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Fleeting Fantasies Interview

PlayStation 2 Interview by Rob Fahey

27 February, 2007

Page 2 of 2. <- Page 1

The Interview

Eurogamer: This game changes the Final Fantasy series quite a lot. Are these changes designed to appeal to people who didn't like previous games in the series? Do you hope to reach a wider audience with it?

Hiroshi Minagawa: Well, up until now all of our battle systems have been based on inputting commands from menus, and we simply felt that at this point in time it made sense to change that, and to move to a system which felt more natural to play.

It's not just the battle system, though. Previous games in the series have been very focused on the characters and their relationships, whereas in FFXII, you've made a story which is much more about politics, empires and war than about the individuals involved. Is that simply a reflection of the kinds of stories you're more interested in telling?

Akitoshi Kawazu: Matsuno-san, who was the original creator of Final Fantasy XII, had a tendency to try and blend real historical events with fiction; mixing together a lot of events from the same time period to tell a story. Because of his influence, there's definitely a strong tendency towards that in the game. However, we don't create our games based on political messages. Players may take away certain messages from the game, but those depend on the player. We didn't place any political significance on the game we were making.

So while there's a prominent influence in the game from Middle Eastern culture in terms of the art design, and I suppose there may be some influence on the story from the political situation in that region...well, I'm not sure. Only the original creator of the story would know that.

'Fleeting Fantasies' Screenshot 4

Eurogamer: Did you intend that Revenant Wings, the DS follow-up title, would be part of the game from the outset, or was it conceived after the original project was finished, when you saw the success of the game?

Akitoshi Kawazu: We decided to create Revenant Wings in the very late stages of FFXII, but we needed to finish the original game first. So, work on it really only started after that.

Eurogamer: What do you make of the fandom around Final Fantasy games: the costumes, hundreds of people lining up for your autograph... Is it something you really think about when you're designing a game?

Hiroshi Minagawa: Well, I work in the design division of the development team, and I wouldn't say we really take any inspiration from the fan base. But, that said, this is the first time I've actually come out and met the game's fans, and seen the reaction. I'm really surprised at how enthusiastic everyone is. It's been a great experience. After seeing this, I'm wondering if I should think about the motivation of the fans when I'm working on future games.

Eurogamer: As a creator, if you were to pick the one single thing which makes Final Fantasy into an exciting franchise to work on, what would that be?

Hiroshi Minagawa: With Final Fantasy, I was a fan of the game, a player. I really enjoyed playing the games. When I'm creating games, then, I really want to create something which other people can enjoy in the same way, can love and play for a long time. That's my motivation in working on the Final Fantasy series.

'Fleeting Fantasies' Screenshot 5

Eurogamer: What games do you actually play yourself, aside from Final Fantasy?

Akitoshi Kawazu: Right now? [smiles] Gears of War.

Eurogamer: Final Fantasy XII is a return to the world of Ivalice - which we previously saw in Final Fantasy Tactics and Vagrant Story. FFT is coming to the PlayStation Portable this year, but what about Vagrant Story? Any chance we'll see that game revived in future?

Hiroshi Minagawa: [laughs] Hmm, I wonder!

Akitoshi Kawazu: [also laughing] I wonder!

Hiroshi Minagawa: Give me a little more time to make a decision on that. [both men laugh]

Final Fantasy XII is out now on PS2. Read Rob's review here.

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Comments: 1-35 of 35 in total

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Tomo
27/02/07 @ 11:37
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Interesting Vagrant Story response. Not sure what to make of it myself...
Blerk
27/02/07 @ 11:42
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Bugger. If they do a Vagrant Story sequel I'll actually have to go back and finish the first one!
Dizzy
27/02/07 @ 11:45
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The cosplayers in this are even more scary than the WoW ones.
Raziel
27/02/07 @ 11:45
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They'd better make a new Vagrant Story!
Carrybagma
27/02/07 @ 11:47
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These guys play Gears of War? Not sure I believe that..
kissthestick
27/02/07 @ 11:49
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Eurogamer: What games do you actually play yourself, aside from Final Fantasy?

Akitoshi Kawazu: Right now? [smiles] Gears of War.


ahaha, no way, funny if true.


anyways good read.
lambtron
27/02/07 @ 11:54
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Don't get me wrong - I like Final Fantasy a whole lot. I even played the first 3 NES ones on an emulator.

Still, these people scare me.
dirigiblebill
27/02/07 @ 11:59
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I'd love them to do another Vagrant Story. Ivalice has got plenty of mileage, it seems.

EDIT- Now I think about it, there are quite a few parallels between the settings of GoW and Vagrant Story. Huge gorgeous crumbling metropolis, anyone?
Edited 1 times, most recently on 27/02/07 @ 12:03
ilmaestro
27/02/07 @ 12:02
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To say that I skipped most of page 1 would be one of the understatements of the year.
Bloodkult
27/02/07 @ 12:10
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A new Vagrant Story would be the only game that would sell me a PS3.

It was weird and beautiful and not usually my kind of thing at all, but I totally fell in love with that bloody game.
BBIAJ
27/02/07 @ 12:32
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"To say that I skipped most of page 1 would be one of the understatements of the year."

Wait, there was a Page 1!?

;o)
JediMasterMalik
27/02/07 @ 12:32
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Good lord, we can't even do cosplay well. :(
ChrisBen
27/02/07 @ 12:51
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What's so strange about the fact he plays Gears of War? It's a bloody marvellous game.
NewYork
27/02/07 @ 13:25
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FFXII feels like a new Vagrant Story (style-wise, as least).

Couple of people saw it being played and asked if it was a sequel.
dirigiblebill
27/02/07 @ 13:53
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@ NewYork

+1

Just down in Nalbina dungeons at the moment. It's got Riskbreaker written all over it.
TONYgr
27/02/07 @ 14:08
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VAGRANT STORY 2 NOW!!!!!!!!!!!
Edited 1 times, most recently on 27/02/07 @ 14:08
Iora
27/02/07 @ 14:26
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Final Fantasy Tactics 2 first PLEASE!

I want to fight another Garfgarion!
eddybeddy
27/02/07 @ 14:52
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this is not a flame. I have sixty hours on my game clock for this game and I can't bring myself to look at it any more. I switch it on and within a few short but agonising seconds I am compelled to turn it off- right before the final level. I am not alone amongst my friends. It works so well until the end and you realise that you just don't care about any of the characters. I must qualify the 60 hours. Much of this is total non-interactive time running around looking for wilfully obscure monsters. Ok, sixty hours is excellent value for money, but this is the first ff game since the rubbish number 8 that I have not been compelled towards the conclusion, and I certainely have never been left with the feelings of complete revulsion which I now feel. Sorry if this irritates anyone.
CitizenGeek
27/02/07 @ 16:58
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Yeah, Europeans shouldn't be allowed do cosplay. Ever. But, I like this article and I like Final Fantasy even more and it's great to see so many fellow fans.
twinbee
27/02/07 @ 18:26
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"They've made a right bloody mess of the pavement, queuing up all morning."

Then maybe they should've put a bin outside for us. I didn't litter but hose who did didn't want to leave the queue.

The best cosplayers were not pictured either *sigh*
Scimarad
27/02/07 @ 18:47
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Oh yes, a new Vagrant Story please!
CitizenGeek
27/02/07 @ 19:16
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Nooo, Vagrant Story is overrated. It really is. I mean, it's effortlessly stylish and cinematic, but the RISK system is just horrible. More Final Fantasy Tatics please!

It's weird that one of the developers is playing Gears of War, for some reason.
Shinji [mod]
27/02/07 @ 19:38
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Then maybe they should've put a bin outside for us. I didn't litter but hose who did didn't want to leave the queue.

I know it's a crazy idea, but if you put litter in your pockets or your bag and keep it with you until you get to a bin, you'll generally find that it DOESN'T bring about the end of the world. There's no excuse for it - I know I left it as a flippant remark in the article, but it WAS pretty shameful, to be honest.

As for the cosplayers, I pictured those who were near the front and, obviously, the competition winners. I can't say I actually saw anything particularly great elsewhere in the crowd, but I may have missed a few gems. I'm a bit oblivious to most cosplay these days, after running masquerades at anime cons for so long :)
CitizenGeek
27/02/07 @ 19:49
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It's weird because, well, he's Japanese and it's the Xbox360 o_O You know what I mean.

Anyway, was there anything like this when FFX launched?
CitizenGeek
27/02/07 @ 20:04
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No, it isn't. It was, for one week, ages ago. But not anymore. I don't think anyway. Regardless FFXII is soo much better than GeOW.
dudefella
27/02/07 @ 21:29
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I love Final Fantasy XII.

I do not understand Vagrant Story at all. Not that I don't understand why people like it, I don't understand anything about it. I don't understand the combat system, I don't understand the weapon system, I don't understand how to play the game, period. Didn't know it was set in Ivalice, though. This makes it a Final Fantasy spin-off, doesn't it?
CitizenGeek
27/02/07 @ 22:18
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Yes, Vagrant Story is overly laborious IMO. Not that I didn't enjoy it. The story, however sparse, was very good as was the characters and the battling was fun when it worked. Not sure it's an FF spin-off, though.
NegativeZero
27/02/07 @ 23:51
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Hiroshi Minagawa: Well, up until now all of our battle systems have been based on inputting commands from menus, and we simply felt that at this point in time it made sense to change that, and to move to a system which felt more natural to play.

Shame that you guys fucked up, then. While the gambit system could have felt 'natural', a few small things (like changing stuff around so that an idle character has to charge up a move before they execute it and go back to being idle, where all the previous games had idle characters act instantly then have a recovery time) and the fact that you literally can't go back to the traditional style ended up ruining it for me.

I liked inputting commands from menus. :(
legendmir
28/02/07 @ 07:39
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well done eurogamer for asking about Vagrant Story! that was one hell of a game, difficult to begin with but well worth the effort, im loving the combat in ffXII too, defo agree that it feels and looks a lot like vagrant story
tiddles
28/02/07 @ 10:12
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Vagrant Story would probably be top of my list to play as a downloaded PSOne title on PSP, if it ever gets released (yes, I know you can get this stuff via custom firmwares and so on...).
pheonix_blood
28/02/07 @ 15:52
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@shinji,

what conventions to do go to? if your going to minami or may expo come over and say hi ^_^

@dizzy and kato, id like to see you in cosplay please before you start judging others. it aint so easy.
CitizenGeek
28/02/07 @ 19:22
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@Kato - Erm, explain to me how finding it weird that a Japanese developer is spending his free time playing GeOW and how correcting you about the Japanese sales charts means that I don't like GeOW? I do like it, but it IS overrated. I've played it quite significantly, actually, despite the fact I'm 16. Imagine that?

Anyway, I loved the trun-based battles of yore, but FFXII's system is fantastic.
Drakron
28/02/07 @ 22:50
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Fantastic?

Its programming macros and that it ends being the main issue, you don't PLAY the game as much you WATCH the game play.

legendmir
01/03/07 @ 07:19
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yup, thats the point. If youre good at the game you can watch your party kick ass because youve put the time and effort into to making each charachters macros work together. i much prefer it to just selecting attack attack attack every frikking fight
CitizenGeek
06/06/07 @ 19:21
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Nice to see Final Fantasy is so popular ^_^

Comments: 1-35 of 35 in total

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