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Folklore Review

PlayStation 3 ntsc-japan Import Review by Dave McCarthy

27 July, 2007

My mum was once the Rose of Cork. My dad taught Donal Lenihan how to play rugby. That's apropos of nothing other than to establish my credentials for reviewing a game set in Ireland (or Oirland as it's more commonly known in the videogame voice-acting community, with Folklore no exception).

But since we're talking about my mum, when she was a little girl, she used to play in the fairy rings around her grandmother's house - and Irish fairy rings aren't patches of mushrooms like they are in this country, but ancient burial mounds that are also the homes of faeries and the entrance to their magical realms.

And it's this world - the world of Celtic folklore and make-believe - that forms the starting point for Folklore. Except, since it's been developed under the guidance of Yoshiki Okamoto (of Onimusha, Devil May Cry and Resident Evil fame), it's got a vividly Japanese twist. One thing that is authentically Irish, though, is that it starts, as so many good Irish adventures do, down the pub. Taking on the role of either Keats, a writer for an occult magazine, or Ellen, a girl in search of her mother, you'll find yourself in the village of Lemrick, where the living meet the dead.

'Folklore' Screenshot 1

Early parts of the game see conventional spirits, such as this Bugaboo, but later worlds give rise to more outlandish creatures.

Which is a rather grandiose way of saying that you'll find yourself engaged in a pretty conventional adventure game: go round the village, talk to people, discover clues and so on and so forth. It's pretty boring, even when you discover that by night the pub is peopled with an amiable assortment of banshees and spirits and monsters listening to Danny Boy on the radio. But eventually your investigations lead you to the Fairy World, which is where the action really starts.

That action consists of proceeding along a fairly linear path, punctuated occasionally by safe areas where you can talk to the fairies if you so choose, or save the game, or go through a portal that returns you to places you've previously explored. Outside those safe areas, you'll spend your time fighting with fairies and spirits. The catch is that you use your Sixaxis to catch the souls of those spirits, and then you'll use those souls to fight other spirits.

'Folklore' Screenshot 2

You can pick up hints that tell you how to beat some of the tougher folk.

The combat system allows you to map each newly acquired soul to one of the four face buttons, which you then press to use those souls to attack other folk. When they're reeling from your attacks you reel them in by holding R1 and shaking the Sixaxis. Then you're free to map your newly acquired soul to one of the face buttons and so on.

Clearly, then, there's also a gotta-catch-'em all sort of thing going on here, as well as the bland adventuring and pretty standard dungeon crawling. But like those two parts of the game, the Pokémon-lite mechanic doesn't quite work. That's because all of the attacks enabled by captured folk souls are pretty similar. One or two allow you to block, or provide ranged/aerial attacks, but the vast majority are simply variations on the standard attack. If it weren't for the fact that some folk are only vulnerable to certain other folk, you'd never really need to swap them over - and the fact that some folk are only vulnerable to certain other folk feels a bit like a contrived way of providing an incentive to catch 'em all.

'Folklore' Screenshot 3

Submarine World. Imagine the fun we could have had if it they'd called it Sea World.

Certainly you wouldn't want to swap them over otherwise, because when you do, it gets confusing trying to remember which folk you've got mapped to which face button. But the real drawback with the controls is the whole Sixaxis thing. Indeed, with Sony publishing the game itself, it's difficult not to see Folklore as little more than a contrived attempt to build a game mechanic around the controller, which is a shame because the Sixaxis dynamic is frequently annoying, occasionally imprecise, and utterly tedious when you get to some of the tougher folk, because they require even more shaking than usual.

And so Folklore turns out to be one part boring adventure game, one part underdeveloped collect-em up, and one part standard dungeon crawl. The only aspect of the game that rises above the mundane is its technical polish and the vibrant creativity with which its imaginary worlds have been created - the vivid luminescence of the Fairy World, or the scratchy, Ian Miller-esque authenticity of the War World for example. Apart from that, it's totally average (and in case you're thinking of importing: if you don't read kanji you'll need a translator or to wait for the US/UK version, because the occasional - impressive - cut-scenes are the only bits in English).

5/10

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Comments: 1-50 of 94 in total | next 50 »

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Devious_Droid
27/07/07 @ 10:22
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FIRST!

edit:bollocks
Edited 1 times, most recently on 27/07/07 @ 11:22
disc
27/07/07 @ 10:23
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Oh, well that was a bit unexpected. Still, after the demo I don't think I agree with you Mr McCarthy.
morriss
27/07/07 @ 10:25
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Oh dear.

The usual suspects.
Psychotext
27/07/07 @ 10:25
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Ouch
GamesConnoisseur
27/07/07 @ 10:26
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Was expecting this to be one of the game I will want to add to my small PS3 collection, but this import review thrown a spanner in the work! So will wait on other reviews and to try the demo before I make my mind up.

Edited 1 times, most recently on 27/07/07 @ 11:48
JediMasterMalik
27/07/07 @ 10:26
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That's quite harsh. Nothing in that review indicated the game was bad, just that the reviewer found it dull. I can't say I feel the same way about the demo, I loved the capturing mechanic, and thought the soul capturing use of motion controls felt good and made sense.

Maybe one for the bargain bins.
richardiox
27/07/07 @ 10:28
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JMM - "nothing in the review sounded bad, just the reviewer found it dull"

Dull is bad, isnt it?
morriss
27/07/07 @ 10:29
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Yeah, wait until the Official Playstation Magazine reviews it, then buy it. :)
Cappy
27/07/07 @ 10:30
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The real question is can Dave McCarthy read Kanji?
Aretak
27/07/07 @ 10:32
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Lost Kingdoms goes next-gen.
LonesomeRoad
27/07/07 @ 10:32
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I liked the demo.
Wayne
27/07/07 @ 10:32
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Based on the review, Luigi's Mansion springs to mind.
penhalion
27/07/07 @ 10:34
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It looks great (this seems to be the theme from sony lately) but lacks in the gameplay department.

As I'm sure we have all been burned by the "Great graphics, no gameplay" thing before. This doesn't really come a s a suprise. We should have all put our collective anti-crap helmets on when sony claimed to have 300 games coming in the next year. Honestly I hope this isn't them starting as they mean to go on i.e. create great looking crap simply to buff out their games library.
Psychotext
27/07/07 @ 10:36
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I liked luigi's mansion!

\o/
LeD
27/07/07 @ 10:37
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I thought it looked poor. I wasn't far off.
TILT
27/07/07 @ 10:40
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Good thing I played the demo and liked it. Very much so, too. And what kind of statement is this?
The only aspect of the game that rises above the mundane is its technical polish and the vibrant creativity with which its imaginary worlds have been created
Vibrant creativity is a good thing, no? A rather rare good thing, for that matter. That gets mentioned, in passing, in the last paragraph. The last paragraph of a not overly long review. I seem to remember that there have been games where the reviewer would talk at length about the game world's creative virtues, then to criticize the game mechanic a bit. Such games would usually get a 7 or something IIRC.
Chaote-Imagicka
27/07/07 @ 10:40
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Oh well. All I was really planning on getting was the beautiful looking art design. So still getting, I can live with dullish action for beautiful worlds. And how ****ing hard is to shake a controller anyway? I make cocktails regularly, shouldn't be that hard.
dazzaman
27/07/07 @ 10:41
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Read a couple of good reviews in other mags, they liked it despite not being able to understand much of it.

Each to their own perhaps?
menage
27/07/07 @ 10:44
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Yikes, didn't see this one coming. Nice.

I was expecting this to be a game I envied PS3 gamers for. Seems I have to wait till the HS review.

@Chaote

Seems a bit weird to put up with a crap game because it looks good.
Edited 1 times, most recently on 27/07/07 @ 11:47
Schiraman
27/07/07 @ 10:46
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Seems a bit harsh.
disc
27/07/07 @ 10:47
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morriss: Did you mean me there? Because I've been anticipating this game quite a lot. More so than many others.
ilmaestro
27/07/07 @ 10:53
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Cappy asks a pertinent question.

Some reviewers on here read the comments, so don't (I think). Which camp does Mr. McCarthy fall into?
disc
27/07/07 @ 10:53
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I read a favourable impression by Siliconera a couple of weeks ago, that's why this was a bit of a surprise.
Aretak
27/07/07 @ 10:58
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Which camp does Mr. McCarthy fall into?

Did he not post a comment on RLLMUK in the wake of the RE4 Wii debacle? I may be thinking of something else.
Steroyd
27/07/07 @ 11:01
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The only thing I didn't like of the demo to this was the music, must have been the first time I've ever wanted custom music feature to a game EVER.
Monkey_Puncher
27/07/07 @ 11:03
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I always thought the game play on this one looked dull to the extreme, looks like I was right! It is made by the "SMASH WEAK SPOT FOR MASSIVE DAMAGE" folk though, so I guess expecting anything else would be rather silly.
disc
27/07/07 @ 11:03
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Steroyd: Did you dislike the start screen music as well?
Chaote-Imagicka
27/07/07 @ 11:06
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"@Chaote

Seems a bit weird to put up with a crap game because it looks good."

He didn't say crap, he said dull. Dull is also a very subjective value - my brother pretty much passes out from the tedium when he so much as glimpses me playing a jrpg. I on the other hand find Halo2 as dull as ditchwater. If the design continues to be as captivating as it seems from the trailers and videos I've seen I'm sure I'll be more than entertained by it.
Darren
27/07/07 @ 11:06
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Oh what a shame... I am quite interested in this game. I guess I'll have to see what the other reviews say about it before I make a decision whether to buy it or not. I feel the EG review didn't go into enough depth for me to decide... really need a playable demo...

P.S. Isn't this game by the developers of Genji on the PS3?
Xerx3s
27/07/07 @ 11:12
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Oh dear.
SBfistfun
27/07/07 @ 11:12
#31
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ZOMFG teh power of teh cell!
Xerx3s
27/07/07 @ 11:15
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I read a favourable impression by Siliconera a couple of weeks ago, that's why this was a bit of a surprise.

Well, if that was more to your liking then go with that advise. After all, it's all opinions. One man's garbage is another man's treasure.
Steroyd
27/07/07 @ 11:26
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@disc can't remember the menu music but when you're battling enemies it made me want to put it in mute it was too circus-y far too often for my liking.
disc
27/07/07 @ 11:29
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Xerx3s: Yeah I know, not having a go at the reviewer. I only have a go at Kristan, because he needs it.
disc
27/07/07 @ 11:32
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Steroyd: Probably true, I enjoyed the menu music myself.
OfficialBlue
27/07/07 @ 11:39
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Thats a bit harsh! it's prob cause its an import!?
Dizzy
27/07/07 @ 11:40
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JRPG is boring shocker!
disc
27/07/07 @ 11:41
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It's not quite a rpg Dizzy, it's more something like Pokemon without the RPG parts. You collect monsters and use them to fight other monsters.

Action-Adventure.
menage
27/07/07 @ 11:41
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@Chaote

Ok, dull then, you want to play a dull game then because it looks good then?

5 = crap to me.

of course it's subjective, aren't al reviews in some way.

But giving it a 5 doesn't bode very well.
Steroyd
27/07/07 @ 11:41
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It's wierd because I barely ever pay attention to game music during gameplay unless it's a liscenced track I know of or I'm forced to listen to it through cutscenes or credits.
decibel
27/07/07 @ 11:42
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Are you people on crack?

The demo was ... really generic. I think the review is fine for actually giving it an 'average' score - it really is average.
insane_cobra
27/07/07 @ 11:45
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I was expecting 6, maybe 7, but 5 is totally understandable from what I've seen of the game.
Walshicus
27/07/07 @ 11:46
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@Cappy

Kanji's just a poor man's Hanzi. ;)
Yossarian
27/07/07 @ 11:46
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good thread so far, will revisit
Dizzy
27/07/07 @ 11:47
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>It's not quite a rpg Dizzy, it's more something like Pokemon without the RPG parts

Ha really? Wasn't clear from the review ;) I take my words back!
krudster [mod]
27/07/07 @ 11:52
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"I only have a go at Kristan, because he needs it."

Why's that then, Disc? Because I didn't like Resistance as much as you? Let it go :)
rashes
27/07/07 @ 12:07
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I've total respect for EG review scores .. especially as they are one of the only places to recognise Overlord as a really good game!

Fecking GamesTM only gave it a 6 or something....
disc
27/07/07 @ 12:07
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Krudster :) You like it.
Yossarian
27/07/07 @ 12:08
#49
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disc v krudster the eternal conflict
MadMirko
27/07/07 @ 12:18
#50
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FWIW, the game totally flopped in Japan, maybe it's really dull.

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