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Fuzion Frenzy 2 Review

Xbox 360 Review by Kristan Reed

14 February, 2007

I've always had a soft spot for Fuzion Frenzy. I'm not entirely sure which soft spot, but, you know, one you wouldn't mind laying your head down on. Despite it being possibly the most uncool launch title ever, it was one of the best four-player post-pub games around.

Famously Bill Gates' favourite Xbox 1 game, it was a pretty easy target for the critics when it first came out. Stood next to Gotham and Halo, a geeky looking futuristic party game was hardly going to be held up as a poster child for the next generation, but it was pretty much damned to hell despite actually being rather good. Shame.

So why is the sequel so crushingly bad by comparison? Surely the addition of online play would make the whole concept irresistible, right? You'd think.

Despite the entire tournament structure, cast of characters, visual style, game modes, and even the feel being aped as closely as possible, the mini-games just are nowhere near as entertaining. In fact, most of the 40-odd games you can choose from are downright irritating.

The first error

The first clue comes in the choice of developer. Out go Britsoft stalwarts Blitz, and in come Hudson, the long-time developer of the never-ending and interminably dreadful Mario Party series. But as hard as Hudson tries to deliver a bunch of instant-thrill pick-up-and-play gems with intuitive controls and simple objectives, the whole collection feels woefully uninspired and cobbled together.

Playable in Tournament, Mini-Game Frenzy or Custom mode, you can choose from the same six different (yet all utterly charmless) characters that lined-up over five years ago, choose a difficulty level, and then watch the game go rapidly downhill from that point on.

The first crime against gaming is the staggeringly awful gameshow host 'DJ' - a man so vacuous that Dyson is reportedly interested in utilising him to power its next generation suction technology. Like the anti-Buzz, his interminably dull delivery lacks any charm or sense of irony whatsoever, to the point that before the first round is over you'll feel your soul slowly ebbing away. It's as if Hudson sat around and actively worked on devising the least cool Man of the Future possible - and decided he needed Light Emitting Clothes just to remind us that this is The Future.

And if that wasn't bad enough, the characters you choose from have been 'updated' from the slightly goofy-cool flared trouser n' big boot-wearing kids of the original into bland animé anonymity. Ugh.

Garbage gobbler

'Fuzion Frenzy 2' Screenshot 1

Look at me! I can punch you like it's 1988!

But we'd happily forgive all that were it not for the inescapable fact that the mini-games are almost exclusively rubbish. Regardless of which of the seven planets you opt for, you're forced to run the gauntlet through one crushingly awful example of uninspired design after another. It's a pot pourri of tedium: take the Amoeba Hunting game where you're tasked with running around an arena, picking up pesticide bombs and lobbing them at the giant blobs (i.e. Amoebas) that emerge out of the floor. Obviously everyone else is also trying to do much the same, so the whole thing descends into a veritable riot of players lobbing bombs and trying to catch not only the amoebas, but your fellow players in the splash damage.

And, typically, the formula for many of the games involves also being able to kick, jump and punch your opponents out of the way - often into electrified forcefields, or lava, or off the edge into a veritable pit of doom. Sometimes it's a case of trying to avoid your opponents for as long as possible to conserve your energy, and hoping that they stray into the path of the many obstacles that (often) rain down. But that would be fine, except for the fact that the controls for many of the game are sloppy, poorly implemented or just generally designed in a way that doesn't make the task at hand in any way fun or interesting.

Turbine Jumper, for example, distinguishes itself by having easily the most hopeless jump controls we've seen in a videogame since the late '80s, and yet places the players on a rotating turbine and tasks you with jumping or ducking over or under laser beams as they appear. Super Slam Dunk is similarly horrible to control, with the idea to move and attack players, snatch the ball (or barge them out of the way) and then jump and shoot for goal, with, woo, futuristic gravity that allows you to jump really high. Like a lot of the games here, it has the random element to make it easy for anyone to win by luck, but just doesn't grab you at all.

Trash, man

'Fuzion Frenzy 2' Screenshot 2

Hello! I'm the visual definition of generic!

And then there are some crushingly awful button-matching games that are insultingly basic - such as Over The Falls where the idea is to match the sequence of face pad buttons (A, B, X, Y) as they appear on the screen. Another places you on top of a pillar, with the last man to input the sequence losing a segment of their pillar until you're out. It's fun for about ten seconds, and just lacks imagination.

Elsewhere, the whole ethos of keeping it simple kinda works. Games like Don't Sink The Boat have that frantic Track & Field appeal, where hammering the button as quickly as possible and aiming your turret sinks your opponent, while another does a similar thing on a treadmill. But, as easy as they are to get into they're hardly the sorts of games you'll be desperate to fire up to play after a night out.

Others are just too simple for their own good, and therefore too boring to be worth a second glance. Take Turbine Coin Collector: you, again, run around a spinning turbine (essentially a turntable, but hey) and gather coins while staying between moving laser beams - a task so dull that you'll barely reach the end before wanting to see what's next. Games like Ice Sculpture aren't much more interesting either, with a perfunctory aiming task where you have to point a jet of water at an ice statue in order to melt it before your opponents.

Last reader reading

'Fuzion Frenzy 2' Screenshot 3

Would have been better if you could have weed on the ice statue, but there you go.

Fortunately, there are some games we quite liked, such as Hot Shot, the four-way air-hockey style game where you're all defending your goal and simultaneously trying to knock the balls into everyone else's goals at the same time. That was fun. Sadly, too many resort to dire last man standing rules, made ten times less interesting thanks to the poor combat mechanics and rubbish 'avoid the giant falling obstacle' filler fodder.

We could tortuously list all 40-odd games and point out the relative merits of each, or simply warn you in a hopefully more helpful, less tedious manner. It's like this: Fuzion Frenzy is depressingly basic when it gets the controls right, and when it doesn't (which is most of the time) the game feels like a badly assembled jumble of failed game concepts that rarely get even close to hitting the mark.

To compound the misery, there are some astonishing design decisions that completely screw with the concept of, you know, actually winning rounds. At the start of the game you get given a couple of Frenzy Cards to use as you wish at the start of each round - such as 2x score multipliers or reverse multiplier cards that divide your opponent's score for the round. So, for example, you could comprehensively win a round, and then find that your score has actually been divided by a factor of 2, 4 or 6 (depending on what you played), and you're the round loser. In another round, a player who has been consistently losing might find themselves with a 6x multiplier, win the round, scoop 60 points and end up winning the entire series through a complete fluke. Sure, it adds an element of chance to the game, but it's so badly weighted, and so utterly arbitrary as to whether you deserve it, it can render the results of the mini-games completely meaningless. Fortunately, you can set up custom tournaments that not only remove the Frenzy Card element, but the sodding DJ as well, which is by far the best way to play the game - with sensible scoring systems like, gasp, one point for every mini-game you win.

Needless to say, playing Fuzion Frenzy has always been about the human element, so don't even consider playing it against the computer if you've got the choice; they either cheat or are so rubbish it's not even funny. Preferably you'll want to play it in the same room as fellow party game fans, but if all your friends live bloody miles away then you'll be happy that Hudson at least bothered to include online options this time - even if they are pretty rudimentary. The problem you'll have, of course, is finding anyone on your friends list who can be motivated to buy the game, and judging by the lack of activity online, it's not distracting too many people from their Xbox Live favourites at present. If you're wondering whether to buy it for the vague possibility you might like a couple of the games, then don't.

Fuzion Frenzy 2 is, you could argue, the 360's finest multiplayer party game. Dishonest types would emblazon that on the box and forget to mention the score. The reality is that it's a sub-par offering in almost every respect, chock full of insipid, charmless, half-baked zero-fun games that would embarrass a start-up indie studio. The fact that Microsoft is only charging about £30 for it softens the blow a little, but it's still by far the worst first party offering from the Redmond giant for many years.

3/10

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Comments: 1-37 of 37 in total

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KnickKnack
14/02/07 @ 11:41
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OUCH! Shame really, cos I really liked the first Fusion Frenzy

First?
dbeamish
14/02/07 @ 11:41
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TEH SUCK
myiagros
14/02/07 @ 11:42
#3
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No wonder this is the game they are giving away free in their Achievements promotion.
Emilia'sHorse
14/02/07 @ 11:43
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I enjoyed the demo, but only as much as some of the more rubbish XBLA offerings.
If this were £20 or better yet a crisp tenner I may be interested.
Jontacular
14/02/07 @ 11:44
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"The reality is that it's a sub-par offering in almost every respect, chock full of insipid, charmless, half-baked zero-fun games that would embarrass a start-up indie studio."

This perfectly sums up the original for me!
Killerbee
14/02/07 @ 11:44
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The fact that Microsoft is only charging about £30 for it softens the blow a little

I appreciate this is relative to the usual RRP of 360 games, but with new, 10/10 rated games like Okami readily available in the shops for less than £28, I'd say that price tag is still criminal.
theidiotsarewinning
14/02/07 @ 11:45
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what was wrong with mario party!?
Aretak
14/02/07 @ 11:46
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"what was wrong with mario party!?"

Nothing. It's obviously great because it's a Nintendo game.
motslaps
14/02/07 @ 11:46
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stinker
asphaltcowboy
14/02/07 @ 12:14
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Shame, the demo was pretty good - guess they picked some of the "better" games for it then :)
spongebob
14/02/07 @ 12:17
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Bill Gates likes it, right?
Dark_Stranger
14/02/07 @ 12:22
#12
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Not as good as GOW then! {cough}
Royal Fool
14/02/07 @ 12:44
#13
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Wait, this is even developed by Hudson and they still couldn't get the party games right... geez.
kissthestick
14/02/07 @ 13:05
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another 360 casual game bits the dust

shame shame
trevd72
14/02/07 @ 13:11
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the problem i have now is that my kids love the original so much that they are already asking about it, when they see it in asda they will be even worse. hope the price drops like a bag of shit soonishand i get it cheap. again its a shame cos it could have been really good with Live! bolted on.
Laserbream
14/02/07 @ 13:21
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Wait, £30 is a discount price these days?
JayPee
14/02/07 @ 13:51
#17
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I can run Super Monkey Ball Delux quite well on my 360.

Good thing too really.

Party games - look to BC.

No real point in buying a 360 for party games though - the Wii and PS2 have it pretty much sewn up!
andromeda
14/02/07 @ 13:55
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hudsonsoft were once kings amongst the 8 bit scene.

how the mighty have fallen

jochta
14/02/07 @ 14:02
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DVD Crave have the PAL version for £17.80 delivered.

The Mario Party games aren't that shabby.

"The problem you'll have, of course, is finding anyone on your friends list who can be motivated to buy the game, and judging by the lack of activity online, it's not distracting too many people from their Xbox Live favourites at present."

No one's playing it because IT ISN'T OUT YET!
Edited 1 times, most recently on 14/02/07 @ 14:02
kangarootoo
14/02/07 @ 15:11
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"I've always had a soft spot for Fuzion Frenzy. I'm not entirely sure which soft spot, but, you know, one you wouldn't mind laying your head down on."

I have a soft spot for this game too. Unfortunately, its the soft spot you are taught to kick in karate class.
krudster [mod]
14/02/07 @ 15:49
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It's out in the States, meaning there should be people playing online - which is why I made that comment in the first place.
jochta
14/02/07 @ 16:31
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Oh sorry my bad, I thought this was Eurogamer not USgamer.
SeesThroughAll
14/02/07 @ 16:43
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First Sony's SHITobido on the PSP, and now this crap on the 360. Both first-party.
Shouldn't the console makers actually set a demanding bar on the kind of software they expect 3rd party to release on their respective consoles?

Always hurts to see this s**t happening.
kangarootoo
14/02/07 @ 17:00
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@jochta

"Oh sorry my bad, I thought this was Eurogamer not USgamer."

Yaaaaaaaaaaaaaaaaaaaawwwwwwwwwwnnnnnnnnnnnn.
smelly
14/02/07 @ 19:55
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@SeesThroughAll

"Shouldn't the console makers actually set a demanding bar on the kind of software they expect 3rd party to release on their respective consoles?"


Nintendo did JUST that years back. They wouldnt allow publishers to release rubbish games on their consoles.

Unfortunately this pissed a lot of publishers off (they finish a game and nintendo wouldnt allow it), which was part of the reason behind the mass "leap" over to playstation (where they let pretty much anything on it).

.. And why nintendo suffered with regards to 3rd party games for a few gens...


ecureuil
14/02/07 @ 19:55
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The original was brilliant..
smelly
14/02/07 @ 20:05
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I'm gonna play the original again tonight.. i have a feeling it sucked.. Cant remember though
Rambaldi
14/02/07 @ 21:09
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Party games suck...apart from Bowling on Wii Sports
JediMasterMalik
14/02/07 @ 22:22
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@smelly, he was not talking about 3rd party though, he was talking about 1st party games.

I agree, they should be setting a quality bar for 1st party games.
SeesThroughAll
15/02/07 @ 00:02
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@ smelly:

Like JMMM also pointed out, the quality bar I was referring to was more of setting an example with 1st party games, not the actual licensing criteria.

While you have a bit of a point on that (SEGA did that too), I also think Nintendo's move that displeased 3rd party publishers the most was their reluctance to switch from cartridge to CD. Not that it helped SEGA much though.
Mordum
15/02/07 @ 01:21
#31
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This seems to be averaging about 6/10 around the web... sounds pretty similar to the original from what I've read (of course), but with the added bonus of Live play. So sounds worth the £25 for me, used to have some great fun with the original and a bunch of mates.
Did Eurogamer not review the original Fuzion Frenzy? as I can't find it here anywhere.
Calgon
15/02/07 @ 02:37
#32
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Well I agree, this is far below the quality expected out of MSGS. They havent released all that many games but when your worst games are coming from Rare (who at worst are average and at there best can create the sort of games people talk about for years to come) do you really need to waste time with games like FF2?(well if it helps them find and sign a few decent small dev houses they could assemble another dev house of their own, so smaller projects are a good thing). MS should have canned it before release or found another publisher for them(after phsychonauts they have no excuse for publishing games like this)... I bet they only did a sequel because Bill said he liked the first one(should have started as a Live Arcade project IMO if it had to be made at all).

The developers of the original did not make the sequel IIRC, arent the new devs responsible for the Mario party disappointments too?
Edited 2 times, most recently on 15/02/07 @ 02:44
Genji
15/02/07 @ 03:47
#33
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"what was wrong with mario party!?"

"Nothing. It's obviously great because it's a Nintendo game."

Strawman FTW, eh? Nobody could possibly like Mario Party for a good reason. They must just like it because they're raving mad Nintendo fanboys.
kangarootoo
15/02/07 @ 09:43
#34
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@Genji

Yay! Work that strawman reference. :)
Genji
16/02/07 @ 06:04
#35
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Well, you do see those sorts of arguments a whole lot around here.

There's enough strawmen to fill a Wizard of Oz convention.

:-D
Lovemoose
17/02/07 @ 08:46
#36
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Sad really. I bet the chaps who did the original are gutted they didn't get a chance to do this one, and that the so-called "party game experts" stuffed the franchise up so royally.

A real shame, as this is a genre that needs a bit of a lift at the moment.
dirigiblebill
18/02/07 @ 02:23
#37
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Drop this in the recycling bin and bring on Kung Fu Chaos 2.

Comments: 1-37 of 37 in total

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