"First of its kind" online for Shaun White
Ubi hypes multiplayer antics on the slopes.
Ubisoft's first serious crack at extreme sports will boast online play that's "the first of its kind as far as snowboarding games go" - that's according to Shaun White Snowboarding art director Scott Mitchell, who's been bigging up his title to Eurogamer.
Built on the Assassin's Creed engine, Shaun White promises to deliver mountain environments of unprecedented scale, where everywhere you can see, you can ride. But faced with the challenge of usurping genre heavyweights like SSX, Amped and 1080, Ubi reckons online multiplayer is the ace up its thermal sleeve.
"There's never been massive online multiplayer like this in a snowboarding game before," Mitchell told us. When hooked up to an Internet connection, the game world will be permanently populated by real human player, whether you're playing in single- or multiplayer.
"We really wanted to get across the idea of the community as it's really important in snowboarding," he added. "Everybody snowboards with their crew; you'll have a group of friends that you always go out with. It's essentially a large lobby, being able to bring all of your friends where you are, participate in a competition, film one another going down the hill and upload the videos to the website. It's important to have it seamless."
Sadly, we didn't get to see this feature in action during our recent trip to Ubisoft Montreal. We did, however, get to play the game on both 360 and Wii, which you can read all about on Eurogamer today.
Shaun White Snowboarding is due out on 360, PS3, PC and Wii this Christmas.
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Comments (9) Latest comment 4 years ago
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that sounds realy nice
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I wish Amped 3 had done it, because I'm not buying this Shaun White game. Everything I've seen of it looks ugly, clunky and extremely empty and dull in comparison to Amped.
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Gnarly.
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Totally agree with you. I loved the control system/gameplay in Amped 2 which they improved over Amped by adding style, so it didn't matter how many rotations you did, but rewarded you for managing to slowly fit in 1 or 2 spins in one fluid motion which forced you to try and judge the speed of the rotation to fit it in before you hit the ground. If you managed to have the spin end just before you landed with no deviation in rotational speed you would get a "Stomped it!" visual appear on the screen which meant you earned mega points for the trick you just landed
I'm very glad that this game wasn't canceled though as I hadn't heard anything about it in ages and there is a real hole in the market as you pointed out for a snowboarding game. I sure hope this is the snowboarding genres equivalent of EA's "skate".
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Larger open world might be cool (I liked Amped 3, which had that sort of, + the style was brilliant), but I also like rigidly defined and crafted gameworlds, if they're good. OW does not necessarily = genius.
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does the second story look familiar?