wet' Screenshot 1

It's set in the bar of an old Cantonese theatre and begins with a showcase of Ruby's acrobatic abilities. One minute she's sliding along a bartop on her knees, picking off enemies as she goes; the next she's diving through the air in slo-mo before running up a wall and somersaulting backwards.

Yes, it's Prince of Persia with more guns, and breasts, so it comes as no surprise that our heroine can also swing off poles. But she doesn't need both hands to hang on, and can use her spare to fire a pistol.

When she's not shooting enemies, Ruby's shooting at objects which can be used to hinder or kill them. For example, by firing at a sconce she brings it crashing down on someone's head. Blasting the giant gong on the wall causes it to fall down and cover an entrance. Ruby not only blocks enemies' paths but creates new ones of her own, shooting away a bamboo screen before leaping into a new area.

You can aim her pistols independently of each other by getting a lock-on with one and using the right stick to manouevre the other. Obviously this is useful for taking down two enemies at once but also for things like shooting a grenade someone's just lobbed at you and simultaneously taking revenge on the lobber.

Chop chop

'GC: Wet' Screenshot 2

But bullets don't always do the job. Some enemies wear body armour, so a sword kill is the only solution. To execute one of these, you'll need to perform a sequence of button presses with precise timing. This isn't being demonstrated today, however, as they're still working out how to display the sequence on-screen.

Style is a big thing for Wet. Phrases like "unique visual signature" are spouted repeatedly during the demo in reference to both the graphics and gameplay. We're informed that the storyline has been written by Duppy Demetrius, who spent five years crafting plots for 24 and has created one for Wet which is, again, "unique" and definitely won't feature a dapsy blonde female being captured. Again.

As is the title of the game, which apparently is derived from 'wetworks', a term used during the Cold War to describe covert government operations. But it works on several levels obviously. There's the "very fluid" nature of Ruby's movements, plus the "high body count, which means she might get drenched in blood". At no point do they refer to the fact that there's a saucy undertone to the word 'wet' when presented in the context of a hot lady, probably because they are more mature than us.

Water works

'GC: Wet' Screenshot 3

The truth is, from what we saw, there isn't a great deal unique about Wet. Ruby herself is a series of clichés, a maverick woman-on-the-edge with a bold attitude and a big ego she appears to keep in her bra. Bullet time is nothing new, nor are wall runs and pole swings. And while the game is indeed stylish it's pretty rather than mindblowing.

However, two things make Wet worth paying attention to. Firstly, the option to aim and fire Ruby's pistols independently could add an interesting dimension. As far as we can recall a similar feature hasn't been seen since 2002's Twin Caliber, with its hilariously rubbish wavy arm shenanigans. Hopefully this'll be better at it.

Then there's the simple fact that Wet looks fun. Ruby's moves do indeed look fluid and free. Her slide down that bar counter is just cool. Watching her shoot one enemy whilst another is crushed under a falling chandelier makes you want to have a go.

But we're not allowed. Wet isn't out till late 2008 and it'll be a while until playable code appears. So for now let's say it's pretty to watch and looks like it could be fun, much like Ruby herself.

Advertisement

Are you excited about WET on Xbox 360/PlayStation 3?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-40 of 40 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
squarejawhero
23/08/07 @ 10:27
#1
0
You buried this comment
Comment below viewing threshold
Show
Game design by committee = Wet.
Big Swiss
23/08/07 @ 10:27
#2
0
You buried this comment
Comment below viewing threshold
Show
this could be good! pro RPG
Edited 2 times, most recently on 23/08/07 @ 11:28
aldo_14
23/08/07 @ 10:30
#3
0
You buried this comment
Comment below viewing threshold
Show
I wonder if they decided it'd be a woman in it before or after they came up with the name 'wet'?
Xerx3s
23/08/07 @ 10:30
#4
0
You buried this comment
Comment below viewing threshold
Show
Is it just as good as 'Wet - The Sexy Empire'?
VMerken
23/08/07 @ 10:39
#5
0
You buried this comment
Comment below viewing threshold
Show
Not a fluid dynamics-based puzzler? Aww.
Bertie [staff]
23/08/07 @ 10:40
#6
0
You buried this comment
Comment below viewing threshold
Show
Cor, I would.
SeesThroughAll
23/08/07 @ 10:40
#7
0
You buried this comment
Comment below viewing threshold
Show
Softly hinting at sex sells.
Fernando
23/08/07 @ 10:41
#8
0
You buried this comment
Comment below viewing threshold
Show
Most Wanted
No-one wants this game yet.
ZuluHero
23/08/07 @ 10:47
#9
0
You buried this comment
Comment below viewing threshold
Show
i do! Sounds cool!
henro_ben
23/08/07 @ 10:48
#10
0
You buried this comment
Comment below viewing threshold
Show
Hmmm... well, early days I guess but at the moment this looks dire indeed.
teabagger
23/08/07 @ 10:50
#11
0
You buried this comment
Comment below viewing threshold
Show
Failing to see what's so great about the hair. Visually it's alright I suppose, but the trailer gives me the impression the game play is based entirely on tired, overused clichés.
Edited 1 times, most recently on 23/08/07 @ 11:50
Carrybagma
23/08/07 @ 10:53
#12
0
You buried this comment
Comment below viewing threshold
Show
Lara Croft without the temples.
Mageme
23/08/07 @ 10:55
#13
0
You buried this comment
Comment below viewing threshold
Show
Trailer looks meh.
teabagger
23/08/07 @ 10:56
#14
0
You buried this comment
Comment below viewing threshold
Show
...or the sites of religious and archaeological significance.
DDevil
23/08/07 @ 11:00
#15
0
You buried this comment
Comment below viewing threshold
Show
Big meh from me.
space ace
23/08/07 @ 11:13
#16
0
You buried this comment
Comment below viewing threshold
Show
ruby ruby ruby ruby
what you doing doing doing to me
SBfistfun
23/08/07 @ 11:19
#17
0
You buried this comment
Comment below viewing threshold
Show
Sounds pants
TheUnionFrag
23/08/07 @ 11:20
#18
0
You buried this comment
Comment below viewing threshold
Show
Lara Croft with more water and giant boobz. Nothing special.

And Sierra isn't a company I'd trust in a bajillion years these days.
Edited 1 times, most recently on 23/08/07 @ 12:21
wizbob
23/08/07 @ 11:27
#19
0
You buried this comment
Comment below viewing threshold
Show
I like the level design but the characters do look boring. This game could be improved 100% if they stole some ideas from Beyond Good & Evil and made it blue instead of brown.
Paleface
23/08/07 @ 11:32
#20
0
You buried this comment
Comment below viewing threshold
Show
Sounds - from the high level marketing guff - a bit like Mirror's Edge, except that's first person. And looks _far_ more interesting.
Machetazo
23/08/07 @ 11:33
#21
0
You buried this comment
Comment below viewing threshold
Show
If it's less wooden than Stranglehold (which the trailer at least hints it ought to be) then it may be worth a look.
sandys
23/08/07 @ 11:40
#22
0
You buried this comment
Comment below viewing threshold
Show
"However, two things make Wet worth paying attention to. Firstly, the option to aim and fire Ruby's pistols independently could add an interesting dimension."

Yes thats quite good fun, you get that option in Resistance Fall of Man when completed.
Nithron
23/08/07 @ 11:41
#23
0
You buried this comment
Comment below viewing threshold
Show
Surely, it's not that difficult to make original characters, and storylines. So why does it almost *never* happen?
Xerx3s
23/08/07 @ 11:42
#24
0
You buried this comment
Comment below viewing threshold
Show
Not to mention that other games did it ages before.
glaeken
23/08/07 @ 12:22
#25
0
You buried this comment
Comment below viewing threshold
Show
Wow that looks really really average.
Ranger101
23/08/07 @ 12:53
#26
0
You buried this comment
Comment below viewing threshold
Show
Xerc3s - I'm genuinely interested in knowing what other games have done the independent aiming before - please do expand. (I'm assuming that's what you were talking about).
SeesThroughAll
23/08/07 @ 12:58
#27
0
You buried this comment
Comment below viewing threshold
Show
Yes thats quite good fun, you get that option in Resistance Fall of Man when completed.

WTF? How would that work in a freaking conventional FPS?
BlankOBlank!
23/08/07 @ 13:07
#28
0
You buried this comment
Comment below viewing threshold
Show
@ squarejawhero


Nah, in my experience design by committee = a good thing.

Wet = design by marketing.
zoch
23/08/07 @ 14:29
#29
0
You buried this comment
Comment below viewing threshold
Show
I may get this lool cool
sandys
23/08/07 @ 15:12
#30
0
You buried this comment
Comment below viewing threshold
Show
"Yes thats quite good fun, you get that option in Resistance Fall of Man when completed.

WTF? How would that work in a freaking conventional FPS?"

There is a bit of auto aim on each pistol so when you are facing a number of opponents you lock the guns on each target you want and blast away, it works really well, RFoM gives you some nice weapon to play through on the second attempt, whack it on high difficulty and you can have a blast with the new weapons.
SleepyMagpie
23/08/07 @ 15:21
#31
0
You buried this comment
Comment below viewing threshold
Show
It does look really average, and they designed and decked out "Ruby" with so much makeup that she looks like a transvestite or at least a slut.

But I guess that's every sixteen year old's dream, a guy with tits and heavy makeup... o.O

Give me angular Lara with the fabulous voice-over any day.

And "Wet".

Puuuhlease.
squarejawhero
23/08/07 @ 16:16
#32
0
You buried this comment
Comment below viewing threshold
Show
@Blankoblank - I come from the animation world so for me design by committee = Disney flops. Nothing good ever seems to come out of it.
skillian
23/08/07 @ 16:45
#33
0
You buried this comment
Comment below viewing threshold
Show
and in their place are games which make you go 'oh' without needing to add a 'dear'.

Heh, classic :D

I have nothing to add about the game.
BlankOBlank!
23/08/07 @ 17:28
#34
0
You buried this comment
Comment below viewing threshold
Show
@squarejawhero

Ah, fair enough.

I've always found the best ideas have been a joint effort in my department (game design).

If by committee you mean all the departments together, I wholeheartedly agree. Especially if one of them is a marketing department.
Rusty_M
23/08/07 @ 19:10
#35
0
You buried this comment
Comment below viewing threshold
Show
heh heh heh heh...hey beavis, i wanna make this chick wet heheh heh that'd be cool heh heh

or something of similar intelligence. Looks like a decent game but nothing particularly special about it so they're trying to sell it with sex...Interesting that the previewer pointed out that she comes with dual pistols and dual breasts. Dual pistols are cooler than single pistols which are ok. Work out the rest!
Snooz
24/08/07 @ 08:09
#36
0
You buried this comment
Comment below viewing threshold
Show
wet wii aswell?
marilena
24/08/07 @ 21:27
#37
0
You buried this comment
Comment below viewing threshold
Show
I agree with Blanko, a group will always produce more/better ideas than just one person. Even in the indie world, if there's more than one person working on the project, the design tends to be a team effort.
Reihn
25/08/07 @ 08:15
#38
0
You buried this comment
Comment below viewing threshold
Show
It aint no Wetrix.

Bring back the DC!!!! (well, dust off the DC anyways..)
Ryze
28/08/07 @ 07:15
#39
0
You buried this comment
Comment below viewing threshold
Show
I don't really want to be pestered with a drip feed on this for 1 year, until we get a better idea of whether it's shit.
Mr.Gordons
07/12/08 @ 23:28
#40
0
You buried this comment
Comment below viewing threshold
Show
i know a girl called Ruby...hmm also looks kinda like this Ruby..

Comments: 1-40 of 40 in total

Want to comment on this article? Log in, or register!

X View gallery