Football Manager for iPhone tomorrow
Sports Interactive wants £7 for it.
Sports Interactive has announced tomorrow's release of Football Manager Handheld on iPhone.
The game will cost £6.99, but SEGA and SI promise that FMH will be "the biggest football management game to hit the iTunes store".
Plus, plenty of effort has been made to tailor the experience for iPhone and iPod Touch, right down to listening to your music collection while managing your team.
There are 34 football leagues to pick from spanning 11 countries, and squads of up to 36 players can be controlled. You'll need to set tactics, formations, team and individual player instructions, training and transfers.
Expect a Eurogamer review soon.
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Comments (52) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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They never have.
Edit:
Imagine this was Activision...
Acti: "Make it mobile, bitches."
SI: "But it'll be cack, and we'd rather work on FM2011."
Acti: "You're fired and we're suing you after we interrogate you in a windowless room."
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If its good then you will easily get your money's worth.
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You get quite a raft of depth in the desktop incarnation of the game, that the mobile versions seem...shallow. Not necessarily in a bad way, but certainly in comparison to the desktop versions.
We'll see though, won't we!?
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This could be excellent/incredibly dangerous
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EDIT TO ASK: Any screenshots floating around?
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Still, there's far more than £7 worth of game to it. Assuming it's a straight port of the PSP game, that's damned good value.
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Basically I'm fed up with them releasing these games yearly with huge bugs, or issues with the match engine that ruin the experience, sure they patch the game, but it takes months for each patch, with them releasing a 'final patch' every season which is basically the result of everyone beta testing the game for 5-6 months before they can get it right, but even then they still can't get it right. What kind of games company releases a ' final patch ' when theres still issues with the match engine, and the developers even said that they still had some problems with patch 10.3 before they released it. Why released a patch that still has problems?
I have played SI games since 1995 but im 100% done supporting this developer if they continue to milk the franchise every single year rather than keeping the game in development long enough to release it when it actually works properly, without paying customers having to beta test it for 6 months only to get a final patch that still didn't fix the freakin' game.
And people moan about Infinity Ward.
Rant over.
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Goodbye life.
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Get negging!
edit: I'm proud of you all.
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Hopefully there's a "WHOOOOOOSH" intended on that...
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[link url=http://uk.wireless.ign.com/articles/108/1083043p1.html
]http://uk .wireless.ign.com/articles/108/...[/link]
To be honest I probably got more enjoyment out of the good old champ man games such as CM 2 Italia and CM 97/98 when it wasn't all about custom tactics, press conferences and statistical overkill.
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I used to love the old PC Champ Manager games. Get some beers in with mates and play through an entire season in one lazy summer afternoon.
Unfortunately we lost interest with PC FM2008 and haven't bothered buying any since. It'd become complicated to the point we couldn't even get the pre-season friendlies out of the way in an afternoon.
Haven't tried any of the simplified PSP versions so might give the iPhone one a go tomorrow.
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Yes, I have one so I know from first-hand experience... And yes, I probably will end up buying FM for it.
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]http://www.champman010 2.co.uk/
[/link]
On topic, £7 seems like a steal for me. Meant to run smoothly as well.
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If you HALVE the price of your game, the sales need to MORE THAN DOUBLE as a result for it to be anything other than a huge mistake....does a £4.50 price tag for Iphone FootMan double the sales? I'd be astonished if it did.
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.. But for some reason, i cant get my head around paying that much for it, even though that's relatively cheap compared to console or handheld release prices.
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Well they fuck off then can't they!
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@CalmBlueOcean - so why do the vast majority of iphone games under a fiver? Not just the indie stuff, but the big stuff too? You seem to know everything about everything - why are so many companies ignoring your advice? Is it because you're astonishingly shit at maths?
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@Subquest: I've not read reports that the series is losing popularity? It might well have dropped off a bit especially since there is or was a rival series in CM. I'm pretty sure that FM still does well in sales compared to GTA especially against the cross platform GTA:CW; additionally SFIV is priced at £5.99. Are there any "proper" games on iPhone not priced over £5?
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I personally don't have much issues with the battery life either. But it all depends on use. In my office there's no 3G so I can use it during the day to make calls and check on news, Twitter, etc. and by the time I get home 10-12 hours later, my battery is still around 90%. But if, at home I play Angry Birds for an hour or two I can get the battery below 20%. It's just that that doesn't happen much. The device is better suited to the 5-10 minute play sessions during (otherwise) idle time.
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off for a 1 hour toilet break now
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...while on the bog.
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only issue is the one already highluighted - confounded by it not being particularly clear how you are supposed to select and drag - are you supposed to hold your finger on a name and drag, drag straight away, drag sideways, drag down? seems a bit random atm