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Front Mission Review

DS ntsc-us Import Review by Dave McCarthy

3 January, 2008

Front Mission on the DS is pretty much exactly the same game as Front Mission on the SNES. Which, since it wasn't ever released in Europe, might not mean much to you unless you're the sort of hardened import gamer for whom only kanji will suffice. So, just in case you aren't, it means this: it's a turn-based strategy game in which squads of bipedal metal robots wander across isometric landscapes and fight each other with guns. And the robots are called wanzers. Snigger.

It also means that the visual aesthetics and interface design both look and feel a bit dated. Take, for example, the character art. Yoshitaka Amano, who's better known for his work on the Final Fantasy series (and ‘The Dream Hunters', his collaboration with Neil Gaiman), has rightfully acquired a near legendary status in the intervening years but, here, the pixelly interpretations of his character designs resemble slightly dodgy fan art. So the game's lead character, who goes by the slightly strange name of Royd, resembles a 13-year-old lesbian, even though she's actually a he, as becomes clear when his fiancee gets blown up at the start of the game.

In fact, the slightly silly backstory, sparked into life by this tragic murder, is equally amateurish, featuring the sort of dystopian guff that passed for the height of sci-fi storytelling twelve years ago. It basically consists of two fictional superpowers (the Oceania Community Union or OCU and the United States of the New Continent or USNC) fighting it out because of failed peace treaties and so on. But in spite of all the decade-old foibles, the game does have a period charm that shines through even now.

'Front Mission' Screenshot 1

And beneath it all, Front Mission is an undeniably superb strategy game. The battlefield mechanics are simple. During the player phase, you select your units one at a time, moving them and then opting to either attack (if in range), or use an item. Then, after the enemy phase, the cycle begins again. There's nothing sophisticated here, like managing initiative, or moving after you attack, or using action points or anything like that. No, the challenge, and the difficulty (which can be fairly steep), arise from negotiating the terrain, which provides varying degrees of cover, and from learning to make effective use of your pilots, and their skills and wanzer configurations.

Which means that the time you spend in the hangar, buying new parts, and assembling perfect fighting machines, specially tailored to each member of your team, is every bit as important as the time you spend out in the field. It has to be said that the interface design doesn't make this part of the game particularly easy, since it's not always easy to compare your new parts with old ones. Moreover, picking the right wanzer parts and configurations, and matching them to your pilots and their skills is overwhelming enough as it is. But with effort and determination, would-be wanzer captains will soon start to get a feel for what works on the field of battle, and that's when the game really clicks.

'Front Mission' Screenshot 2

That, though, is the game's biggest drawback: it's certainly not a game that is immediately accessible, and the game's enormous scope and depth might actually count against it in the eyes of a novice. Non-novices, however, will take enormous pleasure from the game's unreconstructed old-school appeal.

They'll also enjoy a load of other stuff, like the ability to participate in and gamble on one-on-one arena encounters, to earn money for parts. Or, since the game is modelled on the PSone re-release of the SNES original, the ability to play through a second single-player campaign (which tells the story from the side of the USNC, unlike the original campaign, which features the OCU). Indeed, Front Mission fans will also relish the many minor DS-exclusives too, such as playable characters from later games, along with new parts, new weapons, new areas, and new missions.

And that's Front Mission on the DS: essentially the same game that didn't come out over here on the SNES 12 years ago. Except better, and with more content, and with easy touchscreen navigation of menus. It's not as sophisticated as more recent Front Mission games, but since most people in Europe won't have played too many of those, that doesn't matter so much. More problematic is the amount of effort that players will have to put in before they're able to take any pleasure from the game. But, then, that's why it's so good. And that's why it's still relevant today, and more than just a historical curiosity.

7/10

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Comments: 1-25 of 25 in total

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disc
03/01/08 @ 11:50
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Mega.
3william56
03/01/08 @ 12:08
#2
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Giga.
RedPanda
03/01/08 @ 12:14
#3
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Tera.
MBar
03/01/08 @ 12:15
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Those are some awful inline screenshots there, EG.

Oh, and:

Peta.
Edited 1 times, most recently on 03/01/08 @ 12:15
RedPanda
03/01/08 @ 12:16
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And no captions ... do you want us to cry? Do you?
The_Aardvark
03/01/08 @ 12:22
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This is definitely worth more than a seven. Admittedly it is a bit fugly, and there's no real tutorial to the game mechanics beyond moving and shooting, but the underlying gameplay is still great - particularly in the more challenging bonus campaign.
Lukree
03/01/08 @ 12:46
#7
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You're all wanzers.
CaoSlayer
03/01/08 @ 12:49
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The only bad thing is how broken the game becomes midgame once you get targeting skills and you can go through the game just destroying arms and not talking about exploits such as farming armless enemies near a truck.
Eraysor
03/01/08 @ 12:55
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Front Mission 3 was teh sex.
squarepusher
03/01/08 @ 13:05
#10
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need audio for dave mccarthy reviews!

(might import this)
rhinoxious
03/01/08 @ 13:16
#11
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I like building big stompy robots, pity they didn't update teh grpahics though.

However as I'm flying out to the US tomorrow this has 'inflight entertainment' written all over it!
kangarootoo
03/01/08 @ 13:37
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That is one odd title. Crying out for a sequel title joke.
Shrub
03/01/08 @ 13:52
#13
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Very good game, this is. Not as fun as Front Mission 3 (which was released here) but still very enjoyable for SRPG nuts such as myself. Though I would agree the menus could be improved even more in the shop (mainly the failure to use L or R when it would have made sense)

No doubt there will not be any Euro release so just go buy the US version as I did.
aine
03/01/08 @ 13:52
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pity they didn't update teh grpahics though.

i'm glad they didn't update teh grpahics, i'd much rather have SNES-level 2D than PS1-level 3D.
Danj
03/01/08 @ 14:09
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And what a surprise, after 12 years it's still not coming out in Europe. Damn you Square-Enix! Also, where's my damn Xenogears!

Hey, maybe they could release Xenogears on PSN or something, sort of like how Nintendo are releasing stuff on the VC that never got released before.
Daryoon
03/01/08 @ 14:45
#16
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Front Mission never came out in America either. The only way to play it was a fan-translated patch for the ROM. This is the first time the original FM has been officially available in English.
orakio
03/01/08 @ 15:30
#17
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It's a very enjoyable game, but I would advise to try the emulated SNES version before you buy. With the translation patch ofcourse
jlaakso
03/01/08 @ 15:54
#18
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I loved this on an emulator so much back in the day, I guess I need the DS version, too.

Also, I love the graphics. Some of the best 2D stuff out there. The music rocked on the SNES, too.
lemonfist
03/01/08 @ 16:41
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It's pretty decent stuff.
Omroth
03/01/08 @ 16:50
#20
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I like EG, but their screenshots are just all awful, all the time. I can't imagine why anyone would want to see, like, IN GAME SHOTS or anything. Sort it out.
Strifer
03/01/08 @ 19:40
#21
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Front Mission 5?
Pulsar_t
03/01/08 @ 21:16
#22
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Mechwarrior DS was a wasted opportunity. Who here wouldn't be happy to play a 1:1 conversion of Mechwarrior 2? I suppose the DS could handle it.
wiper
03/01/08 @ 23:58
#23
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The main problem with Front Mission (and all the subsequent titles) isn't how impenetrable they are, but the exact opposite - how easy the bloody things are. Because of the RPG elements, with a little bit of decent management every battle becomes a cakewalk, with only an elementary amount of tactics required to bluster through, and that's a real shame: as CaoSlayer says, by the midpoint of the game no real challenge remains, making your successes feel somewhat hollow.
Scimarad
04/01/08 @ 07:33
#24
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@ wiper

I'm not sure about how easy it gets but I do know I couldn't be arsed to continue with FM4 due to it being an utter pain the arse to upgrade your machines - From what you are saying it may not have even been necessary.
orakio
04/01/08 @ 11:25
#25
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I found front mission to get increasingly more difficult as the game progressed. Could be because I generally suck at games ;-)

Comments: 1-25 of 25 in total

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