Full Auto developer shuts down
Eidos project cancelled, apparently.
Pseudo Interactive, the studio behind the Full Auto series and last-gen title Cel Damage, has closed its doors.
That's according to a 1UP report and the ever-reliable wikipedia.
Apparently the studio was working on an unnamed game for Eidos. The project was cancelled and Pseudo was unable to secure another deal in time to survive.
As of 2006 the studio employed more than 50 people, but 1UP reports many of them were made redundant before the closure.
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Comments (20) Latest comment 4 years ago
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poor sods. hope there's some phoenix studio in the pipeline or other studios to take on the staff. always a fucker when this kind of thing happens, even if you didn't particularly like their output.
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Do they not plan ahead?
I do feel sorry for the employees and I do hope that their talents are recognised in the industry elsewhere and indeed to all those who are not in the industry and just performed 'normal' jobs at the company.
I've been made redundant twice and it's not pretty...
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Could be worse, ass to mouth is worse, so I've heard
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Really!! BurnOut Revenge is the best racer i have ever played. Never played Full Auto but i always considered it to be really bad and i tried the demo of course wich was utter shit.
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On a more positive note - three weeks til GTA4. Come on!
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I 99% finished Burnout 3 (damn F1 challenge) and loved every second. A perfect game. But with Revenge, aside from the stupid decision to make the whole game brown and orange, they took away the whole point of the game, the complete rush of fear and utter exhiliration that came from hitting full speed and having to avoid all the traffic with lightning reflexes. It was just one head rush after another. Then they put in traffic checking and suddenly there was no need to avoid the cars. And everything that made the game good just vanished. It was brown and boring. And (and I know I'm alone in this) I much preferred crash junctions with multipliers.
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Try to do the race events in Dominator class by "traffic checking" and then tell me if you succeeded...
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Instead they essentially put out an inferior product with cleaned up framerate and castrated multiplayer options. Way to shoot yourself in the foot. :/
Nevertheless it's heartbreaking to see people go into this with lots of enthusiasm only to run out of steam and disappear.
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Perhaps instead of being so arrogant and assuming it was the owners of the system that were at fault, and just acknowleged that they were releasing crappy games, they might still be going.
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Maybe it wasnt technically excellent, and yes there were problems with the framerate (at what fucking point did problems stop bieng problems and become issues ? Call a spade a spade godammit) but the bottom line is that it was fun to play both on and offline.
As for burnout revenge. Utter shite. I kept this a whole week before it went to the big trade in shop in the sky. All the cool stuff has been slowly removed from the burnout series with each new version.
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