Fret Nice

Don't fret.

Version tested Xbox 360

Being a platformer controlled with a guitar peripheral, Fret Nice presented me with a unique problem: which one to use? The trusty old Guitar Hero 3 Les Paul? The sunburst World Tour Strat? The limited-edition Band Hero one with metal pegs? Or the ridiculously lifelike Logitech deluxe one made out of actual wood and metal, which I got as a somewhat extravagant present last year? I've got so many of these damned things lying around now that I'm desperate for new uses for them.

I'm glad I didn't pick the wooden one, now, because after three levels of Fret Nice I got so vigorously angry trying to tilt the controller to jump that I actually hit myself in the face with it, which might have resulted in losing my front teeth if I'd been using the Logitech behemoth. Fret Nice is the first game to cause me personal injury since Mario Party when I was 10, which gave me a massive blister on my right palm from furiously spinning the N64's horrible analogue stick in a Shy-Guy-related minigame. This is indicative of how unbearably frustrating Fret Nice's guitar-based control system is. It's a likeable musical platformer ruined by controls that are broken enough to provoke accidental self-harm.

This is particularly disappointing because Fret Nice not only attempts something new, but it does so with artistic flair. Initially, thanks to its attractive aesthetic, the game comes across really well. It has the collage look of LittleBigPlanet, as well as the distinctiveness of LocoRoco and Patapon's blobbly, spindly-limbed, monocular enemies. Collectable musical notes colourfully adorn the cardboard cut-out landscapes, and unusual, vaguely Katamari-esque music keeps you floating along on a cheerful cloud. You guide the Vibrant Chords, a rock duo with extravagant hair, through lovely 2D platform levels either alone or in co-op, conquering strange enemies with guitar solos.

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John Lennon wasn't sure why he'd been roped to Jack White.

It's a super idea, and the music and visual style give it extra punch, but played with the intended controller it doesn't work on any level. You use the green and yellow buttons to move left and right, which is reasonable, but tilting the controller to jump makes it almost unplayable. Most guitar controllers are a bit fiddly about recognising tilting, especially if they're a little older, but even with a model in perfect working order it's awkward. Like most platformers, Fret Nice involves rather a lot of jumping, and often of the precision kind, so mapping it to a controller function that doesn't always work is madness. If anything it's worse in co-op, where each player's accidental mistakes exacerbate the other's.

Fret Nice also assigns the same actions to different functions: strumming whilst on the ground makes you run, but strumming whilst jumping makes you freeze in mid-air whilst riffing on your guitar. It's necessary to leap into the air in order to solo enemies to death, but you'll often run straight into them instead because tilting doesn't work, even if you jerk it upwards with enough force to whack yourself on the chin. Fret Nice attempts to achieve too much with too limited a control system, leading to some baffling boss battles and impossibly difficult sections. Tilting the controller to pull a lever is cute, but trying to shake the thing continuously for half a level to operate a mine cart whist simultaneously playing riffs to clear enemies from your path is far too much to ask of both the controller and the player.

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