FlatOut: Ultimate Carnage Review

Feeling burnt out?

Version tested: Xbox 360

It's not exactly a new or innovative phrase, but there's one line that springs inevitably to mind every time I try to think of a way to describe FlatOut: Ultimate Carnage. The series - now in its third incarnation - has been called "Burnout's Redneck Cousin" before, and will undoubtedly be called that many more times over the coming weeks.

Not only does this description have the benefit of being entirely true; it also seems likely that that's exactly what the developer was aiming for. Where Burnout has you racing through gleaming cityscapes and exotic global locations in a progression of increasingly shiny and improbable racing machines, FlatOut is all about ripping through rough tracks and hillbilly back-yards, weaving a trail of astonishing destruction in muddied, roaring old rustbuckets.

If you're thinking, "well, that actually sounds like more fun" - you're not wrong. Feature for feature, second for second, crash for crash; FlatOut is, quite simply, a better game than any of the recent incarnations of Burnout. It's a gleeful, wanton rampage of a racing game, an orgy of vehicular destruction and high speed which makes Criterion's well-loved series look sedate and old-fashioned. That, alone, is recommendation enough to turn the heads of any arcade racing fan - and we give that recommendation with only one caveat.

'FlatOut: Ultimate Carnage' Screenshot 1

It's a little-known fact that Superman is an avid voyeur of car crashes. Sick puppy.

The caveat, sadly, is somewhat significant; significant enough, perhaps, to be a deal-breaker for many people. But more on that later. Let's stick to the positive for now; let's talk about the basic commandments of FlatOut - Go Fast and Break Stuff - and exactly how well they're implemented.

Go Fast

The structure of FlatOut: Ultimate Carnage isn't remarkably complex. The game has three classes of vehicle - namely Derby, Race and Street - which progress from slow but deliciously smashable old rustbuckets in Derby, through to gleaming speed demons in Street. Within each class, there are plenty of events (ranging from straightforward races and time trials to "last man standing" destruction derbies) to take part in, and multiple cars to unlock and purchase with your winnings.

Each car can be upgraded by spending a bit more money on parts in the "upgrade shop"; at first, this seems a bit confusing, especially to those in the audience who aren't car nuts (and therefore haven't entered a catatonic state due to playing Forza Motorsport 2 and forgetting to eat, sleep or watch Top Gear for the last fortnight). However, it quickly becomes clear that each upgrade you buy just fiddles the statistics of the car slightly, and you can see exactly the effect it'll have on things like top speed, acceleration, weight and handling on a convenient set of bar graphs.

'FlatOut: Ultimate Carnage' Screenshot 2

Dale Winton was reported to be unconvinced by the new format for Supermarket Sweep.

That, in a nutshell, is the progression system of the game - but unlike many other racing games, FlatOut does a fine job of making sure that there's quite an enjoyable, different experience available at each level in the game. Certainly the cars get faster as you go along, but each class has unique attributes aside from speed. You may well find that even after unlocking the later classes, you voluntarily return to Derby class for a fun, exciting destruction event, or to Race class for the stronger vehicles which allow you to zip around with a little less care than is needed in Street class.

Although there are a variety of game modes open to you, the heart of the game, unsurprisingly, lies in its races. Each one of these is a delightful festival of carnage, with the game taking the now commonplace approach of building multiple tracks out of a relatively small set of actual locations. This has allowed the developer to lavish detail on each location, and it shows - FlatOut's tracks are among the most visually impressive and astonishingly detailed we've seen in any racing game, ever.

Much of that detail comes courtesy of the insane number of fully interactive objects which are littered around each track. The developers estimate that there are 8,000 interactive, breakable, smashable objects on every single track, and we don't doubt that figure for a second. Cars in this game don't bounce off the stacked-tyre barriers at the roadside; they smash through them, scattering bouncing tyres all over the track. Chain link fences, picnic furniture, boulders, electricity poles... They're all fair game. Everything goes flying, causing a massive, glorious, physics based mess.

'FlatOut: Ultimate Carnage' Screenshot 3

You're probably thinking, 'my, what shocking and wanton destruction, it breaks my heart!' This is because you like My Little Pony too much.

Aside from the obvious improvements to the graphics and physics afforded by the move to next-gen, one of the most noticeable upgrades in Ultimate Carnage is a 50 per cent increase in the number of cars on the track. 12 vehicles now zip around each racing and destruction derby stage. This, admittedly, may not sound like much of a change to the formula, but when you consider that each one of those vehicles is also a physics object, capable of tearing, smashing and destroying the track around itself, or of slamming into other nearby vehicles, you suddenly start to appreciate how much difference four extra cars can make.

Perhaps most impressive of all, the game doesn't stutter for even a second when confronted with all of this frantic action. Twelve cars, 8,000 physics objects, and absolutely gorgeous scenery with amazing lighting, reflective water and high-quality textures... No sweat. Ultimate Carnage sings along at a high framerate, just as you'd hope from a hi-octane racing title. It's great to see a game which really utilises the power of a next-gen console, but doesn't sacrifice the basic requirement for decent framerate in the process - a fine balancing act which the developers have managed almost perfectly.

Break Things

In terms of actual racing quality, Ultimate Carnage is arguably the finest game in the series so far. The handling of the cars feels slightly loose to begin with, and you'll certainly find yourself sliding out of control regularly in the first few races. However, we quickly adapted to the control system - it's all about learning how much pressure to put on the acceleration trigger, with the brakes only coming into play on incredibly tight corners. The game is still tough, and small mistakes can be punished incredibly severely, but the controls are largely speaking consistent and solid.

The question of difficulty edges us a little closer to this review's major caveat. Despite being presented as a fun game that doesn't take anything too seriously, there's a punishing difficulty curve at work. This is partially due to the handling, and the need to work out for yourself what balance to strike between racing and combat (money is awarded partially for doing well in races, but also for slamming your opponents and generally being aggressive - the two goals are frequently hard to reconcile). However, it's also due to some rather unfair AI behaviour, which allows cars in front of you to get a long way ahead, while keeping cars behind you closely bunched up with your rear bumper.

The net effect is that while staging a final-lap catch up is often outright impossible, it's perfectly easy to make a single mistake while in the top three, and get knocked back to 10th or 11th place as punishment. What's worse is that the punishment is generally not proportional to the mistake you made. Actually smashing headlong into a solid object, sending your driver flying (hilariously) out of the windscreen in the process, will allow you to reset on the track instantly. Slightly misjudging a turn, however, or getting tapped on the tail of your vehicle by a rival at a key moment, can send you into a spin that won't give you a chance to reset on the track until the entire pack has sailed past you, leaving you in twelfth place.

'FlatOut: Ultimate Carnage' Screenshot 4

In other games, these barriers would be strangely immovable, as if fixed in place by God himself. Smash them.

When you're on the third lap of a lengthy, difficult circuit, this is mind-bendingly frustrating, and normally requires that you simply reset the race and try again. To add insult to injury, the game even unlocks a 5 Gamerpoint Achievement ("Perseverance") when you reset a race for the umpteenth time - suggesting that the developers find the fact that much of their game relies on gritting your teeth and resetting funny. We can assure you that by the time you see that Achievement pop up on screen, you won't be laughing. In fact, it feels a bit like a kick in the teeth.

On its own, however, we wouldn't really hold this aspect of the game up as a major problem. While it's unquestionably harsh, and sometimes utterly disproportionate in its punishments for player errors, the fact is that the game is enjoyable and challenging enough that you will press reset, rather than stabbing the Xbox 360 power button. There's a place in the world for hard games, as long as they're hard in a way that challenges you to overcome them; FlatOut certainly belongs in that category.

There is, however, an additional problem to add into this mix - and here, we hit the big whopping caveat to which we referred at the start of the review. The problem is this; Ultimate Carnage has some seriously, shockingly dodgy physics in places. Most of the time, the physics is fine; overstated, certainly, with many items seemingly weighing almost nothing, and cinematic, over the top destruction being favoured over realism, but that's exactly what we want to see in this sort of game. However, in a significant number of cases, the physics is just broken - and in some of those cases, it's broken enough to ruin an entire race.

'FlatOut: Ultimate Carnage' Screenshot 5

The stunt minigames take place in a massive arena - and use one of the coolest cars in the game.

So, for example, when a physics bug makes a piece of destructible scenery spin around uncontrollably on the track for no reason - that hardly matters, since most objects on the track don't affect the handling of your vehicle anyway. It looks odd, but it's not a major problem. However, when an annoying and altogether too regular quirk of the physics system forcibly sticks a rival car to the front of your bonnet, thus essentially halving your speed and removing any chance you had of winning a race, that's rather a lot more annoying.

If this had happened once or twice, it would be forgiveable; but this appears to be a common bug which is endemic to certain situations in the game. One of the most useful "attacks" in this kind of racing game is to nudge the rear sides of a rival car, sending it spinning off at an angle; however, at least one time in five, doing this will make the car flip sideways, and then stick fast to the front of your bonnet in this sideways position. Again, the only solution is to reset the race and start again; it's a physics glitch which is thoroughly broken, utterly annoying, and shockingly common. How this escaped the testing process for the game, we'll probably never know; but it's a huge shame, because this one, glaring bug is enough to drop the mark for the game by at least a point.

Driver's High

Being confronted with a bug like this which genuinely detracts from your enjoyment is absolutely tragic - especially when it's in a game like FlatOut: Ultimate Carnage, which is otherwise so damn close to a 9/10 that it can almost touch it. With no pretension and a maximum of joy, FlatOut delivers the best arcade racing experience we've ever played - but such a basic, glaring flaw, combined with our misgivings over the difficulty curve, sees the game falling somewhat short of what it could have - should have - achieved.

'FlatOut: Ultimate Carnage' Screenshot 6

Our suspicion is that even Direct Line don't cover this, no matter what their incredibly smug adverts may say.

However, for the vast bulk of Xbox 360 owners, we still fully recommend this game. Xbox Live players, in particular, are in for a treat; the game sports full support for eight player racing, and even throws in some additional multiplayer modes which aren't available in single-player. Our personal favourite, beyond a doubt, is a brilliant creation which flips every car around 180 degrees at the end of each lap - resulting in head-on collisions, mayhem, and the kind of high pitched, cackling laughter we haven't heard since, well, the bit in 28 Weeks Later with the helicopter in Regent's Park. It's so wrong, and it feels so good.

It's also worth mentioning that the game sports a number of mini-games, which are a bit like a vehicular version of Super Monkey Ball. The idea is that you drive at high speed into a target area, and then send your driver (fully animated with ragdoll physics) flying out the windscreen; he needs to hit a target, or go through some flaming hoops, to score points. It's quite a nice idea (having debuted in the previous FlatOut title), but lacking in depth; the chances are that you'll fiddle around with the minigames a couple of times, decide they're "okay", and then go back to the racing and forget about them.

And that, perhaps, is the crux of the argument - you'll always go back to the racing. Maybe a couple of harsh punishments, or run-ins with the elasticated AI, will leave you seething; maybe you'll drop the controller and stalk off in a rage after a few crippling physics bugs too many; but you'll always go back. FlatOut: Ultimate Carnage isn't perfect, and doesn't quite live up to its promise; but it's sitting on the doorstep of absolute, legendary greatness. Everyone with a spark in their soul for high speed, ultra-destructive fun should play this game, and cross their fingers that just that tiny bit of extra care can be lavished on the next game in the series.

8 / 10

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Comments (78) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • ChrisOTR #1 5 years ago

    "Know write something intelligent about the review instead."

    Nice.
  • Les #2 5 years ago

    Sounds like a nice game. I'm more into arcade racers than sims. Loved Burnout 3, great game for short bursts. And apparently this is even better. But unless they create a (poor) port for PS3, chances I'll play it are slim.
    Edited by 1 at 22/06/07 @ 14:03
  • SeesThroughAll #3 5 years ago

    The problem is this; Ultimate Carnage has some seriously, shockingly dodgy physics in places. Most of the time, the physics is fine; overstated, certainly, with many items seemingly weighing almost nothing, and cinematic, over the top destruction being favoured over realism, but that's exactly what we want to see in this sort of game. However, in a significant number of cases, the physics is just broken - and in some of those cases, it's broken enough to ruin an entire race.

    The physics in Motorstorm aren't perfect either.
  • Huntcjna #4 5 years ago

    Well the physics of the tire than knocked me into last place with one corner left by wedging itself in my windscreen in a cup race last night would disagree.

    I played this for ages last night its bloody great.
  • Les #5 5 years ago

    @ SeesThroughAll

    Broken enough to ruin the game?
  • Chtulie #6 5 years ago

    The driver launching minigames have been a staple of the series since the very beginning. They didn't just debut in the previous game.
  • menage #7 5 years ago

    Looks like fun, but the bug thing bugs me, maybe the'll patch it? Then I'll consider. . I'll wait for it or Burnout 5 instead.
  • Les #8 5 years ago

    "Also, that "physics glitch", where a car flips around and sticks to the front of your car, is what REAL CARS DO SOMETIMES WHEN YOU SPIN THEM OUT."

    makes sense.
  • spongebob #9 5 years ago

    Hey, is there a demo of this game available in XBL?
  • souljacker2000 #10 5 years ago

    im gona go buy this asap
    Im so desperate to drive up the backside of an ai car n smash it to pieces././
  • BadBoyBonner #11 5 years ago

    @Rob Fahey

    Loved the superman caption on the first image - awesome.
  • YoJimbo #12 5 years ago

    "Too many racing games being released for the 360 at the moment.. this, Forza, Dirt, etc..."

    What!! ...so 3 is too many!!! lol...3 on top of the...ooooh 2 we already have (FAuto1 & PGR3), i beg to differ.
  • Micro_Explosion #13 5 years ago

    I've had no problems with the physics after several hours of playing so, whilst it may happen, it certainly hasn't caused me a problem.

    The difficulty isn't a huge issue for me either - would prefer it to be too difficult than too easy. It's refreshing having to have more than one attempt at some races in order to win them.

    The car "glitch" described, whilst it may be annoying, is physically likely to happen given the right conditions (as others have mentioned).
  • Micro_Explosion #14 5 years ago

    ...and the online is amongst the best I've played so far on Live.
  • rudedudejude #15 5 years ago

    "Know write something intelligent about the review instead."

    heehee, the EG readers make me laugh..
  • G-Money #16 5 years ago

    @ SeesThroughAll

    Hallelujah!! My sentiments exactly, I find myslef picking up Motrostorm once a week telling myself I must be missing something, maybe I'm just rubbish?, maybe I need to put more time in? maybe.... but no its the dodgy physics that are ruining the experience aand leaving me more frustrated than a chinese school boy...

    How many times must I of completed a good lap only to have the 2nd or third ruined by and unexplained implosion or catapluted jump leaving me hanging in the air whilst the field races on below. Colour me dissapointed.

    Edited by 1 at 22/06/07 @ 14:22
  • Verwandlung #17 5 years ago

    Make Carmageddon 4 with this engine now! (please)
  • Shinji #18 5 years ago

    Could a flatout game get reviewed one day by a reviewer who's actually any good at games..

    I'll be the first to admit that I'm not going to be winning any hardcore gaming tournaments any time soon - but that's got absolutely nothing to do with my assessment of Flatout. I'm not criticising it for being hard (in fact I say that pretty explicitly in the review), I'm criticising it for being inconsistent, and having an off-putting difficulty curve. Hard games are good, but there's a line between challenging and frustrating which Flatout crosses a bit too often.

    Also, that "physics glitch", where a car flips around and sticks to the front of your car, is what REAL CARS DO SOMETIMES WHEN YOU SPIN THEM OUT.

    I maintain that this is a glitch - that's really what it feels like. The other car is wedged on tightly and can't be shoved off by ramming into other objects, and in some views you can see that the geometry of the two cars overlaps in a way it definitely shouldn't. Other objects also have a habit of getting stuck to the bonnet in peculiar positions, too.

    If it's not a glitch, then it's even worse - an absolutely terrible bit of game design. I don't care whether it's realistic; this game happily throws away realism at the drop of a hat, and it's ludicrous to argue that a frustrating, game-wrecking "feature" like this should be present just because it's "realistic".

    Anyway, you did promise me a fanboy explosion of Halo proportions if it didn't get a ten - so, thread delivers, I guess ;)
  • sem1604 #19 5 years ago

    think a trade in with forza2 is looking imminent
  • pjmaybe #20 5 years ago

    Good stuff. Deserved an 8, and (imho) a lot of bigger and richer development teams need to go and talk to Bugbear and find out how they made something this slick, beautiful and smooth and somehow managed not to turn it into a frame-dropping teary-arsed pile of shite. Are you listening EA / Codies?

    Peej

  • Phattso #21 5 years ago

    Let's not lose track of the fact that 8/10 is still a pretty splendid score. Gears (criminally) only got 8/10 but I'm still playing it many many months later.

    The content of this review, caveats included, hasn't put me off the game at all.
  • pjmaybe #22 5 years ago

    Oh and Vernaldlung (or whatever your name is) Get the HELL out of my head! that is precisely what I was thinking while playing this last night. Carmageddon 4 - in this game engine - by this development team = tears of joy rolling down my cheeks like snowdrop petals

    Peej

  • spongebob #23 5 years ago

    You can't beat Shinji at his own game, which is writing pretty darn good game journalism.
  • menage #24 5 years ago

    " "Too many racing games being released for the 360 at the moment.. this, Forza, Dirt, etc..."

    What!! ...so 3 is too many!!! lol...3 on top of the...ooooh 2 we already have (FAuto1 & PGR3), i beg to differ.
    "

    In 2 weeks time, and you forgot NFS and the Bikeracing games.
  • Darren #25 5 years ago

    What a great review... totally agree with the points about the difficulty and the cars-sticking-to-the-bonnet glitch as they're both the reasons why I had to keep restarting the game and how I earned my Perserverance Achievement!!! LOL

    That said, I think the game is addictive and fun so I'm willing to forgive those quirks as it only cost me £30, which effectively makes a budget release. I was bit surprised that the reviewer didn't mention the game's similarity to FlatOut 2 on the Xbox though, I thought that would result in a lower score.
  • SeesThroughAll #26 5 years ago

    @ Les: Not quite, but in those rare occasions that my buggy explodes for no apparent reason as it touches a ramp, it can pretty much cost a race too.
  • Darren #27 5 years ago

    @Menage - Have you forgotten MotoGP '06, Burnout Revenge, Test Drive Unlimited, NFS Most Wanted and NFS Carbon all ready? ;)
  • Der_tolle_Emil #28 5 years ago

    Great review. You have actually sold that game to me which I was hoping to be able to avoid for at least a couple of weeks in favour of finally finishing way too many games that I haven't finished yet. Doesn't seem like it though, I'll definetly pick it up after work.
  • #29 5 years ago

    Good score, good review, good game, what more can you ask for?

    Buy it :)
  • MrBiggles #30 5 years ago

    Gamestation have this for 29.99, same everywhere else I think.
  • Les #31 5 years ago

    "@ Les: Not quite, but in those rare occasions that my buggy explodes for no apparent reason as it touches a ramp, it can pretty much cost a race too."

    Thanks, thinking of picking it up together with Singstar PS3.
  • SeesThroughAll #32 5 years ago

    Hope to find you online later on then, Les :)
  • BadBoyBonner #33 5 years ago

  • Les #34 5 years ago

    "Hope to find you online later on then, Les :)"

    Need to find a decent wireless router first. Current one (which was supplied by my ADSL subscription) barely gets the signal to the other side of the apartment, thanks to all the concrete walls.
    Edited by 1 at 22/06/07 @ 15:15
  • bloodflowers #35 5 years ago

    Hearing about the Burntout 3 style rubberband AI just turned me off buying this game. I can't stand it in racing games where their solution to offering competition is rubber banding so severe that 1 crash = lose.
  • lennon #36 5 years ago

    /Prays my sister is going to buy my PSP off me.
  • afghan_jones #37 5 years ago

    might give it a go. undecided at present. rubber banding and weird glitches makes afghan jones a sad panda.
  • Eraser #38 5 years ago

    Will this one see a PC release?
  • G-Money #39 5 years ago

    Les, you might want to take a look at these....

    [link url=http://www.homeplugs.co.u k/
    ]http://www.homeplugs.co.u k/
    [/link]

    After two frustrating sessions with two different wireless routers I went down this path. I can now have a reliable hardwire connection in any room in the house with out any ugly wires or security concerns associated with wireless....

    Best purchase I made this year. (Devolo: High Speed)

  • lennon #40 5 years ago

    "To add insult to injury, the game even unlocks a 5 Gamerpoint Achievement ("Perseverance";) when you reset a race for the umpteenth time"

    COD 3 has a similar achivement called Purple Heart.
  • SeesThroughAll #41 5 years ago

    It's like saying Quake is "bugged" because the rockets kill you.

    People did abuse "rocket jumps" though.
  • PearOfAnguish #42 5 years ago

    Hearing about the Burntout 3 style rubberband AI just turned me off buying this game. I can't stand it in racing games where their solution to offering competition is rubber banding so severe that 1 crash = lose.

    You're a fool, then. You're missing out on a great game. The rubberbanding is nothing like the joke that is Burnout, I never notice it.
  • captainrentboy #43 5 years ago

    If that vehicle sticking to the front of your car malarky is actually a bug,then maybe it can be quite easily fixed with a patch.(Never stops feeling weird saying that when talking about console games) I'm just glad this had a decent write up, as I just went town and bought it anyway,without reading any reviews first.
    I needed something other than Burnout (It's getting a tad boring now) for fun, arcadey driving times on Live.
    Edited by 1 at 22/06/07 @ 16:22
  • miiiguel #44 5 years ago

    so many games, so little time.
    Damn you 360!

  • afghan_jones #45 5 years ago

    sod it, i think i will get it.

    work was shit today, this had better cheer me up.
  • Der_tolle_Emil #46 5 years ago

    Damn store failed to stock it on time. Did have everything else that was released today but not this :/
  • JonFE #47 5 years ago

    Are the driver catapult mini games too graphic? I've held off the previous FlatOut games because of the impact this feature could have on my 7-year old son.
  • Towers #48 5 years ago

    Does this game have 4 player race mode? And if it does, is that with computer controlled cars?
    Same with 2 player, does that have AI vehicles?
  • Les #49 5 years ago

    @ G-Money

    Thanks for the suggestion! :)

    I'm thinking of getting the new Apple Airport router first. I hope it's increased range will be enough of an improvement for me. My connection only drops in Windows (all the time) and with my PS3 (less often but too often for proper online gaming). Under Linux it's fine, though occasionally it's unable to establish a connection. Additional bonus is the improved speed and it can double as a simple server as well.
  • GitSomE_UK #50 5 years ago

    When will someone do a new version of Carmageddon. If ever Carmageddon was to be revamped order will return to the universe mark my words.

    Getting this though in the meantime :-)
  • captainrentboy #51 5 years ago

    Yep, it's a lot of fun on Live, one of the better online games for quite a while. Like someone else said, there's no talking bullshit as most people are pissing themselves laughing, especially on the derbys.
    How the hell do you get to play the bowling and football ones on Live though, I didn't see either in the couple of hours I just played.
    And I can't seem to be able to set up my own ranked match room, it seems like you have to join whoever they match you up with, which doesn't make it easy for your friends online to sneakily find your room.
  • Les #52 5 years ago

    "Are the driver catapult mini games too graphic?"

    That's the single aspect of the game that doesn't do much for me. Maybe I've got a bad sense of humour, maybe it's a bit too juvenile...
    Edited by 1 at 22/06/07 @ 20:47
  • Monkey_Puncher #53 5 years ago

    Never played a Flatout game before, but this is great fun and a bargain for £30!

    Oh and I completly agree about the Redneck approach to Burnout.
  • yagisencho #54 5 years ago

    Good grief, when am I going to find the time to play this?

    360 racers in the queue:

    burnout: revenge
    forza motorsport 2
    test drive unlimited
    project gotham racing 3

    wishlist:

    dirt
    sega rally
    flatout: ultimate carnage
  • Devious_Droid #55 5 years ago

    My god.... I HATE this game so much. Was this an EG conspiracy to spoil my day by giving the impression it's any good?

    /ebay
  • jakswan #56 5 years ago

    I played an earlier version of this on PC at a LAN once and it was perfect multiplayer game. I think all the serious racing games end up being errr well... just too dam serious after a while.

    I tried it on XBOX live (the PC version had very poor online play) and no one played the it!

    Will it be different now you think?
  • pjmaybe #57 5 years ago

    This is without doubt the most fun you can have with a FF wheel.

    This + FF wheel + LIVE multiplayer = 10 / 10

    Peej
  • figaro7 #58 5 years ago

    Well i was shoehorned into getting dirt this week, now i have to toss it up between this? I know they are vastly different games, any suggestions to which i should get? Which is more fun?
  • Coughthulu #59 5 years ago

    @Peej

    Damn you! Damn you, Sir! I was thinking "I bet it's no good with the FF wheel, so I won't spend any money on it."

    Now I've no bloody choice. Wah! :(
  • captainrentboy #60 5 years ago

    figaro personally I think that Dirt has a far better laid out Career mode (Single player side basically) than Flatout. Flatout, like the review states, does seem to have some crazy 'rubber banding' opponents, and I have experienced the ole wrecked car stuck to mine a few times now, and it is bloody frustrating.
    Buuut, it's online aspect is considerably better than Dirt's poor effort, like I said earlier, Flatout has some of the most fun multi-player events I've played for a long time.
    So to sum up, if you're planning on taking your new purchase online a lot then definitely get Flatout.
  • foamy #61 5 years ago

    This, Forza and The Darkness will be the games of this summer for me. Bioshock and Mass Effect a bit later :]
  • SBfistfun #62 5 years ago

    "How this escaped the testing"

    I'll bet money that was in the bug report, but they just chucked it out for release anyway.

    Just because the testers find bugs doesn't necessarily mean they get fixed!
  • captainrentboy #63 5 years ago

    I haven't only had a wrecked car stuck on my bonnet, I've also had a wrecked car sat perfectly on top of my car, parallel to the way I was facing too. Suuure it looked kind of funny, but it was facking annoying having to smash into a tree to get it off.
  • jakswan #64 5 years ago

    Grrr I was also thinking that it would not be great with the wheel, getting hard to resist....
  • PearOfAnguish #65 5 years ago

    Are the driver catapult mini games too graphic? I've held off the previous FlatOut games because of the impact this feature could have on my 7-year old son.

    Hahaha is that a joke? What do you think it's going to do, encourage him to drive your car into a tree?

    It's cartoon violence, man. There's no blood, his limbs don't come off. That's not a bad idea though...
  • welshben23 #66 5 years ago

    The "glitch" is easy to rectify, just by reversing a few yards. It hasn't affected my enjoyment of this game one bit. This is the most fun online I've had since I bought my 360. Much better online than boring old Forza or DiRT.
  • Hypnopedia #67 5 years ago

    @Peej
    "
    Good stuff. Deserved an 8, and (imho) a lot of bigger and richer development teams need to go and talk to Bugbear and find out how they made something this slick, beautiful and smooth and somehow managed not to turn it into a frame-dropping teary-arsed pile of shite. Are you listening EA / Codies?

    Peej "

    Just watched the trailer - OMG - so with all that shit going on, and 12 cars per race you never suffer any "DiRT" moments??!!!

    "This is without doubt the most fun you can have with a FF wheel.

    This + FF wheel + LIVE multiplayer = 10 / 10

    Peej "

    /froths at the mouth
    /puts coat on, checks bank balance......!
  • septimus #68 5 years ago

    Good game, glad I got it.

    Damn hard though at points.
  • afghan_jones #69 5 years ago

    got this yesterday and its a good laugh so far.

    played a few races. It is hard but very enjoyable and so worth the effort. PLayed some of the silly stunt games with the missus and went online for a bit this morning. all good fun, no pretensions.

    Some of the bigger companies should be taking a look at their 'next-gen offerings' bringing them up to sratch as the work done here by a relatively small company is staggering. EA had better make sure the next burnout is up there.

    Also, the game ruining glitch hasnt happened to me at all so far after about 5 hours of play. smooth as a whistle. no complaints.
  • YourMessageHere #70 5 years ago

    All the media looks just like FlatOut 2 on PC to me, same tracks, just with a couple of extra cars/school buses/Peterbilts/etc. How does it actually differ from FlatOut 2 other than being on 360 and having an extra 4 cars per race? Or is this just what they called FlatOut 2 for 360 once they stuck a couple of extra bells and whistles on?

    EDIT: that's not to say it's not an excellent game.

    +1 for more Carmageddon. Given how surprisingly well that latest Tomb Raider went, Carma: Anniversary anyone?
    Edited by 1 at 24/06/07 @ 18:05
  • sem1604 #71 5 years ago

    traded for forza2 and feel this is 100% more fun, even aganst random online players its a great laugh. Most enjoyable game ive played so far on my box, and looks pretty good too.
  • dan2313 #72 5 years ago

    After reading the review i was slightly unsure about buying FlatOut due to the "Glitch".

    I did buy it anyway and just as most other people have said it seems totally realistic that sometimes a car will spin round in front of you if you nudge the rear corner of it.

    It's not even that big a problem as you can brake and pull around them or if you have nitro you can hit that and force the car sideways off the road, or sometimes even roll it over onto it's roof, which is one the ways of earning extra credits.

    I played this game for 7 hours straight on Sunday, it's a total bargain for £34.95 in HMV.
  • ToAks #73 5 years ago

    nice game but wasnt this also due for PSP ?

    hopefully a PSP or PS3 version is due soon.
  • dryden555 #74 5 years ago

    the flatout games are fun but the "crashing into others while racing" that is the core gameplay often leaves one resetting repeatedly in one race. It never feels right to be doing that and it detracts from the game experience overall. Still an 8 game when the physics isnt misbehaving.
  • Towers #75 5 years ago

    Got the game. It looks nice and is fun to play but no splitscreen multiplayer modes? So disapointed surely this is an essential for a fun racer such as this! Really annoyed as the previous installment had 4 player splitscreen and I would have just bought that had it worked on 360
  • SEVQA #76 5 years ago

    """How this escaped the testing"

    I'll bet money that was in the bug report, but they just chucked it out for release anyway.

    Just because the testers find bugs doesn't necessarily mean they get fixed!"""

    This car ending up on your bonnet thing! I would like to add at this point and say an issue like that would never be bugged as the physics naturally react to what the user does. Therefore is a design implementation.

    Whether you like it or not thats another thing! Personally I did, especially when you could clearly see poor Sally Taylor struggling to get free! On no Sally you've got a date with that wall babe!
    Edited by 1 at 26/06/07 @ 11:28
  • pinchofsalt #77 5 years ago


    I didn't find this 'bug' a problem.
    Either power them into a wall a drive through their exploding remains or push to one of the sides so they spin away.
    Simple
  • ccfb #78 5 years ago

    ^^I disagree as that's not my experience - I have been stuck in that no-mans-land of 8th-4th place on any number of races after a mistake, and I would submit that any game that is as easy as your are claiming (by gimping the AI to crash to LET you win) is as broken as one that never lets you win.
  • bdgr #79 5 years ago

    Got this yesterday for £20 in GAME on their deal of the week... and it certainly is a good deal!!

    What a great game!