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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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Football Manager 2008

Revamped for the new season.

Carlos Tevez. Even at a cosy, vodka cocktail-fuelled gathering to informally discuss the exciting new features of Football Manager 2008, the subject of the Argentine's ownership still manages to dominate a third of conversations. To make matters worse, I find myself boxed into a corner by two massive Spurs fans, a Luton fan, two intoxicated Arsenal fans and - worry, worry - a Millwall fan, making my claret-and-blue-tinted opinions on the whole debacle somewhat unheard. It's just like reading the Daily Mail, only with an impending threat of violence.

Quickly realising my position to be a precarious one, I sneakily crawl through the Millwall guy's legs, who is conveniently distracted by a Spurs man's gnash-teethed, fist-clenched proclamation that it's still possible for West Ham to be relegated. "Is it balls," I think, albeit very quietly to myself, before darting a free man into the open kitchen area, and grabbing Sports Interactive's Watford-hailing bigwig Miles Jacobson by the shoulder: "Dude, Football Manager 2008 looks amazing! Can we sit down somewhere quiet to discuss all its fantastic new features in detail?"

He nods. I breathe a sigh of relief. And as we depart to safer grounds, there's just time for me to overhear the Luton man lamenting his team's summer transfer policy to only buy players over the age of 57. Ha, and yet they still didn't sign Teddy Sheringham...

(Just for the record, the above may be slightly exaggerated. And I very rarely call people 'dude' either).

And so onto the game...

The first thing that Miles tells me is that each Football Manager game tends to be an "evolution" rather than a "revolution", but with lots of "revolutionary features" stuffed into the mix. "A new Pro Evolution, for example," he says, "will usually only add two or three big things. We introduce five or six big things, but with hundreds of smaller features."

Clash of the titans.

One of the big overhauls is with the international section. Miles shakes his head when I suggest this must mean a block on overrated Spurs middleman Jermaine Jenas being allowed to play for England. "We ignored the international part somewhat before," concedes Miles before going onto reveal that, as international manager, you now have the option of watching club matches in order to scout new talent and/or monitor key players' forms. There will also be assistants offering recommendations and player analysis, separate player morale for international and club games and the bonus of improved player pools, too. Plus, it's pretty nice that players now know when you, as international manager, are present at a game - nothing like putting Peter Crouch off his lumbering, lanky stride now, is there?

Elsewhere, the flow of matches has been oiled to make the matchday experience "more of an experience". The menus have been "sorted out", the interface is slicker, 'help' pop-ups aid novices wherever possible, and matches are tantalisingly introduced with screens detailing betting odds, pundit opinions and teamtalks. Plus, as in real-life, pause matches while fiddling about with tactics is no longer an option - instead, the game continues to flow while you frantically decide whether to change from 4-5-1 to a gung-ho 2-3-5. "It's all about realism," says Miles. "After all, the matchday is the most important part of the game. And the useability has been improved tenfold with a cleaner skin."