Time is right to leave Lara, says Gard
But he's sorry she slipped from his grasp.
Tomb Raider and Lara Croft co-creator Toby Gard has explained that the time was right for him to leave Crystal Dynamics, as control of the character he originally designed slipped further and further from his grasp.
Gard departed earlier this month to set up his own consultancy business, but admitted he would "definitely, absolutely" like to work once more with a big team, leading a triple-A project.
"It's always difficult doing that but you can get stuck doing the same thing over and over," Gard told GamesIndustry.biz when asked what leaving the iconic Lara Croft behind felt like.
"The only real way that I can really effect Lara Croft is to be in charge of a project. More and more as I was working at Crystal, especially on Underworld where I was just doing cinematic work, the reality is the control of the characters is in the hands of the creative directors and the publisher.
"I think it's just something you have to learn to realise that there's no one person really in charge of what goes on with a character and they have a life of their own in the hands of the team."
Although he still has the passion to work on a traditional videogame blockbuster, Gard doesn't yet see the opportunity, as his ambitions outweigh the reality of his resources.
"I guess the tough thing for me is that when I think about the types of games I like to play and the games I like to make they tend to be the rather expansive ones rather than the smaller ones," he said.
"So although I'm developing in my brain the project I'd like, I don't actually have a team at the moment to create it."
The original Tomb Raider was released in 1996 and kick-started what would become one of the most successful videogame franchises ever. Heroine Lara Croft soon shot to stardom, imprinting her tight-top and hot-pant ensemble on the minds of young men around the world. [And women - Dep Ed.]
Recently the stagnant series has struggled, however, and handed the limelight to punchy newcomers like Naughty Dog's Uncharted.
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Comments (26) Latest comment 2 years ago
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Also, if control of the character slipping from his grasp was the reason for him to leave, wasn't the right time to leave several years ago?
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He did, he left after the first game when Eidos decided to play up the sex appeal and action elements of the game, instead of the puzzles and adventuring.
He came back when the series was rebooted with Legend.
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Dude, its 2009, and it's only now you think its time to move on?
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"I need Thor's belt to find his hammer! I need Thor's hammer to kill a god!"
Pfft.
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I'm glad that was added. I'm sure this doesn't mean the end of Lara, its a shame that he had to let go of his baby though.
Sometimes you have to let them go to see them grow up though, Toby!
And am I the only person in the world that prefers Tomb Raider to Uncharted? Some of the Underworld locations and graphics had me in awe and enthralled me to the very end.
I will finish Uncharted one of these days...
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No, it hides it behind polygonal biceps instead...
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Underworld had a much bigger focus on the puzzles, I'd much rather see the next TR game try and do more like that, rather than just trying to copy Uncharted.
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Executive #1 -
"We've got some massive hype going, people really did what Crystal did with the series and everyone want to hear the rest of the story"
Executive #2 -
"Lets reboot the original Tomb Raider, then make a whole new engine for Underworld (breaking the camera and controls in the process)"
Executive #1 -
"Brilliant"
Shareholders -
"$$$$$$$$$"
Everyone else -
"D'oh!"
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Everything after that was just dross, with occasional flashes of goodness.
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Fans have been calling out for it to return to a more adventure focused series for years but the developers don't seem to be listening, in-fact they seem to be doing the exact opposite. They just keep adding more pointless combat, bigger guns and more vehicles.
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I was more than glad to at least see the Unniversary and even happier when I played the latest one which wasnt bad at all if not also great game. Unniversary made me happy though. Loved the first one. Great memories.
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It will be interesting to see where the series goes after the take-over, it's fluxuated from top notch to average and back again so many times it seems impossible to predict the quality of the next project.