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Fracture Preview

Xbox 360 PlayStation 3 Preview by Rob Fahey

17 July, 2007

Page 2 of 2. <- Page 1

Pillar of Society

A few minutes later, we're introduced to one of the game's more complex terrain modifying effects - the pillar grenade, which causes a tall column of rock to burst through the surface at the point where it detonates. We first see it in action when our intrepid demo guy is faced with the task of getting into the storm drain system through a heavy, immovable grating. No problem; fire up a pillar against the lip of the grating, and it rips the entire heavy structure up, flipping it with the ease of a cook tossing up a pancake.

It's early days yet for Fracture - the game is over a year away from launch, and many aspects of the title are still very clearly being worked on. However, we're heartened by the team's obvious willingness to play with the emergent nature of the terrain system - working out what makes it fun as they go along, and building those things into the core gameplay even if they are entirely unplanned consequences.

So, for example, the pillar grenade has also become Fracture's answer to Quake's legendary rocket jump mechanic, after the developers discovered that standing over the grenade and riding the column upwards is possible. Initially, we're told, this broke the game mechanics entirely - but it was such fun that the team simply restructured their work to take the possibility into account.

'Fracture' Screenshot 3

The same wonderfully open and creative attitude is visible in the game's weapons, which presently conform largely to the sci-fi action archetype - but showed tantalising hints of the kind of innovation which is emerging from the team's experimentation. One weapon we saw caused a massive, six-foot wide round boulder to pop out and roll over enemies in front of you - the result, we're told, of experiments with the possibilities of the game's incredibly powerful physics system.

At present, this weapon is still a bit rough and ready (it's rather odd, to say the least, to have a giant boulder pop into existence in front of your character's face), but forms a template for a final weapon - which may spin up a boulder from nearby rocks and dirt before spitting it out at enemy emplacements. Once they saw Indiana Jones style boulders rolling and bouncing their way towards their foes, our demo chap grins, they realised that this was simply too much fun not to put in the game.

Despite the game's relatively furrow-browed sci-fi storyline (as far as we've seen you play one of the heroic technology-using chaps, battling those nasty guys who continued doing stem cell research despite Dubya telling them it was naughty), it's this pursuit of fun which seems to inform the developers' approach to Fracture. When we ask about vehicles (informing them solemnly that Eurogamer's readers are very keen on m0t0rb1k3s), their grin is pained. Oh, there'll be vehicles alright, we're told - but they've got to keep their lips sealed on that front right now...

'Fracture' Screenshot 4

And motorbikes? Hmm, not at present, but now that we mention it, that could be a really cool idea...

Lucasarts sees this as the first game in a new franchise, rather than a stand-alone product - and it obviously knows that the game has to deliver moment after moment of pure fun if it's going to make it in this crowded market. Smart graphics will help, of course - and even at this stage, Fracture's graphics are really very smart indeed, borrowing a bright colour palette and strong, bold lines from the recent crop of superhero movies rather than from the gritty, Giger-esque approach of many other shooters.

No matter how lovely the visuals, though, if the earth is to move for Fracture it'll be down to the team's ability to turn its crust-busting innovations into something genuinely special and memorable. We're looking forward to watching this one develop. Take it from us - the early rumbles are favourable.

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Comments: 1-30 of 30 in total

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Xerx3s
17/07/07 @ 13:26
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The trailer wasn't new but it left me very underwhelmed.
Mickle
17/07/07 @ 13:35
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I'm not to fussed about this. There are plenty of shooters for the 360 i've just gotta have first.
KingOfSpain
17/07/07 @ 13:36
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This looks very meh!
Hughes.
17/07/07 @ 13:39
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Just too much shinyness now, very bored of it.
Azazel
17/07/07 @ 13:39
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Your comment is VERY MEH.

So is this one.

Self ownage.
Hughes.
17/07/07 @ 13:40
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meh?

heh
souljacker2000
17/07/07 @ 13:45
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WTF are you lot on about... i think this could be awesome... some really innovative ideas. Theres still plenty of time...

I want this whatyever u lot say :p
skx
17/07/07 @ 14:25
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Why hate Turtels????? =(
cthulhu_steev
17/07/07 @ 14:26
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Excellent!

Does the PS3 version have a shittier framerate than X360? I hope so!
cthulhu_steev
17/07/07 @ 14:26
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and does it have a middle-ages style twist? If it doesn't: no deal!
glaeken
17/07/07 @ 14:27
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Seems a bit gimicky. The ground deformation is a nice idea but I am not sure the whole game should be built around it. As one trick though in the weapons bag of tricks it sounds like fun.

Oh and all game dialog needs to be in Aramaic. This is a deal breaker for me.
Edited 2 times, most recently on 17/07/07 @ 15:29
cthulhu_steev
17/07/07 @ 14:29
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I could alter the level structure in Lemmings and Populous, and they call this next-gen, GOD!
urban
17/07/07 @ 14:29
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i've said it before..i'll say it again..it looks awful.
Kiigan
17/07/07 @ 14:42
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I think the game sounds great... but I'm not so keen on the art direction. On the other hand, the game Haze looks pretty run-of-the-mill but has nice art direction and character design. Can we do an exchange please?
spongebob
17/07/07 @ 14:43
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Concept is interesting and kinda cool. How it looks from screenshots and trailers is crap and generic. This game has the worst art design ever. If you have an original gameplay mechanic like this, why make it look like some second hand Halo clone?
konniehuqfan
17/07/07 @ 14:43
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why are lucasarts farting around with this bland tripe when the world demands A NEW X-WING GAME?!?!
GrandpaUlrira
17/07/07 @ 14:52
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This has 7/10 written all over it.
Darren
17/07/07 @ 15:05
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I downloaded and watched the trailer last night from the 360 Marketplace... looks decent enough but it's clearly a bog-standard third-person shooter with a gimmick, the gimmick being the ability to use weapons to reshape the ground to attack enemies. Could be interesting... certainly more so than the dullsville Mercenaries 2 trailer I saw before it!
squarejawhero
17/07/07 @ 15:57
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You know, it's heartening to see people complain about art direction in the current games crop. Certainly everything seems to have a touch of the generic about it these days, everything blending together in a comic-book inspired mess. Personally I like the idea of this game, but a Red Faction-esque warning light is blinking in the back of my skull that I really should get removed.
afghan_jones
17/07/07 @ 16:09
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yeah, nice idea that got me quite excited reading about it but looks quite crap from
the screens and video ive seen.

If you're going to have mental weapons that reshape the earth around you, spend some time making the earth you move look vaguely interesting please. at the minute the ground looks like a big shiny scab, not like actual moving soil. more rocks and particle effects needed on this one.
Vin
17/07/07 @ 16:17
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Holy shitballs.

Pre-judging a game BEFORE release?

You bunch of tits.
jachap
17/07/07 @ 19:36
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It'd be cooler if you could manipulate the ground at will with your mind or some Bullet Time-Force stuff rather than having to rely on scifinades... still, the gimmicks in this game strike me as a little more interesting than the gimmicks in, say, Crysis.
haowan
17/07/07 @ 23:56
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lose the marines, and we'll talk.
3william56
18/07/07 @ 04:07
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I think it's a bit early to whinge about the grafix or art direction, guys. It's a year+ out from release, and obviously they're concentrating on the physics and gameplay so far, which we should at least keep an open mind on, if not applaud. But yes, a one trick pony won't do it. Ratchet and Clank can come up with a dozen spiffy new weapons ideas each game, so Lucas is going to have to go a bit beyond the ideas so far. But let's hope, eh?
lambtron
18/07/07 @ 07:00
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It just seemed to be a guy lobbing grenades around a lot in the video. Now all the terrain deformation was quite technically impressive but gameplay wise it looked like it would play out like this.

1st 5 minutes - ooh that's mildy interesting.
Rest of game - bugger this, its too clunky (fallback to shooting people once again).
Overlush
18/07/07 @ 07:20
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"We're not exactly short a few sci-fi action games in the coming year"

Fukcing A! About bastard time! Burn all the fucking kids games!! WOOOOOT!!!!
Shinji [mod]
18/07/07 @ 10:48
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"Fukcing A! About bastard time! Burn all the fucking kids games!! WOOOOOT!!!!"

You are 14 years old and I claim my five pounds. :)
reality_cheque
18/07/07 @ 11:06
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I'm a bit worries that the ground-warping is going to be the stick that you can beat every enemy with. I'd prefer it be something used sparing- and clever-ly.
Edited 1 times, most recently on 18/07/07 @ 12:06
YourMessageHere
18/07/07 @ 17:50
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This was fun tech in Red Faction, it's beyond me why nothing else even tried it since then. This better have either the best grenade throwing mechanic of all time or infinite/respawning grenades, as I can see this getting arsed up supereasily. Potentially good though. Also, yes, looks very generic, but at least it's Mucasarts trying something other than Star Wars for a change.
3william56
20/07/07 @ 08:26
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Anyone remember Blam! Machinehead? Did this on the PS1, albeit in a fixed manner. Worked pretty well. And featured the finest cleavage in gaming history to boot.

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