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GC: Far Cry 2 Preview

PC Preview by Keza MacDonald

23 August, 2007

In his review of the original Far Cry , Kristan characterised the game as something of a tease, a temptress, shamelessly flaunting its beauty in front of anyone who'd look - and hypnotised by its lip-lickingly lush jungles and shiny, pretty guns, few could resist. It's a mantle that seems to have been eagerly taken up by Crysis, Crytek's new poster girl - it's been teasing us for years in exactly the same way.

Meanwhile, the Ubisoft-developed Far Cry 2 has been developing an entirely different character. Yesterday saw its world premiere at the Leipzig GC, and it was a notably unflirtatious affair. Instead of parading some incredibly beautiful, dolled-up CG trailer in front of the assembled, smelly press in the inevitably overcrowded showroom, tempting us with what might be without actually showing anything of the game proper, Ubisoft has made the comparatively brave decision to show us the actual, rough-around-the-edges, pre-alpha gameplay, and let that speak for itself; no fluff, no teaser trailers, no pre-rendered screenshots. As our demonstrator was keen to emphasise, there's no bullshit here.

This is clearly a very different game from Far Cry, which is perhaps unsurprising given that Crytek has moved on to new pastures new. We're no longer playing as Jack Carver - the development team is keen on choice, and so we will be able to 'play as who we like', although this wasn't elaborated upon. Most immediately noticeable is the fact that we're no longer prowling around an island; Far Cry 2 is set in Africa, and so involves plenty of plains and grassland as opposed to dense foliage and ostentatiously gorgeous tropical backdrops. Even at this earliest of stages, though, Far Cry 2 looks impressive. The development team, our demoist explains, all went to Africa to research the look and feel of the place, and there is a strong emphasis on authenticity; by the time the game is released, he claims, we'll feel like we're really there.

'GC: Far Cry 2' Screenshot 1

Our demoist begins behind a tree on top of a hill, armed with a machete, and creeps down through tall grasses and a drying-out brook before encountering a small encampment of militia. Immediately the game explodes into action - Far Cry 2's AI is characteristically aggressive, with enemies opening fire at the slightest sign of disturbance. Hopping into the gunner seat of a jeep, the Ubi rep makes a few cursory sweeps of the encampment before driving off into the grassland - and the enemy militia are soon right behind him, having commandeered their own jeep. As well as aggressive, this AI is smart and dynamic. If there's a vehicle anywhere in their vicinity, they will use it to pursue you, making it very hard to simply run away from trouble, and their behaviour continually adapts to the situation. The enemy jeep spends a while trying to ram us off the road, before changing tactics and trying to block us instead. Before long, we crash into another, larger enemy encampment, and bullets are flying everywhere again as the protagonist dives for cover in a falling-down shack.

The levels of destruction have been amped up, too. In Far Cry 2, everything that should break to pieces upon contact with a bullet does so, making the frequent firefights even more chaotic. During the ensuing battle, the shanty town's buildings crumble under fire as enemies quickly manage to flank the protagonist and flush him out into the open. He heals himself, triggering a comically gruesome animation wherein he physically prises a bullet out of his hand, and runs for another shack, accidentally shooting an ammo box in the process and sending bullets pinging haphazardly all over the place.

'GC: Far Cry 2' Screenshot 2

So far, so FPS. Far Cry 2's action, riotous and challenging, does indeed speak for itself, and its AI seemingly already impressively advanced, but it's once the encampment has been cleared and a few new weapons salvaged from the wreckage that we see the features that really distinguish Far Cry 2. Next up, the demo man takes off into the grassland in another jeep - Far Cry 2 is an open world, so missions can be undertaken in any order desired. So far the game's environment is reminding us of Just Cause; an enormous, lovingly created world, seemingly littered with enemy encampments and vehicles to play about with - but Far Cry 2 takes it further. He stops by a small copse of trees and fires at one of the branches, and it breaks off and falls to the ground, exactly where it was hit. A spray of machine-gun fire makes short work of pruning one of its neighbours, leaving it a leafless trunk. This is brilliant. He throws a grenade into the copse, and the whole thing sways with the impact as branches fly off in all directions.

Things in Far Cry 2 behave as you might expect, whether that means destructible foliage (if you wanted, you could shoot up every single tree in the game) or believable physics. Just as the trees sway from an explosion, they sway with the wind, meaning that during storms or adverse weather the whole environment actually reacts properly, bowing to the buffeting elements. Paying attention to the environment - wind, weather, time of day - is of utmost importance, as one-man attacks on giant encampments of African militia need perfect conditions in order to succeed.

'GC: Far Cry 2' Screenshot 4

Take the flamethrower, for instance. This is African bushland. If you just decide to set fire to a tree for fun, it's extremely likely to spread like, well, wildfire and obliterate you before you can run far enough away, unless the wind is in your favour. The next part of the demo sees our man charge off in another direction, and a massive fuel refinery emerges in the distance. He sets fire to some deadwood at its outskirts, and within minutes the whole place is ablaze as the wind carries the flames. We dive straight in for yet another firefight, this time avoiding flying, flaming bits of debris and falling buildings. It's fantastically exhilarating, and completely unscripted. If this is the sort of scene that is likely to be repeated all the way through Far Cry 2, then we should all be very, very excited.

The only problem with having a persistent and ever-changing game world, though, is that things rarely happen the same way twice, which could make dying a massive inconvenience. Spending half an hour on an intricate, weather-dependent attack plan only to be randomly run over by a truck is, as other freeform games have shown us, a long way from being fun. Far Cry 2's approach to death, then, is somewhat different; you can always heal yourself by digging bullets out, patting out flaming clothing, sealing wounds with fire or performing other such on-the-hoof first aid, and when our demonstrator died during the demo, he was rescued by a fellow militia (evidently someone whom he had befriended earlier) and taken to a safe position to continue the fight.

'GC: Far Cry 2' Screenshot 3

He chose not to, though. Instead, he ran up a hill, found a glider, and flew over the landscape, landing next to a river where a herd of grazing antelope quickly scattered across the plain.

At exactly the same time EA enters its final promotional push for Crysis, Far Cry 2 has shown us that Crytek's first property, and the ideas that underlie it, are far from obsolete. Even at pre-alpha, you can't help but be impressed by the game's scale, attention to detail and sense of fun. Everything is real, from the guns to the enemy militia's behaviour to the way the trees react to the breeze and splinter upon impact. The sort of emergent, environment-based gameplay that we're seeing, even in this first ever showing, is extremely exciting. It's a way off from being finished, but 'promising' somehow doesn't feel like a fitting word; Far Cry 2 is already demonstrating its prowess. No promises necessary.

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Comments: 1-44 of 44 in total

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gizmo
23/08/07 @ 13:08
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Take a game with a superb engine for water and tropical vegetation and set it in... Africa...

:(

?
rhinoxious
23/08/07 @ 13:10
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Yet another shooty fps,

... I can see myself tiring of the genre over the next year.
chudders
23/08/07 @ 13:12
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"Take a game with a superb engine for water and tropical vegetation and set it in... Africa... "

Where would you suggest they set it? Milton Keynes?
rhinoxious
23/08/07 @ 13:17
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The destructible environment and the fire stuff sound great, but they should make those elements more central to success in the game, and tone down the characters reliance/ability on killing with automatic weapons and explosives.

Still I probably should give them a chance before I condemn the game as a whole
mkreku
23/08/07 @ 13:18
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I like the sound of this.
citizenHUNTER
23/08/07 @ 13:19
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Sounds actually quite good to me, with similar yet differently focused ambitions like that of Bioshock. Good stuff, but better come out on 360 :p
Turambar
23/08/07 @ 13:20
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Boiling Point without the bugs? We can hope...
espy
23/08/07 @ 13:20
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That actually sounded quite good. Colour me surprised.
Dan_Dare
23/08/07 @ 13:21
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ZOMG! IT'S SET IN AFRICA! UBISOFT AM RACIST 2!
pigwhistler
23/08/07 @ 13:24
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count me in.
Mick
23/08/07 @ 13:27
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colour me interested.
mingster
23/08/07 @ 13:27
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Nice first time i've heard of real time fire and flames to be used in a game.
Must be hard to code.
zErOb_cOOl
23/08/07 @ 13:31
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I played many a FPS shooter when I was younger. Then the novelty wore off for me, and they all became way too samey, to put it bluntly,...

...until I played Far Cry. Totally refreshed the genre for me. It just felt so un-linear, the levels were pretty vast, mostly outdoor, and gorgeous to look at. Sneaking about was just great, great stuff (even if you were way too easily spotted by the enemies.)

I hope Far Cry 2 continues where the previous game left off, becuase I couldn't be more bored of FPS like Halo, HL2, Gears of War, Rainbow 6, etc. I even cracked out Delta Force: Land Warrior on the PC the other day in desperation.
bushwod
23/08/07 @ 13:31
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To me this actually sound more interesting to play than Crysis. However, I'm sceptical the whole game won't live up to these expections.
The Bodybuilder
23/08/07 @ 13:39
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>"Take a game with a superb engine for water and tropical vegetation and set it in... Africa... "

Because there is no topical vegetation and water anywhere in africa? O_0

Would you like another island based game? Or maybe in an urban city? Or how's about in the future? Or maybe in the past? During the dark ages for instance? Maybe you want a snow level?
Or maybe in a dungeons & dragons fantasy world? Never had THAT before.

Africa is a place with such huge potential. Yet only this (and RE4) are set in africa?
Edited 1 times, most recently on 23/08/07 @ 14:40
gallow
23/08/07 @ 13:40
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Lets hope the game features no monkeys. FarCry was good fun until you came across the monkeys and then it turned quite crap.
bdgr
23/08/07 @ 13:40
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(sings) 'It's gonna take a lot to keep me away from youuuuu'
myiagros
23/08/07 @ 13:52
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Africa is a place with such huge potential. Yet only this (and RE4) are set in africa?

@ The Bodybuilder - well those two and Afrika of course!!
PearOfAnguish
23/08/07 @ 13:53
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Is it still using CryEngine 1?
Shanucore
23/08/07 @ 14:10
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Yet another shooty fps,

... I can see myself tiring of the genre over the next year.


Yes, I too much prefer the non-shooty First Person Shooters. ;P
gizmo
23/08/07 @ 14:12
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"Because there is no topical vegetation and water anywhere in africa? O_0"

Because all of the screenshots look like they are set in dusty, arid land. Look at shot 3.

It should have been set on a tropical island, approximately 20 miles southwest of the one in the previous game. And I don't remember monkeys. If there weren't any, put some in.
The Bodybuilder
23/08/07 @ 14:17
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>"The Bodybuilder - well those two and Afrika of course!!"

Where's that set?
TonyCocaCola
23/08/07 @ 14:18
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Hated farcry. This however looks really cool. Cant wait to see more.
L0cky
23/08/07 @ 14:18
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'Maybe you want a snow level?'

Snow levels rock. Especially if the baddies leave little footprints as they walk.
wonton
23/08/07 @ 14:21
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good to see it staying true the open environments in far cry 1.

For me, corridors = teh lose
alimokrane
23/08/07 @ 15:16
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Color me impressed if this is indeed what the game will be like. I really cant wait!
LFace
23/08/07 @ 15:24
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"Where would you suggest they set it? Milton Keynes"
Hell yeah, set it in Ikea there and I'd be up for that. Fed up of dealing with the cock ups by incompetent staff there.
Phil_-
23/08/07 @ 15:26
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> Is it still using CryEngine 1?

It uses a new engine called Dunia. Apparently it means "world" or "earth" in Swahili.
Phil_-
23/08/07 @ 15:37
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> Lets hope the game features no monkeys. FarCry was good fun until you came across the monkeys and then it turned quite crap.

Oh, and there's no monkeys or mutants this time. I believe they're keen to make something that plays more like first, pre-mutant half of Far Cry. But better. Init. I saw the presentation at Leipzig yesterday, and it's looking very tasty indeed.
Fitzmogwai
23/08/07 @ 16:11
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Hmmm... I'll watch for developments but that write-up has left me curiously unmoved.
DUFFKING
23/08/07 @ 16:35
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"Yet another shooty fps,

... I can see myself tiring of the genre over the next year."

As opposed to non shooty FPS games? :Z

People say the genre is dead every year, no exception. It's still going.
MoFo
23/08/07 @ 17:29
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The FPS genre is still going strong because there's an endless supply of mindless drones who'll buy reiterations of the same repetitive trash. Guns, explosions and pretty scenery sells games so why bother putting extra manpower in to creating something with original gameplay?
Scimarad
23/08/07 @ 18:54
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This is actually sounds more interesting than Crysis, IMO.
bodypopper
23/08/07 @ 19:10
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Yeah Crysis's sci fi elements strike me as cheesy, just like Farcry's did- it'll still be a nice tech demo though.
This has a lot more potential even though it seems to have bugger all to do with its predecessor. If you can't ride an elephant though, I ain't buying!
Ryltar
23/08/07 @ 20:56
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"The FPS genre is still going strong because there's an endless supply of mindless drones who'll buy reiterations of the same repetitive trash. Guns, explosions and pretty scenery sells games so why bother putting extra manpower in to creating something with original gameplay?"

As opposed to the "mindless drones" who continually buy reiterations of the same repetitive clichéd J-RPGs year after year? Your argument can be used for any genre of gaming, there is totally no need to call FPS fans(or any other for that matter) "mindless drones" just becuase they like that style of gameplay. You don't like 'em don't play them, simple as that.

And yeah, there have been uninspiring FPS games in the past, but there have been just as many amazing ones, which again can be said across all genres.
MoFo
24/08/07 @ 06:52
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Ryltar, I personally do like FPS games but I've become disheartened of late by the lack of originality in the genre, so these days I buy less FPS titles than I used to. I strongly believe that a lot of people don't really care if a title has original gameplay or not. They are quite happy to do the same thing over and over but just in different settings and with slightly better graphics each time. The point is that companies will pour vast quantites of resources in to creating stunning visuals but practically ignore looking at new ways to make the games more enjoyable to play.

And yes I totally agree with your point that the same holds true for the FPS genre. I've said before that some of the most enjoyable games I've played in the past year have come from the Indie sector, because the small developers out there who make these games aren't afraid to try something original.
Nallen
24/08/07 @ 11:06
#37
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This looks interesting. Of course Crysis started out looking interesting and is now knee deep in generic run backwardsness.

Not to mention the fact it's Ubisoft so it will be released half baked and bug ridden.
Verwandlung
24/08/07 @ 11:41
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as expected


sgeddes
24/08/07 @ 12:06
#39
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Gaah!
Can someone tell me why, on reading the article, for "demoist" I keep reading:
de-moist
...instead of...
demo-ist
??
Hope the weekend will fix my brain!
sgeddes
24/08/07 @ 12:46
#40
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Phew. I'm not alone. Pass the deodorant...
decibel
25/08/07 @ 08:58
#41
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So fucking strange.

Crysis should BLATANTLY be called Far Cry 2, as this looks to have nothing to do with the origial whereas Crysis is effectively the same game again with ... some new stuff.

Far Cry 2 should blatantly be called Crysis O_o HEAD ASPLODE
RazorObsession
25/08/07 @ 12:42
#42
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I gotta admit this has my mind split in two. on one hand it sounds pretty gimmicky, and half of the tiny details they are looking to cram in, will go unnoticed, or simply taken for granted after a couple of hours of 'awe'.

On the other hand, I'm addicted to first person. it doesn't necessarily have to be shooter, (in car PGR4 is the only way to play), it can be FPRPG (Oblivion, Bio-shock) or the cockpit view of MS flight sim.

Hell, I used to go FPS in dungeon keeper with the horned reaper, a little bit more immersion is a good thing, blurs the line between game and reality that little bit more.

Hearing that there will be no loading points, and the entirety of the story between the start and finish will depend on your actions within this first person perspective, with nothing to break the illusion, bar eating, sleeping, shitting and powercuts, well that part of me is very excited indeed.
NothingRemains
28/03/08 @ 12:39
#43
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Any one who says this game is an idiot. I'm pre ordering this because of the first one for the 360. For its map editor it is simply the best map editor out there and nothing comes close. Then another major plus to this game now is its game play it is 1000X better then the others and is going to be even with Gears of War 2. This game will be awesome Ubisoft is one of the best developers out there.
Immaterial
07/05/08 @ 14:02
#44
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Anyone who says this game is an idiot?

Comments: 1-44 of 44 in total

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