Fleeting Fantasies

FFXII's godfathers greet their adoring public.

It's when we see the crowd that my resolve fails. "Are you sure you don't..." I begin, before my friend cuts across me. "Is there a bookshop nearby?" she asks. "I'll pick something up and go and sit in Starbucks." I nod and direct her to Borders, across the road. I'll call her when we're done. She likes Final Fantasy, sure, and it might have been nice to meet some of the guys behind the game - but god, she doesn't like it this much.

The ground floor of HMV on London's Oxford Street (the largest music and movie store in the world, I'm unreliably informed) is thick with people, rammed in the aisles between the CD racks and threatening to overflow the heavy crowd control gates carried in to contain them. "It's like a bloody sheep dip in there," observes the genial security guard, allowing me to slip in the side entrance. "And look at this..." He twiddles a tiny joystick, adjusting a camera somewhere outside the store. "They've made a right bloody mess of the pavement, queuing up all morning."

He's not wrong. Note to gamers: when queuing up, take your rubbish home with you.

'Fleeting Fantasies' Screenshot 1

Still, the queue itself is remarkable. Normally, in gaming terms, it means that a console is launching. This time, it's not even really a launch, although HMV and Square Enix put a brave face on and claim it as such anyway. The game at the heart of the affair has been openly on sale all morning, and pretty much everyone in the queue already owns a copy. Nonetheless, they're here for Final Fantasy XII; seven hundred of them, patiently queuing not to be the first to buy the long-awaited game, but in the hope of a scrawl of pen on a piece of merchandise from one of the game's softly spoken Japanese creators.

Producer Akitoshi Kawazu and director Hiroshi Minagawa, who took over the development of FFXII when original creator Matsuno-san left Square Enix, look faintly bemused when they're led out on stage, in front of HMV's enormous wall-screen looping footage of the game. It's hard to blame them. Along with the normal enthusiastic gamers in the crowd are the cosplayers. There's a Cloud (Advent Children model) in the front row, and a few more scattered about. Yuna queues up patiently to have her game box signed. A black mage lurks on the sidelines, near someone valiantly trying to turn it into a Square Enix free-for-all in a Kingdom Hearts costume.

Some are clearly taking it seriously. We note more hair gel on display than an entire series of VO5 adverts as a few bravely attempt to mimic the gravity-defying hairstyles of their chosen characters. Others are more game for a laugh; a man in a giant papier-mache Cactaur costume is hard to miss, while a valiant but clearly ironic Vincent Valentine outfit constructed largely from felt by a cheerful girl near the front raises a smile. Among those taking things seriously are the three winners of Square Enix' costume competition, who accompany the game designers on stage. Brief interviews reveal that the three young women in question own between 15 and 30 costumes each. Most people don't own that many pairs of socks.

'Fleeting Fantasies' Screenshot 2

There's a TV camera there for an interview; professional photographers with the kind of lenses which are to camera geeks what real, working light-sabers are to sci-fi nerds have come along for a photoshoot, making my D50 (normally a god among game journalist cameras) feel inadequate and flaccid. The crowd waits patiently while the formalities are completed for the rushed members of the proper press, obediently roaring their approval for their celebrity guests when the MC tells them to. They're in fine form. The guests are holding up as well as can be expected. Square Enix veteran Kawazu sports his habitual grin. The significantly younger Minagawa looks like a rabbit caught in headlights. Cosplay can have that effect on a man.

There's a brief on-stage interview, tame as might be expected, with the only sign of discomfort coming when the MC presses Minagawa on the question of whether Kawazu, his immediate superior, ever bought him lunch at work. Minagawa insists that he can't remember. We check our watches, but then it's the turn of the crowd to ask questions. There's always one troublemaker, and a question comes from someone determined to know whether the Final Fantasy VII technical demo shown on PS3 a couple of years ago is going to become a full remake.

The crowd roars its approval; the two Japanese men glance at one another. "Well, we're working on Final Fantasy XIII right now," the interpreter relates, "but when that's done, we could think about it." It's as non-committal as you might hope, but apparently even thinking about it is good enough for the choir being preached to here. A throaty cheer rises, and security guards start letting the first fans mount the stage to have their games, art books, soundtracks, posters and god knows what else signed.

'Fleeting Fantasies' Screenshot 3

They stream past for an hour, while Final Fantasy XII's sublime soundtrack plays and HMV's normal Friday lunchtime shoppers gawp in astonishment. Cosplayers are initially rewarded with t-shirts; by the end, the props on the stage are being signed and handed out. Watching the lengthy process, we try to work out how many people were in the crowd and quickly remember why the promising career as a mathematician was dropped in favour of one with more words and less numbers. We collar a PR person instead. "They've handed out 500 of the leaflets so far," he says. We estimate that about two thirds of the crowd have passed; call the total number 700, conservatively.

Kawazu and Minagawa must be suffering from sore hands by the time they disappear backstage, but it's hard not to be in a fine mood when confronted with so many loyal fans of your work. Kawazu is positively beaming; Minagawa's deer in headlights look is still present, but we start to suspect it may be more to do with the jetlag than the cosplayers. Either way, when we get a chance to sit down with both men and ask some questions about their latest opus, their answers are brief - but occasionally revealing. Who would have taken the producer of the PS2's "last great game" for an Xbox 360 fan...?

The Interview

Eurogamer: This game changes the Final Fantasy series quite a lot. Are these changes designed to appeal to people who didn't like previous games in the series? Do you hope to reach a wider audience with it?

Hiroshi Minagawa: Well, up until now all of our battle systems have been based on inputting commands from menus, and we simply felt that at this point in time it made sense to change that, and to move to a system which felt more natural to play.

It's not just the battle system, though. Previous games in the series have been very focused on the characters and their relationships, whereas in FFXII, you've made a story which is much more about politics, empires and war than about the individuals involved. Is that simply a reflection of the kinds of stories you're more interested in telling?

Akitoshi Kawazu: Matsuno-san, who was the original creator of Final Fantasy XII, had a tendency to try and blend real historical events with fiction; mixing together a lot of events from the same time period to tell a story. Because of his influence, there's definitely a strong tendency towards that in the game. However, we don't create our games based on political messages. Players may take away certain messages from the game, but those depend on the player. We didn't place any political significance on the game we were making.

So while there's a prominent influence in the game from Middle Eastern culture in terms of the art design, and I suppose there may be some influence on the story from the political situation in that region...well, I'm not sure. Only the original creator of the story would know that.

'Fleeting Fantasies' Screenshot 4

Eurogamer: Did you intend that Revenant Wings, the DS follow-up title, would be part of the game from the outset, or was it conceived after the original project was finished, when you saw the success of the game?

Akitoshi Kawazu: We decided to create Revenant Wings in the very late stages of FFXII, but we needed to finish the original game first. So, work on it really only started after that.

Eurogamer: What do you make of the fandom around Final Fantasy games: the costumes, hundreds of people lining up for your autograph... Is it something you really think about when you're designing a game?

Hiroshi Minagawa: Well, I work in the design division of the development team, and I wouldn't say we really take any inspiration from the fan base. But, that said, this is the first time I've actually come out and met the game's fans, and seen the reaction. I'm really surprised at how enthusiastic everyone is. It's been a great experience. After seeing this, I'm wondering if I should think about the motivation of the fans when I'm working on future games.

Eurogamer: As a creator, if you were to pick the one single thing which makes Final Fantasy into an exciting franchise to work on, what would that be?

Hiroshi Minagawa: With Final Fantasy, I was a fan of the game, a player. I really enjoyed playing the games. When I'm creating games, then, I really want to create something which other people can enjoy in the same way, can love and play for a long time. That's my motivation in working on the Final Fantasy series.

'Fleeting Fantasies' Screenshot 5

Eurogamer: What games do you actually play yourself, aside from Final Fantasy?

Akitoshi Kawazu: Right now? [smiles] Gears of War.

Eurogamer: Final Fantasy XII is a return to the world of Ivalice - which we previously saw in Final Fantasy Tactics and Vagrant Story. FFT is coming to the PlayStation Portable this year, but what about Vagrant Story? Any chance we'll see that game revived in future?

Hiroshi Minagawa: [laughs] Hmm, I wonder!

Akitoshi Kawazu: [also laughing] I wonder!

Hiroshi Minagawa: Give me a little more time to make a decision on that. [both men laugh]

Final Fantasy XII is out now on PS2. Read Rob's review here.

Comments (34) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Tomo #1 5 years ago

    Interesting Vagrant Story response. Not sure what to make of it myself...
  • Blerk #2 5 years ago

    Bugger. If they do a Vagrant Story sequel I'll actually have to go back and finish the first one!
  • Dizzy #3 5 years ago

    The cosplayers in this are even more scary than the WoW ones.
  • Raziel #4 5 years ago

    They'd better make a new Vagrant Story!
  • Carrybagma #5 5 years ago

    These guys play Gears of War? Not sure I believe that..
  • kissthestick #6 5 years ago

    Eurogamer: What games do you actually play yourself, aside from Final Fantasy?

    Akitoshi Kawazu: Right now? [smiles] Gears of War.


    ahaha, no way, funny if true.


    anyways good read.
  • lambtron #7 5 years ago

    Don't get me wrong - I like Final Fantasy a whole lot. I even played the first 3 NES ones on an emulator.

    Still, these people scare me.
  • dirigiblebill #8 5 years ago

    I'd love them to do another Vagrant Story. Ivalice has got plenty of mileage, it seems.

    EDIT- Now I think about it, there are quite a few parallels between the settings of GoW and Vagrant Story. Huge gorgeous crumbling metropolis, anyone?
    Edited by 1 at 27/02/07 @ 12:03
  • ilmaestro #9 5 years ago

    To say that I skipped most of page 1 would be one of the understatements of the year.
  • BBIAJ #10 5 years ago

    "To say that I skipped most of page 1 would be one of the understatements of the year."

    Wait, there was a Page 1!?

    ;o)
  • JediMasterMalik #11 5 years ago

    Good lord, we can't even do cosplay well. :(
  • ChrisBen #12 5 years ago

    What's so strange about the fact he plays Gears of War? It's a bloody marvellous game.
  • NewYork #13 5 years ago

    FFXII feels like a new Vagrant Story (style-wise, as least).

    Couple of people saw it being played and asked if it was a sequel.
  • dirigiblebill #14 5 years ago

    @ NewYork

    +1

    Just down in Nalbina dungeons at the moment. It's got Riskbreaker written all over it.
  • TONYgr #15 5 years ago

    VAGRANT STORY 2 NOW!!!!!!!!!!!
    Edited by 1 at 27/02/07 @ 14:08
  • Iora #16 5 years ago

    Final Fantasy Tactics 2 first PLEASE!

    I want to fight another Garfgarion!
  • eddybeddy #17 5 years ago

    this is not a flame. I have sixty hours on my game clock for this game and I can't bring myself to look at it any more. I switch it on and within a few short but agonising seconds I am compelled to turn it off- right before the final level. I am not alone amongst my friends. It works so well until the end and you realise that you just don't care about any of the characters. I must qualify the 60 hours. Much of this is total non-interactive time running around looking for wilfully obscure monsters. Ok, sixty hours is excellent value for money, but this is the first ff game since the rubbish number 8 that I have not been compelled towards the conclusion, and I certainely have never been left with the feelings of complete revulsion which I now feel. Sorry if this irritates anyone.
  • CitizenGeek #18 5 years ago

    Yeah, Europeans shouldn't be allowed do cosplay. Ever. But, I like this article and I like Final Fantasy even more and it's great to see so many fellow fans.
  • twinbee #19 5 years ago

    "They've made a right bloody mess of the pavement, queuing up all morning."

    Then maybe they should've put a bin outside for us. I didn't litter but hose who did didn't want to leave the queue.

    The best cosplayers were not pictured either *sigh*
  • Scimarad #20 5 years ago

    Oh yes, a new Vagrant Story please!
  • CitizenGeek #21 5 years ago

    Nooo, Vagrant Story is overrated. It really is. I mean, it's effortlessly stylish and cinematic, but the RISK system is just horrible. More Final Fantasy Tatics please!

    It's weird that one of the developers is playing Gears of War, for some reason.
  • Shinji #22 5 years ago

    Then maybe they should've put a bin outside for us. I didn't litter but hose who did didn't want to leave the queue.

    I know it's a crazy idea, but if you put litter in your pockets or your bag and keep it with you until you get to a bin, you'll generally find that it DOESN'T bring about the end of the world. There's no excuse for it - I know I left it as a flippant remark in the article, but it WAS pretty shameful, to be honest.

    As for the cosplayers, I pictured those who were near the front and, obviously, the competition winners. I can't say I actually saw anything particularly great elsewhere in the crowd, but I may have missed a few gems. I'm a bit oblivious to most cosplay these days, after running masquerades at anime cons for so long :)
  • CitizenGeek #23 5 years ago

    It's weird because, well, he's Japanese and it's the Xbox360 o_O You know what I mean.

    Anyway, was there anything like this when FFX launched?
  • CitizenGeek #24 5 years ago

    No, it isn't. It was, for one week, ages ago. But not anymore. I don't think anyway. Regardless FFXII is soo much better than GeOW.
  • dudefella #25 5 years ago

    I love Final Fantasy XII.

    I do not understand Vagrant Story at all. Not that I don't understand why people like it, I don't understand anything about it. I don't understand the combat system, I don't understand the weapon system, I don't understand how to play the game, period. Didn't know it was set in Ivalice, though. This makes it a Final Fantasy spin-off, doesn't it?
  • CitizenGeek #26 5 years ago

    Yes, Vagrant Story is overly laborious IMO. Not that I didn't enjoy it. The story, however sparse, was very good as was the characters and the battling was fun when it worked. Not sure it's an FF spin-off, though.
  • NegativeZero #27 5 years ago

    Hiroshi Minagawa: Well, up until now all of our battle systems have been based on inputting commands from menus, and we simply felt that at this point in time it made sense to change that, and to move to a system which felt more natural to play.

    Shame that you guys fucked up, then. While the gambit system could have felt 'natural', a few small things (like changing stuff around so that an idle character has to charge up a move before they execute it and go back to being idle, where all the previous games had idle characters act instantly then have a recovery time) and the fact that you literally can't go back to the traditional style ended up ruining it for me.

    I liked inputting commands from menus. :(
  • legendmir #28 5 years ago

    well done eurogamer for asking about Vagrant Story! that was one hell of a game, difficult to begin with but well worth the effort, im loving the combat in ffXII too, defo agree that it feels and looks a lot like vagrant story
  • tiddles #29 5 years ago

    Vagrant Story would probably be top of my list to play as a downloaded PSOne title on PSP, if it ever gets released (yes, I know you can get this stuff via custom firmwares and so on...).
  • pheonix_blood #30 5 years ago

    @shinji,

    what conventions to do go to? if your going to minami or may expo come over and say hi ^_^

    @dizzy and kato, id like to see you in cosplay please before you start judging others. it aint so easy.
  • CitizenGeek #31 5 years ago

    @Kato - Erm, explain to me how finding it weird that a Japanese developer is spending his free time playing GeOW and how correcting you about the Japanese sales charts means that I don't like GeOW? I do like it, but it IS overrated. I've played it quite significantly, actually, despite the fact I'm 16. Imagine that?

    Anyway, I loved the trun-based battles of yore, but FFXII's system is fantastic.
  • Drakron #32 5 years ago

    Fantastic?

    Its programming macros and that it ends being the main issue, you don't PLAY the game as much you WATCH the game play.

  • legendmir #33 5 years ago

    yup, thats the point. If youre good at the game you can watch your party kick ass because youve put the time and effort into to making each charachters macros work together. i much prefer it to just selecting attack attack attack every frikking fight
  • CitizenGeek #34 5 years ago

    Nice to see Final Fantasy is so popular ^_^