Football Manager 2008 Review
Away in a manager.
Version tested: PC
I'm assuming you've seen Aliens. No, not the small grey men with engorged craniums that suck you up into their ships, prod your erogenous zones then spit you back to earth like a globule of hacked up phlegm. No, I'm talking about the James Cameron sci-fi masterpiece in which large black monsters with engorged craniums chop up an elite marine taskforce in about two hours. I'm also going to assume you've seen Aliens: Special Edition (AKA Director's Cut). If not, go watch them, then come back when you're done and we'll pick things up from there.
Right, you're probably wondering what all this has to do with Football Manager 2008? Have SI infused their hardcore, tactical footy management franchise with a sci-fi alien blasting mini-game? Is James Cameron directing a Football Manager movie? Well, no, but fear not, as all will be revealed later on. Trust me...
If you've played it, you'll already know that last year's FM was yet another confident stride along the series' evolutionary path. Boasting some beefed up player interaction features, FM2007 made you feel more like a real manager than ever before, allowing you to tap up and destabilise the players you wanted and vent your spleen at opposition managers while contending with boardroom machinations.

This one's for Tom.
So, moving on to this year's version. Boasting over 100 new features, FM2008 is without doubt the most comprehensive, entertaining and involving FM to date. Everywhere you look there are new tweaks complementing last year's additions. Natty new shortcuts make navigation easier, the skin looks slicker (though admittedly this is very much a matter of personal taste) and you can play around with your wage and transfer budgets to eke out those extra few pennies for that player you just have to have. Match day has also become a more involved affair, with some tactical features now moved to the front end.
Other new additions include uniquely generated faces for new players, more detailed reports on your progress and squad, and a decent if hardly groundbreaking revamp of international management that makes it more appealing, without ever coming close to matching the sheer depth of its club-based counterpart.
Many of the new features aren't instantly apparent and you'll find yourself stumbling across them almost without realising and using them as though they've always been part of the FM furniture. Tweaks of particular note include more convincing and satisfying transfer negotiations that now see you haggling over fees with far more chance of compromise, and pitch size and bonus alterations that affect tactics and player motivation.

Find out whether the people love or hate you in the Confidence pages.
As well as the new features, FM2008 also possesses the usual cornucopia of unrivalled management features and options. The incredibly lifelike match engine simulates games with breathtaking realism and you can now make tactical changes on the fly without pausing, by watching the action on a mini pitch situated on the tactics screen. However, you'll probably find yourself forgoing this option unless you're playing in real time. The player database is as humongous and impressive as ever, as is the selection of leagues to manage in. If you've never played FM before (admittedly unlikely) or if you've been AWOL from the series for a few seasons, then you really shouldn't hesitate to buy this game.
Of course if you're a fan of the series, you'll already know just how great and consistent FM games have proved over the years. What you're probably more interested in right now is whether FM2008 warrants you heading down to your local game emporium and handing over another thirty-odd quid to the sarky adolescent assistant behind the counter who looks like he's just had his face gnawed by a bear. So let's do away with the superlatives for a moment and get down to the burning questions. Is FM2008 worth another outlay and what has a James Cameron sci-fi movie got to do with a Football Manager review?

You can now watch the match while issuing tactical changes.
Thankfully, we can deal with both questions at once. You see, if FM2007 was Aliens (the pinnacle of its genre at the time of its release), then FM2008 is Aliens: Special Edition. Just like Cameron's extended vision added numerous tweaks to a masterful movie (and in turn made it that little bit better), it was still ostensibly the same film. Ultimately, you'd have to be a diehard film fanatic to fork out another umpteen quid for the sake of seeing the same film embellished with twenty minutes of extra footage and a handful of bonus features, despite the original's quality. In the same way, Football Manager 2008 feels very much like the same game with a few nice but hardly groundbreaking features embellishing the already excellent FM experience. The question you need to ask yourself is, are you willing to part with this much green for a game that fails to display any really serious innovations over its predecessor?
As you play FM2008, you almost start to feel as though the series could do with a revamp on the scale of the one we saw back in 2003 when Championship Manager 4's 2D match engine injected new life into the franchise. While FM2008 is better than Fm2007, its new feature set simply doesn't excite enough to seriously raise your pulse. After a few hours play, you'll find yourself wishing for some new, innovative features to tinker with, like decent team talks (which still feel very threadbare and tacked on) or real time training that uses the match engine, rather than the cumbersome and under whelming bar shifting mechanic that you're still lumbered with.

Matches remain as realistic as ever.
There are also a few niggles and glitches on show, such as a bug that sporadically prevents you from making any tactical changes during a match and some overdramatic descriptions on the new feedback pages (as Liverpool I drew 0-0 away to Portsmouth and was informed it was a result that the fans would take a long time to recover from). Admittedly, these aren't deal breakers, but they still stand out in an otherwise superbly polished product.
If you take FM2008 at face value, you're left standing eyeball to eyeball with the finest football management game ever made. But just like Aliens: Special Edition was fleetingly more engaging than the cinema release, this year's FM feels like a game that further polishes an already highly buffed formula but fails to take it to a genuinely higher level. It's still a winner, but it's a champion that's unlikely to be remembered with moist-eyed fondness for years to come.
8 / 10
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Comments (67) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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A mere 8, eh?
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So as usual we are expected to pay £25 to beta test it for them before they release the patch a few months later?
They can fuck right off with this. I'm no longer buying their broken games.
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Based on my experience of the demo, I'd say the match engine is the best so far, easily the best simulation of a football match around. Perhaps, as the review says, it's an evolution rather than a revolution, but there's no doubt that 08 is better than 07.
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Football Manager 2008 scares me a little with its level of depth, but not enough to deter me from jumping in when it eventually comes out on 360. I'd play it on my PC if it booted up. Not this one, obviously.
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FM is one of the only games that i buy on release day.
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Ah... heh. I turned out ok.
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Since when is that a reason around here to reduce the score?
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Coming around to the thought of getting this, but I just don't like paying for minor improvements )))
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My team then went 4-0 down within 6 mins of the game. I switched off not long after.
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Auto-buy every bloody year, they might as well have a direct debit from my bank account.
Can't wait.
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may auto turrets riddle your body with metal death!
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Whatever you're taking, I want some too.
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Yes, if you add some command line gubbins to the shortcut target. You cant change resolution etc from within the game itself I'm afraid.
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I'm hoping (vainly?) that FM09 will represent a significant enough leap forward to make me part with my cash.
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Firstly, I'm sure FM08 will be a good improvement ion FM07 which was a good improvement on FM06, which was a step up from CM4.
It was nice to spend half an hour tinkering with match day tactics back in the time of CM4, until you saw your friend doing a half season in the same time and winning it. The feeling of luck and the complicated calculations to me make it appear to be random. Then you stop believing and might just as well tinker with an excel spreadsheet. And feel deflated the next year when they've added a few more options that make it even harder to understand what impact they actually have without imbalancing the calculations. Surely I'm not the only one who feels like this?
Maybe they'll think about addong an accessible mode where they hide most of the options that have no impact and turn it into a game you can understand and strategize, instead of program and guess. FM2011?
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"PSP and 360 version although not confirmed are expected"
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Plus all the addon's such as data updates, kits, logos all work on both operating systems.
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Thanks! Wonder why it runs slower. OS overhead should be less. Maybe the code is not as optimised or something.
Btw, I expect the Mac version to run in widescreen without any tweaking as widescreen is pretty much default on all new Macs. Is it the case?
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That's pretty much what I wanted to know.
I'm still playing with FM2007 & still thoroughly enjoying it despite not being able to get out of the French 2nd Division with Strasbourg.
Good review (& Alien was better than Aliens as someone said earlier).
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One of my players got sent off 5 minutes into my first pre-season friendly so I told him I was "disappointed" with him during the half-time team talk.
He later complained he was unhappy with my team talks. This didn't just happen once, every single one of my players to get sent off (three in four games, I was on normal tackling and I wasn't playing as Leeds) complained when I moaned at them.
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well at least your billion dollar empire didn't go from + to - overnight!!!!
two months!!! I lost two months work!!!
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http://fm 08.footballmanager.net/en/artic... - gameplay
http://fm 08.footballmanager.net/en/artic... - transfers
http://fm 08.footballmanager.net/en/artic... - news
http://fm 08.footballmanager.net/en/artic... - UI pt 1
http://fm 08.footballmanager.net/en/artic... - UI pt 2
http://fm 08.footballmanager.net/en/artic... - UI pt 3
http://fm 08.footballmanager.net/en/artic... - bits and bobs
http://fm 08.footballmanager.net/en/artic... - awards indepth
http://fm 08.footballmanager.net/en/artic... - scouting indepth
Martin is, of course, welcome to his own opinions regarding yearly iterations of games and sequals, but whilst I normally agree wholeheartedly with Eurogamer and it's journo's, I find it somewhat incredulous that a game that the reviewer clearly acknowledges is better than last years release is deemed worse in the review score. But I've never understood how those things are meant to work anyway!
We hope you enjoy the game on it's release next Friday, and in the meanwhile I highly recommend playing the demo of the game which is available now (with saved game compatibility to the full game) and also having a look at Football Manager's take on If, which can be found at [link url=http://www .youtube.com/watch?v=iOwybu4IhR0
]http://www .youtube.com/watch?v=iOwybu4IhR0
[/link]
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hi can i have my billions back please?
oh and when is the 360 version coming out?
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Steve007 - play the demo. If you find the bug, please let me know
miiiguel - we'll let everyone know when we know. We are working on it, but will only release if we are happy with it, and it certainly won't be this calendar year.
Kestral - what you describe there, we call Football Manager Handheld. It comes out on the PSP, and the new one will be out before Xmas.
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On the flip side - the mere fact a key developer takes time out to come into Eurogamer forum and comment/provide links so that people can find out more about the game is a rare sight these days and should be applauded.
FM still rules
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Always annoys me so much i turn it oof and come back in a year or two...
CM93-94 or whatever it was called was cleaner and simpler. Mind you, the transfer system, wages etc all works much better nowadays.
Any chance of FM-lite without teh actual match tactics, that bit bores me as i literally have no idea at all as to why i just lost.
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Still a fantastic game but i find it hard to believe that a developer can dismiss peoples feelings towards the product with a list of 'new' features that frankly are rather similar to what was already in the game just re-branded.
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A fellow Villain in our midst it seems
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It's good to be a Villa fan at the mo 2.5 Villa players in the England squad and now Barry and Gabby are on Eurogamer.
(.5 as Carson is on loan)
UTV
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p.s.: I did the whole 1K GS (aka bragging points) on FM07, legit (no save/quit cheat!), and although it took me an obscene number of hours to acomplish, it felt good.
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Unless it's my game, and then they're wrong!
Get over it, an 8 is a good score.
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Not good enough this year SI.
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How come Halo spawns in every thread? Damn..., even in a Footy management one, lol!
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If anything, I think there's a bit too much stuff in the game and it's getting over-complex. It's getting harder and harder to understand which of my actions are having an impact and what that impact is.
On the other hand, I disagree with people saying the game is filled with bugs. I think it's the cleanest FM/CM I've ever seen.
(And yeah, Miles' intervention isn't very cool. Even if it's put in a diplomatic manner, it still shows too much bitterness in regard to a site that has been consistently praising his games for years in a row.)
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I can understand to some degree the pressures of programming new features and bug hunting them, but my biggest disappointment with the demo is the same as my last year's complaint. I can't believe it would take a huge effort or resources to freshen up the text each year. I understand it gets translated into a billion languages or some such claim, but it would take a reasonably competent English speaker an hour at most to reword the 30 or so most common phrases. I'm sick of reading the same text over and over, and it really seems such a simple trick to freshen it up for the long term players.
Anyone else agree, or is it just me that this annoys?
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I think you've just spotted why he's so pissed
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If we accept that FM is already great then how can they better perfection already??
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Got my copy yesterday and it's fantastic, plus full credit to the SI team for their presence on EG.
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Tobs - your ascertation about FML is not true - the dev teams are completely seperate. FML has been in development for nearly 4 years now and, whilst the games share some code and features, no people working on FM have been working on features specifically for FML, or adjusting their approach for their work on FM because of FML.
Buggs - There are 4 Everton fans at SI. And 3 Liverpool fans. The screenshots were not ours, but were taken by Eurogamer.
Stickman - our user base is large, and very varied. Sorry you feel the way you do - we can't please everyone all of the time, unfortunately.
Our presence on Eurogamers has been pretty slack mind, and that's something I'll try and change over the coming months - I've been concentrating on other stuff, like the podcast and a series of blogs that are on Itunes and footballmanager.net respectively.
As for our own forums, you may have seen a thread in their about them (it's about 14 pages now) asking people for their opinion on what needs to change on there. They've changed a lot over the last few years, and not always for the better, which is something we want to improve on.
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Miles, I think this year's version has a lower score than last year's because, despite being a better game, it's simply a highly polished version of last year's. For the first time since the split, you've released a game that seems to back-up the nay-sayers constant accusations of "blah, blah, yearly update, blah..." That's just my, very early, view on 2008.
My post sounded harsher than I possibly meant it to, it's just that I've held your company in such high regard through the years, it took me back slightly when I saw the tone that came through seeming very negative, almost rude at times, towards criticism.
To be fair though, as tobs says, that may be due to the care and effort you've put in. No-one likes to hear anything they've done being pulled apart.
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It was less of an assertion, more of a speculation. Fair play, the game is brilliant this year - I'd recommend it. Thanks.
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Got a point there. Over time it seems as if the number of games played per fixed amount of time has gone down considerably.
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Must wait for PSP release and play whilst on the move, so that I don't get glued to my comptrer....Arghhhhh
Loved the PSP version last year, was a little dubious about playing without the 2D match engine, but it was still fantastic. I just wish it was possible to have that engine for PSP so that I can shout at little circles whilst on the train!