FM Live hasn't been "hugely profitable"
SI would be "very happy" with 100k subs.
Football Manager maker Sports Interactive has admitted that MMO adaptation Football Manager Live - launched in early 2009 - hasn't been "hugely profitable".
Speaking to Eurogamer, product manager Marc Duffy said today's reboot of the game should catapult FML forward, although he still "can't see millions of people playing it at the moment".
"I wouldn't say its been hugely profitable," he said, "but it has been profitable. One of the reasons why we've done the reboot is to give ourselves a firm platform to take the game forward. MMOs are ridiculously expensive; server costs, all of that, comes at a premium.
"Yes it's profitable," he added, "and the reboot aims to take the game to the next level."
Today's reboot addresses three key areas: gameplay, price, operation. Change highlights include perpetually reincarnated players, a low £4.99 a month subscription with no upfront fee and more densely populated servers. The offshoot, however, is that all servers have been reset.
"I'd liken FML to the original versions of Championship Manager that Oliver and Paul Collyer made back in '92," Duffy continued. "Initially, people didn't get it, because there hadn't been a game like Championship Manager. I see Football Manager Live like that.
"Although it's loosely a football management simulation, it's very different to anything else in the market. I can't see millions of people playing it at the moment, but we're not expecting that. We'd be very happy to have 100,000 people playing the game, upwards. We're not looking at the World of Warcraft numbers by any stretch. They'd be nice, though."
Pre-reboot, Football Manager Live was estimated to have around 30,000 subscribers.
Keep an eye on Eurogamer this week for a full and candid chat with Marc Duffy about server resets and their effect on the community, and why this reboot will be the last.
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Comments (31) Latest comment 2 years ago
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"effect". Sorry, nitpicking mode off. Interested in reading about the reboot, though.
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i used the spare time to go through my back catalogue and ultimatly play fm2010 - oh how fm steals my evenings!
But still have now been given a few free months and a new gameworld tonight so shall see if I can get back into it!
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Affect can be used here as it's generally used as a verb versus effect which is generally a noun.
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I was the manager of Thunderbolt Lightning in Le Tissier. Going to find out about these changes now.
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I guess I just did.
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Heard about the reboot, can fully understand why people who were still playing had the hump about it. Tempted to fire it up again tonight and see the changes, probably don't have the time to put into it though.
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The reset will have 8 gameworlds (or there abouts) for all the still active players and a gameworld has a maximum of 1000 teams in it (technically it can have 1100 which for some reason is described as 110% full) - but these new gameworlds will not be full because they want some space for new teams to join up.
So, 30K? no way josay.
All this reboot stuff is their own fault too - they just kept opening up new gameworld after new gameworld and it was mainly players who had a bad start in an old game world that left to start again in the new. It was inevitable that eventually old gameworlds would thin out to ludicrous levels.
Shame as it is a very nice game if you like the football manager thing.
Hopefully they have learnt their lesson - the latest updates should make it easier for player to join the game or even old gameworlds in full flow and fingers crossed they have a more rational expansion plan.
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Indeed. Hence it should be "effect".
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Apolgies, head bamboozled with transcription.
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It really needs an assistant manager to help point out whey you lost a match when you'd won the previous five 4-0 or the reverse, how you'd managed to break your losing streak against the top of the table side when you couldn't by a win against you fellow relegation candidates.
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hopefully the reboot will iron out a few of it's shortcomings.
I definitely will be playing on
- see you in Sanchez, if you dare...
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The other huge problem is the complete lack of players.
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I absolutely loved those. Then they did something to the game, can't really tell what. But the new versions just don't click with me.
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Have teams outnumber people in the game world so someone will always take you but make the top jobs fiercly fought for.
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As I write, the first batch of GW's we launched today have over 300 managers online in each and so far this evening we've had over 5000 matches played.
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FML strips the FM database down to just 50,000 players so we really do have the best from around the world loaded in. The reset version also pre-allocates you a starting squad so no mad rush on day 1 of a GW now.
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I hope Sports Interactive have much success with the reboot!
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I really hope SI have learnt their lesson regarding the amount of Gameworlds that were opened. It frustrated all the subscribers that could see what was happening and they failed to take notice. It's important to respect subscribers opinions rather than just ignore them.
Anyway, it's a great start.
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]http://manual.fmlive.co.uk/?q=node/1
[/link]
I would really recommend trying it out, the game is very good these days and has better pricing too since the reboot.
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Pretty positive first night overall. Only giving you 50 players to choose your squad from was a good idea. Not using real cash for player generated tournies was a good move too.
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It would seem we, the British, can still spell better than you...