Frontlines multiplayer demo on Live
Fight with 32 futuristic people.
THQ has deployed a multiplayer Frontlines demo on Xbox Live Marketplace.
It's hefty at over a gigabyte in girth, but lets you hop into 32-player online battles so that's alright then. These are a key part of its lure too, as you get to use a massive garage of 60 vehicles to trample your opponents with.
It follows a single-player demo that was released on Live last December.
Kaos Studios is making Frontlines: Fuel of War and setting it in the troubled times of 2024, when the East (Red Star) and West (Coalition) are having a great big fight over the remaining scraps of fossil fuel.
We had a chance to play with it back in December and were excited with its potential, particularly in the multiplayer department. Pop over to our first impressions to find out more.
Frontlines: Fuel of War is due out for Xbox 360 and PC on 29th February. THQ did have a PS3 version planned, but recently canned it due to development difficulties.
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Comments (20) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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1st ruddy comment!
I'm teh 1337.
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Will give it a blast.
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@ cabbadgecase: Yep, dedicated Kaos servers FTW.
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This is what i've been waiting for, the new battlefield! I'll pretend I didn't play the single player demo!!!
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But, my experience with PC gaming recently has been really rather meh, so i've pretty much switched to console gaming these days.
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Is it the servers, or is it just the game in general?
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But I think to compare COD4 to the likes of Battlefield/Frontlines I think is slightly unfair as they are totally different games.....I still go back to Modern Combat now on the 360 (dispite the 2 maps online situation) and I can enjoy both for what they are.
So for the time being, or at least till I get home and try it for myself i'm gonna asume your being a little harsh!
Heres hoping!!!!
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After playing CoD4, Frontlines felt like a treacle-soaked vaguefest. Partly due to the controls, partly due to another lame UE3 implimentation. Infinity ward have effectively ruined the online FPS genre as far as I'm concerned, as nothing out there can match the sharp, fluid and beautiful CoD4
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I'm guessing you played on the PC. The PC with 32 players with the same maps as the 360 with 12 was a frag fest. Just goes to show, more players is not always better, although PC gamers often brag, that it is... It depends on the map and the gametype.
I seem to remember Gears of War did quite well with 4 on 4...
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Regardless of that, 32 players might make Frontlines better since the maps seem a bit larger. Definitely giving this a go.
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I'm referring to the 360 version. I do agree on the size issue though, I prefer FPS's with a maximum of around 8v8, with maps that allow you to get to the action quickly. Then again I dont 'do' stealth or sniping in shooters, I'm too impatient..
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Hmmm, that's surprising. I have almost 9 days now on COD 4 online multiplayer (yeah, I know I have a problem...), but I don't hear many people complain about frags on the 360. PC's it's crazy, because of 16 players vs 6 as potential grenade targets.
I use Bandolier instead of the 3 grenade perk on all maps and just don't see grenades as a big problem, but then again I know where to go to not get hit with grenades. I used to hate Martydom, but rarely get killed by that anymore either.
EDIT: Yeah, I love 6 on 6 in COD 4. Enough players to be fun, but it still gives me a fighting chance to keep track (somewhat) of my teammates and the enemy (those without UVA of course).
Slower games could use a few more enemies, but it gets tough to keep track of everyone in a fluid environment if it gets to many more than that. Gears was pretty good with 4 on 4. In many games with a little communication everyone could get on the same page and keep track of where everyone was.... Most FPS's are often mayhem.
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I think you've got the wrong end of the stick with Farticus' comments. He loves CoD4 on the 360.
I wasn't going to download this after the single player demo which left me wanting to go back to CoD4. Gave it a chance after someone pointed out it is meant to have improved from the single player release.
In the end it's actually not that bad. I just had time to test the engine - it lets you set up a private match so you can run about and explore without being twated constantly - but it has definitely improved. The overall look is still a little rough, and the engine isn't as smooth as could be - but it was better than before. I'll give it a go against real people tonight, but I'm probably still left waiting for BF:BC for my larger scale battle fix. For now I am content with CoD4
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