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FlatOut: Head On Review

PSP Review by Robert Purchese

17 March, 2008

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FlatOut for PSP is an exciting prospect. We liked FlatOut Ultimate Carnage on Xbox 360, because it drove without a licence, drank too much, and encouraged reckless behaviour. Its arrival on powerful hardware allowed four extra cars per race, thousands of added objects to smash, crisper and more detailed visuals, and more realistic physics. FlatOut: Head On, inevitably, strips out the extra cars, halves the object count, dips in visual quality and loses the performance grunt, but even at that it should have enough left to power through to your wallet. Should.

The content in Head On is split into two main modes: Carnage and FlatOut. The former is extra-curricular activities based around points and achieving bronze, silver or gold cups. The latter is proper tournament racing. Both were sandwiched together in Ultimate Carnage, which meant the monotony of jostling for grid positions was broken up, helping alleviate frustration. The segregated approach in Head On brings problems into sharper focus.

First is the unforgiving difficulty. Finishing last as a newcomer is understandable, but after hours behind the wheel it seems ludicrous. Part of the problem is the elastic AI, which won't let you get too far ahead but makes no bones about leaving you far behind. And falling behind is ever so easy. Just clipping a competitor is enough to send them or you spinning off into the scenery, which is particularly frustrating if you've been leading for the majority of the race.

Thank goodness for the triangle button that resets you with a rolling start then, eh? Except that the time it takes to reset is often disproportionate to the mistake you make: ploughing into a wall gets an instant reset, but spinning out of control or driving off course sometimes robs you of several seconds. The result is a drop down to second or third before you're back up to speed, which surrounds you with other cars, which knocks you off again. Down to fourth or fifth. Whoops, another knock. Press Start. Reset Race. Try again. In fairness, your adversaries do crash into each other and the leader from one race might not go on to win them all, so you're still in it, but this is small consolation.

'FlatOut: Head On' Screenshot 2

Hit me at 30 and I might survive.

Particularly since it's all rather unhelpfully furnished by banana-skin handling, unpredictable physics and inconsistent road rules. You're never quite sure what you can and cannot smash: some poles are flung high in the air while others refuse to budge and leave you decorating the road via your windscreen. Seemingly perfect landings often throw you off at awkward angles, and crashing into other cars can leave them stuck side-on to your bonnet, your only option to turn off at a suicidal angle or stop, reverse and manoeuvre around them, and we're scared of doing that because Brian Harvey ran himself over. The same stickiness applies to walls and immovable objects, so track-resets are the fastest way to recuperate. Triangle, triangle, triangle: it becomes such a staple you will soon be thumbing it after the slightest knock. On top of all this, the game world is cluttered in a way that the PSP's relatively tiny screen struggles to sort through, forcing you to memorise track layouts or rely on blind luck.

It takes much longer to familiarise and settle yourself with the way the game plays and the types of course on offer than it should. You can spend nearly an hour perfecting one tournament if you're picky about your results, which seems ill-suited to portable thrills. Once we'd bought the best of the second-tier cars - about half of the game's total - we'd had quite enough. Even purchasing fresh vehicles makes little difference, except that faster cars are harder to control. Statistics claim that upgrading the exhaust, tyres and brakes, gearbox, body, nitro, and suspension has a significant effect, but with the AI growing at a similar rate the changes have little impact.

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Comments: 1-14 of 14 in total

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Razz
17/03/08 @ 07:18
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God morning. Looks alright for a PSP game.
convercide
17/03/08 @ 08:08
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"God morning," eh Razz?

This isn't the place for religion. :P

I'm actually tempted to get a PSP.

EDIT: Not by this game, but here are a few titles I'd like to play now.
Edited 1 times, most recently on 17/03/08 @ 08:09
OllyJ
17/03/08 @ 08:15
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It's a shame if Bugbear could sort out it's difficult curve Flatout could be massive but it's just so hard, I know it's takes some getting used to but even the first tier of racing on 360 is comparible to final tier racing in burnout.

and the minigames aren't as fun as they could be, they over complicate them.
Cuke
17/03/08 @ 08:17
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Well I'm loving this, far more than 6/10 anyway...

But then I love all things FlatOut...
BBIAJ
17/03/08 @ 08:49
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@OllyJ:

Bugbear didn't develop it for the PSP, UK based dev-co SixbyNine did.

SixbyNine
Murbal
17/03/08 @ 08:57
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@ dabo - relax man! Don't get yourself all wound up again!
jonsaan
17/03/08 @ 09:53
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Please clarify something for me. You say that the psp is stacked to the rafters with racers but are any of them actually really good? They all seem to be a bit guff bar Ridge racer and Sega Rally?
mingster
17/03/08 @ 10:00
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wipepout pulse is the best racer on the psp ....
flatout is a reasonably fun game... worth a rental... but the AI cars are extremely unforgiving as is the game.
jonsaan
17/03/08 @ 10:51
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thanks. I have Pulse but haven't been blown away by it yet. I'll keep at it.
MuppetThumper
17/03/08 @ 11:35
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entertaining review. Flat Out Ultimate Carnage on 360 is one of the most frustrating games I've ever played. I've finally beaten it as much as I wanted to (all gold in Flat Out mode and mostly golds in Carnage mode), but the number of times I have wanted to throw the controller out the window does make me question if it was worth it. This PSP version sounds like its on exactly the same tack.

Deathmatch Derbies are definitely the best bit.
SEVQA
17/03/08 @ 13:42
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I think hard games are good! We don't all have to keep up with Americans and make everything for a comparable mental age of 15.

A challenge is what I want and Flatout has always offered that! Will certainly look into this PSP offering!
Edited 1 times, most recently on 17/03/08 @ 13:42
Goffee
17/03/08 @ 16:45
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@jonsaan - The Burnout PSP title is good fun and is quite happy being a PS2 era game, not trying so hard to be a latest gen title.
Ryze
17/03/08 @ 17:47
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Outrun and both the Burnouts are decent.

TDU would be great if it loaded quicker - especially when checking the map - so I'm prob gonna rip it to memory stick then try it again.

er... dunno about the rest. Wipeout - that's another decent one if you like Wipeout.
Cuke
21/03/08 @ 08:17
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"The content in Head On is split into two main modes: Carnage and FlatOut. The former is extra-curricular activities based around points and achieving bronze, silver or gold cups. The latter is proper tournament racing. Both were sandwiched together in Ultimate Carnage, which meant the monotony of jostling for grid positions was broken up, helping alleviate frustration. The segregated approach in Head On brings problems into sharper focus."


Ummmm it may just be my memory but wasn't there a separate Carnage mode in the 360 game too? In fact the structure of the two games is nearly identical....

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