Funcom to merge Age of Conan servers
More PVP and loot changes detailed.
In a lengthy post (two, actually) on the Age of Conan forums, the MMO's new director Craig Morrison has detailed a raft of upcoming changes to the MMO - including a server merge.
In what amounts to the first admission from Funcom of the game's declining popularity, Morrison said that servers will be merged in both Europe and North America.
"It's important for us to ensure the best gameplay experience for you all, and more healthy populations on each and every server will make sure we maintain healthy communities for the game in the future," Morrison said.
Morrison - who recently replaced original director Gaute Godager - also went into greater detail on the forthcoming updates to the game that the company outlined at Leipzig.
He confirmed that new zone Ymir's Pass will soon be on the test server, and that it may stay there for some time; other new content additions will follow.
Morrison shed a little more light on the second stage of the much-delayed new player-versus-player system, which will introduce consequences for attacking other players. He pointed out that "ganking" other players will mean you are unwelcome in many parts of the world, but said hardened PVP fans will be able to frequent a new network of camps "that function with a little more moral ambiguity".
He explained that the item system would be adjusted, so that equipment would modify a character's statistics by about 50 per cent, as opposed to 25 per cent currently.
"It was always the intention that Age of Conan would not be a game where items would be the deciding factor in encounters," Morrison said - but Funcom found that this devalued loot, and diminished players' sense of progression through the game, so "we came to the hard choice that something had to change".
The Powerpoints and Kingship systems first announced back in June are still planned, but will "go back to the drawing board" under Morrison's hand.
Powerpoints, an Achievement-style system, will be integrated with "some for of loyalty program", Morrison said.
The guild-versus-guild Kingship system will be completely redesigned, integrated with better guild support and "lateral progression" for max-level characters, and not released until next year. The overhaul perhaps comes in response the highly successful organised conflict in Warhammer Online: Age of Reckoning,
Finally, Morrisson said that the game's delayed DirectX 10 version has "come very far", and elements of it would start to appear on the test server after the next update.
We hope to offer our first re-review of Age of Conan soon, so stay tuned.
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Comments (20) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Eh?! Excuse me, what planet are you on, where have you been? AoC has been struggling since it's near stillbirth, and is so NOT a solid game. People are also NOT fed up of MMO's, just bad ones.
3 strikes, you're out.
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so onwards and upwards.. what large company has the balls to do a mmo on the hp lovecraft horror universe? call of the cuthulhu mmo anyone?
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"Quest Description:
You are hereby charged to go to Innsmouth, and there you shall see something terrible and do mad things. Of the things you see I cannot speak. Terrible things! Terrible, squamous, oppressive, maddening things! When you see these strange apparitions, you must perform an action too terrible for me to speak of. You know of what I do not speak of! Is this clear? Very well, be gone! And good and holy luck accompany you in your horrifying descent into non-specific madness.
Reward upon Completion:
1,900 Insanity Points
Selectable Reward:
Edvard Munch Painting
Ham sandwich"
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Hello Stranger,
your sword tells me you are just the kind of misanthropic homicidal maniac I need right now. You see, I have this problem with a certain village nearby. They all promised me their hearts for 10 pieces of gold. Now that I need their hearts for a ritual sacrifice summoning forces of evil to lay waste on these lands, they refuse to hand them over. Could you be so kind enough as to bring me 20 hearts of these villagers. You can of course keep their gold and I also throw in this Lanyard of Oozing Coolness +1 to make it worth your while. Your friends will envy you wearing this. Now do we have a deal?
[Answer1: Awsome, I'll rip their hearts out]
[Answer2: How dare you disturb me playing Peggle while running bots?]
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i have faith that they can sort their problems out. if vanguard can do it, this can do it
its unfortunate now though, thats its competition is the sublime WAR and the ubiquitous WoW. Time lost will be hard to make up.
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Don't make an MMO if it can't be run on a large number of systems... that should be rule number 1 of making an MMO.
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/points and laughs
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The customer service and tech support was also terrible at the start, so it's little wonder users got frustrated and quit. The sooner it goes tits up, the better. They have some talented staff who deserve to be working in a project which has a budget and development timeframe which gives them half a chance to show it.
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I didn't get past the trial, the game ran fine but it still felt like Dark Age of Camelot - progress this is not.
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First, the current state of WoW is the result of many years development, fine tuning and incremental improvement not only done by the developer but by the players themselves. You can see this by the so many third party add-ons out there which improve the gameplay experience. So it is always hard to be competitive when other MMO is just released, but that doesn't mean they won't be competitive in future.
Thirdly, the reason why so many players like me stick with WoW is because they have spent so much time with the game. This makes the game UI very familiar to them and they will not like it if they have to do a steep learning curve again to adjust to the new game UI. Our spent time in the game also mean we have spent so much time and effort on developing our characters. And I believe quite a few people will have the heart to just say goodbye to all their chars and friends because of a new game. Most people will play both game alternatively. And if, and I emphasise IF, they feel more attached to their new characters and get accustomed to the new UI then they will leave WoW and stick with the new one.
This will take time, so I guess we will just have to wait and see the fate of any of these games one year down the line.
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Even more so if they're shit, like AoC...
The simple fact is, people need to accept that WoW is there and will probably never be topped. There's no shame in accepting second place, as second place could still see millions of subscribers and a suitably large income. The fact is though that AoC was truly shit. A big steaming pile of rancid arse-vomit that promised so much yet delivered nothing. And yeah, it's sad that it's dying now, but the fault lies with Eidos and Funcom for releasing a badly realised, dull, shallow and massively flawed "game" that needs a good year of bug fixing and another year of content before it'll even be close to interesting...