Football Manager 2008 Preview
Revamped for the new season.
Carlos Tevez. Even at a cosy, vodka cocktail-fuelled gathering to informally discuss the exciting new features of Football Manager 2008, the subject of the Argentine's ownership still manages to dominate a third of conversations. To make matters worse, I find myself boxed into a corner by two massive Spurs fans, a Luton fan, two intoxicated Arsenal fans and - worry, worry - a Millwall fan, making my claret-and-blue-tinted opinions on the whole debacle somewhat unheard. It's just like reading the Daily Mail, only with an impending threat of violence.
Quickly realising my position to be a precarious one, I sneakily crawl through the Millwall guy's legs, who is conveniently distracted by a Spurs man's gnash-teethed, fist-clenched proclamation that it's still possible for West Ham to be relegated. "Is it balls," I think, albeit very quietly to myself, before darting a free man into the open kitchen area, and grabbing Sports Interactive's Watford-hailing bigwig Miles Jacobson by the shoulder: "Dude, Football Manager 2008 looks amazing! Can we sit down somewhere quiet to discuss all its fantastic new features in detail?"
He nods. I breathe a sigh of relief. And as we depart to safer grounds, there's just time for me to overhear the Luton man lamenting his team's summer transfer policy to only buy players over the age of 57. Ha, and yet they still didn't sign Teddy Sheringham...
(Just for the record, the above may be slightly exaggerated. And I very rarely call people 'dude' either).
And so onto the game...
The first thing that Miles tells me is that each Football Manager game tends to be an "evolution" rather than a "revolution", but with lots of "revolutionary features" stuffed into the mix. "A new Pro Evolution, for example," he says, "will usually only add two or three big things. We introduce five or six big things, but with hundreds of smaller features."

Clash of the titans.
One of the big overhauls is with the international section. Miles shakes his head when I suggest this must mean a block on overrated Spurs middleman Jermaine Jenas being allowed to play for England. "We ignored the international part somewhat before," concedes Miles before going onto reveal that, as international manager, you now have the option of watching club matches in order to scout new talent and/or monitor key players' forms. There will also be assistants offering recommendations and player analysis, separate player morale for international and club games and the bonus of improved player pools, too. Plus, it's pretty nice that players now know when you, as international manager, are present at a game - nothing like putting Peter Crouch off his lumbering, lanky stride now, is there?
Elsewhere, the flow of matches has been oiled to make the matchday experience "more of an experience". The menus have been "sorted out", the interface is slicker, 'help' pop-ups aid novices wherever possible, and matches are tantalisingly introduced with screens detailing betting odds, pundit opinions and teamtalks. Plus, as in real-life, pause matches while fiddling about with tactics is no longer an option - instead, the game continues to flow while you frantically decide whether to change from 4-5-1 to a gung-ho 2-3-5. "It's all about realism," says Miles. "After all, the matchday is the most important part of the game. And the useability has been improved tenfold with a cleaner skin."
Next up, club financing has been revamped to take in consideration the ever-changing business model of the modern game. Of course, foreign buy-outs and investors ('sugar daddies') is nothing new to the series, but SI has now replicated the way in which big clubs will willingly splash vast wads of cash, despite being financially in debt. Likewise, player contracts have been made more realistic, with Miles admitting they may have got it a little wrong with previous versions: "We had various agents show us exactly how bonuses and contract clauses work in the real world," he says, "and that's something we've now incorporated into the game."
Further into the subject of finance, there are now options of utilising increasingly commonplace ticket pricing schemes too. For example, a midweek Carling Cup clash against Rochdale could attempt to have its attendance bumped by the introduction of 'kid for a quid' specials or 'bring a mate' half-price offers, which can potentially increase numbers further down the line if your team puts on a good show.
The focus on 'fan confidence' is another intriguing new feature. If your loyal following aren't overawed by your team's dour performances or if they feel your transfer activity makes Graeme Souness look like a wheelin'-dealin' genius rather than the hapless buffoon that he is, then expect their disquiet to be felt all the way to board level. Fan feedback will be given after every match, so you'll be sure to know the general reaction of signing Michael Chopra and Diomansy Kamara in a joint deal, worth GBP 28m. However, as in real-life, fans here can be fickle old sods and can dramatically change their opinions on the back of good or poor runs.

55 pounds a week? You could make more money auctioning dogs.
So, anything else to talk about? Of course. After an 'unsuccessful' experiment with gamers sending in their mugshots, 'face gen' technology has now been introduced to randomly generate the identities and individual characteristics of the 'fictional' new crop of players that break through, seasons down the line. As well as getting noticeably fatter, skinnier, older etc, SI has made sure that the ethnicity stats are all representative of real life. "It's a small feature, but we spent bloody ages on it," remarks Miles. "It just shows the level of extreme research we undertake at every level of the game."
And what about the match engine? "Well, it's another year spent working on it, making it better and smoother. We've still got Ray Houghton onboard, and you'll notice that the football is more fluid, more of that free-flowing Arsenal style of play. It just goes from strength to strength..."
Which is pretty much like the Football Manager series as a whole, then. If only West Ham can go from strength to strength, too. Fingers crossed that Craig Bellamy will refrain from bashing Tevez in with a rusty nine iron - at least until he finally ends up in Man United shirt. Then he can swing away... Fore!
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Comments (26) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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This is odd: "...the introduction of 'kid for a quid' specials or 'bring a mate' half-price offers..." - Having just mentioned realism, and having always said they wouldn't go down the road of "stadium expansions" and "ticket pricing" elements to games as that is not what a Manager would do, they now are?
Fan feedback though is a good idea, thought for a while now that something like that would be a worthy addition.
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As long as they fix the "reranking" problem where you're running away with the league in the first half of a season and then struggling to even get a draw against Derby in the second half, that was the most frustrating thing about 07.
I'll probably still buy it against my common sense though as I am a slave to these games and wouldn't be able to stand playing an out of date version... Yes, I am a sucker.
EDIT: I too concur with all this realism kerfuffle. I still think 01/02 was the best balance of realism and fun gameplay. I still play that version on occasion.
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Maybe the PSP version will blot my tears of woe...
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The manager is not involved in setting up or creating the Fan Days. This is arranged by your clubs board and you will be informed in advance. Perhaps if you're cunning you might decide it's worth playing attractive attacking football on the day.
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But how did you manage to stretch this 'preview' to 2 pages? It doesn't tell us anything that wasn't in the bullet-pointed press release thingy.
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I'm tempted to ask if they've addressed the age-old English bias, but that never ends well
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Crouch may be lanky, but at least he regularly scores goals for England, which is more than Wayne Rooney seems capable of.
(And no, I don't support Liverpool or Millwall...)
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How many times do I score, change my tactics to close out the game, only for the opposition to run down the other end and score against me before the new tactics kick in.
Also, finances are boring. I want play, play, play!
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About as often as it happens in real life? (i.e. extremely rarely).
Talking about the game for a second - they've missed a trick with their swanky new International stuff. I don't want to have to go and watch a ton of club games - this isn't Football Scout 2008. Make the scouts more effective, get them to present you with highlight reels, make THEM do the work so you can make the decisions.
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Not really interested in football management games BTW; but felt I had to share that with you....
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I'd swap out the player regen models for fixing the same bugs that have been in the game for the past three versions. I'd love to see a bit more player interaction when trying to sign them, convincing players they should be at your club seems something a lot of teams have to do - maybe model some stadiums? Make the match day stuff look a bit more interesting? Playing on the same school kid pitch floating in space regardless of whether its a conference mud slinging bout or a European Cup final has always annoyed me. Oh, and some proper audio updates would be nice too, we're not shipping games on floppy discs these days.
Its an absolutely fantastic game, love it to bits, but we could do with a couple of upgrades in more important areas IMHO.
Edit 1 - International Management btw - Is this really that popular? I don't play it at all. Maybe it needed some updates then... dunna about this. No doubt SI/Sega have more stats to hand though.
Edit 2- That skin sure looks ugly - Akin to some Windows shareware GUI app (sorry) Thank god for modders though.
Edit 2.1 - Please tell me there is more to the next version than just these updates, guys? :-/ In the past, whenever I've seen some info on the new FManager game I've seen it as a dead cert to buy... this time around
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Oh, and the 'can't pause while fiddling' could well kill the game for many people. Its not a rts game, you are supposed to be able to think about it rather than rushing into things. The menu system for sure better be able to handle quick changes if this is the case.
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Couldn't agree more mate.
Love the game to bits & spend most of my free time on it but the crowd sounds being different would add to the game I feel.
Always a bit odd when it sounds like there's 60,000 people shouting when in fact it's 3,000 watching Northwich vs Hyde United!
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The idea to not allow pausing during a match is idiotic. There's just no point to it, the only result is that the tweakers will get less enjoyment out of the game. There is absolutely no upside.
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