Full Resi 5 trailer on Live
Three minutes of action.
Capcom's been in touch to inform us that the full, three-minute version of the Resident Evil 5 trailer shown at Microsoft's conference during E3 is now available to download from Xbox Live Marketplace. It will be released on the PlayStation Network store tomorrow.
The high-resolution 145MB trailer promises "real-time footage" of the game, and should give a slightly better impression of the survival horror sequel than the cut-down E3 version did.
The game's yet to be shown off in much detail publicly, but producer Jun Takeuchi recently spilled its guts to Famitsu, confirming that it takes place in what looks like an African village, where Chris Redfield has been dispatched to investigate mysterious goings-on. The enemies he ends up tackling are a bit more of a handful than the traditional zomb, although a refined version of the Resi 4 control-and-camera system ought to help him dispatch them.
Resident Evil 5 is in development for PS3 and Xbox 360 and we expect to see it sometime in 2008.
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Comments (70) Latest comment 5 years ago
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from famitsu , he said 2010 would be too late, 2008 too soon
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Talk about stringing it out. Still, I am off to download right now...
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Why wasn't I informed?
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Chris has a new voice actor
New moves like punching those zombie suckers
Lots of enemies on screen 20+ at once
Not a lot more than what you've already seen but so so cool.
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]http://www.neogaf.com/forum/showthread.p...[/link]
new pics from trailer
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I agree at present, but I reckon a few years down the line we'll see what the PS3 can really do.
But I hope and pray that 360 continues to have the better games.
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Wow... what a compliment to the PS3, because it's not even in it's first year in...
The way you word it makes it sound like the 360 can catch up to what the PS3 can do and not the other way round, just find it weird.
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XBL doesn't have the option for SD?
I downloaded a 60 something MB trailer from the JPN PSN store.
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Thank you and sorry for my english.
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Darn good engine by the way. LP can look incredible at times.
And I find it incredibly lame that some people are turning every fucking thread into a 360 vs PS3 one. Who the hell knows where this foorage came from, it could be a PC running it for all we know.
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You have a point, the only immediate difference I see beyond the predictable better graphics is more enemies on screen, and what looks like a dodge mechanism.
Then again the game is a year away at the very least, so it's too early to make such judgments.
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Probably worded that way because PS3 has been touting itself about for the last 3 years as the most powerful super computer the world has ever known. I think you're looking at that comment with sony-tinted glasses if you think that the 360 matching the PS3 at any point in the PS3's life is a compliment to Sony and their ridiculously over-hyped console.
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And it had running zombies ala 28 days later... and now it's back to 'normal' people again (like RE4).
RE4 was great though, but I too hope they add more puzzles/suspense and slightly less action/shooting and the stupid reaction/button mashing sequences have got to go they are NEVER fun to play argghh... just show us the cut scene then get back to full control FFS. ;P
oh and PLEASE don't make me 'babysit' some stupid wench who can't work out where to walk without me telling her, so frustrating... times have changed and these bad gameplay devices should be dropped.
and the engine they used for LP and Dead Rising (still my favourite 360 game!) is great, not sure about it's full tech but it has a very sharp clarity that I haven't seen anywhere else (not even in Gears) and looks stunningly 'real' in places (Obv Capcom's art direction helps too)
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About the game being racist, correct me if im wrong but no one seemed to care about killing metric tonnes of Mexicans in the GRAW series, or Rainbow 6.
Is it cos they is black?
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Still have to say Resi 2 is my total fav of all the versions I have played. I would love that re-made with new control system and extras
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Also picking up on the racist comments................do me a favour it's a poxy game. I just "killed" loads of various creeds in Crackdown. I am not a grand dragon or part of the Hilter youth or bnp, I just love playing games and being entertained!
Slaters
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http://i19.tinypic.com/4mkkchl.gif
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To fanboys on both sides: You realise this is coming out on both 360 and PS3? So what does it matter?
Also...
"@xiphos, the only people that would notice something like that are do gooders, people with a victim complex and self righteous wankers. "
Well said.
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Video looks awesome and as I said in an earlier post, I love the new setting. What I don't understand, though, are the racial remarks. Mind you, I do understand the sensitivity of the topic and am against racism, but - given the context - things are different here, if only for the fact that this is a video game, and they tend to have all sorts of content, like fighting asians in Pearl Harbour or Vietnam or gangsters of multiple cultures in GTA.
First off, it's not like Capcom had a lot of racial freedom in selecting the main character from their existing library of protagonists which survived the story so far. Would it have helped if they had picked Carlos?
Secondly, this game is about survival horror. Chris would probably never hurt anyone over there, if it weren't for the fact that these people are - judging from what the video seems to imply, mind you - no longer human and more than willing to eat the ex-S.T.A.R.S. operative for breakfast. Literally. And when it comes to that, I don't think it matters how the aggressors look or who they are - Chris has to defend himself to survive.
Also, I think Capcom is aware of what is being depicted and through story-telling, the game will probably give a pretty clear picture as to why it came to this. Perhaps these people were annexed by a cult of some sort? Maybe they were used as test subjects by Umbrella? There's still a long way to go until we find out - if this is the final version and not the "african village" version of Resident Evil 5 until it turns into something else, of course.
On another note, to the many people who feel that - since Resident Evil 4 - the series isn't the same anymore: sorry, but it still is. It's still survival horror, but with an increased emphasis on action rather than puzzles. And let's face it - do you really want the same puzzle style back? Do you really want to have fun with cranks and valve handles again (and backtrack to the nearest save box to fetch the hexagonal crank because you thought you finally didn't need it anymore)? Or spend a couple of minutes shoving boxes around? Or backtrack through countless areas to get the three stone tablets you need to open the secret elevator door (not counting the trip to the save box to get the items you had to ditch for the tablets)? Do you really want all that back?
There are still quite a few puzzles to solve in Resident Evil 4, but they were designed in such a way that backtracking is minimal (the few puzzles which require backtracking aren't for key items). And that they can be solved quickly during replay games, after all the think work has been done. Is that such a bad decision, really?
The main concept behind Resident Evil - survival horror - remains intact, it's just that the storyline has expanded into new regions of the world. Considering that this franchise is now 10 years old and that - prior to Resident Evil 4 - everyone was complaining about how the series had grown stale, is that really a problem?
All right, that's enough for my two Euros.
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Well said
Who the hell wants the clumsy, uncontrolable, rotate the character until it faces the zombie way to slow, crankfetching gameplay anyway. I don't get it. Resi 4 was one of the greatest franchise turnarounds ever, and now people whine they want the same shit back.
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I also hear Chris is infatuated with the power and charisma of a certain Ugandan dictator who is fond of genocide.
Yes, the game is based in Uganda.
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I missed out on RE4, but this is looking like a right gem.
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Underground labs, huge mutant sharks, diseased skin-less freaks.
Also you seem to think that Capcom had written out zombies from the start of the development process of RE4, they did'nt one of the first builds that you can see videos of on the net had ghosts, giggling possesed dolls and zombies. That was even less like Resident Evil than what 4 went on to become.
The puzzles in the previous Resi games were'nt difficult they were just tiresome excercises in back-tracking. Most of them served to completely remove you from the immersion of the game by being to stupid. Collection crests hidden around a Police Station? What the hell?
If you do watch the new RE5 trailer though it seems to have gone back into a "real world" location, which is closer to the original games. Hopefully there wont be any castles, or midgets in 1700 costumes. Also the over-whelming numbers of enemies should increase the "survival" part of the game over RE4.
Also this game is going to be proper RE in its story, Wesker, Sherry, perhaps Rebecca (one can only hope its Becs), Billy Coen, maybe Claire. Its meant to answer what happened to Umbrella more clearly.
Im guessing perhaps Wesker has gone to ground in this sheltered part of Africa and has begun testing on the locals. He has Sherry in her tube, perhaps as some kind of Lisa Trevors test subject.
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Edit: Also, 'spurting from their eyes?' dirty.
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Im guessing they'll act just like Ganados but they can run. Maybe something like Rage from 28 Days Later.
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Those combat sequences with the horde pouring down that path, swiping machetes, never seen anything like that before. Looks like it's a natural progression from RE4 gameplay too.
BRING. IT. ON.
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If you want rotate-y controls and one lumbering zombie at a time back, then you can keep it.
AND it was the rebirth of quicktime action sequences! Leon vs. Krauser was when I knew the Gamecube's death was premature, and that QT would be back for good. Heavenly Sword, Uncharted, even Pirates of the Caribbean, it's the next-gen's new must have gimmick! Less interactivity, prettier graphics. All we need now is Guy Spy : Redux for the 360, and we'll all be happy.
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Out in 2009. Christ!
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Actually statistics show when offered both, most people still download the HD so its a cost saving exercise. The creators of Forza did this espedially for this very reason,.
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It's set in Africa somewhere. OF COURSE THE INFECTED LOCALS WILL BE MOSTLY BLACK, because - and wait for it, we're making a real leap here - LOTS OF BLACK PEOPLE LIVE IN AFRICA!!!!!
I guess I must be a racist to have worked this one out. Yeah. Hm.
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http://i19.tinypic.com/4mkkchl.gif "
But a good side step and snap kick to the ribs would see to him falling down and not getting up.
About the racism thing, erm..it never even crossed my mind until it was mentioned, I'm sure the developers are not racists against anyone or intended it to be construed that way but all it takes is some twatty reporter to write a venom filled article and all of a sudden it becomes a massive witchhunt.
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No. Shenmue gave rebirth to GTE. Ans Shenmue II has the best, most appropriate GTEs of all.
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Resident Evil never was a spooky, haunted kind of game in the first place.
Idunno man, the REmake was pretty damn spooky at times. Later games in the series became more dawn of the dead type stuff, sure, but I feel it always retained a sort of spooky element mostly conveyed through the diseased minds of some of the people involved (those that built most of the puzzles and traps, and caused the zombie outbreaks in the first place).
The race thing - just .. give it a rest. Shut up.
It's set in Africa somewhere. OF COURSE THE INFECTED LOCALS WILL BE MOSTLY BLACK, because - and wait for it, we're making a real leap here - LOTS OF BLACK PEOPLE LIVE IN AFRICA!!!!!
I guess I must be a racist to have worked this one out. Yeah. Hm.
Don't worry about it. Some people are just looking for an excuse to rile up some drama. I believe we call them "trolls".
they simply enhanced the game, by getting rid of static backgrounds and loading doors(you want to go back to that) sure the puzzels weren't hard but resi was all about the zombies and monsters. and thats what resi4 had tons of, which is what makes it one of the best games in the world.
"Resi" was also about figuring stuff out by yourself, discovery, mysterious locked doors, rummaging through people's stuff, a sense of non-linearity, and fun puzzles. Good as RE4 was (I finished it 3 times over), the narrow path straight to the end was much too linear, it was almost like an on-rails shooter (which Capcom was apparently working towards, see Umbrella Chronicles).
All games are becoming like this these days. They're devolving back into Super Mario Bros 1, where you had one tiny path and you could only go forward, never back. Gameplay in general is reverting back to the old days. And it sells! It's because people are dumbshits.
I for one wouldn't be surprised if Umbrella Chronicles manages to outsell Resident Evil 5 for that reason alone. And from then on in, Capcom will only be making on-rails shooters. I hope you're all fucking happy!
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@Klanger, JSPOOLE and others who feel RE4 dumbed down the series etc
example argument from JSPOOLE:
"Yeah they did dumb down RE4- they had to for all the noobs who never noticed the series before. I suppose the whole ''atmosphere'' didn't really appeal as much as ''big dumb action game with teh explosions'' for some."
All right, let's start with atmosphere. So there was no atmosphere in RE4? Can you honestly say that after meeting/experiencing the Pueblo, the Colmillo maze, Verdugo and the Regenerators the first time? Resident Evil generally thrives on "surprise!" scare moments (remember the dog or a collection of zombie hands bursting through a window?), and 4 has more than enough of those. Such scare moments add to the atmosphere but are only frightening the first time you see them. Therefore, don't let frequent replaying cloud your judgement.
If you are referring to RE atmosphere in general... Resident Evil 0/1/2/3 has a creepy, decaying train/mansion/city/city, cellar/guardhouse/sewers/hospital and ends in a waste management facility/lab/lab/waste management facility. Is that a "zombie" I hear sniffing/moaning? RE4 has a creepy, decaying village, castle and ends in a high-tech facility. Is that a Ganado I hear growling? Ooh, and crows abound everywhere - I hear they made the cut to 5 as well.
So I fail to see where the atmosphere loss is here. If this isn't the "kind" of atmosphere you meant, then please elaborate.
Second point: dumbing down. Just how, specifically has RE4 been dumbed down with respect to the previous titles? I don't know about you, but all the REs I've played so far had pretty accessible gameplay and puzzles. I never got stuck in a RE - they aren't complex adventure games. The previous titles also have backtrack puzzles which were fun at the time, but become a bit of chore during replays. Like I said earlier, do you really want those back just so you can feel a bit more "at home" in the game? Do you really want to shove those crates and lose minutes time and again and watch paint dry? Maybe Capcom should make the cutscenes unskippable again and bring back save boxes, ink ribbons and six slot inventories for the purists amongst you?
But I guess the new elements - such as the companion system, merchant, upgrades, freely targetable areas - which add a new strategic layer to the game don't really count.
"Big dumb action game with teh explosions?" Maybe I'm playing a different series, but I do recall every RE ending with a giant explosion, nuclear or not, involving a timer of sorts. I also recall people running about with rocket/grenade launchers going boom and some loving the shotgun when aiming up at close range. Rare individuals stick to the knife (and perhaps in the future a machete), but only after mastering the regular games. I agree that "boom" is more prominent in RE4 through grenades and a rocket launcher ready for purchase immediately, but like the Holy Waters in Devil May Cry, you don't have to buy or use these things. You can let RE4 be what you want it to be - heck, read my Knife/Handgun FAQ if you want to play a game with minimal "boom".
@absolutezero (I agree with the rest though), JSPOOLE, afghan_jones and others talking about "true zombies" and "proper RE" in story
Shocker: the "zombies" in RE aren't real zombies. Zombies are the living dead, meaning the creatures involved need to die first and then return to life to be called "zombie". The creatures in RE have been infected with an engineered virus (T, G, T-Veronica, Nemesis, Wesker's concoction, ...) which tranforms them into "zombie-like creatures", as Marvin puts it so cheesily in RE2. So they're not "true zombies" but living creatures whose physical properties and behaviour have been modified by a virus.
RE4 is different in the sense that the Ganados have been infected by a parasite which controls/modifies their behaviour and changes the physical properties of the host. However, the "infection procedure" was carried out using an engineered sample - which is similar to the original storyline.
In that context, I argue that RE4 is a "proper RE story" (engineered bioweapon takes over large population, lone survivor has to save the day), apart from the fact that the control entity has changed from virus to parasite. A detail I can live with, actually, since the parasite theme has been touched upon in previous titles (Zero, Outbreak).
I will not go into the nature of the enemies in RE5 yet, as the official story isn't out at this point.
@ejstyles and others about the rotate-y controls
Many make the mistake of thinking that RE4 has revolutionary new controls, but this isn't the case. It has the same tank controls (including quick turn) as in the previous titles but, as lavalant touched upon, the game is now realised in full 3D with a different camera perspective which gives the controls a new, fresh feel. But it's basically still the same old beast so many players used to whine about.
@nikanoru
We seem to agree often in previous threads, but not entirely here:
""Resi" was also about figuring stuff out by yourself, discovery, mysterious locked doors, rummaging through people's stuff, a sense of non-linearity, and fun puzzles."
RE4 is all these points during first play too, just like its predecessors. I can follow your argument about linearity to a certain extent, but keep in mind that RE4 eliminated most of the traditional backtracking. If you were to take backtracking out of the picture in the previous REs, you'd also get very linear adventures. So the decreased sense of nonlinearity could be attributed to Capcom's design decision to push the game forward. Which means we're not missing a lot of game "depth" compared to the earlier titles.
As for linearity at the end, name one RE title where you aren't pushed into the final enemy lair, solve some very easy puzzles in sequence, fight the end boss and escape while some blow-it-all-up countdown runs. There's not a lot of difference between 4 and the rest, and you do have some free-roaming going on in the pueblo and castle stages. And you can handle each battle in a great variety of ways (just think of all the methods to beat the first pueblo fight for example), so it's definitely not on rails. On rails is just another genre which coexists with other genres but will probably not become dominant ) - I hope.
*looks at chunk of text* Wow. Longtime series fan talking, sorry.
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It's there - But never was I 'afraid' to go on like in the earlier titles. Remeber RE2 where you were being followed? They came through windows, later doors until finally that huge thing even broke down the wall to chase after you. It built up an incredible tension, you never felt safe anywhere. You never knew what to expect. You don't know it in RE4 either but earlier titles were much, much more capable of making you feel paranoid.
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I'm sure there will be some people who will enjoy this game for all the wrong reasons.
As for the graphics... all those overhead cables suffered from horrific aliasing problems, so I would have to conclude that this was running on a PS3.
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IMO, RE5's trailer is awesome. They didn't change the controls a bit, it seems, which is not a surprise because everybody seems to have embraced RE4's... You loved it, you'll get more of the same. I hope they get rid of the QTEs, especially the contextual ones that allowed you to dodge attacks, because they always appeared onscreen at the wrong moment. Since RE4's controls only use half of the gamepad's buttons, there's enough room on both PS3 and X360s gamepads to implement a proper strafe/dodge feature in RE5..
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I just miss the good old days of adventure gaming and Resident Evil was one of the last games to have even a semblance of that in its make up and now thats gone. I would just love them to do a spin off with a more adventure based, suspense building, story driven, atmosphere.
Even Silent Hill is getting more 'action based'.
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"If you really think that RE4 had many scary moments that make someone jump you must be a very jumpy person."
Not really. I aim to be objective - if you count the amount of surprise scares in RE4 and in a previous title, you'll find that there's not much difference. And don't tell me that "dog jumping through window" is scarier than "oven man". Or there just might be some nostalgia at work here, or an increase in apathy over the years.
"RE4 was nowhere near the terrorising athmosphere, the tension and the fear of going near windows that previous titles offered. That's not to say that RE4 had no athmosphere, but it was vastly different. ..."
There is a difference, yes, but it's not so vast as you claim. The feeling of tension and fear comes from the fact that you come to expect danger everywhere. As you said, Mr.T chases you around certain areas in RE2, just like Nemesis in RE3. However, there aren't any area chasers in RE0 and RE1 - there, you only have room chasers. And that's what RE4 provides, as well, so I don't quite see the huge break from the past. Verdugo is about the closest you get to an area chaser - he breaks down doors which, while not entirely unexpected, does get the adrenaline going the first time it happens. Dr./Mr. Salvador and the Bella Sisters are other nice examples.
The "general" atmosphere isn't that different either. Instead of wondering what happened to the Umbrella researchers in the mansion, you get to wonder what happened to the inhabitants of that rural spanish village. I would have liked a little more flavour in RE4, though. During the first stages, you could still examine pretty much everything and get comments from Leon, but later on there was very little to be examined. There could have been something like a Keeper's Diary in here - instead, we get only a few important documents strewn around in plain sight. In my opinion, adding more documents and things to examine would have given the game some extra spice without breaking up the pace during replays. Can't have it all.
"It's there - But never was I 'afraid' to go on like in the earlier titles."
Don't know about you, but the first time I entered the hedge maze, I walked. Calmly. And after a few Colmillos, I was somewhat afraid to go on as I didn't know where and how many would jump next. The Regenerators and Iron Maiden also made me pause briefly to adapt strategy - their distinct breathing rang alarm bells every time I heard it. And how about those Novistadors? Did you honestly storm through the sewers the first time?
@paranoidzombie
"RE4 was a huge rollercoaster, it was an action game, not a survival horror."
Wrong.
"I'm okay with that because the game was ridiculously addictive"
Agree.
", despite the clunky controls"
Practise makes perfect.
"and the oh-so stupid plot and level design."
Agree, but now you're talking about every RE, so the point is moot.
@Klanger123
"I just miss the good old days of adventure gaming and Resident Evil was one of the last games to have even a semblance of that in its make up and now thats gone."
Ah, but that pertains to the evolution of the video game industry in general - do not blame RE for being part of that evolution. Also, considering that many here appear to be experienced players with some years under their belt might alter the perception of new games a bit, considering that they're aimed at a slightly younger crowd who compare new games to old ones in a different manner. If your first FPS is Doom 3, say, it might be hard to enjoy its predecessors and you will respond to them differently than someone who played Doom 3 coming from 1 and 2.
I agree that less and less titles appear which makes me a happy gamer. It's a shame that point and click adventures a la Monkey Island aren't commercially done anymore. It's a shame that so much emphasis is being put on next-gen graphics over gameplay. It's a shame that in the industry, apparently, immersion != first person perspective these days. It's a shame Planescape: Torment is sometimes criticised for having too much text. I could go on for a while here, but I also know that every now and then, a great game comes along which breaks the "been there, done that" vibe and gets you back into the groove. RE4 is one of those games for me.
After so many years of using cranks, solving box puzzles, 6-8 item slots, collecting emblems, turning valve handles and fighting virus-controlled creatures in Umbrella facilities and Raccoon City with only 3 directions to aim (head, waist, legs), RE4 is a wonderfully realised breath of fresh air. So rather than complaining about what things have been changed, I look at what they have been changed into, and as a result don't quite understand the fuss or the vast differences people seem to observe.
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"The first was a haunted house, and 2 and 3 were set in deserted , dead cities overrun with the dead...if that wasn't a spooky kinda game, well, I don't know what the fuck is."
No overrun of the dead, but rather virus-infested, creatures. In 4 you're all alone, in a rural spanish village in the middle of nowhere, overrun with plaga-infested creatures that want you dead and are quicker and more agile than any previous zombie-like creature. Yes, REmake has Crimson Heads - Mikami knew it was time to up the ante a bit. Anyway, 4's premise is virtually the same as always, I don't see a lot of difference as far as spookiness is concerned here.
"I know they always had guns, but ammo and supplies were scarce. You were always on the verge of running out , scraping by from point to point. The run to the next save room, with one shell and a bunch of zombies between you and safety, was a tense, scary affair."
First play in 4, ammo is practically as scarce as always because at that stage, you're not familiar with the weapons system yet, and you're probably experimenting with all the guns. I did not finish my first game with tons of ammo in the case. After that, and once you begin to realise how the drop system works, things get much better. But, that goes for the other REs as well. First play, where's the ammo? Subsequent plays, more than enough ammo because you know what's coming and can plan ahead accordingly.
Again, don't see a lot of difference.
In the end, by the way, you don't waste any ammo anymore but rather grind through with just the knife
"I can also definitly say I felt no real atmosphere for the most part in re4- old, cranky guys just arent that scary to me, nor are lord of the rings reject trolls."
Okay, your opinion, I can live with that, especially since I agree on those guys. I remember everyone at the workplace going "but that's LotR!" after seeing the El Gigante preview pics. However, those are just a few of the many enemies in the game, and there are more scary enemies than funny ones.
"The only bits that came close was the lab, and regenorators - and they were more old school re than anything else."
Oh, so the "bad" parts in RE4 are new skool and the "good" parts in RE4 are old skool? Interesting reasoning, except that the "good" parts in RE4 are part of RE4 so they're as much new skool as the "bad" parts.
I take it that by your standards the Colmillos, Novistadors, Armaduras, Garradors, Dr. Salvadors, U-3, Verdugo, Mendez and the various Plaga types were new skool too? Yeah, they sure have nothing on a Hunter or Tyrant.
"RE4 was dumbed down because you had all the weapons and equipment you could ever need- you didn't need to conserve ammo, or think tactically - do you shoot the zombie in front of the store room, or chance it to save ammo later?"
"and not to get on this again, but at least in RE you were sent in with a squad- why the hell would the president only send one guy for his daughter???"
Thomas Wilde and President Evil's RE thesis answers this question to a certain extent: (quote) "He(Leon)'s there to ask a few questions, not invade Spain. If anything, he's overequipped; Leon's got a handgun with a laser sight, a combat knife in a quick-release sheath, a flashlight, a grappling hook, two different radios, a portable tracking device, an attache case, a pair of binoculars, a combat harness, and some gum. He looks like a Bud K catalogue exploded."
Another reason might be that there are some political conflicts (this is an operation on foreign soil after all), and that the president has been advised keep the news secret rather than officially asking Spain for help in finding his kidnapped daughter. Furthermore, the village in Spain was only a lead (probably fed to the US by Ada or someone in her organisation) - hence why Leon was sent to ask questions.
"Put it this way- I'm right. Anyone who disagrees is wrong. That's just the way it is, guys."
Urk.
"I'm sure this will be a good game - albeit dumbed down for the idiot masses who flocked to RE4- but it's definitly not one tenth as atmospheric or memorable as the first three REs, ..."
Conjecture. Still well over a year to go, so it might be a good idea to wait until things begin to finalise.
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In RE1 there were nothing but white zombies. That's so racist, it's a game about killing white people!
The game is set in Africa, OF COURSE THEY'RE BLACK.
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"The focus on RE4 is clearly action and explosions in the Land of the Dead style."
Agreed, and not necessarily a bad thing.
"There is no exploration. There are next to no puzzles."
Wrong. Proof is in the game.
"The story is non-existent."
Wasn't it always? Compare the "depth" of a single RE title with RE4, and the amount of substance is equal, especially since Separate Ways added an extra layer, providing an official answer to the questions players had during the GC exclusive period.
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What game did you play? RE4 is SO linear it hurts. I can count the number of puzzles on one hand.
"Wasn't it always?"
No it wasn't. There were files to read, way more dialogue and intrigue, character development.
RE used to be about survival and exploration, now it's about kicking ass. For example, the knife in old RE games was next to useless and a last resort. In RE4 you use it like Dante's sword. I love RE4, but I do sometimes pine for the old RE experience (with the aiming of RE4, obviously).
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"What game did you play? RE4 is SO linear it hurts. I can count the number of puzzles on one hand."
Let's see...
Green Catseye puzzle
Shooting the boxes puzzle
Kaleidoscope puzzle
Paintings puzzle
Animal pieces puzzle
Water Hall
Wine bottle puzzle
Push the buttons puzzle
Shuffle puzzle
U-3
Second animal pieces puzzle
The obligatory "find/morph the key/eye" puzzles
Your one hand has more than 10 fingers?
"No it wasn't. There were files to read, way more dialogue and intrigue, character development."
RE4 also has files to read - albeit less, and I admit that it's not enough for my tastes either. As I've written earlier, I would have loved to see more files a la Keeper's Diary and more objects to examine. Things started off pretty well in the Pueblo, where you could examine tables, paintings, etc. and get some flavour text from Leon. After that, there are less and less background elements which can be examined in an area.
The amount of dialogue (in cutscenes or codec conversations), however, is just as much as always except that they are easily skipped unlike the earlier REs where you have to sit through all the cutscenes you encounter. Maybe that's where you got the impression that those games have more dialogue, because you had to watch them time and again?
As for intrigue and character development, it wouldn't hurt to replay the game and watch all the cutscenes and dialogue instead of skipping them. The ending (how Pueblo became Ganadoland is touching, too). Then, play Separate Ways and watch all the cutscenes and dialogue to get the full picture. After that, tell me if you still think there's no intrigue and character development and more specifically, why you think so.
If that's too much hassle, reading a Plot Analysis works as well.
"RE used to be about survival and exploration, now it's about kicking ass."
Now it's about survival (stay alive as throngs of enemies want your skin) and exploration (find treasures/items so that you can buy/upgrade weapons in order to defend yourself) as well. and kicking ass even more than before. Again, not necessarily a bad thing.
"For example, the knife in old RE games was next to useless and a last resort."
As someone who completed RE, REmake, Code: Veronica and RE3 (maybe I'll get around to RE0 and RE2 some day) with just the knife and Outbreak without weapons at all, I can safely say that the old toothpick is not useless or last resort at all. It's all about breaking the enemy A.I., after that the weapons you use no longer matter.
"In RE4 you use it like Dante's sword. I love RE4, but I do sometimes pine for the old RE experience (with the aiming of RE4, obviously)."
... with the difference that Dante's sword has a lot more reach. Still, you need to learn the enemy A.I. to use it effectively, and that takes practise, just like in the earlier games. It's not like you can easily knife Saddler or Krauser the first time you meet them.
I have gone really in-depth in all the major RE titles and to be honest, my initial impression on RE4 was "fundamental game change". But the more I played it and experimented in the various chapters, I realised that conceptually, the changes are not as fundamental as they would seem.