Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Frontier's David Braben Interview

PC Xbox 360 PlayStation 3 Wii
Interview by Christian Donlan

28 July, 2009

Page 1 of 2. Page 2 ->

From space exploration in Elite to sniffing around the bins in Dog's Life, David Braben's games have showcased a surprising range of different experiences. With his Cambridge studio Frontier Developments currently embracing politics with the ambitious thriller The Outsider, while also working on a sequel to last year's LostWinds (as well as gearing up for a return to space sometime in the near future), we caught up with the veteran designer at the Develop Conference in Brighton to discuss the industry's history, the struggles ahead, and why he doesn't want to end up doing the noses on footballers.

Eurogamer: You've got a lot of exciting projects on the go at the moment. How are they all coming along?

David Braben: They're all very exciting, but I'm afraid we can't say anything about them yet. The problem with all of these things is that giving little snippets of these kind of games just doesn't help: we have to show them properly each time. This is the trouble with things that are close to your heart like this, because you really want to talk about them, but you have to wait to do it in a sensible, managed way.

Eurogamer: A lot of people at Develop this year seem to be feeling a bit wistful, kicking off their presentations with a look back at the past. Is the videogames industry starting to get a bit middle-aged and nostalgic?

David Braben: We're still at the beginning of gaming in my view - we've barely scratched the surface. But as Churchill said, "We may well be at the end of the beginning." A sense of history is something that might be changing for the industry - at least in the sense that it's starting to have a history. Certainly 10 or 20 years ago, most of the things that were in the National Videogames Archive were still in use. There were still PDPs in use, the wonderful machines that Spacewar was first played on.

One of the things I think about at events like the Develop Conference is, compared to other industries like the film industry, we're an astonishingly sociable bunch. People talk openly to each other, when these are companies that, in the film industry, would be deadly rivals. It would be daggers drawn to even be in the same room. There's such a huge positivity, and that's maybe because we're such a young industry. Maybe we haven't learnt to hate each other yet.

'Frontier's David Braben' Screenshot 1

This interview isn't about The Outsider, but we're using Outsider screenshots to illustrate it. Out of lust.

Eurogamer: Do you think that's around the next corner, then?

David Braben: [Laughs.] I hope not. I really hope not.

Eurogamer: Having been making games for over 20 years, are you still enthusiastic about where the industry's going?

David Braben: To be honest, we still haven't scratched the surface of what I want to do in games: even ideas I had back then when we were making games like Elite, we still haven't been able to do. The word "game" is a bit of an albatross: what we're really talking about is building worlds, fantasy - you can create things that just aren't possible to do in any other way.

One of the things that Dave Jones said in his keynote was, "You can be a star in your own world." What I like, especially when there's a real richness to a world, to the story and the place, is where you can feel like you're the centre of things. That's very liberating. To show that there's a desire for it out there, look at the number of people who watch soap operas, which are fundamentally non-interactive, but people still want this sense of vicariously being a part of another world. I generally don't watch soap operas, but I occasionally get sucked into them - and they can be very compelling. We haven't yet got that feeling in games: but it will come.

Eurogamer: Are you saying the problem is the current level of interaction?

David Braben: In games, most interaction involves killing, unfortunately. But that's a very simple interaction to do in a way where it feels quite realistic, for better or worse. At the moment, interactions with characters feel very unfulfilling. Whether it's real characters across a computer network, or artificial characters in a game: these are not very fulfilling relationships. It's really very little of interest: it's either stealing stuff from them, killing them and then stealing stuff, or having a bit of voice chat, if you're lucky. At a fierce rate it's getting better, as things like WOW are starting to show, things which are starting to get a different feel about them, but we're still at the beginning.

We shouldn't kid ourselves about the depths of the relationships that are available - other than the purely chat room stuff where the relationship isn't really in the game. Where it gets interesting is when you can't distinguish AI from a real character, and I know that's still a long way away, but we were saying 10 years ago, when will you not be able to distinguish computer graphics from the real world? We're getting ever closer. Some game graphics are astonishingly good.

'Frontier's David Braben' Screenshot 2

Wanty want!

Eurogamer: So AI is the next hurdle?

David Braben: It's a big hurdle. It's something we've been working on for a very long time, and to tell the truth, it's been getting better by degrees and we haven't noticed. We see AIs dive for cover, and we say, "Oh, that's fakery." But there will come a point where you say, "Okay, you believed it: does it matter that it's fake?"

Eurogamer: Have you had a chance to see Milo & Kate yet? Peter Molyneux's been fairly open about it being smoke and mirrors, but good, complex smoke and mirrors all the same.

David Braben: I think there is absolutely nothing to be ashamed of with good, complex smoke and mirrors. With all of these things, we're building interesting worlds, and there are so many different ways you can do that. Milo & Kate showed some of that, and some of the things we're working on will show some of that too. There are so many different dimensions to it: I often bore on about film, but it shows how much more there is out there that we haven't touched yet in the game space.

To Page 2 ->

Advertisement

Are you excited about LostWinds on Wii?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-32 of 32 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
harzo
28/07/09 @ 06:58
#1
0
You buried this comment
Comment below viewing threshold
Show
Are them captions meant to go with them pics? Ummmm
MeBrains
28/07/09 @ 07:03
#2
0
You buried this comment
Comment below viewing threshold
Show
elite's successor... not even mentioned. it does sound an awful lot like the next duke...
MyPointIs
28/07/09 @ 07:23
#3
+1
You buried this comment
Comment below viewing threshold
Show
He comes across as a very solid guy. I look forward to their next projects.
designerheadache
28/07/09 @ 07:31
#4
+1
You buried this comment
Comment below viewing threshold
Show
New Elite please, with fancy spangly graphics and online.....that isnt in any way like EVE online.....hmmm....beginning to see why he hasnt done it yet.....
Retroid [mod]
28/07/09 @ 07:35
#5
+4
You buried this comment
Comment below viewing threshold
Show
A slightly jazzed-up Elite for XBLA and PSN.

Go on.

Then Frontier.

Gowan gowan gowan gowan!

/Mrs Doyle
NewbieZilla
28/07/09 @ 07:37
#6
+3
You buried this comment
Comment below viewing threshold
Show
I've wanted The Outsider for a long time. Was really hoping he'd talk more about it, but at least I found out it wasn't happening on the first question rather than after it all.
Eraser
28/07/09 @ 07:37
#7
+1
You buried this comment
Comment below viewing threshold
Show
Interesting interview.
Can't wait for Lost Winds 2. The first one was so charming. There's the danger of expectations becoming too high though. No one had any expectation of the first Lost Winds, which made it such a pleasant surprise.
AphoticCosmos
28/07/09 @ 07:48
#8
+1
You buried this comment
Comment below viewing threshold
Show
Where is Elite 4.
cragtek
28/07/09 @ 07:52
#9
+1
You buried this comment
Comment below viewing threshold
Show
No mention of Elite 4? Gah.
Triggerhappytel
28/07/09 @ 07:52
#10
+1
You buried this comment
Comment below viewing threshold
Show
Good interview; he seems like a good chap with a solid idea of his own ideas and the industry at large. I wanted him to talk about The Outsider though; really interested in that game, but there's not been any solid info on it in a long time :(
Bremenacht
28/07/09 @ 07:53
#11
+1
You buried this comment
Comment below viewing threshold
Show
The word "game" is a bit of an albatross

You'd think that with gaming making so much money worldwide, and capturing a much larger 'non-gaming' audience this gen, that calling these products 'games' wouldn't be much of a problem anymore. Yet, there's no way I'd stick 'playing videogames' in the 'interests' section of my CV, and here's a respected vg producer calling the term 'game' an albatross.
metalangel
28/07/09 @ 08:02
#12
+2
You buried this comment
Comment below viewing threshold
Show
Frontier on DS kthxbye.
swisstony
28/07/09 @ 08:15
#13
+2
You buried this comment
Comment below viewing threshold
Show
You bring your own context into a game, and to suspend it via roleplaying so you can feel part of that 'life' on the screen is not akin to the third person viewing of a story. Watching characters that are not like me play out their roles in a story is its own form of entertainment. It entirely misses the point of watching a film or reading a book to fantasise about what I would do. It's what the characters think and do that makes it compelling.

On one level, getting AI to a point where it can, without breaking the game, redefine the experience according to your interaction is one thing, but why bother? Games like Eve set up the parameters for people to play this stuff out as people. Perhaps AI is a red herring. Multiplayer game worlds who's parameters flexibly support the interactions of people could give the required experience without all the AI programming. Spend more time setting up the game's ecosystem and conceptual elasticity instead.
RexRunti
28/07/09 @ 08:29
#14
+2
You buried this comment
Comment below viewing threshold
Show
@swisstony

That may work for MMOs but what about single player games? And besides no one wants to play Orc #12. People often forget that MMOs are just one branch of gaming not the future of gaming as a whole.
TriggerHippie
28/07/09 @ 08:36
#15
+1
You buried this comment
Comment below viewing threshold
Show
What could he possibly have said about Elite 4 he hasn't said already. Chances are i'll be drooling in a geriatric home before it ever see the light of day. So sometime next week then.
MaxiSleep
28/07/09 @ 08:47
#16
0
You buried this comment
Comment below viewing threshold
Show
It must be a pain for him that really all anyone cares about is elite, yet he is trying to expand the genre

And yeah give us elite ffs!
swisstony
28/07/09 @ 08:50
#17
+1
You buried this comment
Comment below viewing threshold
Show
I should have made more explicit my view that as the genre develops, it perhaps can only sensibly develop in the ways he'd like via multiplayer games. Single player games can put you amidst a great narrative, such as HL2 and KOTOR, but expanding on this is exponentially hard, and I wonder what the point is of continuing down that path for increasingly modest gains; the limitations won't be around hardware but more around how you author a convincing individual psychological makeup.

The great KOTOR write up on here recently showed how well the game responded to extremely opposed choices, I always thought HL2 should have had children with headcrabs on, if only because it would have hammered home the grim broken world and sense of despair and oppression otherwise successfully built up.

There are legs in single player, but variety of interaction is limited. Within these limits memorable experiences can be forged, but I never felt particularly free to explore alternatives that occurred to me, of the choices selected.

That is the exponentially hard part, and one which I wouldn't automatically assume we need to push on just to say we have games that we can engage in with nuanced decision making, meaningful short and long term choices, as well as build relationshiops with the other participants.
coastal
28/07/09 @ 09:09
#18
+2
You buried this comment
Comment below viewing threshold
Show
I get the impression that he loves the technology rather than the commercial side of actually shunting games out the door. That's no bad thing but he should have the confidence in others perhaps to outsource development for Elite (for xbla as retroid said) or just to set time limits on production. He's got a brand there which he's wasted frankly.


/goes to look up Geoff Crammond
Horse
28/07/09 @ 09:21
#19
+1
You buried this comment
Comment below viewing threshold
Show
stem subjects = science technology engineering maths and he's bang on about the quality of students with those subjects not being at the same level their counterparts were 10 years ago.
IronCladChicken
28/07/09 @ 09:24
#20
0
You buried this comment
Comment below viewing threshold
Show
As far as I'm concerned Baraben gets a lifetime pass for co creating Elite.
Though I didn't enjoy Lost Winds as much as everyone seemed to? (& still haven’t finished it)

Having said that, I'd definitely buy Zarch if he remade that for WiiWare (or XBL).
& surely they could release the C64 version of Elite?

@MeBrains
(From Wiki) As said in a GameSpot interview [2], he is planning to start working on Elite 4 - as a space MMORPG game - as soon as The Outsider is gold. Braben said explicitly that this title is of a special value to him.

[edit] Sorry spellcheck!
Edited 1 times, most recently on 28/07/09 @ 10:26
mkreku
28/07/09 @ 09:39
#21
+3
You buried this comment
Comment below viewing threshold
Show
But I don't want Elite 4 to be a MMORPG :(

I want it to be like a less buggy version of Frontiers, with more detailed planets, more intuitive controls, more unique missions and more different ships (with longer upgrade paths). MORE MORE MOAR!
GenuineEntropy
28/07/09 @ 09:41
#22
-1
You buried this comment
Comment below viewing threshold
Show
I wish Mr Braben and his company would focus on getting the next Elite game finished.

It's rather charming that he constantly gets side-tracked and distracted by shiny little ideas that float past his way, but lets face facts here:
Millions of Gamers do not sit up and pay attention when Dave Braben speaks because of the Roller coaster Tycoon games.

His reputation was built almost entirely on Elite & Frontier: Elite II (and was almost ruined by the semi-sequel to Elite II).

And yet, all we've gotten from him for more than a decade and a half is 'Oh yeh guys, I'm totally working on that. Soon as I finish QA'ing the barking on the dog simulator and and then approve some merry-go-round meshes and textures.... Oh and I'm doing something to do with politics and conspiracies too.... But yeh, once all that's done, then I'll totally finish the game you actually want... Totally.'

Sorry to be so dismissive of the political-conspiracy game, but there are only two things Braben has done that I have cared about (Elite I&II) and only one thing he (claims he) *will do* (at some undetermined time in the future) that I currently care about.

More Elite, less everything else please Mr Barben. It's been a long time since 1993 FFS.
AbyssUK
28/07/09 @ 09:51
#23
0
You buried this comment
Comment below viewing threshold
Show
Dog Simulator/GTA clone now that's a game idea for you Mr Braben.
Please don't redo Elite as an MMO.. leave elite alone it is perfect in its own way don't ever make a dumbed down console version for the masses Elite is for the elite!
Edited 1 times, most recently on 28/07/09 @ 10:52
Red Moose
28/07/09 @ 13:46
#24
0
You buried this comment
Comment below viewing threshold
Show
Good interview EG, David Braben is a very down-to-earth sort of person and always has a few interesting things to say.

I WOULD LIKE ANOTHER ELITE PLEASE.
the_mtfr
28/07/09 @ 15:13
#25
0
You buried this comment
Comment below viewing threshold
Show
The sight of the interview got me excited for 2 reasons:
- Outsider
- hoping Eurogamer asks Braben what the hell is Chris Sawyer working on after Locomotion

While I can understand what Braben said about not previewing Outsider yet... why didn't EG ask the dude about Sawyer??
mrpsb
28/07/09 @ 18:27
#26
+1
You buried this comment
Comment below viewing threshold
Show
Acceptable questions to ask David Braben:

When is Elite 4 coming out?

Unacceptable questions to ask David Braben:

All other questions.
ph101
28/07/09 @ 19:20
#27
0
You buried this comment
Comment below viewing threshold
Show
I agree about the AI side of things. However I would like to see an Elite 4 as well, but with less real physics than frontier.
Caspar_Esq.
28/07/09 @ 19:30
#28
+1
You buried this comment
Comment below viewing threshold
Show
Fixing noses on footballers has to be even more depressing than doing Batman's cape animations for two years.
Lemming81
28/07/09 @ 19:56
#29
0
You buried this comment
Comment below viewing threshold
Show
Mr Braben, please stop talking about Elite from 20 years ago and make a new Elite game. It's all we want from you, seriously.
odin1899
28/07/09 @ 23:38
#30
0
You buried this comment
Comment below viewing threshold
Show
And he'd better keep the physics Newtonian/Elite 2-ish in the new Elite.
notmyrealname
29/07/09 @ 08:45
#31
+1
You buried this comment
Comment below viewing threshold
Show
every gamer should mandatorily play elite 2. They should invent some kind of law, that you first need at least 30 minutes of playtime in the console installed elite II before you can play other silly games hah:)
IronCladChicken
30/07/09 @ 16:59
#32
0
You buried this comment
Comment below viewing threshold
Show
I was disappointed by Chris Sawyer's Locomotion.

Comments: 1-32 of 32 in total

Want to comment on this article? Log in, or register!

X View gallery