Games of 2009: Borderlands

In love with Pandora.

Just to recap: roughly 30 years have passed since the days of Pong, and people are pretty good at making videogames by this point. Genuine twitching abominations are on the decline - rather handily, for a while, they all had Gamecock written on the box - and even the most mundane title will generally have a few ideas worth admiring lurking somewhere within it.

All of which makes it more important than ever to pick your way through the annual mass of the merely commendable to find that handful of magical games that you genuinely fall in love with. These aren't the best titles, necessarily, but they're your favourites all the same: the ones that seem to speak directly to you, reminding you why you spend so much time jabbing at buttons and downloading patches, why you drink all that Dr Pepper sitting alone in a darkened room, why you count a 15-year-old from Wichita who goes by the name of TheLittlestMofo666 and is really good at raising quackberries amongst your closest friends, and why you named your first-born child Birdo.

These games are different for everybody, of course. In 2009, for me it's been Borderlands, Gearbox's white-trash munitions eruption. Borderlands is rough around the edges, certainly - the menus can be fiddly, item management needs a bit of getting used to, the ending (spoilers) is rubbish, and the frame-rate occasionally takes a shoeing - but picking it all apart for the details it inevitably bodges only proves that the details alone don't always matter.

On the back of the box, Gearbox's game may be a full-on collision between RPGs and FPS games that leaves headshots and stat-tweaks littered all over the blacktop, but for me, in a highly subjective manner, it's something far more involving too. It's a study of what is - and what isn't - important in a game's design.

'Games of 2009: Borderlands' Screenshot 1

And so colour is dialed up, unnecessary detail is dialed down. Story is as sketched-in as the crosshatching shadows on the distant mountains, while character is rich, babbling, and everywhere to be seen. Cut-scenes are virtually non-existent, but, if you want it, each quest comes with a chirpy sprawl of joke-laden text to enjoy instead. Morality, Ayn Rand and social commentary have all pretty much taken a hike, replaced with a clanky little robot who tends to break-dance when you least expect it. I'm not saying this is perfect for everyone, obviously, but I'm pretty happy with it.

On top of the broader trends, it's also worth noting that for every specific element that needs more polish, there's two or three little things Borderlands quietly nails, too: things like loot drops that don't vanish while you're hunting around for a Double Decker, and battle trucks you can customise with a hot pink paintjob before backing over the mutated wildlife.

And, even before you take into account the truly transformative powers of co-op, there's stuff like Second Wind, the down-but-not-out mechanic that turns getting killed into a resurrection mini-game, providing endless opportunities for sudden changes of fortune, amazing flukes, or the unbeatable sensation that you may have just gotten away with something. You know, the kind of moments that people who play games are likely to actually remember.

The real appeal for me, though, comes down to the magical mixture of mindlessness and generosity at the centre of it all. Borderlands acknowledges the fact that the real narrative of a lot of RPGs isn't the ancient blight you defeat, the storied lands you free from corrupt bullies, and the mystic amulet you painstakingly piece back together huddled in the caverns of Primarche at the foot of Mount Woolworths, but rather the stuff that you find along the way - the loot, the swag, the potions and trinkets.

The grind isn't necessarily the means to an end: sometimes it's the end in itself, and the overblown plot is just theatre, or a convenient alibi to explain why you spent so much time hunting for the best health potion, or watching meaningless stats become meaningless but slightly bigger stats.

Which is where Borderlands' procedurally-generated content comes in. Lots of games have based their appeal around randomised elements before, of course, but for every Diablo, there's a Hellgate: London, an experience that offers limitless variation without ever hitting on the fact that, just because an item is literally unique does not ultimately mean that it also feels special.

The smart approach Gearbox took was to load its algorithms with bits and pieces that are inherently fun in the first place - fire damage, electrical charges that blow peoples' heads off, shotguns, sniper-sights and critical hits. All of this makes you anxious for the next loot drop; all of this makes you dream of finding that one gun that's perfect for you (a scoped SMG that fires meaty electrical rounds, in my case - I'm still looking).

And so I hunt for just the right loot in Borderlands the same way I once hunted for Agility Orbs in Crackdown, which is to say that I'm always on the lookout, that I'm willing to put aside the more mission-critical stuff for a trawl through trash piles when the moment calls for it, and that I'm embarrassed to admit I've even dreamt about finding the perfect weapon a few times. When a game intrudes into your dreams, it's safe to say that it's probably got to you.

'Games of 2009: Borderlands' Screenshot 2

And, in the end, the core of it all is nothing more than the narcotic power of numbers: they're everywhere to be seen in this hick wonderland. If Borderlands really is the hillbilly of the gaming landscape, it's the hillbilly savant you meet at a lonely gas station in the middle of nowhere who can calculate square roots freakishly quickly while mumbling to himself and keeping track of his workings by tugging at his own fingers.

Like Sesame Street, Borderlands is there to remind you that numbers are great, actually: they spill out of enemies as you fire round after round into them with your revolver, and bubble joyously into your account as you suck up money. Best of all, they're there to glow mysteriously while you compare the stats of one gun to another, deciding which one best suits your current mood and which one you're going to leave in its crate never to be seen again.

That handful of magical games, then: how often do you genuinely see them coming? Rarely, in my case. At the beginning of 2009, which titles were on my must-play list? None of my favourites, certainly - not Plants vs. Zombies, not Swords & Soldiers, not Leave Home (a dazzling XNA Indie Games shooter by Hermit Games) and not Batman: Arkham Asylum.

As for Borderlands? I hadn't even thought about it. I was mistily aware of its existence perhaps, the same way you're mistily aware of those strange bacterial illnesses you can get from licking Amazonian frogs, but nothing more. These days, then, I've started to think that games are a bit like bullets: plenty of them miss their targets for sure, but you almost never spot the one that's going to get you.

Check out the Editor's blog to find out more about our Games of 2009.

Comments (33) Latest comment 2 years ago

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  • udat #1 2 years ago

    Whether you pay attention to the mission goals or not, tooling around wasting things and stealing their shit is unrelentingly fun, especially if you have a few friends along for the ride. It oozes character and charm and it gives me the same feeling of freedom and fun that Crackdown did, but with better co-op. It a *game* and shamelessly so. It never takes itself seriously and it constantly rewards you for doing things that are enjoyable anyway. I don't think I've had more fun with any other game this year.
  • muters #2 2 years ago

    I finished Borderlands a few days ago and wish I felt as strongly for it. The level of variety in the guns was admirable, but with so little context in which to put them to use... it's almost as if the game adopts the worst of RPGs, by milking the grinding random battles against generic enemies, but without giving you any sense of why you're bothering to do it. The experience was, for me, just like playing a standard RPG cut down to only the fighting. Admittedly, it's saved a great deal by how well it plays as an FPS, but it lost its steam when hunting for new weapons descended into 'this one has a 1.8 zoom, but this only has 1.5' or 'this SMG has 2x caustic damage, but this one can hold 5 more bullets'.

    I did like Borderlands to an extent, but the limited concepts that drove it didn't nearly justify its size or length. I feel as if I'm critical of it not because it's a bad game, but because it had an awful lot more potential. It's a shame that a game that tries to bridge the FPS and RPG genres bases itself in one greatly at the expense of the other.
    Edited by 1 at 24/12/09 @ 00:34
  • Dizzy #3 2 years ago

    I love every design decision in the game, yet I stopped playing after a few hours. I have no idea why, it seems not to hit the sweet spot despite all the good things about it.
  • Hypercube #4 2 years ago

    I bought this game today, this very day. Wanted something to tide me over the Xmas holidays and so far it's fun. I quite enjoyed playing Hellgate solo, but on multiplayer it was all a blur, as retrend suggests that Borderlands is.

    Quests, guns, shooting, levelling - all good. I'm interested to see how this turns out.
  • Stoatboy #5 2 years ago

    Good shout on Leave Home. Top notch game that one.
  • arcam #6 2 years ago

    For me at least, the gaming trend of 2009 was phat lewt and levelling up in every genre, and Borderlands took it to its logical extreme. The constant rewards and emphasis on fun was massively enjoyable in a genre where games that are actually quite shallow take themselves way too seriously.

    It's the kind of game a that game developer's kid would tell his dad to make, before his dad explains that you can't have a shotgun that shoots rockets because it would be detrimental to the player's immersion.

    Mr Donlan is right when he says some games can be your favourites even when you know the're not the "best" games - Borderlands got an 8 and that's probably the score I'd give it if I had to do so objectively, but it's one of the best FPS I've played in years and I reckon if EG were doing a top 50 (it's the end of a decade, c'mon!) it would find a place near the top when so many other 8/10s have been forgotten.
  • AHiFi #7 2 years ago

    Girlfriend is looking to buy me a game for Xmas. Might say this...
  • figaro7 #8 2 years ago

    It is definately one of the best games released for the 360 this year personally.
  • actionfitz #9 2 years ago

    still loving borderlands :)
  • jimr9999us #10 2 years ago

    Man, Borderlands is the shit! As in, the most important RPG release since...Planescape: Torment. Yeah, I said it. Bioware and Bethesda take note: for all of your struggling with immersive rpg GAMEPLAY over the years (and i'm talking to You, fallout3, mass *yawn* effect) the Borderlands dev's nailed it with their 1st perfect headshot.

    These guys are the next blizz. Buy their stock now, send them fruit cakes.
  • login_name #11 2 years ago

    Even though it was a little repetitive in places, this was one of the few games I couldn't drag myself away from. Looking forward to what they have planned for the future.
  • KDR_11k #12 2 years ago

    It's boring, the character wears off after the first town when it stops giving you unique NPCs and just throws a bunch of guys with hospital masks at you and the "colour" is brown. Playing with a mate just makes it even more boring. The difficulty level is somewhere between Holland and Death Valley. All the character level does is get in the way, either making you absurdly overpowered or unable to deal any damage and there's no feeling of really customizing your character with the low number of equipment types and lame ability selection.

    Hellgate London was WAY better and yes I know many people hated that game.
    Edited by 2 at 24/12/09 @ 07:54
  • Byzanite #13 2 years ago

  • TheBlackBandit #14 2 years ago

    Great writing Christian, really loved this article. Borderlands was one of those games that I bought, played solidly for a couple of days then banished to the bottom of my pile, with growing regrets about the price I'd payed for it.

    At a loss, I resurrected it the day before yesterday, and what had I been thinking? It's fantastic! Borderlands, you are forgiven for something you never were.
  • FTM #15 2 years ago

    personally I thought it was a great game and have all 4 characters in their second playthrough

    I'm always searching ot that elusive gun as well..in this case I want a decent battle rifle that deals excellent acid damage, has a good magazine size and a decent fire rate.

    great fun with friends..even if one of then (curse you micky!!!) is a loot hoover...still the funniest thing I saw was when we were off to fight skagzilla and we all moved forward to jump down and stopped and he went in by himself

  • Windypops #16 2 years ago

    Loved this game.

    I only played it solo and, I have to say, it's one of the loneliest experiences I've had since the first 3D Metroid Prime. The place really does feel like a barren hellhole.

    Great article, but I can't help feeling that this format for looking at the best games of the year is a serious misstep. Where's the bickering between contributors? Gillen's running gags? The insights into what some of the staff really thought about that lauded title? It's an utterly bizarre decision to throw all that away and replace it with one view from one writer. Did someone wake up one day and say, "I know! Shit is the new good!"

    *edit* "most loneliest." Durr.
    Edited by 1 at 24/12/09 @ 12:10
  • Mayhem64 #17 2 years ago

    I must admit, I wasn't sure what to expect from this title, but I've been pleasantly surprised (especially given I don't like playing too many FPS in general). Loot, loot, loot... enough promise to keep me going that I'm almost at the end of the second playthrough and the sultry tones of Mad Moxxi are calling me to await the next DLC after Xmas...
    Edited by 1 at 24/12/09 @ 10:42
  • mikeck #18 2 years ago

    Really enjoyed playing this game with friends (wasn't too keen solo) but was left cold by the ending...still highly recommend though in my eyes :)
  • TruWari3r #19 2 years ago

    a) I think the sounds could have used a lot more attention, not a lot of variation and seeing how may hrs you put in could have been better excuted

    b) I personally think the lady you see ghostlike should have been animated as well, like the rest of the cast

    c) and yes the ending is disappointing, at least give some uber-loot you could have kept for the next playthough (orange mod and or orange gun and or elemental artifact thingey)


    That said, yes I absolutely love the game, loved the zombie dlc and can't wait for the madd moxxi thingey
  • Vortex808 #20 2 years ago

    This game, along with Batman:AA was a great surprise find through the year. Wasn't even thinking about getting them, but what a joy to play they were. Still yet to finish it though- i keep getting distracted by searching for loot, so it takes me ages to do each quest......
  • ohcomeon #21 2 years ago

    'These days, then, I've started to think that games are a bit like bullets: plenty of them miss their targets for sure, but you almost never spot the one that's going to get you.'

    If it took more than one bullet: you weren't using a Jakobs.
  • septimus #22 2 years ago

    Really enjoying Borderlands, but no one else on my friends list has bought it :(
  • Wilfster #23 2 years ago

    I liked the look of this game but only ended up buying it as Play had it at £17.99 which is a bit of a bargain. I agree with the review in that it's a game you wouldn't expect to enjoy as much as you do. Getting a critical headshot with a sniper rifle from miles off, causing damage into the thousands never gets old. For some reason the Siren giggling to herself and stating 'I'm really good at this!' doesn't get old either... although that may just be me.

  • leafmulch #24 2 years ago

    @Wilfster It's not just you! :) This is in my top 3 for the year... It's why I play games - the mechanic is great and the fun factor is high. I've had a few unfortunate technical issues on the PS3, but nothing that stops me from trying rebooting and trying again (even if at the time it riles me something wicked). Anyway, absolutely love the art design and humour. I'll definitely be getting some of the DLC too very soon!
    Edited by 1 at 02/02/10 @ 19:30
  • chischis #25 2 years ago

    Enjoyed this enough to complete it, LOVE having a sniper rifle called Cobalt Volcano that sets people on fire. How can that not be made entirely of win (or something :p)? But the Zombie DLC is ... very meh. Zombies in Borderlands feels like a pisstake, the game was already "light-hearted", but this addon pack just makes it feel dumb.
  • chischis #26 2 years ago

    Negative trolls be afoot in this comments thread. What a surprise!
  • spidermanalf #27 2 years ago

    I got it, but it never appealed to me, and took it back. My brother LOVES it though. Horses for courses I suppose.

    Good article though.
  • Trikk #28 2 years ago

    Hellgate: Borderlands is probably the most overhyped game of the 00's.
  • speed182 #29 2 years ago

    I recently got this, and me and my brother have been playing non-stop, 950 points in three days, best game of '09!
  • sublitterat #30 2 years ago

    Borderlands is the sociable, stupid, funny twin to Fallout3's more serious, story-led wasteland wandering. It provided a lot of riotous, loot-obsessing fun over a dismal autumn, and although it isn't quite my pick of the year - lifelong Bat-fandom obliges me to choose Arkham Asylum - it's definitely up there.
  • dmt2 #31 2 years ago

    It might just be me but I sometimes think that DLC can kill a game (GTA excluded). Admittedly I was one and half times through when the zombie pack came along but my character was level 47 or something and it just wasn't a challenge. Gearbox should up the levels beyond 50. On the plus side Borderlands is utterly compulsive, immense fun in co-op and has the best sniper rifles ever (Liquid sniper). As for that town with those stormtroopers in white with massive great shields... that was a very scary hour for me as I had all the wrong kit. Yes the ending was awful, and an element of grind got in, but then I did play it for over 35 hours first time through so I can't complain. A very solid 8/10.
  • bhlaab #32 2 years ago

    Loved Borderlands, but I've got to say I hated HATED the robot.

    They put the stupid thing on every logo with little auxiliry decorations, seemingly thinking "Hey, this guy is every bit as clever and fun as the Vault Boy!"

    NO! No, he's annoying and never shuts up!
  • dbranchevans #33 2 years ago

    I can agree with some of the negative comments around single player but multiplayer my flatmate and I played this pretty much solidly, seriously, seriously good fun and if you play it alone your really missing out. The DLC was a bit of a shame though if you were 40+ as it was a breeze. Word of warning though, its best really played split screen with a mate or you'll have really difficulty restraining your rage if he nicks a gun you were after.

    Also *spoiler* why the hell wouldn't it let you fight claptrap at the end!