Gameloft slashes Android investment
iPhone games 400 times more popular.
Mobile games company Gameloft is reducing the amount of money invested in developing titles for Google's Android platform.
Speaking to Reuters, finance director Alexandre de Rochefort said, "We have significantly cut our investment in Android platform, just like... Many others."
Apparently part of the problem is the Android's application store just can't match up to its biggest competitor. "It is not as neatly done as on the iPhone," de Rochefort said. "Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue."
"We are selling 400 times more games on iPhone than on Android," he added. During the last financial quarter, iPhone games accounted for 13 per cent of Gameloft's revenue. No figure was given for Android games, but presumably it was whatever one four-hundredth of 13 per cent is.
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Comments (21) Latest comment 2 years ago
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1) Quality
2) Pricing
Both are lacking at the moment hence they are not selling.
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Edit: I stand corrected @lord, thanks for clarifying. Although, there are far more iPhones out there than Android ones at the moment, so also makes sense that its more popular. That and there's the unknown as to which current Android phones will be permitted to upgrade to Android v2 by the phone's operators; which is crazy in itself.
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- Google's market on 1.5 Android is pretty poor. There's no search function and lots of countries have no way of actually buying paid apps.
- There's no desktop interface for the market. All marjet activity must be done on the phone, and that's still a bit awkward.
- There's big competition to paid apps - free ones, and they are generally of quite a high standard on Android. Loots of Android users are also Google users that have become used to quality applications for nothing.
- The Android hardware is still lacking. None of the Android phones have so far been that impressive, nor that appealing to non-geek people, although I think that's set to change with upcoming phones like the Droid/Milestone, Sony Experia X10 and HTC Dragon.
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They rarely if ever finish anything they start (bit like garage games and their blasted game engines). If google invested a few months into tidying their app store, giving it a prominant place on their search engine site (a place billions pass through every frikkin' day for god sake) and did even a minimum of search result screen plugging. Their store would already have caught up to apples. Instead the so called geniuses at google can't manage to come up with this two frakkin' minute idea after a whole year!
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At the moment every Android screen has the same screen resolution and very similar hardware specs. That is of course set to change but it hasn't so far.
There is more difference between the original iPhone and the iPhone 3GS than there is between any of the Android devices.
@penhalion
Google has made big improvements to the store with Android 2.0. The only thing I think it's missing now is a desktop client that allows you to search for and buy apps directly from your PC.
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Er that's pretty much what I just said. Google is a search company and yet there is no android search site available on google! It's the first thing they should have done.
@MrED209
Android is an operating system. Anything written to work for it will work with every android handset just like apples stuff will work with every iphone, new or old (operating system version permitting). So that's never been an issue with Android apps.
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If someone creates an app for Android, I'm sure they'd be happy to promote it.
[link url=http://www .youtube.com/watch?v=Lj-6vTNe1f8
]http://www .youtube.com/watch?v=Lj-6vTNe1f8
[/link]
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Oh no it isn't. I'm pretty active in the Android on HTC Polaris project (o2 orbit 2 here in the UK) and frankly a lot of the stuff in the market place is designed to run at the res of the G1 / HTC Magic and looks pretty cack at the 240*320 I have to run things in. While it's entirely possible for an Android App to be written with multiple different possible resolutions in mind, no one bothers yet. And the 3D hardware on HTC phones seems to vary wildly from phone to phone; of course Android will have a common 3D API for developers to use, but lest we forget it took MS a hell of a long time to develop direct X to a point where it wasn't shit.
I don't mind the store, and I think, as a whole Android's a long, long way from unfinished (and a long long way out in front of WM6.5)
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Oh no it isn't. I'm pretty active in the Android on HTC Polaris project (o2 orbit 2 here in the UK) and frankly a lot of the stuff in the market place is designed to run at the res of the G1 / HTC Magic and looks pretty cack at the 240*320 I have to run things in.
Hu?
Oh no what isn't?
All android apps work with any android phone. I didn't say they all ran identically or at the same resolution so what were you referring to?
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"Anything written to work for it will work with every android handset just like apples stuff will work with every iphone"
Oh no everything on the app store does not work with every Android handset. Some of the programs on the app store are written to expect hardware which isn't necessarily there. Not just screen resolution and processor speed which means it looks / runs crappily, but memory and onboard peripherals too such as 3D mentioned above. It's something I expect Android developers to improve at as the range of handsets widens, but for now, no.
For another thing, you've got to use a Java layer to get at the 3D hardware. Have you ever tried programming 3D stuff for use on more than one hardware rig in fucking Java??? I know it's meant to be write once, run anywhere ... but that don't make it so.
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1) Quality
2) Pricing
Both are lacking at the moment hence they are not selling.
Wait, so the Gameloft games on Android are shit? Or am I missing your point?
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Hit the nail on the head there... rather like the difference between PCs and consoles.
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They forgot to say that these unsuccessful titles was some crap conversions from nokia.
//
btw..they turned around 180 degrees: http://ww w.androidcentral.com/gameloft-r...