Formula One Championship Edition Review
Gruelling.
Version tested: PlayStation 3
Once upon a time, Sony's Phil Harrison demonstrated that games offer better value for money than movies by dividing the length it took to play various games by the amount of money it cost to buy them. So he must be hugely pleased with Formula One Championship Edition because the latest title from the Sony Liverpool production line of officially licensed F1 games goes on forever. Fire up the game's career mode and it'll likely be a good half hour of practising, warming up and setting up the car before you get to the starting grid of your first Grand Prix.
Playing through an entire season of races will probably take a minimum of about nine or ten hours and completing the five-year career mode will therefore take about 45 to 50 hours. And that's just taking part in the bare minimum qualifying laps and races. For players who want to enter into the spirit of the thing and really get involved in the arcane intricacies of the car setup system, they could easily double that amount of time. That's a lot of value for money, and it is, of course, a testament to the rigour and authenticity with which Studio Liverpool has recreated the whole Formula One thing (which is, of course, to be expected from any self-respecting Formula One game these days).

At the risk of spoiling the game's loading screens, some of the fascinating snippets of trivia they reveal include...
Here's what happens during every race weekend. First there's the Race Car Evolution, which is a series of optional test laps used as the basis for your car's race day setup. The system allows you to configure six different areas of your car and then test them on the track. If you find the idea of racing round an empty track about ten times a bit boring, or if you find it impossible to tell what difference any of the settings make, you can safely skip this section and head straight to the practice laps. If you find the idea of racing round an empty track several times a bit boring, you can also skip that bit. Then it's the qualifying sessions. If you find the idea of racing round an empty track for up to fifteen minutes three times boring, then tough, because that's what you have to do in order to get a good position on the starting grid. That's Formula One.
And then, finally, it's the race itself, where you finally get to compete with other drivers, although like the real thing it's difficult to overtake, and the most minor of prangs will require you to take a premature pit stop, or worse, leave you without a wheel or something equally race-endingly bad. And on the default lap settings, a premature pit stop means any hopes of a podium finish are out of the window, since you have to spend about ten seconds playing a rhythm action mini-game to fix your car or change your tyres. Indeed, since the pit stop is, like the real thing, the most important part of any race, it's a bit of a problem that it's sometimes difficult to make out which buttons you're supposed to press - and it's a shame there's no option to practice your pit stops. Anyway, if you have to stop playing the game in the middle of any of that, you'll have to do it all over again because it doesn't seem possible to save the game in the middle of a race weekend - which means even more value for money, of course.

Christijan Albers debuted in 2005, taking fifth place in the US Grand Prix and performing steadily throughout.
Here's some of the value that happened during several of my race weekends (having got over the early grievance not being able to create an Irish driver). At Imola, having failed to qualify for the third practice session, a shunt from behind on the first lap led to early retirement (after 18 minutes and 35 seconds). At the Nurburgring, wrestling with the steering assistance for a minute and a half in a bid to get into the pit lane wiped out the advantage of pole position. Completed the race in last place, after 26 minutes and 15 seconds (although the team bosses were still impressed enough to send an email: "Brilliant work Dave," it said. Further evidence that they might not be devoting enough attention to their new driver's burgeoning career arrived later, in the shape of two identical emails sent several weeks apart commending an 'excellent drive'). In Spain, after 27 minutes and 30 seconds of practising, qualifying (in pole) and racing (for 11 minutes), a shunt on the last bend of the penultimate lap led to another early retirement. In the next race, eighteen minutes of Monaco's winding roads in first position proved easy enough till Michael Schumacher caused a crash in the pit lane: another early retirement.

Jenson Button's first Formula One race was in 2000, and he has since taken two pole positions and 12 podium places.
And that's the problem with simulation. One of the facts that flash up during the game's loading screens reveals that Rubens Barrichello has won just nine Grand Prix in his career. And he's a professional racing driver. Formula One races are difficult. So it's a bit of shame that the game's concessions to learner drivers are simply a bunch of driving aids that do the job for you, and some fairly useless instructions tucked away in the menus somewhere. An (optional) interactive tutorial would have served as a much better introduction to the nuances of the sport than basically providing an autopilot. Indeed, as a measure of how much of a copout the driving aids are, leaving the steering assistance, braking assistance, stability control, visual aids, spin recovery, anti-lock brakes, automatic gears, brake bias, and traction control in their default positions enabled your humble correspondent managed to take pole position in the very first race. Switching them off, I struggled to make it round the track. They're driving aids, not teaching aids.

The European circuit, Nürburgring, was built as a replacement for the colossal 20km Nordschleife.
The benefits of simulation are that Sony get to show off all the spangly power of the PlayStation 3. All 18 tracks, 11 teams and 22 drivers from the 2006 Formula One season are present in the sort of meticulous, high definition detail that you won't notice as they blur past while you stare, goggle-eyed at the racing line. And the 11-player online multiplayer mode demonstrates the PS3's network connectivity. Still, it's a shame that the massive capacity of Blu-ray hasn't been used to fit more commentary on: it's a pity, at the start of Sony's next-generation of gaming, to find the commentary or pit crew chatter repeating itself every race. And since they don't offer the sort of precision the game's scrupulously faithful simulation requires, the Sixaxis tilt-steering is basically a novelty, and most drivers will fall back on either analogue stick (or a peripheral wheel).
And that's Formula One Championship Edition. It doesn't contain any real surprises and it does exactly what you'd expect a Formula One game to do. It's a faithful simulation of the sport: just like the real thing, it's mildly diverting, good for soaking up a hangover at the weekend but goes on far too long. And some people will be love it so much that they'll sit up all night just to catch a few qualifying sessions from Malaysia, or Australia, or wherever. Just like every Formula One game.
6 / 10
You may also like...
-
Why Can't Videogames Do Sex?
-
Dear Esther Review
-
Girl Vader stars in Kinect Star Wars trailer
-
Motorola Xoom 2 Tablet Reviews
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
PlayStation Vita trailer launches new Sony campaign
-
App of the Day: Candy Train
-
If I Were in a Sealed Room With a Girl, I'd Probably XXX trailer
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
Metal Gear Online to be switched off in June
-
Happy Action Theater Review
-
Resistance: Burning Skies PS Vita release date
-
Will there be a PS3 version of The Witcher 2?
-
Wii RPG Pandora's Tower release date
-
Project Draco's final name is Crimson Dragon
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
Why Devs Owe You Nothing
-
ModNation Racers: Road Trip Review
-
Latest SSX footage shows off Moby
-
Sony explains PlayStation Vita game price strategy
-
DICE working on multiple Battlefield 3 fixes
-
Who Killed Rare?
-
Rockstar mulling LA Noire 2 development
-
Digital Foundry: PS3 Skyrim Lag Fixed?









Comments (50) Latest comment 9 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Especially how the 2007 season started LAST WEEK.
Comment below viewing threshold Show
Comment below viewing threshold Show
P.S Don't drive it in out-of-cockpit modes - they never work in Sony's F1 games. Cockpit however, +1.
Comment below viewing threshold Show
Considering the whole review was basicly saying its so realistic it hurts and you'll either love it or hate it depending on your enthusiams for the detail of F1 as a sport then I think you can probably answer your own question there.....
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
P.S Don't drive it in out-of-cockpit modes - they never work in Sony's F1 games. Cockpit however, +1."
I find the slightly offset to the left out-of-cockpit view to be the best one, maybe because it gives you a better view of the track that the cockpit mode but doesn't feel slower like the exterior car views do.
Comment below viewing threshold Show
This game was clearly made for those crazy F1 nuts out there. Don't get someone who doesn't like f1 to review it because not only will he/she hate it, but they also don't know what to look for.
I mean that comment about driving without the aids making it almost impossible to drive. Did you ever, EVER, just once, think that this may be the case in real with f1 cars?
It's like me reviewing an NFL game. No matter how good it may be, I'm gonna slate it anyways because I don't get the sport.
Comment below viewing threshold Show
The game does feel like a simulation, however with all the driver aids on this game can be played with never touching the brake button. My main complaint is though after playing burnout the sense of speed in this game is lacking sure your going 250kmh but it doesn't feel fast. I would tend to agree with the review also the cars do lock wheels so at least there not an invisible barrier round them. The detail is nice but it just seems to lack that fun element much like F1 in that respect, the constant obsession with slowing the sport down is killing F1 and much like this game it will only appeal to the hardcore F1 fan.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
A shame really - I hate driving F1 games with penalties switched off, but the harsh reprimands doled out by this game for tiny errors leave you with little choice but to do so.
It's another F1 game from Sony that could be SO MUCH MORE if people who actually knew something about F1 made the bloody thing.
Oh, and the rosters: The fact it's last season doesn't bother me - the original F1 and F1 '97 and many others all came out after the season had ended, no problem. What DOES annoy me is that this is out after the season and the little changes in the rosters, like Kubica replacing Villeneuve, or Montoya leaving and de la Rosa replacing him, have not been included. Can't take too much work can it? Or even give us the option to change the driver names like in the good ol' days of F1 '97?
Comment below viewing threshold Show
But back on topic the game isn't fun I've played it and while it looks nice the racing isn't fun it's as simple as that.
Comment below viewing threshold Show
The game does look lovely moving though, if I'd bought a PS3 I probably would have bought this just for the looks (and then traded it in after a fortnight).
Comment below viewing threshold Show
"It's a faithful simulation of the sport: just like the real thing, it's mildly diverting, good for soaking up a hangover at the weekend but goes on far too long."
"If you find the idea of racing round an empty track for up to fifteen minutes three times boring, then tough, because that's what you have to do in order to get a good position on the starting grid. That's Formula One."
So the review seems to suggest this an extremely good simulation of an existing motorsport (that just so happens to bore the writer). On that basis, coupled with an understanding of the targert audience (of which the writer is apparently not a member), it sounds like a very good title.
For the record, I don't personally like accurrate driving sims. I prefer stuff like Burnout and NFS, but I recognise that this is my own personal preference. And I also recognise that if something like GranTurismo was modified in ways such that I would enjoy batting round the tracks without taking my finger off the accelerator, it would have failed to deliver on its design brief and would disappoint its target audience.
Question for Mr McCarthy, which may help readers in their descision making. Is there a better Formula 1 simulation game available on this or any other platform? Seems to me the answer to that question would be crucial information for fans of F1 simulation games, whoever they may be.
Comment below viewing threshold Show
Comment below viewing threshold Show
FFS, this is sim game review. Are you saying that in this F1 game you genuinely couldn't tell the difference between any settings? Other than aids can you tweak tires and gears etc?
Yeah, me and my mate reckon its a top laugh setting lap times in Forza and PGR and switching over every 5 laps or so.
"high definition detail that you won't notice as they blur past while you stare, goggle-eyed at the racing line."
So will anyone else in the room see anything good?
And on the game- qualifying was a multi car affair last season, wasn't it?
Comment below viewing threshold Show
At the same time though the PS3 version isn't very different to the PSP version, I have both, obviously there's shinier graphics and more commentary but I'd been led to believe it had better damage modelling and the like but there was nothing significant that I noticed. Although there is one area where you really appreciate the PS3 and that's wet races. The rain covers your visor and streams off either side as you build speed very realistically, and the way it covers your vision when you get too close to another car's spray is very convincing, it makes the game 10 times harder as it should be. Playing the game has given me even more respect for real F1 drivers who compete in those conditions.
If you like F1 you'll like this game though, absolutely. It can be as frustrating as the reviewer says. I did a race yesterday, went through all the setting up and qualifying, it was a 30 lap race (50% of full distance, you can set it for anything from 10% - 100%), and on lap 26 with a very comfortable lead I made a slight mistake at Veedol chicane, spun the car, tapped the wall, and retired from the race. I had to walk away from the console for a bit but it's things like that that make the racing exciting, you know you can't afford to fuck up.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Don't like the sound of the pit-stop mini game .
Comment below viewing threshold Show
Hhhhhhhhhhhhmmmmmmmmmmmm.
>>Sterody
cant just upate the roster, without changing all the car liveries. + expect they will be in the next F1 game.
Comment below viewing threshold Show
The textures look like the were simply upscaled, sometimes they look very very bland.
@KillerMonkey: You can setup the game to behave like a arcade racer one the one end or a killer simulation where the smallest error is punished. Just go to the options menu and set it up.
On physics I can't say that much, but on the more realistic simulation setups it gets better... no Geoff Crammond's F1GP 2 if you know what I mean, but solid.
Comment below viewing threshold Show
Comment below viewing threshold Show
I thought so...
The game is 6/10 fun... let it go.
Comment below viewing threshold Show
This sounds even duller than 6/10 but nice to see the fanboys out again.
Comment below viewing threshold Show
"This is a review of INSERT GAME NAME. It is all about INSERT GAME STORYLINE/CONCEPT. It has graphics, sound effects and music. You use controls to move things around on the screen, so you can try to win the game by doing certain things. Some people might find these things hard, while others will find them easy. There are similar games, some of which were released in the past and some of which are on sale now. You may prefer another game, or you may like this one."
Comment below viewing threshold Show
The review is for the normal, vaguely interested punter who misses the lack of a GT at launch and wouldn't buy it without reading about it first. For them, the game's a 6/10. For the F1 inclined, it reads like an 8 or 9. FFS, what's the point in reviewing a game for the hardcore fans? Gears would have got a 10, which tells the acerage punter nothing, and every XBLA title would be a 10! Grow up and realise reviews are aimed at the mainstream, not the dedicated.
Comment below viewing threshold Show
Glad I picked MotorStorm instead. It's FUN!
See ya guys online!
Comment below viewing threshold Show
Seems lazy, if a relatively small company like SimBin can make a good realistic racer why can't Sony?
Comment below viewing threshold Show
The reviewer didn't like an F1 simulation because it was to much of a simulation.
It's no wonder i mostly only come here for the forum lately.
Games don't get high marks unless they're oddities or indy games.
EG should just add the extra couple of letters and call themselves EDGE."
@Ja Long: If it's the same Dave McCarthy, he used to work on EDGE!
Comment below viewing threshold Show
Comment below viewing threshold Show
As a motorsport fan F1 is a real bore fest now, there is so much better racing out there. MotoGP, World Superbikes, V8 Supercars, BTCC, BSB the list goes on.
However if you to play a decent F1 racer get yourself rFactor and download the CTDP or FSOne 06 mods. Better yet get Grand Prix Legends.
Comment below viewing threshold Show
Sony, please stop making these games or let another dev have a crack.
Misses the point once again, its meant to be a great racing title where tenths of a second count. Put some love into the handling and stop pissing about with the other shite.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
People seem to forget that 10 years ago, F1 97 was the biggest selling title in the UK for the entire year, because it was a FUN game. These days, F1 games are a complere bore fest - and this, again, is from an F1 fan, so stop knocking Dave for telling it like it is.
Comment below viewing threshold Show
I've not played this version (except the demo) but I do have F1 06 for the PS2, which is the same game according to people I've asked. If you're an F1 fan, this game does the business - simple as. The qualifying works so much better than single lap in a videogame, the handling is much improved from F1 05. My only gripes are that the AI could be more aggresive and I find driving in the wet a nightmare - the hard AI is much quicker than me.
All driving aids were turned off as soon as I powered this up. Driving with them on simply makes no sense to me.
Comment below viewing threshold Show
Not exactly an F1 game, but Live for Speed on PC has the proper 2006 F1 BMW Sauber, and is also pretty much the best driving simulation game around. And it's great online, 20+ people in a server, not 11..
So yes, there isa better F1 simulation around
Comment below viewing threshold Show
Comment below viewing threshold Show
like stated in one of the first post.
you missed to adress AI, physics, sence of speed, sound effects and some other stuff, next time, stay away from games you hate
common EG you can do better
Comment below viewing threshold Show
26-Mar-07 10:01:50
F1 97 was no more or less fun than the new one, it was just novel at the time. If you went back to it now it would not stand up favourably at all - no analogue controls and ropey graphics/handling."
I'm insanely late to this thread and i'm guessing you'll never see this, but actually i think you'd be surprised how well F1 97 stands up to all the Sony F1 games made since.
Oh, and F1 97 did have analogue control. As far as i'm aware it was the first racing game on the PlayStation to support the original analogue controller.
Ever since Sony Liverpool took over the series from Bizarre Creations, the games have been consistently underwhelming. Even a direct comparison between this PS3 version and F1 97 shows that the newer game still has several areas where it doesn't quite equal it. It's not that it's an awful game, but surely there shouldn't be any areas where a 10 year old PS1 game is superior.
Comment below viewing threshold Show
I just came here to read the review tonight as I'm thinking of getting this for a mate, but the review hasn't really told me enough about the actual gameplay to let me know whether I think he'll enjoy it or not. And that at the end of the day is what a review should do. Give people enough information (along with a personal verdict) to make their own buying decision from. This just didn't do that for me.
Comment below viewing threshold Show
Comment below viewing threshold Show