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First LEGO Universe gameplay details News

MMO PC Xbox 360 News by Jon Hamblin

23 October, 2009

Colorado developer NetDevil has been showing off LEGO Universe gameplay for the first time in San Francisco this week, and Eurogamer was there to see it in action.

An ambitious MMO that attempts to pull all the disparate themes of the LEGO System into one cohesive world, the game is pitched somewhere between Second Life and World of Warcraft, and has been in development for more than three and a half years. It's due for release on PC next year, with a console version a possibility.

It's clear that NetDevil has an epic story in mind - the game opens on the bridge of a starship that's in the process of being ripped apart by a black hole. The black hole has destroyed the LEGO Universe, and you've got to put it back together. The first order of business is constructing a rocket ship (the method of travel between all of the game's different worlds) to escape the gaping darkness.

After arriving on the planet where the main game takes place, the action will be instantly familiar to anyone who's played a Travellers Tales LEGO game, with plenty of platforming and combat action - although unlike those games, here the camera is always centred behind your character.

LEGO Universe features largely invisible stats, with a levelling system that's closer to Nintendo's Zelda games than traditional RPGs. There are no levels, and progress is rewarded with additional items, skills and heart containers. Players can also increase the size of their private building space through questing.

Players can either follow the game's story-based missions, or retreat to their private space, where they can build blocky plastic sex organs to their heart's content. As LEGO is a licence that appeals to both adults and children though, every single model will have to be vetted (using a system of algorithms and moderators) before it can be displayed to the public or friends.

The game features two types of building - LEGO Star Wars-style quick builds that quickly assemble jumping blocks into pre-designated shapes, and full-on, free-form building. Construction is initiated by the wearing of a thinking hat, which fades out the background and places a protective forcefield around the player, allow him or her to build in peace.

Players will be able to see each other building, although the specifics of the construction will be hidden until the model is approved. Certain areas in the game are showcase areas, each devoted to a different object, allowing you to show off your creativity to passers-by.

Just as in other MMORPGs where spells can only be preformed if a player has enough mana, building can only be completed if a player has the requisite 'imagination level'. Imagination is found whenever crates are broken or enemies are destroyed, meaning you’ll never have to go very far to recharge.

Player accounts will be linked to the existing My LEGO Network website, allowing players to check up on each other's awards, equipment and player achievements.

Watch out for out full feature report on LEGO Universe soon - and be sure to take a look at the new screenshots in our gallery.

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Comments: 1-11 of 11 in total

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altitude2k
23/10/09 @ 08:18
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I don't play MMORPGs because while I love the concept (I loved the EVE trial) I'm just not so into gaming that I have time to play them as much as their subscription fee would warrant. I much prefer to dive in whenever I've got the time.

But this seems to have me hooked, for some reason. The best bits of the MMO concept but with the ultimate exploration of creativity you only get with Lego.

Now let us build with Technic using a LBP-style physics system and I'd be hard pressed to say no.
Lukree
23/10/09 @ 08:26
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Is there any information if it will be subscription based? Would really love to have a lego building game...
Murton
23/10/09 @ 08:26
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This is a game that for some bizarre reason has piqued my interest also. If priced correctly it could prove to be quite successful, I doubt it would pull me in full time but I'd almost certainly give it a try if a free demo/trial was offered or even if it was free to play full stop.

I'm surprised that they didn't make mention of the game's biggest selling point though, a meaningful micro-transaction. Most games offer you an unlockable item through MTs but Lego Universe gives you something you might actually want. Any object that you've created in game you can purchase and have mailed to your house. The ability to actually own replicas of your in-game creations is something that will be of interest to pretty much everyone and if NetDevil and LEGO are smart they'll shout about this every chance they get.
farticusmaximus
23/10/09 @ 09:10
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I like the sound of this, but I think there's a bit of a missed opportunity: Banjo N&B style vehicle building!

Building a LEGO dumptruck and hooning around in it online would so very very sweet, verging on the super awesome.
cragtek
23/10/09 @ 11:02
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I'm bricking it.
Boomerang
23/10/09 @ 12:27
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I desperately hope this doesn't suck ass. If they get the gameplay close to the Star Wars games, we could be in for a treat!

NetDevil's pedigree (or lack of) worries me though...
kipper
23/10/09 @ 13:42
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@ Murton
Making your own Lego designs with real bricks sounds like a nice idea, but it would be way more expensive than the usual micro-transaction cost. Even the smallest model is going to cost several pounds.
Dexter2015
23/10/09 @ 16:47
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I hear Zelda leveling system, and Lego and the tiny kid in me say when does it come out?!
iokthemonkey
23/10/09 @ 17:17
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Altitude2k - there are some good free ones around. Dungeons and Dragons Online is nice (although maybe a bit obscure/hardcore at times) and Guild Wars is free to play (once you've bought the game discs.)

Granted they're not 100% 'proper' MMO in that they're not open-world games, but they're still both very good.
WinterSnowblind
23/10/09 @ 22:05
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@Lukree
Yeah, it's subscription based.

Which from a business stand point, I have to say is an awful idea. They should have taken it down a Habbo Hotel route, where the core game is free to play, but kids can spend their pocket money buying new brick sets to build more elaborate things with..

Having a fixed subscription is likely going to doom the game, I can't see too many parents willing to put down the £10 a month when they could simply buy actual Lego sets with that.
Harmonica
23/10/09 @ 23:16
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Having a subscription rate is what allows them to develop it beyond the intial release and provide servers and support. LEGO has a vast fanbase, vaster than any other MMO could possible have, and I'm sure they will have no problem persuading people to pay up. The gamer demographic might even have more of a predisposition to LEGO than fantasy RPGs. Most parents would absolutely be far more inclined to support their child's fledgling MMO addiction in a world of coloured plastic blocks, than say, those of kobolds and dubiously dressed elves.

It will make an absolute mint if it's handled properly and everything they've said so far tells us they are doing just that.

Become pirate.
Get piratey mates.
Get pirate ship.
Get parrot.
????
Profit!

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