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GC: Unreal Engine 3 games do not all look the same - Rein News

PC Xbox 360 PlayStation 3
News by Tom Bramwell

21 August, 2007

Mark Rein says that if Unreal Engine 3 games look alike then it's probably just because the art directors share similar ideals.

Asked why they looked a bit similar during a panel discussion about engines at GCDC, Rein was a jolly sort of irate: "Do you think BioShock looks like Gears of War? Really? Have you seen Undertow?"

"The answer to that is that if two games look similar to one another in this day and age...it's probably intentional. It's probably two art directors who like one another's work and go for the same effect."

Fellow panellist Doug Binks, from Crytek, backed Rein up but still supported the original point. "I do think there are technological features from engines that define a certain amount of the look," he said, "but you can play around with that using tools."

The panel, which also included Vicious Cycle's John O'Neill and Cryptic Studios' Bruce Rogers, all concurred on the point that licensors need to be honest and non-judgemental and that licensees do better if they show their working.

Recounting a story about a game with lots of toilet humour in it (he didn't name it) that ended up doing well despite his reservations about working with the developer, Rein said: "We can't judge a better product - we decided not to be the quality police."

What licensors can do, he said, is communicate their concerns about implementation to potential licensees to make sure they get the best fit for their game, and occasionally ward them off if they doubt the engine is right for them. "Sometimes they listen, sometimes they don't listen," he said. Fellow panellist John O'Neill admitted that at times he'd advised potential licensees to look elsewhere - "even up the road from us".

In terms of getting games up on systems, all were adamant that engines were a way of supplementing and ensuring efficiency in development and not a substitute for developmental skill. "Don't think for a moment that you're going to make a game on 360 or PS3 and not have to learn how to use that platform," Rein said.

'GC: Unreal Engine 3 games do not all look the same - Rein' Screenshot 1

He also clued the audience in to one of Epic's tricks for ensuring a smooth development process - sharing! "We really try to push licensees to come and see us," he said. "Most who have taken us up on this have been the guys who've done pretty well with the technology."

Apparently Epic has mailing lists of licensees sharing tips and code, and generally giving each other a hand. He singled out Brothers In Arms developer Gearbox as one of the developers who gives a lot back. "You can give one thing out and get 99 things back, so sharing is good," Doug Binks agreed.

Rein and Binks also offered some thoughts on how developers without big budgets to spend on engines could get involved. "Look at some of these mod games people have done like Red Orchestra. They're selling it on Steam. They got a retail publisher to distribute it. They're doing very very well. That's a perfect example of how you could start off - making a mod," he said. Binks suggested that the GarageGames toolset offered a cheap and effective entry point.

As the session tailed off, Kristian Metzger from Eurogamer.de boldly stood up and asked the panel why we don't see RTS engines kicked about the licensing circuit. "Because the companies who make those games do not want to give you their engine," was the answer. From - who else? - Mark Rein.

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Comments: 1-21 of 21 in total

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ccfb
21/08/07 @ 13:58
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"Yeah they do" what?
SomaticSense
21/08/07 @ 14:00
#2
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Wow.

Does it really matter? This guy's getting a bit defensive ain't he!
Steroyd
21/08/07 @ 14:02
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It's probably two art directors who like one another's work and go for the same effect."

Oh so that's why I get that UE3 vibe then.
lambtron
21/08/07 @ 14:06
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Its true to a certain extent.

Every game made with the Source engine feels and looks similiar.

Same with UE3.

Course this does not mean that using either of these will make your game look automatically shit/great/generic.
Steroyd
21/08/07 @ 14:10
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whenever I hear a game is using the unreal engine I think eeshhh

That's why I'm partially happy that UE3 is a pile of turd on the PS3 currently.
space ace
21/08/07 @ 14:21
#6
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Unreal Engine 3 games do not all look the same - Rein
Unreal Engine 3 games look the same - Everybody
Fitzmogwai
21/08/07 @ 14:22
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Far cry? Unreal engine? What?
woodnotes
21/08/07 @ 14:22
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@ lavalant - far cry and ghost recon do not use unreal engine 3

As for Bioshock, the only reason why it looks so different to all other Unreal games is because it only uses a small aspect of the Unreal engine, and then a lot of work from the developers on a new lighting and water engine etc
IAmBatman
21/08/07 @ 14:28
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lavalant unintentionally put his finger on it - lots of people make games that look and feel the same, regardless of the engine.
ChromeMud
21/08/07 @ 14:33
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Bioshock could of been made with BASIC for all I care,it's still GREAT.
I really don't give a damn about engines any more.Leave us gamers to enjoy the game and the rest of the boring bollo# to developers who want to know.
Nova5lag
21/08/07 @ 14:34
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The U3 engine is so wide spread now and unless developers put in their own variation on the tool sets then games will ultimately end up looking similar.

Yes we know that the U3 engine is capable of producing different games but it is predominately used for shooters and as this is a dead (dead is not the right word... FPS is not dead before anyone thinks thats what I meant) generic genre anyway there are gonna be a million generic FPS titles that use the same engine.

The comments are not unexpected and I think Rein needs to put his toys back in the pram. He is showing signs of a man about to crack.
Edited 1 times, most recently on 21/08/07 @ 15:35
absolutezero
21/08/07 @ 14:37
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BROWN.

More teams really should use Source. Dark Messiah and Left4Dead don't really look anything like Half Life 2, theres some similarities in structure but thats about it.
Edited 1 times, most recently on 21/08/07 @ 15:40
squarejawhero
21/08/07 @ 15:03
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He's correct - art directors in games are inspired by the same sources, it seems. A lot of the alien creatures look beautiful, but the basis is quite generic - 2000AD/Warhammer 40,000/Aliens/Moebius/Giger. It's all pretty A-level class stuff. When I studied production design for my BA we were forced to think along new lines, be inspired but not copy. Much as I feel a lot of the concept artists are top-notch technically, a lot of stuff treads old ground. Where a game like Bioshock differs is that it treads new ground, a surrealist/cartoonish area as yet unexplored, and as such it stands out. Games like Gears of War, although I can admire the detail, looks same-old same-old - and that's definitely not an issue with the engine.
Shrub
21/08/07 @ 15:16
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mind you I thought I saw some bright colours in far cry so I guess it's not using the unreal engine, since most U3 games look, black, brown and grey.

Even the U2 engine could do colourful if wanted - witness the ToonCountry user map for evidence - so I don't doubt U3 can do colours if asked. Probably Mark Rein is right and its just similar choices being made by developers.
menage
21/08/07 @ 15:19
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"I guess ubi are just lazy. they all are clunky, slow and stupid. "

Well, let's see your work then.
Eighthours
21/08/07 @ 15:21
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It's certainly not the variety that was around with Renderware. GTA, Pro Evo and Burnout.
CrispyXUK
21/08/07 @ 15:36
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All look like Doom 3 to me.
Darren
21/08/07 @ 15:42
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BioShock looks nothing like Gears of War technically or artistically if you ask me. Nor does Stranglehold look like either of those games either. Or the nasty looking Fatal Inertia.

Blacksite and the god-awful Hour of Victory look a lot like Gears of War though but then both of those games are likely by unimaginative me-too developers.
penhalion
21/08/07 @ 15:48
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It's because of the lighting model in the engine and the stock shaders and effects that the unreal editors give you.

I don't ever recall working on a project where the art director said "Lets create some fresh shaders". In fact they never mention shaders at all! Just use the ones that come in the tin so to speak.

incidentally I am finding that if I type at full speed, the entry box skips characters. Is anyone else finding this? Only this doesn't happen on any other sites so what the frak is the text box doing in the background?
DUFFKING
21/08/07 @ 15:54
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YES, the games do look similar.

NO, this is not the engine's fault.
TheUnionFrag
22/08/07 @ 08:53
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A games graphics are only as good as it's art department is. The engine has very little to do with it apart from how they implement these ideas in the game.

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