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Fracture Preview

Xbox 360 PlayStation 3 Preview by Rob Fahey

17 July, 2007

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We're not exactly short a few sci-fi action games in the coming year; in fact, a glance at the release schedules suggests that we may be in danger of being buried under sci-fi action games in the relatively near future. I wake up at night from lurid dreams where Halo 3 sits on me while Haze, Crysis, Army of Two and all their burly, steroid-enhanced space marine pals shout "pile-on!", only to discover that the damned cat has taken up residence on my chest again.

Okay, so I don't actually have dreams like that. But I could, and that's the point. To call sci-fi action an "over-crowded genre" is a bit like saying that Britain's recent weather has been "somewhat damp" - while holding a meagre bundle of rescued possessions above your head in the middle of the swirling waters that used to be Sheffield.

It's not that we don't like futuristic action games. It's well known that gamers despise aliens in all their forms (almost as much as we hate Nazis, Terrorists, Robots, Zombies and, er, Turtles) and relish the opportunity to blast them into oblivion. All we're saying is that if you're going to stand in front of the various aforementioned genre juggernauts, you'd better have something pretty unique to offer. "It's got a sniper rifle and a rocket launcher and you shoot aliens from the planet Zaarquon and it's got polygons and everything" isn't really going to impress anyone any more.

Lucasarts, to their credit, seem to understand this. When we sat down with them in London recently to cast an eye over their contribution to the pending tidal wave of action titles, they were keen to point out that Fracture brings its own unique and genre-bending twist to the mix. In this game, the earth moves.

Richter Scale

'Fracture' Screenshot 1

On the surface, Fracture is a solid enough sci-fi set up. The game postulates that a few decades hence, the world's land masses have been altered significantly by global warming - while scientific progress has split roughly down the middle between the genetic and biological progress in more liberal nations, and the robotic and pure technological progress in the more conservative states.

As a result, the world splits into two factions, which promptly start kicking the crap out of each other - one sending genetically engineered, bio-boosted super-soldiers into the fray, the other kitting its troops out with all manner of fancy-pants armour and weaponry. The timeline the team has dreamt up for this sequence of events is interesting if not terribly plausible; what's altogether more important is that it's cyborgs versus mutants. Hurrah!

Oh, and one other thing, most important of all. Buried in the exposition around the back-story is a mention of the development of weapons which have the ability to alter the earth's crust - in essence, turning the ground itself into a weapon.

This is Fracture's hook - the unique feature which, Lucasarts hopes, will propel it above the quagmire of me-too action titles and into gamers' hearts (and wallets). While other games treat the terrain as an immutable element, in Fracture the battlefield is a malleable thing which you alter to fit your own desires. Want some cover? Make a trench, or a mound to crouch behind. Need to get up to a high point? Knock up a quick ramp. How about knocking over a large object? Summon up a column of rock underneath it and you'll flip it over with ease.

'Fracture' Screenshot 2

This is all accomplished using a range of grenades which exploit the game's theoretical crust-altering technology. All weapons in the game alter the crust to some extent - rockets blow a shallow hole in the surface, for example - but the grenades exist for that specific function. The two most basic grenades are one which raises the land underneath its explosion point, and one which lowers the land - each by about five to ten feet, at our best estimate.

By itself, this is a powerful tool to have at your disposal. Playing through an early chapter of the game set in a dried-up San Francisco Bay, Lucasarts' rep first created a trench to hide behind and take out his enemies. Faced with assaulting a bunker housing a shielded anti-air gun, he demonstrated how he could either tunnel below the level of the bunker (entering through the relatively unprotected basement), or build a ramp up against its wall and come in through the roof.

Once inside, however, he was faced with a tough gun emplacement behind a shield. Simply shooting it with a standard weapon wasn't going to help much - and the solution to this system is a nice demonstration of how flexible Fracture's terrain physics can be. A "rise" grenade chucked at the base of the AA gun pushes the entire emplacement up - right up through the shield protecting the gun, which promptly slices it in half and blows it up rather nicely.

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Xerx3s
17/07/07 @ 13:26
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The trailer wasn't new but it left me very underwhelmed.
Mickle
17/07/07 @ 13:35
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I'm not to fussed about this. There are plenty of shooters for the 360 i've just gotta have first.
KingOfSpain
17/07/07 @ 13:36
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This looks very meh!
Hughes.
17/07/07 @ 13:39
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Just too much shinyness now, very bored of it.
Azazel
17/07/07 @ 13:39
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Your comment is VERY MEH.

So is this one.

Self ownage.
Hughes.
17/07/07 @ 13:40
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meh?

heh
souljacker2000
17/07/07 @ 13:45
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WTF are you lot on about... i think this could be awesome... some really innovative ideas. Theres still plenty of time...

I want this whatyever u lot say :p
skx
17/07/07 @ 14:25
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Why hate Turtels????? =(
cthulhu_steev
17/07/07 @ 14:26
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Excellent!

Does the PS3 version have a shittier framerate than X360? I hope so!
cthulhu_steev
17/07/07 @ 14:26
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and does it have a middle-ages style twist? If it doesn't: no deal!
glaeken
17/07/07 @ 14:27
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Seems a bit gimicky. The ground deformation is a nice idea but I am not sure the whole game should be built around it. As one trick though in the weapons bag of tricks it sounds like fun.

Oh and all game dialog needs to be in Aramaic. This is a deal breaker for me.
Edited 2 times, most recently on 17/07/07 @ 15:29
cthulhu_steev
17/07/07 @ 14:29
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I could alter the level structure in Lemmings and Populous, and they call this next-gen, GOD!
urban
17/07/07 @ 14:29
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i've said it before..i'll say it again..it looks awful.
Kiigan
17/07/07 @ 14:42
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I think the game sounds great... but I'm not so keen on the art direction. On the other hand, the game Haze looks pretty run-of-the-mill but has nice art direction and character design. Can we do an exchange please?
spongebob
17/07/07 @ 14:43
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Concept is interesting and kinda cool. How it looks from screenshots and trailers is crap and generic. This game has the worst art design ever. If you have an original gameplay mechanic like this, why make it look like some second hand Halo clone?
konniehuqfan
17/07/07 @ 14:43
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why are lucasarts farting around with this bland tripe when the world demands A NEW X-WING GAME?!?!
GrandpaUlrira
17/07/07 @ 14:52
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This has 7/10 written all over it.
Darren
17/07/07 @ 15:05
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I downloaded and watched the trailer last night from the 360 Marketplace... looks decent enough but it's clearly a bog-standard third-person shooter with a gimmick, the gimmick being the ability to use weapons to reshape the ground to attack enemies. Could be interesting... certainly more so than the dullsville Mercenaries 2 trailer I saw before it!
squarejawhero
17/07/07 @ 15:57
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You know, it's heartening to see people complain about art direction in the current games crop. Certainly everything seems to have a touch of the generic about it these days, everything blending together in a comic-book inspired mess. Personally I like the idea of this game, but a Red Faction-esque warning light is blinking in the back of my skull that I really should get removed.
afghan_jones
17/07/07 @ 16:09
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yeah, nice idea that got me quite excited reading about it but looks quite crap from
the screens and video ive seen.

If you're going to have mental weapons that reshape the earth around you, spend some time making the earth you move look vaguely interesting please. at the minute the ground looks like a big shiny scab, not like actual moving soil. more rocks and particle effects needed on this one.
Vin
17/07/07 @ 16:17
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Holy shitballs.

Pre-judging a game BEFORE release?

You bunch of tits.
jachap
17/07/07 @ 19:36
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It'd be cooler if you could manipulate the ground at will with your mind or some Bullet Time-Force stuff rather than having to rely on scifinades... still, the gimmicks in this game strike me as a little more interesting than the gimmicks in, say, Crysis.
haowan
17/07/07 @ 23:56
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lose the marines, and we'll talk.
3william56
18/07/07 @ 04:07
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I think it's a bit early to whinge about the grafix or art direction, guys. It's a year+ out from release, and obviously they're concentrating on the physics and gameplay so far, which we should at least keep an open mind on, if not applaud. But yes, a one trick pony won't do it. Ratchet and Clank can come up with a dozen spiffy new weapons ideas each game, so Lucas is going to have to go a bit beyond the ideas so far. But let's hope, eh?
lambtron
18/07/07 @ 07:00
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It just seemed to be a guy lobbing grenades around a lot in the video. Now all the terrain deformation was quite technically impressive but gameplay wise it looked like it would play out like this.

1st 5 minutes - ooh that's mildy interesting.
Rest of game - bugger this, its too clunky (fallback to shooting people once again).
Overlush
18/07/07 @ 07:20
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"We're not exactly short a few sci-fi action games in the coming year"

Fukcing A! About bastard time! Burn all the fucking kids games!! WOOOOOT!!!!
Shinji [mod]
18/07/07 @ 10:48
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"Fukcing A! About bastard time! Burn all the fucking kids games!! WOOOOOT!!!!"

You are 14 years old and I claim my five pounds. :)
reality_cheque
18/07/07 @ 11:06
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I'm a bit worries that the ground-warping is going to be the stick that you can beat every enemy with. I'd prefer it be something used sparing- and clever-ly.
Edited 1 times, most recently on 18/07/07 @ 12:06
YourMessageHere
18/07/07 @ 17:50
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This was fun tech in Red Faction, it's beyond me why nothing else even tried it since then. This better have either the best grenade throwing mechanic of all time or infinite/respawning grenades, as I can see this getting arsed up supereasily. Potentially good though. Also, yes, looks very generic, but at least it's Mucasarts trying something other than Star Wars for a change.
3william56
20/07/07 @ 08:26
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Anyone remember Blam! Machinehead? Did this on the PS1, albeit in a fixed manner. Worked pretty well. And featured the finest cleavage in gaming history to boot.

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