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Fresh Two Worlds content on Live News

PC Xbox 360 News by Robert Purchese

13 March, 2008

SouthPeak has trumpeted the arrival of a downloadable content pack for Two Worlds on Xbox Live.

Dubbed Tainted Blood, it costs 600 Points (GBP 5.10 / EUR 7.20) and focuses on expanding the role-playing game for those of you who play online with friends.

If you do, this player-versus-player Challenge Mode will tickle your fancy, because it lets you pit your abilities against others in various arenas.

Or you can hop on your horsey and gallop around four fresh multiplayer maps, which have plenty of unseen locations and challenges to face: there are over 35 new quests, apparently.

Two Worlds faired rather badly upon release last September, and came off worse in its ever-running identity battle with acclaimed Bethesda creation, Oblivion.

Still, it offered an online option for you to join your friends on an adventure, and has been tinkered with continually to iron-out various worries and niggles.

Two Worlds will grow further with The Temptation expansion pack later this year. You can expect to be sailing from island to island in it, as well as use barrels and other environmental objects to throw at baddies. No elephants, though.

Pop over to our Two Worlds: Tainted Blood gallery for an idea of what to expect.

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Comments: 1-5 of 5 in total

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miiiguel
13/03/08 @ 17:07
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No new Achievements... sux.
Agent_Llama
13/03/08 @ 17:08
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I like Two Worlds rather a lot. Clunky as hell but has bags more personality than Oblivion.
Darren
13/03/08 @ 17:49
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@Agent_Llama - Each to their own I guess but in my book Oblivion is vastly superior to Two Worlds in every way. Two Worlds is crippled by a poor conversion to the 360. That it should run so badly when the visuals are Xbox 1-standard is a complete mystery and the patch didn't improve things either but what decent gameplay there is is buried under a mountain of ineptitude IMO. The game is OK if you ignore the numerous issues but the question is: why should you? This isn't some budget game, it was a full-priced release and without a doubt the 360's most broken game this side of Bully.
BBIAJ
13/03/08 @ 23:27
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the patch didn't improve things either

If making the game run a Hell of a lot smoother isn't an improvement, then just what the Hell is!?
Darren
14/03/08 @ 10:16
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@BBIAJ - I think you must be delusional if you think the patch made Two Worlds run "a hell of a lot smoother" unless your definition of "hell of a lot" really means "just a bit"! No, I can only conclude that you *are*, in fact, delusional! ;)

It improves things, yes, but only a little and certainly doesn't make the game miraculously more playable as it still suffers from hitching, horrid popup and constant loading pauses, which was what spoilt the game before. So what if it runs at 20 fps now instead of 15 fps, it doesn't make it better to play particularly, just less intolerable.

But you know, if this patch did fix all the problems that many people hated the game for then you'd have to ask why the game was released unfinished in the first place. There's no excuse for it, it's a disgrace how ever you look at it that it was released so broken, and, IMHO, no amount of patching will disguise the shoddy, poorly optimised engine that runs this game's Xbox 1-standard visuals. The PC version runs much better but even that is far from perfect so there's no way the 360 version will ever be. Embarrassing dialogue aside, the actual game is pretty decent if a tad generic, but it's a mess technically even post-patch.
Edited 1 times, most recently on 14/03/08 @ 13:43

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