Game prices will fall, predicts EA
The future is downloadable content.
EA Canada senior suit wearer Jason DeLong has peered into his crystal ball and seen a future where game prices fall rather than rise - a future he believes is only a handful of years away.
"We're going to start to see - maybe not in the next year, but in the near future - games go down the route of smaller up-front experiences and lower prices at the beginning, and then the ability to extend the game through episodic material or future feature material," he told Game Informer.
"Games are getting more expensive and times are tough, and it's getting harder to purchase every game you want. So, how can we keep people playing and offer them more but not have to make them break the bank to do it?" he asked himself. "It's going to be an interesting creative problem for us to solve."
I can't remember ever being able to afford all the games I wanted; they've never been cheap.
EA has made strides in this direction before, first with Burnout: Paradise and it's commitment to offering new downloadable content, and now with Dragon Age: Origins, which BioWare has promised two years of post-release support for.
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Comments (39) Latest comment 2 years ago
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and thems 90s pounds!
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I would happily pay half price for half a game instead.
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I think that the reason behind the future that Mr. DeLong predicts is that game companies would like to have more people buy their games (DUH!). It doesn't matter if they buy all episodes since the hardcore gamers will always (in general) buy the whole thing and thus representing the same or equal to the same revenue from todays sales. The additional non-complete sales is thus just an increase in revenue compared to todays salesmodel.
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at least you pay for what you use, ok its an improvement ...maybe
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I think that's a good idea but don't you think this might produce a half arsed second half though?
@mingster
I'm surprised at anyone who finished GTA IV as it got very boring very quickly.
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On topic of GTA IV, I agree, fucking took me forever to get through that game cause I felt it was boring and the save-points where so ridicules.
@18: Yes, that could be part of the reason aswell though second hand sales will become less important as digital distribution becomes more common.
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I see your point. What I was suggesting is that if they put all their effort into the first half, a lot of people who really enjoyed it will just purchase the second half regardless.
I'm not saying this is what will definitely happen, just a worry of mine.
I guess if they're using the same engine, all they need to do is provide new directions rather than content.
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If we are to expect cheaper episodic gaming then the games themselves would have to be cheaper to produce - no publisher is going to invest 4 years into a game and only sell the 1st 1/2 at 50% costs with the risk that only a few will buy the downloadable extras.
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/ looks at AC2
It will be interesting to see where they go with this though as I actually have faith in EA. Even though their DLC tactics are horrid I do think EA, to an extent, understand pricing is an issue that will not go away. Sure they are still more expensive than retail in THEIR OWN DD store (You seriously can't tell me selling directly to your punters is not saving EA money somewhere), but their older games are really well priced on most sites and they themselves offered a brilliant winter sale on the EA store. Still feels weird that EA are one of the publishers working to give us value though....
Me, I already solved the pricing problem in 2010 so no bother!
/ stares at HUGE pile of games to play thanks to winter sales across the DD sites
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Deadspace, GTA4, AssCreed, Riddick Dark Athena, Killzone 2 and a few more.
On the other hand, I've been playing warcraft on and off for around 5 years now and just sunk an entire xmass week off work into Dragon Age Origins... and im still not done - probably another 3 play-throughs coming lol.
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Right now I only buy online if it is a lot cheaper, which happens sometimes but might start to happen more often.
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PS This does not have to be a bad thing, good games deserve a good sequel.
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05/01/10 @ 13:45
"
The problem with episodic content or games released in two halves as some have mentioned is that, if the initial release(s) are commercially unsuccessful, then the rest may be ditched."
The flipside to this is that less content could possibly mean less pressure on the team which would mean more TLC on the first part. In an Ideal world hehe.
Think of it like a TV show.
You make a Pilot (for games that would be a Demo maybe), then a season 1, if that does well then the Network pays for more seasons until popularity wanes.
You will have total gems that die in their infancy (think the gaming equivalent of 'Firefly' - bitter sob :/ ), but will also have juggernauts like Lost or 24 or Stargate (10 seasons + spinoffs ^^ ).
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That should be how can we make them break the bank without them realizing it... Upfront prices might become lower a bit but publishers will definitely not be willing to make do with lower overall revenuel. As not all people that get the initial 'limited' game will get (all) the subsequent DLC, this will very likely mean that gamers that want the 'full experience' will pay more than they do now.
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DLC's are pretty risky in my opinion, since you have to blow the "audience" away multiple times. Take Fallout's example, Point Lookout was awesome for me, Zeta was crap. If they had released another one after Zeta I would have hesitated. Risky.
Edit: smelly has a good point. +1
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i.e. they wont care if you're using a pirated game disc - as long as you buy the next 2 episodes...