GameStop: Ten Dollar "not compelling"
US mega-retailer unperturbed by EA scheme.
GameStop's COO Paul Raines doesn't reckon the second-hand market will suffer at the hand of initiatives like EA's Project Ten Dollar.
"Through our years in the used business we have learned that the second-hand user is a value-oriented consumer. The average price of a used Xbox [360] game is twenty dollars, so we don't believe that a ten-dollar add-on piece of downloadable content is compelling to a used-game buyer," he told investors during a Q4 2009 earnings call this afternoon.
"We are encouraging publishers to offer add-on content for new titles at a higher price and then a lower-price option for used games. In fact, publishers can participate in our used business by offering add-on content for the most popular used titles, creating a win-win situation for publishers, retailers and consumers.
"GameStop will also assist in expanding the sales of DLC as we can market and execute the sale right in our stores to the millions of customers coming through our doors," he added, talking of the new in-store DLC sales GameStop plans to implement soon.
Project Ten Dollar - used in games like Battlefield: Bad Company 2, Mass Effect 2 and Dragon Age: Origins - tries to dissuade traders by offering first-hand buyers exclusive DLC codes for content worth around $10.
Earlier today, GameStop posted annual earnings that were slightly down on previous - fiscal 2008 - year. However, used game sales were a silver lining, and GameStop expects growth of five to 10 per cent this year in that area. Head over to GamesIndustry.biz for the full financial report.
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Comments (22) Latest comment 2 years ago
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Which you can read as
"Don't panic and don't dump our stock most of our profit doesn't come from 2nd hand sales, honest!"
edit...one day I'll learn to read what I type before submitting, honest
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It has stopped me from buying 2nd hand games like Dragon Age and Mass Effect 2 - knowing that there's a freebie code for extra content... How 'fair' it is, is another thing...
However, if you wait literally a couple of weeks - the price drops on a game that makes it more than comparable to 2nd hand prices anyway - multiplayer maps and the like however, wouldn't really convince me not to buy 2nd hand - it would have to be additional "real" content that enhances single player, etc.
I think 2nd hand games do have their place - but if they continuously cuts profits on new games - that could have a serious impact on future releases and developers... and that isn't good for anyone!
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Trial and error - I think there will come a point when it starts to work for all parties involved.
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I don't think this guy understands the "Ten Dollar" initiative at all, it's meant to make buying new copies more compelling during the early months where used sales are most damaging, and I very much doubt that the "twenty dollar" average applies to games in their first three months after release.
Personally I'm all for "Project Ten Dollar" as long as EA don't get too carried away with it, so far they've been really quite reasonable with it. Dragon Age and Mass Effect for example offer excellent value on that ten dollar freebie, Bad Company 2 not so much, though they could have more in the pipeline for later I suppose.
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some might argue that people can sell books, cds, movies etc, but thats not quite the same, theres no huge international franchise offering second hand cds, books and dvds mere days after release, it's the scale thats the big problem.
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For this reason I no longer buy games from stores that sell second hand games, and I urge anyone who cares about the future of the gaming industry to adopt the same policy.
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For this reason I no longer buy games from stores that sell second hand games, and I urge anyone who cares about the future of the gaming industry to adopt the same policy.
Ill start caring about the games industry (and the millions and millions of pounds it generates) when it starts caring about me.
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"The average price of a used Xbox [360] game is twenty dollars,"
That may be true but over here in the UK the average second hand price for a newly released game is £5 less at most, I've even seen some which are only £2 cheaper than the first hand copy. As long as the content is worth the extra $10 or equivalent you spend then it'll only ever be an advantage to the buyer. If EA really want to push it they should pull the Warden's Keep tactic http://ww w.penny-arcade.com/comic/2009/1... but make the user aware its only for people who bought a first hand copy.
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Ofc. Gamestop just care enough to make sure to make some profit out of used tittles too and they have no issues encouraging them to rip us off with the online contents they sell us since Gamestop etc make no money out of it. Well f*** you too Gamestop for being so thoughtful.
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Here is an idea. Why not allow for subcription game model over Xbox Live? Players pay a montly fee and get unlimited games to download and play as long as they want. They could even offer a DLC subscription add on. To keep a game permantly you simply buy it like Games on Demand.
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Raines is talking about the average preowned price, not just for new releases, so I don't think it's misleading.
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Its all about the context of the statement that is important and misleading, not the exact wording. The average pre-powned game may be $20 but that average would include PS2 games which are generally £5 or less (sorry for using different currencies but I'm British and on a lunch break so don't have the time to check the US second-hand sites), sports games which normally drop by 75% after a year and all those really old PC games which are being sold for about £2-5.
Project 10$ on the otherhand is almost exclusively dedicated to the first 6-12 months of retail, for example the Shale DLC will no longer be free as of April even on a newly boxed product. In light of this the average pre-owned price doesn't have any real relevance and the comment is misleading as its deliberately painting an inaccurate picture, what is relevant is the price of a 2nd hand game game compared to a first hand game for those first few months after release and on average they are only £5 apart.
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