Game music most influential
On youngsters, reckons EA.
EA bigwig Steve Schnur reckons music in games influences youngsters more than other media, like radio, GamesIndustry.biz reports. That's probably because they spend all their time talking and cut records off before they're finished.
Schnur addressed the topic in his keynote speech at the Games Convention Conference in Asia, where he pulled Franz Ferdinand and Avril Lavigne out of his hat as examples of musicians first discovered in videogames.
He believes titles like Need for Speed can boast track repetition nearly twice every hour, which racks up to about one billion earfuls worldwide in the game's lifetime. Shiny.
"A recent poll of core gamers between the ages of 13 to 32 revealed that 55 per cent, and that's growing, learned about their new favourite artist, or new favourite band, or new favourite song – they learned about it from a videogame. That's Europe, Asia, US."
"Even more impressive for a record industry that's having its own problems – over one third of those that discover a song in a game download that song, and over 20 per cent purchase that artist's CD."
The speech soon moved onto EA's new music company Artwerk, which has signed four artists in the nine months since launch. These include Junkie XL, whose work will feature heavily in Need for Speed ProStreet, and Jupiter One, based in New York.
But it isn't only in EA games these artists will be exposed. Australian band Airbourne will blaring out in Grand Theft Auto IV and Tony Hawk's Proving Ground.
Schnur went on to muse about the future, and the infusion of all types of media on future consoles.
"But what will the PS4, Xbox 5000 and iPhone 2 bring? All these future devices will be complete home and mobile entertainment supercomputers that represent technology beyond anything we've ever experienced."
Supercomputers. Yes, of course they will be.
"Imagine a world where 80 per cent of the global population is instantaneously exposed to music via videogames, with the power to purchase literally at their fingertips."
EA Music Store announcement? No, wait. We'll be quiet.
"Perhaps for the first time ever, global culture can finally be truly global. Perhaps for the first time ever, music can change the world."
Didn't it do that in the 60s or something?
For all the news from around the world, tune into GamesIndustry.biz.
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Comments (30) Latest comment 4 years ago
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Still at least with the 360 I can listen to music I like instead
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Suddenly I don't feel like celebrating gaming's influence any more...
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Arse surely?
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So I do think he has a point. Having said that, a lot of the licensed music in video games today (with the exception of the GTA series) is pretty terrible.
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Have EA heard the soundtrack to the first Forza? Some of the worst music in a videogame ever.
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One of the main reasons I love my 360 is because I only ever listen to my music. I cudn't tell u what EA's soundtracks have been like lately cos I never hear them
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Actually, even though I knew about them, I didn't think much of CSS before playing Forza 2. The rest of the soundtrack is shite, mind.
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You mean they aren't? I thought the States re-entered Iraq after playing through the Desert Strike re-release on the PSP.
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[link url=http:// www.gametrailers.com/player/24612.html
]http://ww w.gametrailers.com/player/24612...[/link]
Now lets talk appropriate use of music shall we EA
They even have the track name at the beginning. Its WWII, not a skate video ffs.
Unbelievable.
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As far as I know, the only songs ever used in any Square Enix games full stop which aren't composed by the games' composers are new singles by J-rock and pop artists like Gackt and Utada Hikaru. Also a few have been written by the composer and then offered to a popular artist to sing especially for a key scene in the game. But I don't think they've ever gotten the license for an old song and used that. Unless you count CALLING from the end credits in Advent Children.
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Apparently 16% of the "global population" is suffering of hunger, I guess thats who he left out...
Sorry for being a goddamn hippy...
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Have EA heard the soundtrack to the first Forza? Some of the worst music in a videogame ever."
Too bloody right.
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Rockstar on the other hand know how use real music properly in their games.
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Sure, it's pandering to the US market where this kind of music seems to be prevalent, but what's cool for skool doesn't make it good for games. A soundtrack that sounds all the same multiplied by the repetative nature of the playlist makes the experience ever so tedious and messy.
Repitition and 7 second memory for the kids, playlists or the Music = 0 option for the adults.
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A way to see what damn song is currently playing in the game, on the pause screen. I mean, in games like Burnout 3, it tells you what's playing once the song *starts*, but you don't know if it's good or not at that point, so you don't read it... and then you realise it is good, and you don't know what it's called.
Goddamn, is that irritating.
Oh, and while we're at it, let's have the track/artist name displayed on adverts as well.
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They should look at games like LOTRO, BioShock [yeah yeah - whatever you think it's got awesome music] and Guild Wars before being so cocky as to comment on game music.
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Yeah, but his soundtrack for Quantum Redshift is reasonably good.
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True!