GC: Far Cry 2 Preview
Cry havoc, and let slip the dogs of war!
In his review of the original Far Cry , Kristan characterised the game as something of a tease, a temptress, shamelessly flaunting its beauty in front of anyone who'd look - and hypnotised by its lip-lickingly lush jungles and shiny, pretty guns, few could resist. It's a mantle that seems to have been eagerly taken up by Crysis, Crytek's new poster girl - it's been teasing us for years in exactly the same way.
Meanwhile, the Ubisoft-developed Far Cry 2 has been developing an entirely different character. Yesterday saw its world premiere at the Leipzig GC, and it was a notably unflirtatious affair. Instead of parading some incredibly beautiful, dolled-up CG trailer in front of the assembled, smelly press in the inevitably overcrowded showroom, tempting us with what might be without actually showing anything of the game proper, Ubisoft has made the comparatively brave decision to show us the actual, rough-around-the-edges, pre-alpha gameplay, and let that speak for itself; no fluff, no teaser trailers, no pre-rendered screenshots. As our demonstrator was keen to emphasise, there's no bullshit here.
This is clearly a very different game from Far Cry, which is perhaps unsurprising given that Crytek has moved on to new pastures new. We're no longer playing as Jack Carver - the development team is keen on choice, and so we will be able to 'play as who we like', although this wasn't elaborated upon. Most immediately noticeable is the fact that we're no longer prowling around an island; Far Cry 2 is set in Africa, and so involves plenty of plains and grassland as opposed to dense foliage and ostentatiously gorgeous tropical backdrops. Even at this earliest of stages, though, Far Cry 2 looks impressive. The development team, our demoist explains, all went to Africa to research the look and feel of the place, and there is a strong emphasis on authenticity; by the time the game is released, he claims, we'll feel like we're really there.

Our demoist begins behind a tree on top of a hill, armed with a machete, and creeps down through tall grasses and a drying-out brook before encountering a small encampment of militia. Immediately the game explodes into action - Far Cry 2's AI is characteristically aggressive, with enemies opening fire at the slightest sign of disturbance. Hopping into the gunner seat of a jeep, the Ubi rep makes a few cursory sweeps of the encampment before driving off into the grassland - and the enemy militia are soon right behind him, having commandeered their own jeep. As well as aggressive, this AI is smart and dynamic. If there's a vehicle anywhere in their vicinity, they will use it to pursue you, making it very hard to simply run away from trouble, and their behaviour continually adapts to the situation. The enemy jeep spends a while trying to ram us off the road, before changing tactics and trying to block us instead. Before long, we crash into another, larger enemy encampment, and bullets are flying everywhere again as the protagonist dives for cover in a falling-down shack.
The levels of destruction have been amped up, too. In Far Cry 2, everything that should break to pieces upon contact with a bullet does so, making the frequent firefights even more chaotic. During the ensuing battle, the shanty town's buildings crumble under fire as enemies quickly manage to flank the protagonist and flush him out into the open. He heals himself, triggering a comically gruesome animation wherein he physically prises a bullet out of his hand, and runs for another shack, accidentally shooting an ammo box in the process and sending bullets pinging haphazardly all over the place.

So far, so FPS. Far Cry 2's action, riotous and challenging, does indeed speak for itself, and its AI seemingly already impressively advanced, but it's once the encampment has been cleared and a few new weapons salvaged from the wreckage that we see the features that really distinguish Far Cry 2. Next up, the demo man takes off into the grassland in another jeep - Far Cry 2 is an open world, so missions can be undertaken in any order desired. So far the game's environment is reminding us of Just Cause; an enormous, lovingly created world, seemingly littered with enemy encampments and vehicles to play about with - but Far Cry 2 takes it further. He stops by a small copse of trees and fires at one of the branches, and it breaks off and falls to the ground, exactly where it was hit. A spray of machine-gun fire makes short work of pruning one of its neighbours, leaving it a leafless trunk. This is brilliant. He throws a grenade into the copse, and the whole thing sways with the impact as branches fly off in all directions.
Things in Far Cry 2 behave as you might expect, whether that means destructible foliage (if you wanted, you could shoot up every single tree in the game) or believable physics. Just as the trees sway from an explosion, they sway with the wind, meaning that during storms or adverse weather the whole environment actually reacts properly, bowing to the buffeting elements. Paying attention to the environment - wind, weather, time of day - is of utmost importance, as one-man attacks on giant encampments of African militia need perfect conditions in order to succeed.

Take the flamethrower, for instance. This is African bushland. If you just decide to set fire to a tree for fun, it's extremely likely to spread like, well, wildfire and obliterate you before you can run far enough away, unless the wind is in your favour. The next part of the demo sees our man charge off in another direction, and a massive fuel refinery emerges in the distance. He sets fire to some deadwood at its outskirts, and within minutes the whole place is ablaze as the wind carries the flames. We dive straight in for yet another firefight, this time avoiding flying, flaming bits of debris and falling buildings. It's fantastically exhilarating, and completely unscripted. If this is the sort of scene that is likely to be repeated all the way through Far Cry 2, then we should all be very, very excited.
The only problem with having a persistent and ever-changing game world, though, is that things rarely happen the same way twice, which could make dying a massive inconvenience. Spending half an hour on an intricate, weather-dependent attack plan only to be randomly run over by a truck is, as other freeform games have shown us, a long way from being fun. Far Cry 2's approach to death, then, is somewhat different; you can always heal yourself by digging bullets out, patting out flaming clothing, sealing wounds with fire or performing other such on-the-hoof first aid, and when our demonstrator died during the demo, he was rescued by a fellow militia (evidently someone whom he had befriended earlier) and taken to a safe position to continue the fight.

He chose not to, though. Instead, he ran up a hill, found a glider, and flew over the landscape, landing next to a river where a herd of grazing antelope quickly scattered across the plain.
At exactly the same time EA enters its final promotional push for Crysis, Far Cry 2 has shown us that Crytek's first property, and the ideas that underlie it, are far from obsolete. Even at pre-alpha, you can't help but be impressed by the game's scale, attention to detail and sense of fun. Everything is real, from the guns to the enemy militia's behaviour to the way the trees react to the breeze and splinter upon impact. The sort of emergent, environment-based gameplay that we're seeing, even in this first ever showing, is extremely exciting. It's a way off from being finished, but 'promising' somehow doesn't feel like a fitting word; Far Cry 2 is already demonstrating its prowess. No promises necessary.
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Comments (44) Latest comment 4 years ago
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?
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... I can see myself tiring of the genre over the next year.
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Where would you suggest they set it? Milton Keynes?
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Still I probably should give them a chance before I condemn the game as a whole
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Must be hard to code.
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...until I played Far Cry. Totally refreshed the genre for me. It just felt so un-linear, the levels were pretty vast, mostly outdoor, and gorgeous to look at. Sneaking about was just great, great stuff (even if you were way too easily spotted by the enemies.)
I hope Far Cry 2 continues where the previous game left off, becuase I couldn't be more bored of FPS like Halo, HL2, Gears of War, Rainbow 6, etc. I even cracked out Delta Force: Land Warrior on the PC the other day in desperation.
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Because there is no topical vegetation and water anywhere in africa? O_0
Would you like another island based game? Or maybe in an urban city? Or how's about in the future? Or maybe in the past? During the dark ages for instance? Maybe you want a snow level?
Or maybe in a dungeons & dragons fantasy world? Never had THAT before.
Africa is a place with such huge potential. Yet only this (and RE4) are set in africa?
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@ The Bodybuilder - well those two and Afrika of course!!
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... I can see myself tiring of the genre over the next year.
Yes, I too much prefer the non-shooty First Person Shooters. ;P
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Because all of the screenshots look like they are set in dusty, arid land. Look at shot 3.
It should have been set on a tropical island, approximately 20 miles southwest of the one in the previous game. And I don't remember monkeys. If there weren't any, put some in.
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Where's that set?
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Snow levels rock. Especially if the baddies leave little footprints as they walk.
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For me, corridors = teh lose
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Hell yeah, set it in Ikea there and I'd be up for that. Fed up of dealing with the cock ups by incompetent staff there.
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It uses a new engine called Dunia. Apparently it means "world" or "earth" in Swahili.
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Oh, and there's no monkeys or mutants this time. I believe they're keen to make something that plays more like first, pre-mutant half of Far Cry. But better. Init. I saw the presentation at Leipzig yesterday, and it's looking very tasty indeed.
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... I can see myself tiring of the genre over the next year."
As opposed to non shooty FPS games? :Z
People say the genre is dead every year, no exception. It's still going.
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This has a lot more potential even though it seems to have bugger all to do with its predecessor. If you can't ride an elephant though, I ain't buying!
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As opposed to the "mindless drones" who continually buy reiterations of the same repetitive clichéd J-RPGs year after year? Your argument can be used for any genre of gaming, there is totally no need to call FPS fans(or any other for that matter) "mindless drones" just becuase they like that style of gameplay. You don't like 'em don't play them, simple as that.
And yeah, there have been uninspiring FPS games in the past, but there have been just as many amazing ones, which again can be said across all genres.
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And yes I totally agree with your point that the same holds true for the FPS genre. I've said before that some of the most enjoyable games I've played in the past year have come from the Indie sector, because the small developers out there who make these games aren't afraid to try something original.
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Not to mention the fact it's Ubisoft so it will be released half baked and bug ridden.
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Can someone tell me why, on reading the article, for "demoist" I keep reading:
de-moist
...instead of...
demo-ist
??
Hope the weekend will fix my brain!
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Crysis should BLATANTLY be called Far Cry 2, as this looks to have nothing to do with the origial whereas Crysis is effectively the same game again with ... some new stuff.
Far Cry 2 should blatantly be called Crysis O_o HEAD ASPLODE
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On the other hand, I'm addicted to first person. it doesn't necessarily have to be shooter, (in car PGR4 is the only way to play), it can be FPRPG (Oblivion, Bio-shock) or the cockpit view of MS flight sim.
Hell, I used to go FPS in dungeon keeper with the horned reaper, a little bit more immersion is a good thing, blurs the line between game and reality that little bit more.
Hearing that there will be no loading points, and the entirety of the story between the start and finish will depend on your actions within this first person perspective, with nothing to break the illusion, bar eating, sleeping, shitting and powercuts, well that part of me is very excited indeed.
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