Football Manager 2009 Preview
The next dimension?
First there was text commentary. Then a top-down 2D engine. Now, finally, after years of patient waiting, Football Manager's match engine is entering the third dimension on PC and Mac. Utilising motion capture footage borrowed from SEGA Japan's Virtua Striker, Football Manager 2009 is promising to deliver the visual realism that its stunningly detailed match engine so richly deserves.
The build that we see during the game's London launch party is still very much a work in progress, with just over 40 of the promised 100 player animations in place. The footage shows an isometric 3D viewpoint that encompasses the entire pitch, allowing for the easy monitoring of your team's performance (as with the 2D match engine). Purists will still be able to play FM09 entirely from the 2D match engine viewpoint, while developer Sports Interactive is also considering retaining the original text-only commentary option.
"We've been working on it [the 3D match engine] for about three years and we've had a couple of attempts that we abandoned," Sports Interactive MD Miles Jacobson reveals. "Late last year we were confident that we could do a 3D match engine properly. But even up until a couple of months ago we didn't know we were going to be delivering it this year."

The new 3D match engine will contain over 100 unique animations.
Other new 3D match engine features include a time bar borrowed from Football Manager Live, allowing you to rewind the action. There'll also be a new TV-style view that provides full-screen options and a customisable selection of widgets such as player ratings.
While the action will be viewed from a fixed distance (zooming in and player cams won't feature) Jacobson promises that SI is attempting to cram as much detail as possible into the new match engine. "We're trying to make sure that each player will have the correct skin and hair colour," he says. "We have eighteen different skin tones to make it as accurate as possible. We're trying to get a really good level of detail right down to players raising their hands for offsides and animated referees and linesmen too."
Jacobson also says that players will have preferred moves to help distinguish a tricky step-over-loving winger from a towering central defensive bruiser. While preferred move animations will be generic rather than modelled on the playing style of each player's real-life counterpart, the scope for advancements of the 3D match engine over the coming years is clear to see.
As well as the revolutionary match engine, FM09 will also possess plenty of evolutionary features. Assistant managers will provide exhaustive feedback about how you and the opposition are playing, a feature that hardcore players will no doubt snort at, but one which could prove invaluable to newcomers.

The 3D action will be viewable from five different camera angles.
"This [the assistant manager option] is something that has consistently come up when we've spoken to new users," explained Jacobson. "During a match your assistant manager will give you feedback in two specific areas: a player's motivation during a match and general feedback on whether your tactics are working, how the opposition is exploiting your tactics and what you can be doing to exploit their tactics."
Media interaction is also being revamped, with press conferences taking place before and after each match and when starting out at a new club. Press conferences will involve journalists firing questions at you, to which you'll respond from a selection of five replies. However, make too many unsubstantiated statements and those pesky journos will quickly and gleefully remind you of your predications should you fail to deliver on your promises. If it all gets too much, you'll even be able to throw a hissy fit and storm out.
Other new features that Jacobson reveals include the ability to ask your players to stay back after training to learn special moves, and bolstered board-confidence feedback that will keep you better informed of how you're progressing. All of the fifty-one countries' leagues are receiving an update with the player and staff database set to tip the 350,000 mark for the first time, while the transfer system is also being rewritten in the hope that the game's transfer activity will more realistically reflect what's happening in the real world.

The TV mode will let you watch matches from a full screen viewpoint.
Finally, good news for female fans as for the first time you'll no longer have to pretend to be a boy (unless you really want to), thanks to a new female manager option. Or should that be manageress?
Before finishing his presentation, Jacobson talks about FM09 on PSP, which will ship simultaneously with the PC and Mac versions. "For the PSP version you can now have multiple leagues," he reveals. "You start off with one country's leagues and you can then add up to three top-tiered European divisions on top, so you can move around your career just like you can in the PC game." The biggest reveal, however, is the announcement that FM09 on PSP will feature the 2D match engine, with the action viewable from both the full pitch and a more zoomed-in perspective. Sadly, SI has no plans to release FM09 on PS3 or Xbox 360, citing the need to improve the control interface before having another crack at a home console version.
With more reveals promised over the coming months via a series of podcasts and with a demo in the works (set for public release a few weeks before FM09 ships), there's more than a little to be getting excited about. After one too many years of evolutionary shuffles, it seems the Football Manager series could be about to take that all important revolutionary leap we've all been waiting for.
Football Manager 2009 is due out on PC, Mac and PSP on 14th November.
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Comments (31) Latest comment 3 years ago
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There's actually something about FM09 to report about, because it has changes from last year's version.
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The Wii is nowhere near powerful enough for the full PC experience, which is what the previous 360 releases have been. And the Wii isn't "handheld", so releasing Football Manager Handheld on it would be a bit odd, let alone our complete lack of experience working on a Nintendo device.
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Not that realistically I'd probably ever use it, mind, but it'd be nice to switch to it every now and then to see where 'you' are.
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There's actually something about FM09 to report about, because it has changes from last year's version.
Oh snap
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Slightly concerned they could become a chore...?
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It sounds wonderful though, and as soon as I've finished my degree I'm going to buy this and spend ages looking at every single youth international team in the world trying to find the next young gem and putting together a team by not spending more than 5 million a season. As always playing as my team Arsenal I can't not, can I?
I hope in this game Van Persie is actually good, though. He'll have the injury proneness of Robben, but his ability never reflects his talent in FM games, meaning I have to sell one of my favourite players the second I enter the game.
The only other thing I'd like improved is the variety of press interaction with regard to answers to questions - 5 is a good amount, but always issuing a strong statement of my teams ability just so I can fire up Micah Richards before every single damn game is a bit tiresome.
Actually last thing - I've won 7 back to back premierships in a row, but fell out of the League Cup in the third round a few times. T he board really wouldn't give a shit - that should be changed. I've never had my board delighted with me, even when I've won everything in one season. Peter Hill-Wood dosn't give a damn about Arsenal success, so why does he in my game?
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I'll second that. FM has always been about being able to run on a crap old laptop to keep the addiction going wherever you are. I'm excited again about FM for the first time in ages. The asst manager is a brilliant addition. Some sort of feedaback so that we have some indication of what we're doing right and what we're doing wrong has been needed for ages. Sometimes you stumble upon a good formation or line up but you're not really sure why as there are so many variables. It ended up leaving me frustrated sometimes when things go wrong for no obvious reason and you don't know how to put it right.
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I'll still buy it of course, because I'm a sucker for SI's games - been playing CM/FM since 98 and I pre-order Fm Live after just 2 weeks of being part of the beta (just hoping a few more people do that - my future gameworld is looking worryingly empty). Even if the 3D engine isn't great it'll still have the 2D and the other new features are enough for me to want to shell out once again.
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Good stuff!
This years version sounds like a definite buy for me (after skipping a game for the first time with the 08 version). However - I would expect to buy after a patch or two... Early in the new year then. (Is that too harsh?).
No console version because of interface? Hey Miles - I'll happily design the mechanics of the GUI for you at a discounted rate Sir
Edit - mistake
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I agree, though, that the 3d itself might not be worth looking at with only 100 animations but the simulation should be top notch.
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Hooray for the revolution.
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My one concern would be about how good the Assistant Manager's advice will be. Will it scale with knowledge? Will it actually be useful? I'm worried because in the last three or so releases, the best assistants in the world (according to the game) have been unable to recognise a decent player if he ran rings around them.
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T4RG4 - next time we're advertising for GUI coders, apply
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Also, will every match be different? Or will we always see similar goals? I must admit, after being a long term fan this worries me :/.
Shouldnt have laughed when I saw the new Champ Man 3D engine... *doh!*
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Is it such a big issue so as to be the main reason for FM09 not appearing on console? If so that deserves to be resolved surely.
The 3D match engine - "if your computer isn't powerful enough for 3d, it'll default to the old 2d view..."
I cant imagine this not running on a PC available today unless we're talking relatively old PC's? If you can run the match engine without slow down what kind of hit is the 3D match engine causing?
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Description of newly announced Football Manager 2009 featured
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As for the 3D engine, I never had much trouble with just the text but it looks nice.