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FlatOut: Ultimate Carnage Review

Xbox 360 Review by Rob Fahey

22 June, 2007

Page 1 of 2. Page 2: "Break Things" ->

It's not exactly a new or innovative phrase, but there's one line that springs inevitably to mind every time I try to think of a way to describe FlatOut: Ultimate Carnage. The series - now in its third incarnation - has been called "Burnout's Redneck Cousin" before, and will undoubtedly be called that many more times over the coming weeks.

Not only does this description have the benefit of being entirely true; it also seems likely that that's exactly what the developer was aiming for. Where Burnout has you racing through gleaming cityscapes and exotic global locations in a progression of increasingly shiny and improbable racing machines, FlatOut is all about ripping through rough tracks and hillbilly back-yards, weaving a trail of astonishing destruction in muddied, roaring old rustbuckets.

If you're thinking, "well, that actually sounds like more fun" - you're not wrong. Feature for feature, second for second, crash for crash; FlatOut is, quite simply, a better game than any of the recent incarnations of Burnout. It's a gleeful, wanton rampage of a racing game, an orgy of vehicular destruction and high speed which makes Criterion's well-loved series look sedate and old-fashioned. That, alone, is recommendation enough to turn the heads of any arcade racing fan - and we give that recommendation with only one caveat.

'FlatOut: Ultimate Carnage' Screenshot 1

It's a little-known fact that Superman is an avid voyeur of car crashes. Sick puppy.

The caveat, sadly, is somewhat significant; significant enough, perhaps, to be a deal-breaker for many people. But more on that later. Let's stick to the positive for now; let's talk about the basic commandments of FlatOut - Go Fast and Break Stuff - and exactly how well they're implemented.

Go Fast

The structure of FlatOut: Ultimate Carnage isn't remarkably complex. The game has three classes of vehicle - namely Derby, Race and Street - which progress from slow but deliciously smashable old rustbuckets in Derby, through to gleaming speed demons in Street. Within each class, there are plenty of events (ranging from straightforward races and time trials to "last man standing" destruction derbies) to take part in, and multiple cars to unlock and purchase with your winnings.

Each car can be upgraded by spending a bit more money on parts in the "upgrade shop"; at first, this seems a bit confusing, especially to those in the audience who aren't car nuts (and therefore haven't entered a catatonic state due to playing Forza Motorsport 2 and forgetting to eat, sleep or watch Top Gear for the last fortnight). However, it quickly becomes clear that each upgrade you buy just fiddles the statistics of the car slightly, and you can see exactly the effect it'll have on things like top speed, acceleration, weight and handling on a convenient set of bar graphs.

'FlatOut: Ultimate Carnage' Screenshot 2

Dale Winton was reported to be unconvinced by the new format for Supermarket Sweep.

That, in a nutshell, is the progression system of the game - but unlike many other racing games, FlatOut does a fine job of making sure that there's quite an enjoyable, different experience available at each level in the game. Certainly the cars get faster as you go along, but each class has unique attributes aside from speed. You may well find that even after unlocking the later classes, you voluntarily return to Derby class for a fun, exciting destruction event, or to Race class for the stronger vehicles which allow you to zip around with a little less care than is needed in Street class.

Although there are a variety of game modes open to you, the heart of the game, unsurprisingly, lies in its races. Each one of these is a delightful festival of carnage, with the game taking the now commonplace approach of building multiple tracks out of a relatively small set of actual locations. This has allowed the developer to lavish detail on each location, and it shows - FlatOut's tracks are among the most visually impressive and astonishingly detailed we've seen in any racing game, ever.

Much of that detail comes courtesy of the insane number of fully interactive objects which are littered around each track. The developers estimate that there are 8,000 interactive, breakable, smashable objects on every single track, and we don't doubt that figure for a second. Cars in this game don't bounce off the stacked-tyre barriers at the roadside; they smash through them, scattering bouncing tyres all over the track. Chain link fences, picnic furniture, boulders, electricity poles... They're all fair game. Everything goes flying, causing a massive, glorious, physics based mess.

'FlatOut: Ultimate Carnage' Screenshot 3

You're probably thinking, 'my, what shocking and wanton destruction, it breaks my heart!' This is because you like My Little Pony too much.

Aside from the obvious improvements to the graphics and physics afforded by the move to next-gen, one of the most noticeable upgrades in Ultimate Carnage is a 50 per cent increase in the number of cars on the track. 12 vehicles now zip around each racing and destruction derby stage. This, admittedly, may not sound like much of a change to the formula, but when you consider that each one of those vehicles is also a physics object, capable of tearing, smashing and destroying the track around itself, or of slamming into other nearby vehicles, you suddenly start to appreciate how much difference four extra cars can make.

Perhaps most impressive of all, the game doesn't stutter for even a second when confronted with all of this frantic action. Twelve cars, 8,000 physics objects, and absolutely gorgeous scenery with amazing lighting, reflective water and high-quality textures... No sweat. Ultimate Carnage sings along at a high framerate, just as you'd hope from a hi-octane racing title. It's great to see a game which really utilises the power of a next-gen console, but doesn't sacrifice the basic requirement for decent framerate in the process - a fine balancing act which the developers have managed almost perfectly.

To Page 2: "Break Things" ->

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Comments: 1-50 of 84 in total | next 50 »

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ChrisOTR
22/06/07 @ 12:57
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"Know write something intelligent about the review instead."

Nice.
Les
22/06/07 @ 13:00
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Sounds like a nice game. I'm more into arcade racers than sims. Loved Burnout 3, great game for short bursts. And apparently this is even better. But unless they create a (poor) port for PS3, chances I'll play it are slim.
Edited 1 times, most recently on 22/06/07 @ 14:03
SeesThroughAll
22/06/07 @ 13:01
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The problem is this; Ultimate Carnage has some seriously, shockingly dodgy physics in places. Most of the time, the physics is fine; overstated, certainly, with many items seemingly weighing almost nothing, and cinematic, over the top destruction being favoured over realism, but that's exactly what we want to see in this sort of game. However, in a significant number of cases, the physics is just broken - and in some of those cases, it's broken enough to ruin an entire race.

The physics in Motorstorm aren't perfect either.
Huntcjna
22/06/07 @ 13:03
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Well the physics of the tire than knocked me into last place with one corner left by wedging itself in my windscreen in a cup race last night would disagree.

I played this for ages last night its bloody great.
Les
22/06/07 @ 13:04
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@ SeesThroughAll

Broken enough to ruin the game?
Chtulie
22/06/07 @ 13:04
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The driver launching minigames have been a staple of the series since the very beginning. They didn't just debut in the previous game.
menage
22/06/07 @ 13:04
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Looks like fun, but the bug thing bugs me, maybe the'll patch it? Then I'll consider. . I'll wait for it or Burnout 5 instead.
squarejawhero
22/06/07 @ 13:05
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I can't say for the hours I've been playing that the majority of the time any cars sticking to the bumper is anything less than my own fault for nudging them at the rear with the boost.

On purpose.

Into a corner.
Les
22/06/07 @ 13:07
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"Also, that "physics glitch", where a car flips around and sticks to the front of your car, is what REAL CARS DO SOMETIMES WHEN YOU SPIN THEM OUT."

makes sense.
spongebob
22/06/07 @ 13:08
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Hey, is there a demo of this game available in XBL?
souljacker2000
22/06/07 @ 13:08
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im gona go buy this asap
Im so desperate to drive up the backside of an ai car n smash it to pieces././
BadBoyBonner
22/06/07 @ 13:12
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@Rob Fahey

Loved the superman caption on the first image - awesome.
YoJimbo
22/06/07 @ 13:15
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"Too many racing games being released for the 360 at the moment.. this, Forza, Dirt, etc..."

What!! ...so 3 is too many!!! lol...3 on top of the...ooooh 2 we already have (FAuto1 & PGR3), i beg to differ.
Micro_Explosion
22/06/07 @ 13:15
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I've had no problems with the physics after several hours of playing so, whilst it may happen, it certainly hasn't caused me a problem.

The difficulty isn't a huge issue for me either - would prefer it to be too difficult than too easy. It's refreshing having to have more than one attempt at some races in order to win them.

The car "glitch" described, whilst it may be annoying, is physically likely to happen given the right conditions (as others have mentioned).
Micro_Explosion
22/06/07 @ 13:16
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...and the online is amongst the best I've played so far on Live.
Adam_T
22/06/07 @ 13:18
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"Know write something intelligent about the review instead."

heehee, the EG readers make me laugh..
G-Money
22/06/07 @ 13:18
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@ SeesThroughAll

Hallelujah!! My sentiments exactly, I find myslef picking up Motrostorm once a week telling myself I must be missing something, maybe I'm just rubbish?, maybe I need to put more time in? maybe.... but no its the dodgy physics that are ruining the experience aand leaving me more frustrated than a chinese school boy...

How many times must I of completed a good lap only to have the 2nd or third ruined by and unexplained implosion or catapluted jump leaving me hanging in the air whilst the field races on below. Colour me dissapointed.

Edited 1 times, most recently on 22/06/07 @ 14:22
Verwandlung
22/06/07 @ 13:21
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Make Carmageddon 4 with this engine now! (please)
Shinji [mod]
22/06/07 @ 13:22
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Could a flatout game get reviewed one day by a reviewer who's actually any good at games..

I'll be the first to admit that I'm not going to be winning any hardcore gaming tournaments any time soon - but that's got absolutely nothing to do with my assessment of Flatout. I'm not criticising it for being hard (in fact I say that pretty explicitly in the review), I'm criticising it for being inconsistent, and having an off-putting difficulty curve. Hard games are good, but there's a line between challenging and frustrating which Flatout crosses a bit too often.

Also, that "physics glitch", where a car flips around and sticks to the front of your car, is what REAL CARS DO SOMETIMES WHEN YOU SPIN THEM OUT.

I maintain that this is a glitch - that's really what it feels like. The other car is wedged on tightly and can't be shoved off by ramming into other objects, and in some views you can see that the geometry of the two cars overlaps in a way it definitely shouldn't. Other objects also have a habit of getting stuck to the bonnet in peculiar positions, too.

If it's not a glitch, then it's even worse - an absolutely terrible bit of game design. I don't care whether it's realistic; this game happily throws away realism at the drop of a hat, and it's ludicrous to argue that a frustrating, game-wrecking "feature" like this should be present just because it's "realistic".

Anyway, you did promise me a fanboy explosion of Halo proportions if it didn't get a ten - so, thread delivers, I guess ;)
bcolter
22/06/07 @ 13:22
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Ow... Ouch... my poor wallet, this fall will a fun but expensive season for me... WOOO HOOO

/Bars door to keep bill collectors at bay
sem1604
22/06/07 @ 13:24
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think a trade in with forza2 is looking imminent
pjmaybe
22/06/07 @ 13:26
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Good stuff. Deserved an 8, and (imho) a lot of bigger and richer development teams need to go and talk to Bugbear and find out how they made something this slick, beautiful and smooth and somehow managed not to turn it into a frame-dropping teary-arsed pile of shite. Are you listening EA / Codies?

Peej

Phattso
22/06/07 @ 13:27
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Let's not lose track of the fact that 8/10 is still a pretty splendid score. Gears (criminally) only got 8/10 but I'm still playing it many many months later.

The content of this review, caveats included, hasn't put me off the game at all.
pjmaybe
22/06/07 @ 13:27
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Oh and Vernaldlung (or whatever your name is) Get the HELL out of my head! that is precisely what I was thinking while playing this last night. Carmageddon 4 - in this game engine - by this development team = tears of joy rolling down my cheeks like snowdrop petals

Peej

spongebob
22/06/07 @ 13:29
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You can't beat Shinji at his own game, which is writing pretty darn good game journalism.
menage
22/06/07 @ 13:30
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" "Too many racing games being released for the 360 at the moment.. this, Forza, Dirt, etc..."

What!! ...so 3 is too many!!! lol...3 on top of the...ooooh 2 we already have (FAuto1 & PGR3), i beg to differ.
"

In 2 weeks time, and you forgot NFS and the Bikeracing games.
Darren
22/06/07 @ 13:31
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What a great review... totally agree with the points about the difficulty and the cars-sticking-to-the-bonnet glitch as they're both the reasons why I had to keep restarting the game and how I earned my Perserverance Achievement!!! LOL

That said, I think the game is addictive and fun so I'm willing to forgive those quirks as it only cost me £30, which effectively makes a budget release. I was bit surprised that the reviewer didn't mention the game's similarity to FlatOut 2 on the Xbox though, I thought that would result in a lower score.
SeesThroughAll
22/06/07 @ 13:36
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@ Les: Not quite, but in those rare occasions that my buggy explodes for no apparent reason as it touches a ramp, it can pretty much cost a race too.
Darren
22/06/07 @ 13:38
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@Menage - Have you forgotten MotoGP '06, Burnout Revenge, Test Drive Unlimited, NFS Most Wanted and NFS Carbon all ready? ;)
Der_tolle_Emil
22/06/07 @ 13:50
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Great review. You have actually sold that game to me which I was hoping to be able to avoid for at least a couple of weeks in favour of finally finishing way too many games that I haven't finished yet. Doesn't seem like it though, I'll definetly pick it up after work.
MrBiggles
22/06/07 @ 13:55
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Gamestation have this for 29.99, same everywhere else I think.
Les
22/06/07 @ 13:56
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"@ Les: Not quite, but in those rare occasions that my buggy explodes for no apparent reason as it touches a ramp, it can pretty much cost a race too."

Thanks, thinking of picking it up together with Singstar PS3.
SeesThroughAll
22/06/07 @ 13:58
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Hope to find you online later on then, Les :)
squarejawhero
22/06/07 @ 14:03
#34
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The "glitch/caveat" is not what I'd call a bug... but I'll gladly pipe up if it annoys me any time in future. I just brake when a car starts to tip on the front of my vehicle and that sorts it... either that or go on a full on ramming spree...
BadBoyBonner
22/06/07 @ 14:11
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Les
22/06/07 @ 14:15
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"Hope to find you online later on then, Les :)"

Need to find a decent wireless router first. Current one (which was supplied by my ADSL subscription) barely gets the signal to the other side of the apartment, thanks to all the concrete walls.
Edited 1 times, most recently on 22/06/07 @ 15:15
bloodflowers
22/06/07 @ 14:17
#37
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Hearing about the Burntout 3 style rubberband AI just turned me off buying this game. I can't stand it in racing games where their solution to offering competition is rubber banding so severe that 1 crash = lose.
lennon
22/06/07 @ 14:17
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/Prays my sister is going to buy my PSP off me.
afghan_jones
22/06/07 @ 14:18
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might give it a go. undecided at present. rubber banding and weird glitches makes afghan jones a sad panda.
Eraser
22/06/07 @ 14:26
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Will this one see a PC release?
G-Money
22/06/07 @ 14:30
#41
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Les, you might want to take a look at these....

http://www.homeplugs.co.uk/

After two frustrating sessions with two different wireless routers I went down this path. I can now have a reliable hardwire connection in any room in the house with out any ugly wires or security concerns associated with wireless....

Best purchase I made this year. (Devolo: High Speed)

lennon
22/06/07 @ 14:46
#42
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"To add insult to injury, the game even unlocks a 5 Gamerpoint Achievement ("Perseverance") when you reset a race for the umpteenth time"

COD 3 has a similar achivement called Purple Heart.
SeesThroughAll
22/06/07 @ 14:57
#43
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It's like saying Quake is "bugged" because the rockets kill you.

People did abuse "rocket jumps" though.
PearOfAnguish
22/06/07 @ 15:11
#44
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Hearing about the Burntout 3 style rubberband AI just turned me off buying this game. I can't stand it in racing games where their solution to offering competition is rubber banding so severe that 1 crash = lose.

You're a fool, then. You're missing out on a great game. The rubberbanding is nothing like the joke that is Burnout, I never notice it.
captainrentboy
22/06/07 @ 15:22
#45
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If that vehicle sticking to the front of your car malarky is actually a bug,then maybe it can be quite easily fixed with a patch.(Never stops feeling weird saying that when talking about console games) I'm just glad this had a decent write up, as I just went town and bought it anyway,without reading any reviews first.
I needed something other than Burnout (It's getting a tad boring now) for fun, arcadey driving times on Live.
Edited 1 times, most recently on 22/06/07 @ 16:22
squarejawhero
22/06/07 @ 15:50
#46
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I just had some stunning games on live. Bowling is actually pretty fun and skillful! Demolition illicits stupid guffaws for all involved... and deathmatch is superb. Funny thing is, everyone playing it is usually LAUGHING out like crazy, no rubbish trash talk, just fun.
miiiguel
22/06/07 @ 16:00
#47
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so many games, so little time.
Damn you 360!

afghan_jones
22/06/07 @ 16:02
#48
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sod it, i think i will get it.

work was shit today, this had better cheer me up.
Der_tolle_Emil
22/06/07 @ 16:05
#49
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Damn store failed to stock it on time. Did have everything else that was released today but not this :/
JonFE
22/06/07 @ 16:29
#50
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Are the driver catapult mini games too graphic? I've held off the previous FlatOut games because of the impact this feature could have on my 7-year old son.

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