Games of 2009: The Legend of Zelda: Spirit Tracks

Souls survivor.

The Legend of Zelda: Spirit Tracks isn't my game of the year. Demon's Souls is. In fact Demon's Souls is my game of the decade. If I could, I would be Mrs Demon's Souls. But I've written and blithered and shared and pored over so many words about bloody Demon's Souls over the past eight months that I'm completely spent and literally everyone in my acquaintance is bored to death of hearing me talk about it, so instead I'm going to write about my second-favourite game of the year.

And it couldn't be more different. Demon's Souls is stoic, cruel, uncompromising, psychotic, black and grey and deep, blood red. Zelda Trains - I've been ordered by The Hierarchy to call it Zelda Trains, by the way, but I'm only doing it this once - is primary colours and wide-eyed children and cowprint piggies and choo-choos. Demon's Souls plops you unceremoniously into a horrible world full of things that are trying to murder you and take your things and gives you absolutely no guidance whatsoever. Spirit Tracks takes you by the hand, smiles widely and leads you through comfortable and familiar territory, pushing well-worn, well-loved toys into your hands at intervals with a kindly wink.

It's continually astounding to me that no matter how many Zelda games I play, I never get bored of the hookshot, the bomb and the boomerang. I typically get bored of games after about 20 minutes if I don't see something particularly interesting about them; I'm inordinately demanding that way, often to my own detriment. And yet here I am, tapping walls with a sword to see if they're hollow, just as I have since I was barely old enough to tie my own shoes.

'Games of 2009: The Legend of Zelda: Spirit Tracks' Screenshot 1

It's because the Zelda series doesn't rehash, it reinvents - it's a perfect mix of creativity and comfortable nostalgia, with just enough new items and mechanics woven into a familiar template to make it worth enjoying all over again, and enough knowing nods to its legacy to make you feel special for being so intimately familiar with it. The classic Zelda items and snatches of familiar music are childhood motifs, emblems that have become timeless.

All of that applies to any Zelda game. I play and enjoy all of them, and I will until they stop being made, because they're such an absolute foundation of my gaming context. But Spirit Tracks is particularly special because it wholeheartedly embraces the childish joy at the heart of the series in both its style and its construction; these are games about childhood, about exploration, the excitement of the unknown and joy of discovery that comes with each new item or de-fogged section of the map. Even by the super-kawaii standards of Wind Waker-style Zeldas, Spirit Tracks is lovely. It's bright and beautiful and expressive, and the tone is irrepressibly light-hearted and mischievous.

Link has traditionally been a lonely and rather troubled hero - see the orphaned Link of Ocarina of Time and Majora's Mask, a child with a man's experience and the weight of the world on his shoulders - but since Wind Waker he's had increasingly personable companions to aid him in saving the world. In Spirit Tracks, it's Zelda herself, channelling the feistiness and spirit of Wind Waker's Tetra, her distant ancestor. Their relationship infuses the whole game with banter and innocent romance, even if Link is, as always, mute. Spirit Tracks is a funny game, well-written and superbly animated, with an eye for physical comedy too. There's not a touch of darkness about it.

Zelda brings new gameplay with her as well, in the form of two-character puzzles, but it's the train that brings the most memorable new experiences to the series. It looks like a wooden toy, big and blocky, and it's almost as fun to play with as a wooden toy too as it chuffs and squeals delightfully around the landscape. I found myself absent-mindedly going "chuffachuffachuffachuffa" under my breath whilst playing Spirit Tracks on my own the other day, and I grin like an idiot every time I pull the whistle or adjust a level to change direction.

There's something about the DS that really suits Zelda. We could already see that in Phantom Hourglass, but Spirit Tracks is the better game - it's just better designed, and doesn't force you to repeat its central dungeon every time you make progress, which forced me to give up on Phantom Hourglass in the end. (Strange that I should take such exception to repeating myself in that context when I've essentially been repeating myself every time I've played a Zelda game over the past decade, but there you go.)

'Games of 2009: The Legend of Zelda: Spirit Tracks' Screenshot 2

Making notes on the map - which remain there hours and hours later when you stop by an old location to collect a stamp or deliver a passenger, reminding you of a previous 'eureka!' moment and prompting a smile - is a stroke of genius, and the touch-screen makes it effortless to control. The tactile nature of it makes old toys like the boomerang fun all over again, and provides great inspiration for new ones, like the train itself.

Wind Waker marked a turning point in the Zelda series for me. It promised reinvention, renewal, a new baptism for Hyrule, a promise that Twilight Princess went back on. For all its accomplishments, it wasn't much of a new Zelda. It embraced the darker, slightly abstract tone and style of Ocarina, as well as the light-dark dichotomy at the heart of several of its predecessors, and though all of that was elegant and affecting, it wasn't inspiring. Phantom Hourglass and Spirit Tracks are Wind Waker's true successors - they're gleeful, young at heart, and they inspire that in their players, too, whatever their age.

I know I've done this before. I know I've essentially been playing this game once every few years since I was seven. But I'm not bored of it, and for as long as Nintendo keeps infusing this series with such warmth and inventive spark, it's impossible to feel anything other than charmed by it. Woo wooooooo!

Check out the Editor's blog to find out more about our Games of 2009.

Comments (30) Latest comment 2 years ago

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  • Mr.DNA #1 2 years ago

    I haven't played Spirit Tracks, but having played and loved Phantom Hourglass, I can totally relate to your closing sentiments. Woo Woooo!
  • lucky_jim #2 2 years ago

    I'm glad Wind Waker seems to be (mostly) viewed more positively now than it was at the time, and Phantom Hourglass and Spirit Tracks are both worthy successors. I've enjoyed the "cartoon" Zeldas far more than I enjoyed Twilight Princess, which seemed more like fan service for the ex-N64 crowd than a game in its own right.
  • JHuxley #3 2 years ago

    We could already see that in Phantom Hourglass, but Spirit Tracks is the better game - it's just better designed, and doesn't force you to repeat its central dungeon every time you make progress, which forced me to give up on Phantom Hourglass in the end.

    This.

    Both games have their faults, but ST has much better dungeon design. I do kinda wish the Zelda games would go back to the single, cohesive world of Link to the Past, though. All this train/boat/field hub-world crap is getting tedious.
  • Razz #4 2 years ago

    @ JHuxley. I agree, however I would prefer to see more games like Minish Cap. Come on Capcom! Make another Zelda game!
  • frankfurter209 #5 2 years ago

    Demon's Souls is an outstanding game, but the sudden outpouring of ridiculous praise, including many such Game of the Decade declarations, is getting pretty tiresome
  • MrDurandPierre #6 2 years ago

    I agree with Keza wholeheartedly about Spirit Tracks. I'd thought I'd outgrown Zelda by now, but this ended up being the most fun I've had with a game all year.
  • chukcyQ #7 2 years ago

    I've been playing Nintendo games from Super Mario Bros. on NES, and I got already bored of reinventing the wheel in Wii's Zelda. Couldn't finish it. Or actually I had finished it on another console years before... Stagnation.
  • Gregolution #8 2 years ago

    @frankfurter

    It's only a reflection on how bloody amazing demons souls is. Luckily all this praise should spawn a sequel and a lot of game developers might wake up and realise there's a big Market for challenging games.
  • azazel_fallenangel #9 2 years ago

    Been playing ST loads since I got it on Christmas day, and am so far loving it. Gimicks like writing notes on the map seemed a bit trite at first, but now it seems totally natural and intuitive, and absolutly nesescary. The interaction with Zelda herself is great I think. However, restricting travel to linear tracks seems like a step back, simply set your route and off you go, all you have to do is watch out for enemies and occasionally change route. Even PH allowed free travel, a staple if Zelda games.
    Overall though, this is the most fun I've had Playing on a new game all year.
  • fluff_the_tiger #10 2 years ago

    I know I will probably like this but the painful memories of grinding through the minish cap just because everyone else said it was good still linger.
  • peak_performance #11 2 years ago

    I like the game alot, but mostly because it's really challenging again. I haven't been stuck at so many puzzles in a Zelda game for a long time and Phantom Hourglass was a huge failure at that point. I couldn't enjoy that at all after the first hour, this however is great.

    Oh and it's so charmy!
  • Old_Books #12 2 years ago

    Returned this after about 4 hours. Much like Phantom Hourglass, it's beautifully done and plenty of imagination but I just can't get into the DS Zeldas at all. Just feels tedious. Link's Awakening is still the handheld Zelda to beat for me.
  • BillyBrush #13 2 years ago

    Bowsers Inside Story?

    it's much better than this
  • Ace_McCloud #14 2 years ago

    The opening paragraph of the Zelda PH review summed it up for me: After playing Twilight Princess I thought I was tired of Zelda. Bored to tears by the stagnating gameplay. I picked up a DS and PH on the cheap over xmas with bunch of games. I left Zelda to last to have a go on.

    As soon as I started playing I though: "This is awesome!" And haven't stopped playing. I love it!

    I just hope that the rumours of that central dungeon becoming a huge ball ache don't hold true enough to ruin my ultimate enjoyment of the game... Look forward to Spirit Tracks next. Love the DS!
  • erp #15 2 years ago

    I'm torn. As despite having bought and played every Zelda game since ALttP, this is the first one I'm contemplating not getting. Simply because, much to my own disappointment, I did not enjoy Phantom Hourglass in the slightest. I really couldn't get into it. I didn't like the 3D, the structure, and most of all the controls.

    But I'm totally open to persuasion, so is there anyone else who didn't like Phantom yet would still recommend this new one?
  • Keza #16 2 years ago

    erp: I would, as the article hopefully attests. Phantom Hourglass didn't thrill me like this did.
  • scouserfuller9 #17 2 years ago

    Nintendo said they were gonna make games more of a challenge and this must be the toughest challenge I've had with a Zelda title since Majora's Mask.
    One thing I think people who are saying games are too easy need to except is despite how much tougher Nintendo make the games you'll still gonna find it easier than the people new to the titles due to your experience. For example how many people know you have to push blocks on to switches? Bomb walls and hit switches by throwing a jar at it?
    I remember when I was 15 playing Ocarina Of Time. It was the first Zelda title I had played since A Link To the past. As soon as I see a switch that needed something stood on it to open a door the first thing that came to my head was the block just a short distance away from when I had done it in A Link to The Past!
    Yes that bit is not that hard to work out regardless of whether you've played a previous title or not it just sets a example.
  • snick #18 2 years ago

    Am i the only completely non-musical person here or have others struggled to get the fucking sages approval for my tunes?
  • trip919 #19 2 years ago

    Not digging this new style at all. They’re essentially retrospectives for a game that’s been out for 2 minutes. It just feels wrong. Bring back the bloody lists.
  • Tuffty #20 2 years ago

    Got this for Christmas and it's been a pleasant surprise. The review already mentioned it, but the Temple sections in Phantom Hourglass were just insufferable to the point where I too gave up on the game.

    I'll have to trust reviews when they say the Temple sections in this are much better, and having no time limit immediately helps. It's a very charming game too, humourous and already plays well.
  • erp #21 2 years ago

    @frankfurter209, You're doing it wrong: It's not the games that get ridiculous praise heaped upon them months after a quiet release (like Demon's Souls) that should be bothering you, it's the games that get similar hyperbole gushed all over them before they even hit the shelves (like Pretty Much Everything Else) in the form of hype and marketing that you should be raging against.

    In this respect Demon's Souls is in fact a breath of fresh air: a game that no-one outside the hardest of the hardcore had even heard about prior to its English-language release, that has come out of nowhere to become many peoples' Game of the Year (or even, whisper it, the Decade). I genuinely cannot remember the last time that happened (except perhaps GTA 3?).

    Anyway, I'm sorry, back to Zelda...
    Edited by 6 at 29/12/09 @ 17:10
  • peak_performance #22 2 years ago

    erp: Spirit Tracks is a much better game than Phantom Hourglass. The pacing is better, as is the "story" (rather the presentation, dialog and stuff than actual story but whatevs), music and most of all puzzles. These dungeons (at least not counting the first temple which is a bit boring) are challenging and offers some really imaginative puzzles that I never caught a glimpse of in PH. I didn't like PH at all past the first hour like I said but this one is really funny.

    I don't really like the train though, wish they'd go back to a real overworld again, but it does have a few great moments, like a pacman-esque "minigame" near the end.
  • smelly #23 2 years ago

    "I know I've essentially been playing this game once every few years since I was seven"


    You know.. people NEVER level the same complaints at fps games do they?
  • shotgun44 #24 2 years ago

    Smelly, I'm not sure if you're being sarcastic but it's the exact reason I haven't invested in an fps for ages! I still haven't played killzone 2 or resistance 2. Ok, I picked up mw2 but that was only cos of the insane release deals. And I've been a massive shooter fan since doom.

    Ph is literally the only zelda game I've ever played (sacrilege I know) but I really enjoyed it. Might look into this...
    Edited by 1 at 29/12/09 @ 19:35
  • JohnnyWashnGo #25 2 years ago

    Got it for Xmas but haven't opened it yet. Can't wait to play it judging by what people are saying.
  • smelly #26 2 years ago

    @shotgun44 : Nope im not being sarcastic. We get LOADS of fps games released every year with very little to differ them apart from the story. But we get 1 zelda game a year (ish) and reviewers moan that there's little to differ them apart from the story.

    This seems insane to me!
  • shotgun44 #27 2 years ago

    That may be true and I agree that long running franchises should have some innovation (although I am also the kind of person that hates radical change from the familiar). I just think that fps games often get criticised for being generic/samey because there is literally a million of them, with few being truly notable.

    I believe the Zelda series gets criticised as an isolated example. I really can't comment on the Zelda series because I've played so little of the many games (1!). I do think that the Killzone series (just for example) would be treated in the exact, if not harsher way, if the franchise consisted of 10-15 games with little to distinguish the core mechanics.

    I'm not having a go at the genres/franchises/you etc, but I honestly don't think anyone was under the impression that the FPS genre is the most innovative out there and I don't think many get a free ride because of this.
  • smelly #28 2 years ago

    "I do think that the Killzone series (just for example) would be treated in the exact, if not harsher way"


    Well (and this will invoke the wrath of the fanboys but..) 4 halo games, with little to distinguish them.. but still high review scores.
  • shotgun44 #29 2 years ago

    But still, none of the Zelda games have exactly been slaughtered by the press.

    I'm not gonna get into a specific Halo argument, but you have to admit, even if you don't personally see it, a select few franchises have the privilege of having a very strong (and often annoyingly vocal) fan base. And, as in the case of MW2, it can't always be put down to console fanboyism. And I do believe that the hours/days of playtime that many people clearly put into these games shows that there is something that genuinely attracts them to these particular games.
  • smelly #30 2 years ago

    I guess my point was that you'd never read the final paragraph going on about lack of originality on a MW2 or Halo 93 or (insert ANY fps game here) game...