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Gary Gygax: 1938-2008 Article

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Article by Dave McCarthy

13 March, 2008

Gary Gygax died, last week, on 4th March, 2008, after being diagnosed with an abdominal aortic aneurysm. Although the gaming press was swift to offer eulogies, his death was greeted by a relatively muted indifference in the mainstream media - initially greeted by relatively brief, tucked away, news stories, and, a few days later, by short obituaries that noted his role as the co-creator of Dungeons and Dragons. That muted indifference is an utter travesty, because Gary Gygax is one of the most important individuals of the twentieth century. His influence on the sum of humanity goes far beyond polyhedral dice and black-clad teenagers sitting in darkened rooms, and it extends well beyond the 20 million people who played the game that he created, or who read one of the many fantasy novels that he wrote. His influence on western culture is far more profound and important than just games and the people who play them.

'Gary Gygax: 1938-2008' Screenshot 1

The tabletop game was only the beginning of Gygax's legacy.

Which isn't to say that his influence on games and the people who play them isn't profound. Dungeons and Dragons evolved out of Gygax's love of wargaming, and the chances are that if you're reading this, you already know the story: he inaugurated Gen Con in 1967 in his basement, before creating the fantasy wargame Chainmail, with Jeff Perren, in 1973. That was the same year in which he founded TSR with Don Kaye, and it was the following year, 1974, that he created the original D&D with Dave Arneson, before it was expanded into a second line of Advanced D&D products in 1977. After boardroom shenanigans ended his involvement with the product he created in 1984, he would continue to create games, such as Dangerous Journeys and Lejendary Adventure, as well as writing fiction, such as the Greyhawk Adventures or Gord the Rogue series, among others.

But it is D&D for which he will justifiably be remembered. Quite apart from the millions of people who would go on to play it, the game's reach and Gygax's influence was extended by the pen-and-paper genre which it created. It is a genre that would blossom and bloom in a multitude of different ways - from the low fantasy of Warhammer Fantasy Roleplay to sci-fi steampunk in Space 1889; from slapstick sci-fi in Paranoia to a fusion of fantasy and sci-fi in Shadowrun; and from the sheer horror of Call of Cthulhu to the emo horror in the worlds of White Wolf - not to mention the all-encompassing GURPS. But it was Dungeons and Dragons that penetrated the mainstream consciousness. Like Sellotape and Hoover before it, D&D became synonymous with role-playing games. That, unfortunately, also made it synonymous with devil worship and virgin sacrifice in some quarters. It's not worth dwelling here, except, maybe, to mention the brilliantly idiotic Mazes and Monsters (starring a young Tom Hanks), and the superb parody Devil Doll, by Daniel Clowes. But those are just a few of many mainstream moments for D&D (my own favourite is Gygax's Futurama cameo).

'Gary Gygax: 1938-2008' Screenshot 2

Gygax's Legacy would actually be a great title for a Dungeons and Dragons game.

Moral panics aside, however, D&D changed the world in which we live. Its influence on videogames is obvious. There's all of the officially licensed games, for a start - a surprising proportion of which are, like the Gold Box series, the Baldur's Gate games, and Planescape: Torment, utterly brilliant. There are also all those other classic sword and sorcery RPGs that took their inspiration from Gygax's invention, such as Wizardry, or Ultima, which in turn gave rise to Japanese console RPGs, like Dragon Quest and Final Fantasy. But in many ways, the entire videogame industry owes its existence to Gary Gygax - and not simply because, one way or another, almost every modern videogame is a role-playing game of some kind.

Sure, a lot of the very earliest videogames had very little to do with pen-and-paper role-playing games - games like Spacewar!, for example, or Pong. And many modern-day videogames apparently have little to do with Gelatinous Cubes or Kobolds, or Carrion Crawlers. But the success of D&D was an essential ingredient in the growth of the medium. Games such as Adventure, Dungeon, and Rogue, created an appeal that went beyond shooting games and sports sims, and something more enduring than the quick thrills of the coin-op. By exerting such a massive influence on games, Gygax has, indirectly, exerted a similarly pronounced influence on all aspects of popular culture which have, in turn, been influenced by games - movies, music, and art. More importantly, because these early D&D-influenced games were designed for university mainframes, they also inspired early game creators and shape the entire geek subculture that has shaped the world as we know it today.

'Gary Gygax: 1938-2008' Screenshot 3

Dungeons and Dragons online owes a greater debt than most.

And in shaping so much of early geek culture, and so much of modern videogame culture, Gygax's influence extends far beyond the immediate reach of D&D. His real legacy is inspiring an entire generation of geeks - who came of age in the various dotcom booms. And in shaping their philosophy, he has helped build the modern world: virtual worlds; social networking; user-generated content; on-demand media. In what shape or form would these things exist today if Gygax hadn't lived? Even the BBC has entered this brave new world. When Time declared its person of the year was you, it was just acknowledging the fruition of a user-collaborative philosophy that first found form in Gary Gygax's original D&D.

Anybody who has ever played D&D or one of the many pen-and-paper RPGs that it inspired; anybody who has played a videogame; anybody who has seen a movie or listened to music that was inspired by any element of any of those games; anybody who's ever entered a virtual world, or posted content online, or downloaded something to watch whenever they want. These are people whose lives have been enriched by Gary Gygax. All of those things may have happened without him. But not in the same way. That's why he bestrides the second half of the twentieth century, and the start of this, one as a cultural colossus. Gary Gygax didn't solve world hunger, or initiate world peace, or save us all from global warming. But he made the world a better place. The world is richer and more interesting because he lived. Now that he has passed away, it is much poorer for it.

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Comments: 1-33 of 33 in total

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Frosty840
13/03/08 @ 07:27
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"The inventor of user-created content" sounds like a decent obit, given today's obsession with the concept.
KillerMonkey
13/03/08 @ 07:32
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Nice article. And I wonder how you pronounce his name?
CaoSlayer
13/03/08 @ 07:36
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We can ever say that Gygax invented the rpg videogames, specially the japanese ones.

Dragon Quest,the most sucessful early jrpg, is totally based in D&D since the creator was a big fan of the game and so this is the reason of why almost every jrpg has levels, classes, experience points and stats like d&d.
oneiros
13/03/08 @ 08:04
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koji_m
13/03/08 @ 08:29
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very nice article, people like this need to be remembered!
trebell
13/03/08 @ 08:34
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Nice article, thanks EG.

the guy came up with something amazing and I've enjoyed the fruits of his creation in many forms.

I'm very thankful to him.
syphaa
13/03/08 @ 09:03
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Nice dedication.
Its sad to see there has not been much coverage about this passing.

It makes you wander about what we would be experiencing now with regards to RPG/MMO if it was not for his inspiration to get the ball moving. Lets hope we are graced with a future talent of his caliber.
retrend
13/03/08 @ 09:17
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i think a huge oppurtunity was missed if when he was about to die he didnt roll a couple of dice, look at the numbers, say oh fuck, and then croak.
jlaakso
13/03/08 @ 09:28
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I've got a Dungeon Master's Guide
I've got a 12-sided die

Yeah, I guess most people do not really appreciate just how much of an influence Gygax had. I guess it's because he wasn't really that visible since his TSR days, even though he remained active in gaming right to the end.
kangarootoo
13/03/08 @ 09:31
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Great to see this covered here. Good work Dave.
bloke
13/03/08 @ 10:07
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I was talking to some oldtime TSR empolyees a few weeks ago before GG died. They had some great stories, almost all unrepeatable.

Suffice to say - as obit writers are wont to say of colourful characters, 'he lived life to the full'.

In office Hot Tubs FTW.

@ CaoSlayer IIRC Black Onyx - written by the multi-talented Henk Rogers (who readly admits to D&D influences) - pre dated DQ.
Rodafowa
13/03/08 @ 10:14
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Nice article. And I wonder how you pronounce his name?

"GUY-gacks".
Revz
13/03/08 @ 10:18
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Excellent article and good to see this covered properly somewhere.
defdaz
13/03/08 @ 10:21
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Sh*t! Didn't know he'd died. Gutted. :(

RIP Gary.
stephenb
13/03/08 @ 10:37
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What a very well composed dedication. My childhood through the 80's was a happy time, especially because of D&D. I had missed the news that he had died as well. I've always liked Eurogamer but you have just gone way up in my estimations with this article. Well done.
CaoSlayer
13/03/08 @ 10:55
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@bloke.

Yes, in occidental rpgs the influence is very obvious mainly because almost half of the rpgs created use d&d rules, but I was talking about jrpg where have been little evolution unlike in pc rpg where was the revolution of bioware that almost reinvented the genre (using d&d rules).
spelk
13/03/08 @ 11:09
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Well said.

Another interesting D&D movie worth a watch is Gamerz
MrChuckles
13/03/08 @ 11:12
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Here Here!

I never met the guy, but it's one of the few times where someone has died that i realised they really did have a profound effect on how my life has turned out. In my social life (At school my friends played D&D at the weekend), in my quiet moment alone with a PC game (Hitpoints didn't exist before D&D!) and my whole career (I made my first computer RPG at the age of 10 on my BBC B) have been shaped by what this man did in the 70's.

RIP Gary, you were an unsung hero!
bloke
13/03/08 @ 11:13
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@Caoslayer

Ah - I see........

Great article on the wonderful Mr Rogers here BTW;

http://www.next-gen.biz/index.php?option...

It's called The First Japanese RPG :-)
gallow
13/03/08 @ 12:06
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Without this man there would be no Chaos and Laser Squad!
silver jon
13/03/08 @ 12:25
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It was in the news briefly a few days ago and I turned to my wife and said "Oh. Oh that's sad. Gary Gygax has died".

Wife: o_O

They just don't understand. For a few of my formative years there wasn't a day that I wasn't touched by Gary Gygax. In a nice way. I shall roll a 1d8 and decide whether to 1-3 toast him with a drink, 4-6 send a card to his family, 7-8 do nothing.
Then I'll cheat and flip the die to a 2 and open a can.

SleepyMagpie
13/03/08 @ 12:52
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Yes, R.I.P, Gary Gygax.

I first discovered, and like a greedy goblin - HOARDED - the 2nd edition blue book of D&D while living in California in 1980. Along with it came module B2: The Keep on the Borderlands, and school cafeteria mini-sessions of D&D, and after school sessions at random friends' houses that were special.

I actually discovered D&D before Tolkien, but J.R.R. T was a given after D&D!

D&D and Gary Gygax has been SUPREMELY IMPORTANT to western, and to a certain degree, eastern subculture. As usual, the mainstream fails to recognize the true luminaries.

I've come to realize, in later years, that D&D, and all the other P&P RPG'ing I've done, had such impact, because it played out directly in your mind, along with the added social aspect of friends around you participating, and therefore became much more vivid, and real. Without todays fancy graphics, and cinema effects in games, the experience was more personal, and seemed to originate from the realm of Plato's IDEAS, making the experience seem truer, tied in to ones own psychological predilictions, anima's and animuses, and neuroses.

Given a relatively mature mind-set, playing D&D and other P&P roleplaying games can even be seen as therapeutic, but at least insightful into oneself!

Without Gary and the rest of the 70's Wisconsin gang, you could stand and watch the POOF! ing of so many pop-culture icons of today.

I don't know about you, but I'd be very sad about no D&D existing, but add to that the rest of the lot; Joss Whedon and his Buffy and Serenity POOF!ing, and, and...

Ouch. Go easy Gary. And thank you.

P.S. Off tomorrow to buy Bully for my 360, and plan to collect all of the ingame "Grottos & Gremlins" cards! ^^

suicida
13/03/08 @ 12:54
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Nice obituary. Most mf my youth was (mis)spent playing D&D/Warhammer etc. and I have lots of fond memories of those times. RIP Gary.

\casts 'Resurrect' spell
Krusty
13/03/08 @ 14:15
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Nice article.
Without his influence the world would be a very different place I think.

http://www.youtube.com/watch?v=wyM4zuTzdBg - Futurama clips :D
Khanivor
13/03/08 @ 14:42
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A very influential man but I think this article lays it on a little thick.
bigjimbeef
13/03/08 @ 14:47
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What a well-written and thought out article. Really gratifying to see that EG recognises the impact the Gary Gygax had on modern society. Without him, I wouldn't be leading my life the way I do, and that's a huge something to be thankful for if anything is.

RIP Gary, indeed.
rhinoxious
13/03/08 @ 16:25
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If you want to see D&D influenced anime then Lodoss War is the best place to start:

http://en.wikipedia.org/wiki/Record_of_L...

It's based on a series of popular books that were published by the same company that translated D&D games for the japanese market.
Pooley
13/03/08 @ 19:35
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Rest in peace Gary.
tenebrae
13/03/08 @ 20:55
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The King is dead, all hail the King!
The King is dead, all hail the King!
Hail! Hail! Hail!

D&D has had a huge impact on my life, and led me to my hobbies that I still enjoy the most. Without Gygax's influence I doubtlessly would be a very different person. Requiescat in pacem, father of dragons.
eviltwin
14/03/08 @ 00:15
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Bugger. Didn't know about this. Gutted. D&D got me through high school and gave me a group of friends that I could never replace. Without his influence, my life would have been very different and certainly not for the better.
angerisagift
14/03/08 @ 01:40
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So long, Dungeon master. And thanks.
Sparhawk
14/03/08 @ 10:49
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Absolutely brilliant article and it really highligths the point for us old gamers (i'm 37) about the influence a creative genius can have on your life. I regularly play my 360 with RPG's being my favourite genre and i still collect and paint Games Workshop figures. I think that Gygax didn't get the accliam he was due is a result of his creations not being "fashionable" and it is a sad inditement of our culture when his passing was so poorly celebrated.
bfar
03/04/08 @ 22:49
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Glad this news has stayed out of the mainstream. It's one of the reasons roleplay and videogaming are as great as they are. They're not constrained by the common view, or conservative ideolegy.

Comments: 1-33 of 33 in total

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