Gabe Newell restates L4D1 support
"We aren't changing our plans."
Valve boss Gabe Newell has told concerned fans that Left 4 Dead support has not been scrapped to focus on the sequel, and promised that mod tools, community matchmaking, 4x4 matchmaking and more content for L4D1 would be released "during the coming months".
"Doing a sequel in one year is new for Valve. But providing ongoing support for our titles after the initial launch isn't - it has been part of our philosophy since Half-Life was released 10 and half years ago. We see no reason to change that and will continue to support the over three million customers in the L4D community," Gabe Newell told Kotaku.
"E3 is a trade event where developers and publishers come to announce new games for the coming year. L4D2, like any new product, requires an appearance at the show.
"Some in the community are concerned that the announcement of L4D2 implied a change in our plans for L4D1," he added. "We aren't changing our plans for L4D1."
Newell assured fans that both the original game and the sequel will be interoperable, as multiplayer games "are driven by the cohesiveness of their community".
Left 4 Dead 2 was unveiled at E3 and appeared to many as a beefed-up expansion pack Valve had simply bundled all promised Left 4 Dead 1 extra content into. Over 20,000 joined a Steam-based group threatening to boycott the release of the game unless demands were met.
Head over to our hands-on impressions of Left 4 Dead 2 from E3 for a fuller picture.
Left 4 Dead 2 will be released for PC and Xbox 360 on 17th November.
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Comments (32) Latest comment 3 years ago
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Signing an internet petition means nothing for most of those people too. Someone emails you, suggesting you click a link if you want more free stuff. So you click the link. Wow, a committed and powerful act no doubt.
Truth is, this won't stop hardcore fantasists wingeing on about how the world is treating them badly, but it will at least make them look more pathetic in the eyes of everyone else.
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What Valve *could* do is patch L4d1 with the new melee weapons and even enemy types, so your 25 or 30 quid for L4d2 would be effectively for the new levels and player characters.
On PC, it'd be easy enough to allow both sets of levels to be launched from the same game. On Xbox, though, it's a bit more awkward. Though perhaps they could have an 'insert Left For Dead 2 disc' prompt if you try and join a game for the set of levels you don't have installed.
Looking at the size of the Left for Dead data on my PC, you could probably fit both games on one DVD, orange Box style - but then there's the 'license' issue. And, of course, what then do they do when they want to make a Left for Dead 3?
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Don't care for L4D really. I've got too many good MP games to play as it is :-/
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Anyone making any sort of comment along the lines of "they probably pirated it anyway" is very obviously ignorant of Steam, if not simply a full-spectrum idiot. Playing L4D, an online-only game, on a multiplayer game download and networking system designed and constantly updated by the game's developers, is not going to work with a pirate copy without the most incredible fuck-on and elaborate workarounds. Most pirates will either stay away or cough up - even the staunchest of my pirate friends buys Steam games, if only to make his life simpler. I dare say it's possible to do it, but anyone who has any idea how Steam works and fancies pirating L4D is on to a losing idea. You'd lose the ability to jump into any old game on any old server, which for MP is kind of important.
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More Valve releases can only be a good thing - its fantastic not having to wait.
Give me my TF2 update on the 360 - I signed a petition for that but if they announce TF3 next week I'm certainly not going to boycott buying it - split communities - pah ! Life is a split community(tm).
'Valve' & 'Value' - one letter apart from each other. Coincidence? I don't think so.
(well, ok it IS a coincidence but its an apt one
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@DFawkes
20,000 may have signed but, the sentiment is shared by a hell of a lot more people than that. The fact remains that almost every idea in L4D2 was directly stolen from the fan requests for L4D1.
It's the equivalent of you sharing your lunch with someone only to have them put some mustard on it, turn around and then ask you for money for the sandwich you just gave them! The natural response from anyone would be "Wha!" closely followed by a serious lunch backlash.
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@penhalion - lol @ 'a serious lunch backlash'
off topic : No school lunch was complete without a Penguin biscuit and an apple that you threw away (probably at a doctor...and all that) as soon as you were out of sight of your mum.
On topic : I kind of see your point.However, I'd debate whose sandwich it is and, regardless of what ingredients have been suggested by public chefs, who has actually gone out, got them, and put it together. But surely the bigger issue here is that Valve is that, none too common developer who LISTENS to fan requests and moves to implement them (often free).
So to me it seems that the angry internet men are biting the hand that feeds them (the sandwich).
/eats lunch
/throws apple in bin
Edit: Ah - I see Cragtek agrees with me and has put the point across much more succinctly.
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But now it looks very much like it's come true, for Valve themselves, no less!
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[link url=http://steamcommunity.com/groups/L4D2boycott
]http://steamcommunity.com/groups/L4D2boy...[/link]
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I would agree with you if
A) The fans would not have been able to implement all of their suggestions themselves with the SDK.
B) Valve had released the SDK before announcing L4D2.
As it stands, I suspect that a large amount of what is supposed to make L4D2 great is going to be put into L4D1 by the fans once they get their hands on the SDK making the argument largely mute. I also at this point, susupect that the SDK will mysteriously be delayed, cut dow or missing vital features upon it's release.
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"The fact remains that almost every idea in L4D2 was directly stolen from the fan requests for L4D1."
You've wheeled that one out before, but again I question what it actually means. Just 'cos a fan requests something it doesn't measn they then own it and should be given it for free. Its not the same as putting a towel on a dfeck chair you know.
"It's the equivalent of you sharing your lunch with someone only to have them put some mustard on it, turn around and then ask you for money for the sandwich you just gave them!"
No it f*cking isn't. Its like SUGGESTING someone put beef paste in their sandwich, and then demending a free bite just 'cos they agreed it was a good idea.
Sweet jesus.
And then...
"I would agree with you if
A) The fans would not have been able to implement all of their suggestions themselves with the SDK.
B) Valve had released the SDK before announcing L4D2. "
So let me get this right. The fans SUGGEST something, assume ownership of it (including free implementation of said idea by anyone who happens to build it) just because they suggested it.... but THEN say that as an apparent act of genrosity they say they will release Valve from this contractual agreement if Valve make the tools so the fans can build the feature themselves and then supplies said tools for free?!?
Valve don't owe you a free game. They don't owe you free tools. They don't owe you anything you haven't in fact paid for.
You have utterly lost your grip on reality.
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Just reposting this so I can laugh at it some more.
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Comedy
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To continue your sandwich analogy, I see it like this:
A sandwich shop opens up and sells 50 different types of sandwiches, with the promise that more sandwich-types are to follow later on. They open with what they have because it's more than enough to get a business going with and they would like to start making some money from their business. In no way do the sandwiches on offer constitute the sum total of sandwich ideas the shop has.
Said sandwich shop gets very popular and has lots of customers, who after a while start suggesting little alterations and even offering full-blown ideas for their own concoctions. Quite a few of the ideas are pretty bleeding obvious (like "how about rye bread?" or "what if you let people choose extra light mayo?"
The sandwich shop announces it is opening a new shop across town, which will have some of the existing range, as well as new sandwiches (maybe all free-range and organic, say). The existing sandwich shop will also get new sandwiches, which will be available BEFORE the new shop opens.
20,000 of the existing sandwich shop patrons announce that they're going to boycott this new shop, because the owners lied about releasing new sandwiches for the old shop, even though the owners had actually said the old shop would get new sandwiches first.
Then, people start saying "Hey, all those new sandwiches look like my suggestions! They're just stealing all our idea!" When asked what these new ideas are, most of them turn out to be "offering them as toasted", "letting you specify butter, margarine or plain", "having smoked bacon as well, instead of just unsmoked"; i.e. pretty friggin' obvious ideas that ANYONE could have had and in all likelihood, the owners had already thought of months back.
Yup, I reckon that pretty much sums up how I see it.
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With half of them being you selectively picking facts in favour of Valve and showing prime examples of logical fallacies. Go, you!
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Well put.