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Flagship's Max Schaefer Interview

MMO PC Interview by Alec Meer

7 July, 2008

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Max Schaefer is the operations chief and co-founder of Flagship Studios. Flagship was created by Max, brother Erich, Bill Roper and David Brevik after they all left Blizzard North, where they had worked together on the two Diablo games. Its first game, the anticipated online action-RPG Hellgate: London, released last year to mixed reviews. Flagship is now working on Mythos, a colourful free-to-play MMO with very Diablo-style, fast-paced, top-down action, which we rather liked when we tried the beta.

Though nearing completion, Mythos has undergone some major changes in recent months, not least the re-engineering of its "Overworld" into a single online space shared by all players on a server, bringing it closer in design and feel to a traditional MMO than its action-RPG roots. We spoke with Schaefer about the reasons for the change, the prospects for the game, and what Flagship has learned from Hellgate's difficult birth.

Eurogamer: I keep hearing that Mythos started out as a network test for Hellgate: London, but it's odd that you'd hired Travis Baldree [creator of the similar Fate] to work on it, if it wasn't going to end up being something like this.

Max Schaefer: We actually did conceive the idea as purely a network test for Hellgate. When starting Hellgate we were starting from scratch - no tools, no graphics engine, no network technology, nothing. And we wanted something to do a dry run just to prove our technology and make sure that we'd ironed out as many of the kinks as we could. However, the status of Mythos being just a network test was relatively short, it was pretty early on in making it that we realised this really should be a game on its own.

Eurogamer: When did the decision to make it in the mould of Diablo and Fate come about?

'Flagship's Max Schaefer' Screenshot 1

Max Schaefer: That was right away. We decided that we wanted to go back a little to a gameplay style that we were very familiar with, so we could pretty quickly and easily generate a compelling experience for people to actually test this stuff, and in a way that was efficient to make. A lot of Mythos is about efficiency of production. Computer games, especially MMOs, cost so much to make and take so long, so anything that you can do to increase the efficiency of the process is just going to help you out. So since it was just going to be a test first, we thought we'd stay relatively simple, use a Diablo-style camera, relatively simple, cartoony graphics and concentrate on gameplay and features, more so than complex graphics and the latest technologies.

Eurogamer: Are there likely to be significant changes before it's released, something on the scale of the Overworld, or are you now sure this is fairly much like the shape of the game?

'Flagship's Max Schaefer' Screenshot 2

Max Schaefer: I think as far as things you can look at and can point at the Overworld is going to be about as significant a change as there is. However we do want to flesh out several areas that we feel the game is fairly thin with right now, particularly social features, guild support, group play and social things like that.

Eurogamer: Interesting you talk about the social aspect, as when I'm playing it I do get this sense that, though I'm aware of other players on the server, it does feel somewhat like a single-player game.

Max Schaefer: We kind of want to ride the fine line on this one. A lot of people prefer to play a game that's a social MMO but to play on their own, so what we want to do is have a reason to be social, a feeling that you're in a crowded world, but maintain the ability that if you just want to go out and do some quests on your own and not group up you certainly have that ability as well.

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Comments: 1-14 of 14 in total

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berelain
07/07/08 @ 12:47
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"if we made a mistake with Hellgate..." what do you mean, IF? It's still only half finished. Still enjoy it tho.

And mythos sounds pretty good fun, if a bit Dungeon Runners.
Pirotic
07/07/08 @ 12:57
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I just hope they don't rush this out the door to try to benefit from the Diablo III hype and end up with another half finished title.
Thunderhead
07/07/08 @ 13:01
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Looking good!
Schiraman
07/07/08 @ 13:16
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Releasing a free, online Diablo-clone seems like a decent way to apologise to the gaming community for Hellgate ;)
Spazzfish
07/07/08 @ 13:22
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I'm looking forward to this game. It gives me something to play besides diablo 2 until diablo 3 arrives.
Once diablo 3 drops though I can't see any reason to keep playing Mythos. Probably end up being the case with most who like these type of games.
seasidebaz
07/07/08 @ 13:42
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But:

When's this out? Release date please!
Quint2020
07/07/08 @ 15:56
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Mythos is looking good, another reason to upgrade the ol PC perhaps?
teknohead
07/07/08 @ 16:08
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"If we made a mistake with Hellgate..."

HAHAHAHHAHA. Clunky engine, fucking annoying voiceovers, buggy as hell, ugly as dog shit, insanely boring after about 10 minutes, idiotic NPCs (like that fuckwit that sends you to chocolate land or whatever the fuck it was) AND ABOUT A THOUSAND OTHER THINGS I COULDN'T BE FUCKED LISTING. Waste of money pre-ordering this piece of shit and I couldn't even sell it!!! I had it on Ebay for $20 and nobody wanted to touch it. LOL @ Hellgate.
Ryuken
07/07/08 @ 17:00
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Well, well, unlucky you, you must have missed out on the open beta and the demo then before buying it I guess?

Mythos really is Fate idd.

UncleLou
07/07/08 @ 19:04
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Mythos is quite nice, but it really doesn't do anything new. I for one enjoyed Hellgate a lot more.

Main problem I have with Mythos is that, at least for the (sub)-classes I tried, there just aren't enough useful active spells. In games like Titan Quest or Hellgate, I use (and have to use) the complete skillbar, at least occasionally. In Mythos, I use the two mouse buttons. And yes, I am playing on "Elite". I know these games are about keeping it simple, but something is not quite right there with Mythos.
Trip SkyWay
08/07/08 @ 04:10
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I still enjoy Hellgate, got on to the Mythos beta but was locked out due to my region. Looking forward to trying it when it's done.
Darkedge
08/07/08 @ 11:43
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shame mythos is dull as ditchwater. It so samey - anyone can play and you don't even need to pay attention just keep clicking. Weird that EG seems to be licking it's balls when is just meh. Competent yes but boring.
Dillinger
08/07/08 @ 12:26
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if anyone has a beta invite I wouldnt mind having a peek at this!
4thVariety
09/07/08 @ 11:31
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Darkage is hitting the nail. Today there is this weird concept of skill among a good part of the more vocal gamers in forums. They despise rather simple games and the whole Wii waving games. They are used to the fact, that a slow grind will commit them to the game for 100 hours and more, so they really want aspects of the game to be complicated, if not inaccessible at first sight. It's not a seal of quality if their little sister can play the game too.

While old games such as D2 rewarded mostly perseverance while leftclicking stuff, more modern games move away from that. Even the first D3 announcement made sure it conveyed to the viewer that there was a lot of skillswitching and right use at the right time going on in the game.

Comments: 1-14 of 14 in total

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